Showing Posts For Kalea.9167:
Well thanks for answering — at least I can xxx out those from worrying or trying again later in a fit of pique jumping on walls that I have on two or three alts knowing it won’t yield anything :-)
I think I’ll just keep working on story quest for a while, go on to other regions and putter around. Maybe work on an alt questing through those zones; I have a level 40 alt that hasn’t been to anywhere other than LA in Kryta. Might be easier to find things with a map that isn’t filled in, if these are account-wide achievements.
That sounds more appealing (getting “something” out of it) than going back to the maps over yet again and trying to turn over rocks that are hard to see.
If anyone can report that all of the ‘explore’ areas are indeed cataloged on the wiki, that might be a starting point.
Oh good, VakarisJ — I’m not insane (well at least I mean it in that I can still do arithmetic).
If there ARE 21 in DR and 14 in LA, then there are 10 “missing,” eg, not on the map. And four of those are eluding me.
And that’s where I need help — hence, those that “followed the wiki” — if I’ve got map completion nailed, and if my maps LOOK discovered (eg, map completion and all the names are there), do I go back to the wiki, and go down the list and run around (which will really annoy the crud out of me), to find four things I missed?
Do you have to go in the instances to get some kind of credit? — That would go against the ‘nothing needed out of the instances’ POI/Heart/etc-wise, but do the insides count as “areas”?
I’m at a loss.
I do have a few “fuzzy” color blobs on my map, but they match up what I see on almost all images of the game maps on the net. Only a few maps show these filled in and for all I know they could be beta images, or people used exploits to fill them in (eg, Queensdale there are two color blobs either side of Beggar’s Burrow, between GY area and the East dam. Or the far far west end of thekittenwest of Eda’s farm, does that get filled in? I haven’t found a way to run the west dam no matter how many times I’ve tried. I just can’t imagine the missing areas being things like this.
When folks who say that they have completed “all the locations on the wiki” — do you mean that you completed the main line bullet areas, or sub bullet items as well.
I’m stuck at 171/175, and yet I have the zones themselves at 100% completion, and I have all identifiable areas from the zones in VakarisJ’s post. These also match what’s on the wiki except for say — in Lion’s Arch, there is no labeled area for The Bilge, yet it is on the wiki. I do however vaguely remember getting some text on the screen the first time I went in there to grab a pet.
I did a name count for the labeled areas on the map and unless I’m off for Lion’s Arch and Divinity’s Reach (which I could be) it’s 165; so 10 explorable areas not identified on the maps? If so, what are these areas. If not, why do I have 21 areas in Divinity’s Reach and 14 in Lion’s Arch. (And the same as listed in the post above for the other areas…) And still not have this silly thing completed for Kryta…
Ah well. Wasted half the day on this. At least I got some jumping puzzles done.
I managed to log back in to character select, but then unable to actually enter the game. I’m on the west coast, so I don’t think it’s an east coast/west coast thing — I think it’s a login server thing as someone else mentioned.
I know people may flame me for this but … it doesn’t necessarily need to change, people need to learn to play with it being the way it is. It’s a different game.
1) If you need to go afk, having learned this the hard way — don’t just afk and wander off. Log out to the character select screen, it’s safe. You can’t die from there. If you are working on a monthly achievement and cannot do this, then go to Lion’s Arch or a city capital. It’s annoying, but one day a month that you will be working on your monthly ‘not dying 100k.’
2) If someone kites mobs over you intending to kill you, report them for griefing. Plain and simple. If they do it out of griefing or any such similar reason, report them for harassment.
3) If mobs are just in your area, be conscientious about it. The world is dangerous, and I say this as someone who is always using AOE even on single targets when it seems ‘safe.’ If it doesn’t seem ‘safe,’ then don’t AOE, and for me this is impossible, because pets like to swipe and such. If there are two mobs in front of me, 100% of the time I’m going to aggro both because I am ranged. Oh well, I kill them both, and I kill them both in the same time more or less. Twice the chance for loot.
I’m just not one of those ‘hurry up and get from point A to point B’ people. I kill things in my path and gosh, I don’t tend to die that way.
4) If things are spawning madly around you and others, then that is either working as intended in a harder area, and is ‘harder,’ and supposed to be that way possibly; or might actually be a bad design issue. But trust me — I’ve found plenty of bad places to stand in this game.
Just don’t stand on spawn spots — and do get good at running away when it is appropriate and needed.
5) In those few instances, be a good citizen and if you train mobs on someone else just go back and help them. It takes a few seconds.
6) Invulnerable mobs. If they gain a temporary invulnerability, it could be they have an ability or it is a line of sight issue. It IS annoying, but it is usually just a matter of a few moments to kill them through this. If this is a bug, yeah it’d be great to fix it.
7) Mobs running away. I’ve seen elsewhere that they do this sometimes. Like Moas. Maybe they don’t like dying either. If you get too far from their spawn point sometime they do run back. But if you run back and forth to their spawn point and come in and out of range before their hate table clears, they remember you. Don’t just leave mobs half dead. Chase them down and kill them, finish them off before aggro’ing another target.
A lot of the things mentioned are just not being cautious in the world and expecting mechanics to behave as they do in other games. It’s not another game, and it’s frankly really nice that it itsn’t.
(edited by Kalea.9167)
It works for huntsman (and again, if it is an intended change, thank you), but it does not work on cooking, the one craft where it truly needs this sort of functionality.