(edited by Kaleden.9386)
The guild incentive is more influence and I think this is fine. As Massacrul said, there are many situations where a guild would not want to claim an area. Guilds can only have one camp/fort claimed at a time and this would cause claim to jump to another location. This causes problems with the Art of War buffs – for example, I wouldn’t want people to take an additional 5 supply from front line fortifications that need the supply. This also wouldn’t allow for communication and cooperation between guilds.
I have noticed that the torch #4 ability stealth can be interrupted before channeling is complete, resetting the cooldown to ~4 seconds instead of the normal, longer cooldown. This makes my Mesmer kinda thief like in that I can stealth very often for short bursts.
Intentional, or bug?