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Show us your Mesmer!

in Mesmer

Posted by: Kodiak.3281

Kodiak.3281

Here’s my Mesmer in Human Culture 2 armor.

I think it’s quite good.

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Kodiak X – Blackgate

I can only describe endgame, open-world PvE as "nightmarish"

in Mesmer

Posted by: Kodiak.3281

Kodiak.3281

All about staves, generating a boatload of illusions, and shatters.

This won’t address situations where you need to kick out some DPS fast (such as popular farming spots where you’re competing with 10-20 other people for kill credit) but it does address AOE situations pretty handily.

Kodiak X – Blackgate

Grenade skill #1 needs hard target

in Engineer

Posted by: Kodiak.3281

Kodiak.3281

I’m not suggesting there is a L2P issue on grenades but that to compensate for the change from gtaoe to ptaoe they would need to bring down the damage. Grenade is in a nice place right now. It has it’s issues but it’s our only real ranged weapon outside of mortar in WvW sieges. If the #1 skill became ptaoe those of us in power builds would lose a lot of effectiveness due to LoS, projectile trajectory, and the damage output reduction.

So I am not saying that I wouldn’t love for Grenade kit to function on land like it does in water, but as the kit stands I feel it’s out best and most balanced kit. It has a place in both power, and condition specs, and I would hate to lose that. I’d much rather see some of the other kits like tool, and flamethrower tweaked to be as versatile and desirable as grenade. Even with its current gtaoe finger crunching annoyance. I swear my pinky is never gonna be the same from mashing my 1 key with it while trying to spam the #1 ability and kite at the same time!

The main difference between under water and on land is simply that under water there is no arc in the grenade trajectory. Things run at you and grenades fly directly into them. Meanwhile on land, when you toss a grenade, it goes into an arc (depending on distance to target) which wouldn’t be changed by this. This means grenades would still be easily avoidable as they are now only without the incessant button mashing.

Kodiak X – Blackgate

Grenade skill #1 needs hard target

in Engineer

Posted by: Kodiak.3281

Kodiak.3281

I would like the option where if we turned on Auto Attack it stopped using ground targeting and would just auto attack the target we have selected. It’d basically work the way they do under water just auto tossing at the target. This way it’s entirely optional.

Using “third party” solutions (IE: programmable keyboards, game pads, and the like) don’t work because you still want to use other abilities.

This isn’t just for “noob” play either. There are many situations such as in WvW where the targets don’t render due to the number of players on screen and I can’t see where my targets are but I can tab onto them.

However I won’t lie, I have started to make another class cause mashing 1 (even with auto ground targeting on) has gotten super old super quick. Not to mention my hand hurts

Kodiak X – Blackgate