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Greatsword/Greatsword Spec *dons flame proof cloak*

in Warrior

Posted by: KryTiKaL.3125

KryTiKaL.3125

I run a similar trait build but I go 20/30/0/10/10 instead. I’ve built, so far, into precision and condition damage so I maintain a fairly high amount of DPS as well as some pretty significant burst. I went with it due to my past experiences in GW1, and it seeming to translate onto GW2 as well, where conditions were the most annoying thing to deal with in both PvE and PvP and the most effective DPS component (Note DPS stands for Damage Per Second, not omgwtf30kcritin1hitthenisuckafterwards)

I have gone with all Precision/Condition damage armor, all with Superior Runes of Lyssa (Gives Precision as well as some utility involving a random boon when a heal skill is used and complete condition removal plus all boons added to my character for 5 seconds whenever I use my elite skill) It is a glass cannon build, which is what warriors should be in GW2, but it gets the job done in dungeons pretty well. Stuff just ticks down and dies.

I haven’t tested it in PvP yet, at least not to a significant extent, so I will have to get back to you on that.

Hundred Blades needs a nerf for the overall health of the class

in Warrior

Posted by: KryTiKaL.3125

KryTiKaL.3125

Again, there is a massive drawback to the Frenzy buff and a warrior can get nuked the moment they use it.

Not to mention it is as I stated previously, a lot of people are going to think they are some big pro at this game when in reality they really are not (and I am not saying I am either). The thing that is a very big factor here in sPvP is skill, and I would prefer seeing some actually high tiered players post their feedback rather than listen to a bunch of randoms spew on about stuff they -think- they know about high-skill play in Tournaments.

Hundred Blades needs a nerf for the overall health of the class

in Warrior

Posted by: KryTiKaL.3125

KryTiKaL.3125

If you’re getting one-shotted by HB then you’re doing it wrong, or you’re just expecting WvW, for some stupid reason, to be 1v1 balanced (no I am not saying that is where every argument is deriving from). Also in sPvP if you’re not terrible then you’re going to find it rather easy to avoid HB which will leave warriors to use the skill at a more opportune time for -them- and even then it won’t one-shot you from your full health down to zero if you’re actually, again, good at PvP.

Disclaimer: Yeah, I realize like 96% of you complaining probably think you’re amazing at PvP and this game in general. Reality check, if you’re getting owned that badly by such an easily avoidable/counterable thing then you’re not as good as you think you are.

Hundred Blades is not the problem

in Warrior

Posted by: KryTiKaL.3125

KryTiKaL.3125

Honestly I see no issue with Frenzy.

Don’t blame the ability if you’re too inept to move out of the way when you see a warrior try and set it up. Nor should you blame the ability if you’re too inept to take advantage of the 50% increased damage they take when they use it. Yeah, taking out a shield and throwing up Shield Stance might nullify that, but that is just good build set up/tactics. Learn to work around that. It is easy.

A lot of this game in PvP, specifically sPvP, is skill and that involves picking the right moments to try and gain an advantage or playing conservatively. Don’t let this be like WoW where they nerf/buff something into the ground just because the players are excessively kittening because they aren’t taking the time to just plain be better.

Hundred Blades is not the problem

in Warrior

Posted by: KryTiKaL.3125

KryTiKaL.3125

^ Agreed. 100%.

Clueless warriors are going to kill my beloved class because they don’t take the time to learn more about the warrior itself or any of the other classes.

Hundred Blades is not the problem

in Warrior

Posted by: KryTiKaL.3125

KryTiKaL.3125

Do you understand anything that you just typed out here?

Frenzy is fine, in fact the drawback to it is deadly enough to a warrior to balance it out. Not to mention the buff is only 4 seconds, even with the trait in defense that increases stance duration.

Forceful Greatsword just gives more credit to crit based warrior builds, which is what a warrior should be. A damage dealer, not a damage taker. At least in my own opinion. Warrior also isn’t the only class to get something like this. Hell Engineers get a trait that basically gives them 6-7 stacks of might that never go away.

As for AoO I couldn’t -disagree- more. In that same Tree, Arms, there is the Musketeer trait which basically functions the same as Forceful Greatsword but with Rifles and Harpoon guns. Also, as to your opinion, you only personally believe it should not be a bleed based weapon, and it isn’t. It isn’t like GS warriors using an Arms tree build are the only thing running around.

Think about the fact that people will play what they want to play, and also take a look at the fact that despite the tons of Axe traits on both the Strength and Arms trees that could basically make someone a whirling deathtrap no one is complaining about them. It is just Greatsword. Odd, yes?

(edited by KryTiKaL.3125)

Hundred Blades needs a nerf for the overall health of the class

in Warrior

Posted by: KryTiKaL.3125

KryTiKaL.3125

The ability is fine, its its usage combined with Frenzy which is the problem. Frenzy combined with a knockdown lets the entire move hit and with crits it will do up to 30k damage, thats more than enough to kill a player. And its AOE damage as well.

Its not the damage output which worries me, its the skill and its not only Warriors. Every class has some extremely easy way of outputting tons of damage, and the result is a zergfest. Taking down equal players in 3 seconds should never happen in an MMO.

Actually, to correct you, the ability stacks the damage. Every damage ping you see on the screen isn’t individual, its the damage building up over time as the ability channels. If my hundred blades was doing 30k damage to people, with crits, then I wouldn’t think Mesmers were a huge pain in mykitten nor find the thief thoroughly annoying (of course I’m no expert at my class, either).

And to respond to this thread in its entirety: The ability is fine. As it has been repeated over and over again if you don’t want to get your face blended then dodge or break the stun with stability. Hell, take like a step backwards and you’re fine from the ability.

Greatsword builds were designed to make the class pretty much a glass cannon. It is no different from most other classes with the proper burst rotation. That is exactly what I enjoy about the class, that I have to sacrifice something in return for dealing out the damage that I like to see.

As an added side-note to speculation on GS/hammer builds that work I’ve personally gone with 30str/20arms/20def for my trait lines and taken Physical Training to increase the damage from my physical utility skills (like Bull’s Charge) and to decrease their CD. I’ve also gone with Forceful Greatsword to give me might stacks when I crit and to decrease my GS skill CDs. It is a -very- glass cannon build.

Which to put a note on that, Warriors in GW2 are -NOT-, note, -NOT- the inherent mega tanks as other MMOs have created them to be. Yeah, they have the most health of all of the classes but not the most survivability (Give that to the Mesmer, Necro and Guardian). Even those oh so popular 5 Signet builds are freakin’ terrible outside of leveling. The warrior is about dealing damage and being mobile, not being a literal tank.

I don't feel that Dynamic Events shouldn't be called Dynamic Events

in Dynamic Events

Posted by: KryTiKaL.3125

KryTiKaL.3125

It is very correct, right now, to be saying that there is just such a massive influx of players that we really don’t see these events fail ever, if at all. Now that isn’t to say they don’t have some effect if they are failed, but the amount of players going through almost every zone sort of detracts from seeing any sort of change and I can imagine that Anet changed a simple variable in the code so that people wouldn’t have to wait so long for an event reset or anything else. They would do that because we aren’t even a month into release and new players are still flooding into the game.

In some of the higher level areas, like Fireheart Rise actually, a lot of those Dynamic Events go untouched because hardly anyone but level 80s doing CoF explorable mode go there, and they really don’t care about anything more than getting badges from the dungeon (I’m one of them). Hell the Claw of Jormag event up in Frostgorge Sound tends to just sit there for 10-20 minutes with no one bashing on the corrupted ice shards to trigger the dragon landing because hardly anyone is in the zone or in that immediate vicinity.

You have to give these things time to just even out and simmer down. The game has literally thousands of players going through these zones daily, its bound to just be like this for a little while.

Screenshot of your Charr Toon

in Charr

Posted by: KryTiKaL.3125

KryTiKaL.3125

Warmaster Krytikal Doomtooth of The Vigil, Centurion of the Blood Legion, Doom Warband.

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