Showing Posts For Linki.7246:
Bumping this again. Now looking for a new druid to fill out our roster.
Bumping this again
Bumping for condi Engi, can also consider Revenant applications due to one of our rev’s having his condi engi available for raid.
Still searching for Condi Engi, not looking for other classes.
bumping yet again.
Bumping the post again
Bumping for Condi Engineer
Bumping for condi engi
Elementalist spot has been filled, now only looking for a condi engi.
Now back recruiting (ELEMENTALIST & CONDI ENGINEER.) Needs to have Vale kill experience and preferably Gorse kill experience (if not, atleast know the fight 100%)
Back again! Now recruiting one Condi Engineer for our main roster!
Preferably have experience with Gorseval.
Back recruiting again for a Warrior/Mesmer for the main roster!.
Due to 1 member of the complete raid team ending up not working out, i’m opening up recruitment again for the last spot. We are full on mesmers, but i’m not going to exclude other professions straight away so feel free to apply
Still looking for a mesmer/revenant to fill our last spot.
Bumping this again ^^^^^^
Bumping this again ^^^^^
Bumping this again ^^^^
Bumping this again ^^^
Bumping this again ^^
Bumping this again ^
One spot left for the raid team! Looking mostly for a Mesmer/Revenant (If you consider yourself a Revenant player. Then i expect you to have tested it out in Beta, so that you actually know that you like the class.)
Now full on support “mains” Have enough players who can go a supportive role if needed in a fight. Also no more warrior mains. Other than that i’m not locking anything out. Also looking specially for a mesmer
Bumping this thread.
Bumping this thread.
Bumping this thread.
Bumping this thread with some new info. Changing the guild from norwegians only, to a fully european, english speaking guild.
Bumping this thread.
Bumping this thread.
Bumping this thread.
Bumping yet again =)
Bumping this thread.
Bumping this thread.
Evermind [EVER]
Evermind is a small guild that focuses on raiding. Our main goal is to stay a small, friendly, close knit group of raiders that get together every week to raid with the same people every time.
Our current progress is 3/3 bosses dead in Spirit Vale & 2/3 Salvation Pass, and we seek a new Druid to our roster to keep being able to raid steadily as a 10 man guild group.
Spirit Vale
Vale Guardian Kill: http://imgur.com/PJWpmmg
Gorseval Kill: http://imgur.com/bNWtpmI
Sabetha Kill: http://imgur.com/gGeVp4T
Salvation Pass
Slothasor Kill: http://i.imgur.com/SDbCl3Y.jpg
Prison Camp Kill: http://i.imgur.com/H3wvxA1.jpg
When do we raid? We raid one normal week day (Mon-Thur) + every Sunday, making it 2 days a week usually, sometimes more if everyone can during progress raiding. Raid times are 19:00-23:00 CEST. The usual days are Thursdays + Sundays, but sometimes we have to change them around a little. So having a more open schedule is a big plus for your application.
Interested in joining? Send me a mail in game to Linki.7246 or send me a PM here on the forum. Don’t send your application in the reply section of this post.
Some short application questions i’d like you to fill out would be:
- Age?
- Microphone/able to speak? (Required for raiding)
- Your main class/classes (For this case, it’d be a requirement to be a Druid. But having other classes available is a good bonus.)
- Previous raid experience?/How many Legendary Insights? (Minimum requirement is having full clear of the first wing)
- How long have you played?
- Do you have other guilds?
- How active do you consider yourself?
- Other info about yourself you want to share?
(edited by Linki.7246)
well whenever i target some friendly players in the game my character will not move it’s head unless i have my weapon out
It WILL move regardless of stance. As mentioned before, its more pronounced the target is taller than you, or smaller.
it moves if i walk yes, but not when i stand still. If i want my head to snap when i stand still, i need my weapon out.
well whenever i target some friendly players in the game my character will not move it’s head unless i have my weapon out
So, our characters can turn their heads towards a target if we are in combat/have our weapons out. But can we get the ability to have this enabled out of combat aswell, or atleast as a toggle-able option for those who wants it. As the head snapping tech is already in game?
I know this is a really small thing, but as a ffxiv player on the side, this is one feature from that game that i really like about my character there. It give me the feeling that the character is more connected to the world, as opposed to always looking straight ahead.
I agree that it seems that way, although i’d be carefull about getting your hopes up. Expect nothing and never be dissapointed when something new comes around
You don’t need to get the PoI’s in the personal story instances to get map completion, everything can be gained out in the world. So your are not locked out in any way
Now with the new wardrobe system, opening SAB again gives alot more to go for than when it was last here, i didn’t want to go and farm over and over to fill my bank up with the different skins, but now i can just get them in the wardrobe. There is so many skins to get from SAB and even if we don’t get a world 3 yet, i would still very much aporeciate getting SAB again.
I also have a few friends who hasn’t tried SAB yet and i’ve told them all how awesome it is.
SAB doesn’t need to fit with a story, it is like a festival and should be used as filler patches for exactly times like this when we are on a story break. Instead of having a month or more of nothing, why not open up SAB even if there is nothing new? We bought a infinite coin to support this mini game, and now we havent seen SAB in almost a year.
So i just finished my Personal Story on my Guardian alt character. I have both the new episodes unlocked and i expected the first one to be the one that went active after i defeated Zaithan, but it was the second one that activated. Now in general this isn’t a problem as ofc i can just activate the first episode and do that first.
But i just wanted to know if this was intentional or a bug, its seemed weird from my perspective atleast that my character wanted to “skip” an episode that i had.
So i just finished 5 games of Solo Arena and i got the “Win 5 solo arena matches” achievement wich is not a part of todays dailys. On top of that i got a secondary daily reward wich is supposed to be gone after the feature patch.
Adding a screenshot that shows the achievement i got and you can see on the sides that you only have 1 daily and 1 monthly category so the daily achievement is from after the patch.
I know the game is built on having horizontal progression and i want it that way aswell, but i feel there is too little of it. I know Karma was probably a thing meant to be used for this but it got too easy to get too fast, and the vendors wasn’t very interesting either.
Dungeon tokens are good and all but not everyone likes the dungeons or the armors designs that they hold.
The magic find progression was something that i love and wish there were more of, reminds me a bit of the title tracks from GW1 in a sense of long term progression.
Something i’d love to see more of is map specific progression, like some have already talked about above, but these would obviously need to be filled with rewards and long term goals to keep people from completing them in a week and never return like most other content currently. And i have thought of a few ideas along with a friend of mine.
Bring back some sort of “quest” system for each map (Something along the lines of http://wiki.guildwars.com/wiki/Zaishen_Challenge_Quest from GW1) only instead of doing all 3 you choose one and do that and get a token for that map or map area(ascalon/kryta/orr etc) one from each map per day.
The quests for lets say Queensdale as an example could be:
- 1: Complete X amount of Dynamic events in this zone
- 2: Slay the Shadow Behemoth
- 3: Complete the dungeon in this zone (if it has one)
- 4: Slay X amount of a creature type
- 5: Kill X veterans
Etc etc.
Now once per map per day you could get a token to be used for map vendors, if they should be for each map or for each map type i had not decided on.
Now prices for these could be anything from say weapon skins, armors, weapon sigils/armor runes maybe. Infinite —> Combat <-- tonics and ofc unidentified dye packs etc. and they should be priced for value ofc so weapon skins/armors are much more expensive than the other fluff.
Now i’m just gonna use Southsun as an example of an area already in game which i’m sure was intended for being a new lvl 80 zone for players to go that could benefit from a system like this imo. And lets use http://wiki.guildwars2.com/wiki/Sclerite_weapon_skins as an example of a rewards that could be gained from a token vendor on that map.
There are so many skins lately that have either been Black lion key / ticket locked or gem shop only that i feel the game itself gets so empty. I know you need to sell stuff in the gemshop to make money but it needs to be more balanced with things to do in game aswell.
(edited by Linki.7246)
1. Living story / Lore
2. Guilds
3. Dungeon / World boss rewards (Teq and future hard bosses)
You have untill Oct 1st to do the boss week achis, i cant remember where i saw the source, but an Anet dev said Boss week was like a joke name taken from Shark week.
Edit: source: https://forum-en.gw2archive.eu/forum/livingworld/tequatl/Boss-Week/first#post2855931