First – thank you for making on thread for suggestions. Let’s hope for a sticky. I often make suggestions on various threads and I’m afraid they get lost in the din.
Pets: I couldn’t agree more. The pets not attack and moving at the same time is the single largest issue our class faces. I would pick my ranger back up if this were fixed today. With how mobile combat is supposed to be, this bug is the most glaring and frusterating.
I would also add that AoE damage – especially in dungeons is preventing rangers from using their pets, even ranged pets in most cases. Pets should initiate and avade or a block at low health to give rangers a chance to recall, switch or heal their pet. Additionally the VO “My pet is low!” should announce before the pet is actually dead. I find I spend more time looking at my pet’s health bar and less at the battlefield then I should – especially when Anet said they don’t want players watching lifebars as part of their profession.
Weapon Sets:
I’m going to go into a little more detail then you did, since this is one of the main draw of the class – Bows.
ShortBow:
Skill 1: Now that the SB speed was decreased, the bleed to be active regardless of position AND increase base damage while flanking. This would bring the SB more in line with other professions bleeding auto attack and still give the SB the niche – skirmish flanking asset that it has always had.
Skill 2: I would not change anything about this skill. It’s damage is good and the poison is a welcome condition
Skill 3: Add a pet swiftness to it. This way it can be used to distance ranger from target and allow the pet to better close a gap.
Skill 4: I wouldn’t change anything
Skill 5: This is the skill I think needs to be reworked. The stun/daze is a welcome means of control but since the damage is so low many rangers don’t use it unless to interupt. The damage should be increased so there is a risk/reward on when to use it, and when to save it for a clutch interupt. As it is right now, the ranger will always have it off cooldown.
SB is forced to spam 1 because there are no other skills that offer the same amount of damage. Increasing this skills damage would give us one go to nuke for the set. Also, in PvE, having a high damage ability attached to the stun skill would make up for the fact that most bosses are unstunable.
If increasing the damage is unbalanced, have the skill add confusion for additional condition damage or have the skill do more damage when it interupts to give the patient ranger a pay off for saving the skill.
Long Bow:
Skill1. Increase missle speed. This would make the easily dodgable or left-right-left juke move some people exploit less of an issue. This missle is the slowest and most projected skill in the game and since we get max damage at max range it adds to our damage loss. Furthermore, simple terrain can cause our arrows to be obstructed so increasing missle speed would make these issues less painful.
Increasing missle speed would be a DPS increase, but the arrows wouldn’t do more damage we would just do more per second. Making an unengaged Ranger a threat on the battle field. As it is now, a smart player can easily dodge the arrows and stay engaged in the fight.
Skill 2: I would increase the channel speed for the same obstructed, easily dodged arrows. A slight increase would (not more then 5%) would make dodged Rapid fires more easily to recover.
Make it easier to stop the channel. I hate that I have to activate another ability to stop the channel especially if a target is dead. The channel should stop when the target dies or when I press the button again.
Add increase damage or a cripple, immobilize or other condition to the final hit of the channel to give the ranger a pay off for getting through the whole cast. Again, it would make a ranger allowed to act as a sniper a threat and force teams strategy to counter the ranger. This is similiar to a rifle warrior – who if he is allowed to snipe from a battlefield will decimate another team.
Skill 3: Add a “draw” cast bar to hunter’s shot. Single click will not change the damage or effect of the skill. But a ranger can hold the button to draw the bow and release the button to release the arrow for increase damage and missle speed. This would fit the long bow “sniper” niche its supposed to have and give a ranger a high damage ability to go to if left alone.
Skill 4: I wouldn’t change anything
Skill 5: I wouldn’t change anything
Sword:
Skill 1: Remove the self root for the obvious reason.
Skill 2: Increase the active time of monarchs leap so rangers have more time to hold it as a gap closer.
Warhorn:
Skill 4: Add a blind to the damage
Utilities:
I won’t add much to you list since you have very good suggestions.