Showing Posts For MangoMonkey.7582:
Dear readers and ArenaNet,
The reason why I’m taking time to write this post is because I found a couple things that could be improved from my point of view.
First of all I want to discuss the UI. Since it is quite simplistic, which isn’t that bad of a thing, it does lack some features. One of the main things I am missing and find quite annoying is a hotbar. Maybe a 3-5 customisable slots in the UI where you can put utility potions, food or maybe something else like summoned pets or experimental teleportation gun? This way you have much faster access to those while exploring the world of Tyria withouth having to keep the inventory open all the time to be able to access those items.
Lastly, another cumberance is the way decorative potions work. For example the Watchwork Knight Potion or the Selfless-/Thoughtless Potions. It is quite annoying to have to re-click those potions in order to have the effect again after you go to a different area. In my situation it means not having the visual up for max 5-10 minutes since I teleport from event to event. This means more for the selfless and thoughtless potions than the watchwork one. With the latter one it would be nice to be able to just transform into the watchwork knight whenever you want and that it stays that way until you cancel it. And if you cancel it by accident why do you have to wait before you can use it again? It’s not like it’s giving you a benefit or boost to your stats for activating it?
Thank you for reading and I hope these little but useful features do get implemented the sooner. Since I have 3 potions which you can use in combat but are not practical to activate.
PS: the mentioned potions are the only ones I have which are not costume brawl-types.
I don’t see much in the concept art about your idea, though it wouldn’t be very likely to get implemented. Also, I don’t think it would be unique enough to have mixed professions (what I saw in GW1 they did have double professions, where you could choose 1 major profession and 1 lesser profession), instead have a completely new type of hero or profession.
O.M.G.! Just wrote a post and was near finished when I clicked a different tab with my mousepad on the laptop and everything got lost FML Award winning post gone to wastes, hahaha. Well a shorter version this time then, because the idea I just thought of is worth re-writing it.
Instead of having a transformation (I would say Jutsu, but I’ll keep it GW2) skill an alternative would be to gain a visual cloak over your character and gain a passive boon for having it slotted and when you activate it gain either an animal-specific unique skill (like stealth for Snow Leopard) for yourself, or gain a boon which is more usefull for party-play.
Overall my opinion on racial skills would be that they are meant to be a viable alternative to profession specific elite skills. An more generally applicable for multiple professions rather than be useful to only one profession. This should count all racial skills of all races, so you don’t choose one race over another race based on the racial skills, which I pretty much can do now.
You can find the exact mobs and locations where to find those mobs on the wiki page. Just search for each specific lodestone. I did the same thing and made a table in Word with all mobs/locations for each Lodestone.
@Kal Spiro, Thank you for your good reaction. I like your view on number 6 and yes number 2 had some issues also when I thought of it. Too bad you don’t like my 7th idea. Because it wouldn’t basically be a mount. Yes you can ride it, but it’s a more cosmetic use than a functional. The little mov spd boost you would get would be on par with the Charr, like I mentioned, when they sprint. I don’t think this would be of any bigger advantage than being a Charr would.
Also thank you for the complementCharr don’t gain a movement speed increase when running on all fours. It’s just their default running animation.
Though I do like some of the other suggestions, like pet evolution and saving pet names.
Ok, I must have seen wrong by accident. Always saw Charr run faster than my ranger. xD Thanks for the support
here’s the way the pet names work:
when you have pets up, you have two active — primary and secondary. these two pets have names saved to those SLOTS, not to the pets themselves. therefore, if you have, say, a pink moa and a polar bear up, and you come across a wolf and choose to charm it, accepting it to replace one of your currently active pets, that wolf will take the name of the pet it replaces.
again, their names for pets are saved in one of the two slots, not to the pets themselves. would it be wonderful for them to change that? you betcha. do i think it’s beyond their ability to change it? c’mon. wow could do it. so yes, anet can also do it.
will they? that’s a whole ’nother issue.
I think most people know how the petnaming works or better said how it does not work.
And I suppose it would be pretty dumb not to change such a small thing which takes away a pretty big annoyance. Either implement this or delete the naming function, because it is useless in this state.
Thank you for you input.
Is this post all about pets ?
I don’t want my pet, it can go away, it’s about as much use as a chocolate fireguard.
Yes, it’s all about pets and some tweaks to the Ranger profession. The fact that you don’t like your pets only means that a ranger is not for you, because Anet intended the Ranger class to have pets so I wouldn’t bet on them going to change that. For you it would be good to be able to stow your pets until you summon them again, instead of them spawning automatically when either you attack or get attacked.
There are other class which use bows also, have you tried one of them?
@Kal Spiro, Thank you for your good reaction. I like your view on number 6 and yes number 2 had some issues also when I thought of it. Too bad you don’t like my 7th idea. Because it wouldn’t basically be a mount. Yes you can ride it, but it’s a more cosmetic use than a functional. The little mov spd boost you would get would be on par with the Charr, like I mentioned, when they sprint. I don’t think this would be of any bigger advantage than being a Charr would.
Also thank you for the complement
Could a Moderator or Admin please relocate this topic in the suggestions category? I thought I was posting it there and noticed it was wrong when I had already made the topic.
Thank you in advance!
And I saved the best 2 (new suggestions) for last. Also they complement eachother so it obvious they would be written after eachother.
A nice addition to being able to have pets in the first place would be to be able to make them evolve in a bigger version (bigger size, different skin, a little bit boosted stats according to evolution stage). I hear you thinking already, bad idea! Boosting pets would make it unbalanced for PvE, but more viable for Dungeons. Being able to go to lower levels areas as a level 80 character is unbalanced also. From my experience my stats are still higher than a character from that level, so it’s easy anyways to go there as any class. Having a slight increase in HP or Resistances to your pet, and maybe some damage output wouldn’t make such a difference.
6. Pet evolution, would be fun for Rangers gathering the required items/materials to evolve their pet and make it more viable for dungeons. Ofcourse a juvenile pet is weak and has little HP and Resistances, make it grow up like your character does. You can boost your character by getting better items and go to higher level areas, but your pet stays weak in comparison.
The last suggestion is quite cool in my opinion. This wouldn’t unbalance the game in any way, because it is derived from something a race already has. Now we get these little cute juvenile pets as Rangers, but when you would be able to evolve them or let them grow a bit as you level they would become big enough for you to be able to ride them. And I don’t mean buy or make a saddle for them I mean hope on their back and control their movement. This would increase you movement speed to the limit (or slightly higher) which the charr already have when sprinting. (Running on all 4 paws).
7. Be able to ride your pet (which would seem logical to ride) when it grows up and isn’t a juvenile animal anymore. Ofcourse you wouldn’t be able to attack when riding, but you would be able to jump and mount/dismount quickly (so you don’t have to wait to the amount of time it takes to mount a camel or elephant). An animation suggestion would be that your pet runs infront of you and you jump on or something.
This concludes my suggestions to improve the gameplay or add some new features to the Ranger profession.
Looking forward to reading your comments on these suggestions and some valid arguments or reasons why you think it is or isn’t good would be appropriate I guess.
Thank you for reading and see you in Tyria!
(edited by MangoMonkey.7582)
Hey guys and girls,
Thank you for taking your time to view my suggestions to get a better experience. Today riding home from uni I had several ideas to enhance the pet experience for rangers. My main is a Ranger and I ran into quite some small annoyances during play. In this post I will list my ideas and try to clarify them if I think it’s needed. I hope you like my ideas and would love to see your comments on them.
The first thing I noticed when charming my pets and renaming them was that the name doesn’t get saved. Since no pet is a 1-pet-fits-all, you would have to switch pets a lot according to the situation you are in. This is quite annoying and I don’t see the idea behind being able to rename it.
1. When you rename a pet, have the name saved until you rename it again. Or have a place where you pay a small price to rename your pet.
The second idea I had was a bit doubtful, because I don’t know if it’s hard to implement or if it would even work. (Enhance the play) I thought of a toggle button for attack/return, instead of having 2 seperate buttons. The rules when using which mode would go something like this. When you click on a mob and attack with you pet, or attack it yourself so your pet follows, you would use the attack-mode. When you have a mob locked and click the button again the pet returns. Though when you switch mobs, attack-mode is used instead of return-mode. This would be easier, because you have 1 smart-key instead of 2 seperate buttons.
2. Pet control buttons (attack/return) would be one toggle button
Another thing that was is very annoying mostly was the Pet Management-window. You get a popup-window to choose your pet, but you can’t select a pet to see it’s stats/skill. Instead you have to switch the pet in you slot which resets the other pert’s name. Also the way the Beast Mastery-trait correlates to the pet’s stats is fuzzy. When I started GW2 with my Ranger is tried several builds, but in none of them was it unclear if the pet would actually do some damage. The only time I saw it do some damage, and this only counts for my Arctodus(because it could pack-a-punch and stay a life longer than any other pet I used), was when it uses it’s F2 skill. Therefore I avoided the Beast Mastery-trait completely before. Yes, my pet micro-ing skills aren’t the world’s best and I am working on it.
3. Enhance the “Pet Management”-window so it is clearer and easier to see and compare pet stats, instead of having to switch pets to see this. And how your BM-trait affects the stats. Have a Base and Boon value for example.
Since I haven’t mastered my Ranger yet the following suggestions might not be valid, due to the fact that some might unbalance the Ranger.
Playing other games in the past where pets were involved I saw some skills to dual summon your pets. I know being able to have both pets out all of the time is a bit overkill, but taking into consideration my first idea, to make a toggle button, you would have the F3 button free and could place a Dual summon-skill which activates your second pet for like 10-15 seconds and also have the appropriate amount of recharge-time. I would say like 90-120 seconds?
4. Have a Dual Summon-skill in you profession skillbar. (In combination with suggestion 1, which would free 1 slot)
Or to add an alternative to the above mentioned suggestion. Why I never use my bird-pets, because they die very easily. Although they have a nice second skill which boosts you movement speed it is unavailable outside of combat. Which would be very useful.
5. Fill the free slot, which suggestion 1 creates, with another already present pet-skill. This would give you a bit more control over when you pet uses which skill instead of spamming everything when it’s off cooldown and losing the utility of the skill.
Read on please
(edited by MangoMonkey.7582)
I noticed the same thing and that you can keep renaming your pets everytime you change them -,- This is one major flaw in my opinion!