Showing Posts For Marxx.5021:

How's it possible that matchmaking got worse?

in PvP

Posted by: Marxx.5021

Marxx.5021

For me match making got worse as well. Just wanted to do necro daily – a class I have played for more than 1000 pvp matches. Well I had to do 10 matches for that daily which really sucks as I have played as always not changing builds or anything. The two games that we scored only 1xx points was with a team mate not able to score a single point even if he was trying.

Attachments:

Mordrem Invasion Update: 11 September 12:30 PM

in Guild Wars 2 Discussion

Posted by: Marxx.5021

Marxx.5021

I have only participated twice because my participation counter got reset when I had a disconnect short before it ended the first time.

I would add a chest at the end of any single event with a bloom and some loot in it. I would also award some reward at the end of the event cycle everyone should get who did at least one single event. The end reward should be better the more events had been done on the whole map (not personally).

General Reaper Feedback

in Necromancer

Posted by: Marxx.5021

Marxx.5021

I enjoyed the necromancer beta this weekend.

The good:

- visual effects and necro like theme
- access to combo fields and whirl finisher with GS/RS
- switch on/off stability in RS
- RS has good synergy with DS traits

The not so good:

- shouts -> I wouldn’t use them because there are better necromancer traits

Changes I would do:

- Increase dmg for GS autoattack:
it should be the same DPS as dagger even with hitting 1 target more it will also miss more often and proc less because of how slow it hits
- give GS autoattack some life force generation
- GS 3 (death spiral) range increase
- GS 5 make it more reliable to hit something
- make shouts into something I want to use :-)

Two things I forgot to add.

- make shouts usable in RS -> this would add a new unique way to play worth considering
- if you see GS as an utility weapon (like staff) it will work in PvE,WvW,tPvP but not in sPvP -> so asking for the same DPS as dagger is maybe to much ;-)

General Reaper Feedback

in Necromancer

Posted by: Marxx.5021

Marxx.5021

I enjoyed the necromancer beta this weekend.

The good:

- visual effects and necro like theme
- access to combo fields and whirl finisher with GS/RS
- switch on/off stability in RS
- RS has good synergy with DS traits

The not so good:

- shouts -> I wouldn’t use them because there are better necromancer traits

Changes I would do:

- Increase dmg for GS autoattack:
it should be the same DPS as dagger even with hitting 1 target more it will also miss more often and proc less because of how slow it hits
- give GS autoattack some life force generation
- GS 3 (death spiral) range increase
- GS 5 make it more reliable to hit something
- make shouts into something I want to use :-)

Is PvP only worth coming back?

in PvP

Posted by: Marxx.5021

Marxx.5021

PvP is not worth coming back at the moment. Bad class balance makes it a rather disappointing experience.

Which traitlines + amulet for Power nec

in Necromancer

Posted by: Marxx.5021

Marxx.5021

I am a casual power necro with medium skills (low APM). Here the PVP build I use. Ranked works much better for me now with that celestial signet build

http://gw2skills.net/editor/?vRAQNBIhZakjG6sxKbwxG4vxBuQNH7mYJgtZAsA00oN+CA-TZBFwAPOBA12fYxhAAaZAAPBAA

It has (very) good sustain and a bit of team support. Works good against all classes except ele.
Celestial because of base condi dmg for the condis you send back and boons you convert. I feel team fights go much better now. 1vs1 isn’t a problem either.