I have only participated twice because my participation counter got reset when I had a disconnect short before it ended the first time.
I would add a chest at the end of any single event with a bloom and some loot in it. I would also award some reward at the end of the event cycle everyone should get who did at least one single event. The end reward should be better the more events had been done on the whole map (not personally).
I enjoyed the necromancer beta this weekend.
The good:
- visual effects and necro like theme
- access to combo fields and whirl finisher with GS/RS
- switch on/off stability in RS
- RS has good synergy with DS traitsThe not so good:
- shouts -> I wouldn’t use them because there are better necromancer traits
Changes I would do:
- Increase dmg for GS autoattack:
it should be the same DPS as dagger even with hitting 1 target more it will also miss more often and proc less because of how slow it hits
- give GS autoattack some life force generation
- GS 3 (death spiral) range increase
- GS 5 make it more reliable to hit something
- make shouts into something I want to use :-)
Two things I forgot to add.
- make shouts usable in RS -> this would add a new unique way to play worth considering
- if you see GS as an utility weapon (like staff) it will work in PvE,WvW,tPvP but not in sPvP -> so asking for the same DPS as dagger is maybe to much ;-)
I enjoyed the necromancer beta this weekend.
The good:
- visual effects and necro like theme
- access to combo fields and whirl finisher with GS/RS
- switch on/off stability in RS
- RS has good synergy with DS traits
The not so good:
- shouts -> I wouldn’t use them because there are better necromancer traits
Changes I would do:
- Increase dmg for GS autoattack:
it should be the same DPS as dagger even with hitting 1 target more it will also miss more often and proc less because of how slow it hits
- give GS autoattack some life force generation
- GS 3 (death spiral) range increase
- GS 5 make it more reliable to hit something
- make shouts into something I want to use :-)
PvP is not worth coming back at the moment. Bad class balance makes it a rather disappointing experience.
I am a casual power necro with medium skills (low APM). Here the PVP build I use. Ranked works much better for me now with that celestial signet build
It has (very) good sustain and a bit of team support. Works good against all classes except ele.
Celestial because of base condi dmg for the condis you send back and boons you convert. I feel team fights go much better now. 1vs1 isn’t a problem either.