Showing Posts For MastaNeenja.1537:

Players Against Stacking/Skipping/Stuff

in Fractals, Dungeons & Raids

Posted by: MastaNeenja.1537

MastaNeenja.1537

“Play how you want” originally pertained to playing different game modes and be rewarded similarly, not running bearbows or clericstaves.

Yeah I agree, but it was so easy for people apply it to any aspect of the game, and to even become a rallying cry for bad builds and playstyles. That phrase is too self serving and should never be slapped onto any game box.

(edited by MastaNeenja.1537)

What do you think after a year of LS?

in Living World

Posted by: MastaNeenja.1537

MastaNeenja.1537

If it disappeared tomorrow I wouldn’t mind. Tried it for a year not really my thing. I would however pay good money for a nice campaign or expansion. Kinda sad when you think about it, a year after Prophecies was released they put out Factions. What do we have a year after GW2 was released? Well if you weren’t there to see it you may never know.

Players Against Stacking/Skipping/Stuff

in Fractals, Dungeons & Raids

Posted by: MastaNeenja.1537

MastaNeenja.1537

Beserker is the key word there. There is a problem that condition damage is completely sub par in pve. And that pve is too easy so that the dps meta is too easily followed. It needs to be more challenging so only skilled players can effectively follow it. There is nothing wrong with the actual balance of offensive gear compared to defensive gear. Devs are just doing this as a band-aid solution to close the gap and satisfy the QQ’ers.

There is nothing wrong with the character building process. Its one of the best ive seen in any game and revamping it just to satisfy roleplayers and casuals at the expense of hardcore players is not the answer.

Yep this is exactly what’s happening, we are getting a %10 damage reduction or band-aid. Unless they nerf dodging, blinds, blocks, and other damage mitigation into the ground things won’t change. Well I take that back, players who run damage builds are going to be even less likely to take on players that don’t in their parties. Why? Because they will need to make up the lost damage. It may very well have the opposite of the intended effect. I kinda hope it does honestly.

I would like to see more diversity in the game but a 10% damage reduction isn’t going to make much difference. Condition damage in PVE could use some looking at, it’s very strong in PvP modes however. I think the best way to add diversity would come from giving us new weapons, weapon skills or utilities.

I can’t understand why people don’t play the game as it rather than trying to change it into a completely different game just to suit them. Seems it would be much easier to just find a different game to play. I would be surprised if Anet ever uses the phrase “play how you want” for future titles.

A Conversation with Ogden

in Community Creations

Posted by: MastaNeenja.1537

MastaNeenja.1537

If only there was some sort of rat pet as a counter point for Asura to the feline/Charr remark

The Pros and Cons of sigil of speed.

in Fractals, Dungeons & Raids

Posted by: MastaNeenja.1537

MastaNeenja.1537

Skipping trash mobs is exploiting and also off-topic.

No respect for OPs these days seriously you guys are ruining my thread immersion.

How dare you say skipping is an exploit! That one dev said it was cool to do so like a year ago

The Pros and Cons of sigil of speed.

in Fractals, Dungeons & Raids

Posted by: MastaNeenja.1537

MastaNeenja.1537

Ok um pro lets see … you could kill a trash mob then use your speed bonus to run quickly and skip other trash mobs?

assuming no one else is giving swiftness it would be an additional boon which may in turn grant one more percent damage if you’re a guardian traited with Power of the Virtuous

The Pros and Cons of sigil of speed.

in Fractals, Dungeons & Raids

Posted by: MastaNeenja.1537

MastaNeenja.1537

A little late to the party but, Sup Sigil of speed costs a charged lodestone to craft which could instead be used to forge a sup rune of the scholar or sup sigil of the night. This is by far the biggest con that a charged lodestone could be improperly used.

A Conversation with Ogden

in Community Creations

Posted by: MastaNeenja.1537

MastaNeenja.1537

Good job, video game logic applied to a short story.

Helping players a thing of the past

in Fractals, Dungeons & Raids

Posted by: MastaNeenja.1537

MastaNeenja.1537

Furthermore these active threads are for new players and we have an FAQ that people have spent a lot of time on, so I disagree with the helping part.

https://forum-en.gw2archive.eu/forum/game/dungeons/Dungeon-Mentors/first

https://forum-en.gw2archive.eu/forum/game/dungeons/New-to-Dungeons-and-want-to-learn/first

Helping players a thing of the past

in Fractals, Dungeons & Raids

Posted by: MastaNeenja.1537

MastaNeenja.1537

Unfortunately I don’t have any stories, when I pug players I’m nice as long as they are nice but I will kick if they are jerks or don’t help the team.

Sorry about how things turned out, but the dungeon community as a whole can’t and shouldn’t be held responsible because of bad experiences. The truth is that on the other side of that monitor is another human being, and it’s just people being people. It sucks I know, but it’s part of the real world unfortunately. By the sheer fact that some people whispered and apologized for said kicking should show that it’s just people, a lot of them are jerks but not all of them.

Aside from making sure you’re meeting their LFG requirements there’s not really anything you can do to prevent kicking, but you shouldn’t let it get you down either.

(edited by MastaNeenja.1537)

Growing problem With Dungeon Groups

in Fractals, Dungeons & Raids

Posted by: MastaNeenja.1537

MastaNeenja.1537

Troll thread, disregard.

Players Against Stacking/Skipping/Stuff

in Fractals, Dungeons & Raids

Posted by: MastaNeenja.1537

MastaNeenja.1537

For great justice!

EXP means experienced!

in Fractals, Dungeons & Raids

Posted by: MastaNeenja.1537

MastaNeenja.1537

^ This. The dead silence of ‘I-want-to-be-carried’, or ‘I-don’t-speak-English’.

At least if they were honest I’d feel a little bit better. What they don’t know is continued silence is a sure way to get ejected from the dungeon if I’m there.

As for the language barrier, well that’s a tough one I don’t want to just kick people for that but you know that problem makes it hard to communicate. Dungeons are about cooperation

Players Against Stacking/Skipping/Stuff

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Posted by: MastaNeenja.1537

MastaNeenja.1537

Even if I do have a second I have to wade through all the stackers, skippers, leavers, and level 80’s that join and instantly leave.

we all do weeding out of our own the difference is we aren’t complaining about it or making excuses. there are waaay to many players that don’t want to stack, they post here all the time. form a guild and make it work.

Check out this thread if you haven’t there’s some people in that thread not including OP that do not want to stack or skip.

https://forum-en.gw2archive.eu/forum/game/dungeons/Players-Against-Stacking-Skipping-Stuff/first

Players Against Stacking/Skipping/Stuff

in Fractals, Dungeons & Raids

Posted by: MastaNeenja.1537

MastaNeenja.1537

Thinking is the greatest exploit.

Escape from Lion's Arch - Trailer discussion

in Battle for Lion’s Arch - Aftermath

Posted by: MastaNeenja.1537

MastaNeenja.1537

If Snake Plissken isn’t there, I will be very disappointed!

That is pretty much the only thing I care about for the release.

Can he possibly be in every over flow? Maybe he is Snake Plissken after all.

Players Against Stacking/Skipping/Stuff

in Fractals, Dungeons & Raids

Posted by: MastaNeenja.1537

MastaNeenja.1537

This is the only explanation I have as to why a no stack guild fails, and nontacking players don’t want to form parties together. Basically they are asking to be carried.

They will shout “Save us!”… and I’ll look down and whisper “No.”

That bolded part…. so perfect.

yeah, was my favorite Watchmen character.

Players Against Stacking/Skipping/Stuff

in Fractals, Dungeons & Raids

Posted by: MastaNeenja.1537

MastaNeenja.1537

a stacking thread that addresses it as a system problem? never seen one of these before…

You know what it is, they want to run with capable players but not be told to stack. When capable players are the ones that know why you stack, when to stack, and understand that there’s more going on than just attacking and pressing F. Deep down each and every person that hates to stack knows that if they run with a no stack group it will go terrible. That’s why they don’t party up with other anti-stackers. This is the only explanation I have as to why a no stack guild fails, and nontacking players don’t want to form parties together. Basically they are asking to be carried.

they will shout “Save us!”… and I’ll look down and whisper “No.”

Call me an optimist, but I’m sure that if stacking were to be removed today, people would still be able to adapt and beat the dungeons. (There was a time where people didn’t stack, you know, and we still managed fine). Thing is it’s so prevalent these days, it has pretty much become the norm to play.

I mean nobody is stacking in Fractals (mostly because it’s largely ineffective), and yet it still gets beaten by PUGs. No reason it wouldn’t work for dungeons.

The ones who stack now and understand stacking will be the first ones to adapt if Anet waved a magic wand and made stacking disappear.

You can still stack in fractals I do it all the time. You can’t stack in every situation in fractals but then again you don’t have to stack in every dungeon situation either.

Looking for some perspective.

in Fractals, Dungeons & Raids

Posted by: MastaNeenja.1537

MastaNeenja.1537

Maybe I don’t quite follow this so well because of how I perceived dungeons until I got good enough at them. I’ve always thought of them as a test if you are prepared (as in following metas and looking up guides) you will do well, if you wander in expecting an easy reward you’re going to have a bad time. To me that’s completely fair, dungeons were supposed to be hard.

The trouble is that the test hasn’t changed much since launch and now a large portion of the players know what’s going to happen and there’s no real excuse for the incoming new players to not take that advice from the experienced ones, or go look up guides and youtube vids. So you have friction. If you want to recreate some sort of all new dungeon experience then one would need to find 4 other players who haven’t ran dungeons before or at least not ran the path you are about to do.

Sure you can play how you want, or you can get some quick tokens and gold. But then again getting quick tokens and gold is how some people want to play.

If the majority of the players want to run dungeons successfully for the rewards then that’s just how it is. The minority will just have to work harder to find people to play with. I’m in the minority in that I do not like how stale the end game is and don’t really care for LW, but I don’t expect people who like LW to change their point of view to suit me.

EXP means experienced!

in Fractals, Dungeons & Raids

Posted by: MastaNeenja.1537

MastaNeenja.1537

My favorite is when I ask “Have you done this path before?” And I can’t hear the pin drop over the crickets chirping.

Players Against Stacking/Skipping/Stuff

in Fractals, Dungeons & Raids

Posted by: MastaNeenja.1537

MastaNeenja.1537

a stacking thread that addresses it as a system problem? never seen one of these before…

You know what it is, they want to run with capable players but not be told to stack. When capable players are the ones that know why you stack, when to stack, and understand that there’s more going on than just attacking and pressing F. Deep down each and every person that hates to stack knows that if they run with a no stack group it will go terrible. That’s why they don’t party up with other anti-stackers. This is the only explanation I have as to why a no stack guild fails, and nontacking players don’t want to form parties together. Basically they are asking to be carried.

they will shout “Save us!”… and I’ll look down and whisper “No.”

(edited by MastaNeenja.1537)

Players Against Stacking/Skipping/Stuff

in Fractals, Dungeons & Raids

Posted by: MastaNeenja.1537

MastaNeenja.1537

Anything in the dungeon forum naturally gets derailed, if you haven’t noticed the pattern.

I notice many things, for example you have a thread linked in your signature that contradicts what you just put into writing.

I could go and derail that now if you want.

I don’t doubt your powers.

Players Against Stacking/Skipping/Stuff

in Fractals, Dungeons & Raids

Posted by: MastaNeenja.1537

MastaNeenja.1537

Anything in the dungeon forum naturally gets derailed, if you haven’t noticed the pattern.

I notice many things, for example you have a thread linked in your signature that contradicts what you just put into writing.

Players Against Stacking/Skipping/Stuff

in Fractals, Dungeons & Raids

Posted by: MastaNeenja.1537

MastaNeenja.1537

What does this have to do with forming a guild or a group of of like minded individuals that do not wish to stack or skip in dungeons?

If you want to change the game’s system i’d suggest starting a thread with that topic in a different discussion forum and not focus entirely on dungeon centric gameplay because we all know how often those topics get looked at or at the very least responded to here in this subforum. OP has a completely different mission than what you’re talking about, that I for one support. If players who don’t wish to stack and skip start playing together then I have less change of pugging them in my runs.

You’re derailing the purpose of this thread, OP is playing the game as it is, you want to play a different game.

Visiting TA f/u

in Fractals, Dungeons & Raids

Posted by: MastaNeenja.1537

MastaNeenja.1537

Never understood why TA couldn’t have 4 paths…

Can 5 DEVs do dredge fractal at 49-50?

in Fractals, Dungeons & Raids

Posted by: MastaNeenja.1537

MastaNeenja.1537

Wait you mean this thread or the Fractured update?

New Dungeons Sometime?

in Fractals, Dungeons & Raids

Posted by: MastaNeenja.1537

MastaNeenja.1537

Hmm I don’t know if you played GW1 or not. I personally came in late to that game and all the releases were out but I enjoyed what time I spent in it. I got curious and looked up the first release, Prophecies. Then exactly one year later Factions was released. Some argue that Factions and Nightfall are Expansions and others call them whole games on their own, Campaigns. What ever definitions players want to give it
I think it’s worth while compare the content we have for GW2 a year later with what GW1 got one year later. GW2 is larger but so is Anet’s staff and budget.

So my beef is why all the mediocre LW Bi Weekly updates and why not a new game/Campaign/expansion?

I’d gladly pay for that, because if it was something of that scope it should have at a few new dungeons in it. Maybe not 8 all new dungeons, no but 2 or 3 well though out ones would be nice.

Fractal weapon boxes?

in Fractals, Dungeons & Raids

Posted by: MastaNeenja.1537

MastaNeenja.1537

They were a lie, when fractured was first released the release page had a line stating that fractal weapon boxes were a new feature. What is the point of advertising this if the feature is not available? If they never intended us to have a chance at fractal weapon boxes from 1-50 then it shouldn’t have been mentioned in this update. They did not say future updates will allow fractal weapon boxes to drop. They just said fractal weapon boxes will drop in higher level fractals. This means at the very least it should drop at level 50 because that is the highest possible fractal after the update, or they shouldn’t have mislead their customers and never advertised an unattainable feature.

You can sum it up as a clerical error if you want but it’s still a mistake. Maybe if they weren’t trying to gorge their player base with low grade free content every two weeks less mistakes would happen.

Basically the API was checked and we finally got a response and then the page was edited to no longer mention fractal weapon boxes. Which was the wrong way to handle it.

https://forum-en.gw2archive.eu/forum/support/bugs/No-fractal-skin-box-ever-dropped-Proof-API/first#post3323099

You’re not alone in your discontent with how this handled Bumbler.

Saturday 8th February 5pm PST Dungeon

in Fractals, Dungeons & Raids

Posted by: MastaNeenja.1537

MastaNeenja.1537

This is a good initiative, no harm in multiple ways to teach if people have the time. Good luck.

Respawn mechanic in the dredge cage?

in Fractals, Dungeons & Raids

Posted by: MastaNeenja.1537

MastaNeenja.1537

Nice find! I am going to try that next! (leaving the spawning gate veteran alive).

Let me clarify one thing you’ll notice in the vid they don’t touch that vet you can see it spawn.

I never kill that vet or the rest of the dredge. I suppose you could call target on that vet in particular to avoid killing him then wipe out the rest of them leaving only the vet you targeted and see what happens.

Respawn mechanic in the dredge cage?

in Fractals, Dungeons & Raids

Posted by: MastaNeenja.1537

MastaNeenja.1537

Lifted from the thread I linked….

The strategy is to group up the ones in the middle and left and kill them. A vet will spawn by the panel afterwards which you leave alone and no more will spawn. You get out of combat to let the outside people revive if need be and send 2 in the room to the switches to let the other 2 in I just cut them reviving and running through to save some time on the video. From there 2 kite the mobs while the other does the panel.

Respawn mechanic in the dredge cage?

in Fractals, Dungeons & Raids

Posted by: MastaNeenja.1537

MastaNeenja.1537

You asked how to keep the dredge from spawning not how to stay alive. There’s more factors going on there.

Not killing the ones on the right side is what keeps more from spawning. Stepping on the switch does not spawn more from my experience. As I said before the video was Pre Fractured, so yes dieing on the switch will not work. That part was my mistake I should have clarified I took for granted it was common knowledge at this point.

Respawn mechanic in the dredge cage?

in Fractals, Dungeons & Raids

Posted by: MastaNeenja.1537

MastaNeenja.1537

When you come into the gate stay on the left side and kill all the dredge, DO NOT kill the ones on the right side, kite and agro them don’t kill. You will need projectile counter play. These skills can be found on Guardians, Mesmers, Thieves, Engis and Eles.

I recommend checking this thread, Obal and his team did a series fractal guide videos. This was before Fractured but the strategies for the Dredge cage are still valid.

https://forum-en.gw2archive.eu/forum/professions/guardian/Guardian-Video-Guide-for-Fractals-Shown-at-48/first#post2322682

This vid in particular, http://www.youtube.com/watch?v=pury3dyGX20

(edited by MastaNeenja.1537)

New Dungeons Sometime?

in Fractals, Dungeons & Raids

Posted by: MastaNeenja.1537

MastaNeenja.1537

I would pay money for a new campaign or an expansion that has new dungeon content. Just putting that out there for the metrics or if anyone’s counting….

Players Against Stacking/Skipping/Stuff

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Posted by: MastaNeenja.1537

MastaNeenja.1537

That would be ironic if they formed a guild tagged PASS
Players against stacking skipping.

I find it hard to believe with the amount of players who make threads about skipping and stacking that it’s just too hard to find a group to play with. There’s clearly enough people to form a guild. I read through the topic and as someone pointed out this was attempted. Maybe they didn’t have good promoters?

Seriously give it a try make a guild and make friends and parties, I hope it all goes well.

This is the correct way to approach this subject; you have the support of this dirty slacker/stacker.

I think it has a lot to do with the nature of an MMO that has been released for this time span. Recruiting is the most difficult aspect of running a guild until the size of the guild is appealing enough to speak for itself. During the early weeks of a game’s release, there is a larger percentage of the community that is looking for a guild. It’s easy to grab sufficient members at this point. Months down the road, however, most members are either going to be: new players (much less common), those who lost their guild or became dissatisfied with it, or multi-guilders. Of course, once in a while, new game content will be appealing enough to inspire a new guild with wide appeal (see Tequatl rework and TTS). This is an exception to the rule, but it does demonstrate that new guilds generally only explode into popularity when they are managed well and the game itself radically changes.

I could very much see why an anti-stack guild failed like it did: the players who would be interested in it are fragmented and divided not only by server but also between those who would be willing to join and those who are simply too attached to their current guild. To make an initiative like that successful, an aspiring guild leader is going to need to be very competent, lucky, and dedicated to the cause, though it would certainly be awesome if an initiative like this were to flourish. I don’t know. I might try it. It’s a tempting prospect, to be sure, but I’m not sure I’m up to the task. I’ve already failed the role of guild leader multiple times due to a lack of recruiting power – though they were, admittedly, attempts at general PvX guilds.

Well nothing worth having is easily attained, you need to find a small group of regulars first. Once you get your guild established you can always check here we get a new stacking or skipping is bad thread every week, you can try to recruit here. Or if you’re on an NA Server meet players on an EU server try to get a sister guild started.

(edited by MastaNeenja.1537)

12 Year Old Dungeon Group Leads

in Fractals, Dungeons & Raids

Posted by: MastaNeenja.1537

MastaNeenja.1537

I’m pretty sure it’s the 12 year old mindset it’s everywhere, this kind of behavior doesn’t know borders.

Even here in America, Western Europe’s greatest achievement, we have have obnoxious twerps of all ages. (couldn’t resist, that Freedom can’t be held in)

But the real issue is not a person or a place, it’s a thing, the developers need to come up with a work around for when the instance owner leaves the group.

(edited by MastaNeenja.1537)

Players Against Stacking/Skipping/Stuff

in Fractals, Dungeons & Raids

Posted by: MastaNeenja.1537

MastaNeenja.1537

That would be ironic if they formed a guild tagged PASS
Players against stacking skipping.

I find it hard to believe with the amount of players who make threads about skipping and stacking that it’s just too hard to find a group to play with. There’s clearly enough people to form a guild. I read through the topic and as someone pointed out this was attempted. Maybe they didn’t have good promoters?

Seriously give it a try make a guild and make friends and parties, I hope it all goes well.

This is the correct way to approach this subject; you have the support of this dirty slacker/stacker.

Fractal weapon boxes?

in Fractals, Dungeons & Raids

Posted by: MastaNeenja.1537

MastaNeenja.1537

The fractal weapon box is a lie…

cond Dmg guardian, possible?

in Guardian

Posted by: MastaNeenja.1537

MastaNeenja.1537

I tried once, I approached it from two points. Why can’t we have access to some other conditions?

Why does the Radiance trait line have condition damage as it’s secondary stat line instead of crit damage.

https://forum-en.gw2archive.eu/forum/professions/balance/Condition-Guardian-and-Radiance/first#post3509130

I have seem other write ups and approaches to condition guardian it just seems like the idea is too hard to get off the ground.

Feature Build Balance Preview

in Profession Balance

Posted by: MastaNeenja.1537

MastaNeenja.1537

You’re nerfing Vigorous Precision why? I understand that this is also happening to Mesmers as well, so it’s an across the board approach, but again I just don’t follow why this needs to happen. Dodging is a core mechanic of this game, so players are going to dodge. I don’t think taking boon duration to compensate for this makes sense either. We already have a hard nerf to our over all damage in the works, taking away from our damage potential to get boon duration up isn’t going to happen either. Dodging may trivialize some PVE bosses but it’s a matter of life and death in other scenarios especially PVP play. I would think the problem lies within making the PVE bosses more challenging.

While dodging is a core mechanic in the game, it should not be so easy to get 100% vigor uptime with a 5 point minor trait, that is way too good for a 5 point minor trait.

I wonder how players that run condition builds and spend 5 points to get bleeds on crit would feel about that. Singling out dodging, and vigor puts a vice on anyone who runs damage builds. I don’t know why they are coming down on us so hard, they already nerfed our damage 10% now they want us to dodge less? Why so we can sacrifice even more damage to stay alive by piling on armor or switching to defensive traits and builds? I guess you can play how you want unless you like glass. Furthermore that trait directly affects the next minor trait in Honor trait line, which is heals on dodge, and I thought they wanted more viable support not less.

[PvX] Transformation elites

in Profession Balance

Posted by: MastaNeenja.1537

MastaNeenja.1537

All i can say is when I started playing GW2 at launch is I rolled a Norn Guardian so I could transform into a Bear monster but I never use the skills because of what you get for the insanely long cool down. They are just a fun gimmick it would be awesome of they had some new life breathed into them.

Feature Build Balance Preview

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Posted by: MastaNeenja.1537

MastaNeenja.1537

Guardian is what i play the most so I feel like I can at least comment on it.

You’re nerfing Vigorous Precision why? I understand that this is also happening to Mesmers as well, so it’s an across the board approach, but again I just don’t follow why this needs to happen. Dodging is a core mechanic of this game, so players are going to dodge. I don’t think taking boon duration to compensate for this makes sense either. We already have a hard nerf to our over all damage in the works, taking away from our damage potential to get boon duration up isn’t going to happen either. Dodging may trivialize some PVE bosses but it’s a matter of life and death in other scenarios especially PVP play. I would think the problem lies within making the PVE bosses more challenging.

To compensate for this nerf to dodging we are given buffs to the guardian healing skills I almost never see used. The proposed buffs to Healing Breeze and Litany of Wrath will not make me choose use those over Shelter or Signet of Resolve. I would only consider Litany if I ran meditations which are not effective in PVE since they mostly only help the Guardian. Healing Breeze has never been a desirable healing skill by the player base I think most players try it once out of curiosity then switch back to a different skill. The only time I see this as being useful is if the guardian has gone deep into healing gear and traits and is using it in a WvW zerg. That’s pretty situational.

5k ap?

in Fractals, Dungeons & Raids

Posted by: MastaNeenja.1537

MastaNeenja.1537

AP is a plague on this game, the only thing Achievement Points indicate is how much time the player has spent gathering them. I’ve seen players with low AP do really well where 10k plus AP players have failed laughably. I’ve also seen the opposite. It’s judging a book by its cover.

Achievement Points themselves are just one more carrot you can opt to chase in this game. It’s much easier to come up with minimal content that involves to-do lists with AP rewards than it would be to come up with content that actually has substance to it. I would stay away from any group requiring a minimum AP, simply because they probably can’t carry their own weight in a dungeon run.

[oO] SE Path 1: 3:47 World Record

in Community Creations

Posted by: MastaNeenja.1537

MastaNeenja.1537

Needs more DPS!

good job, crank it to 11 and rip off the nob.

7 second lupicus kill... balanced??

in Profession Balance

Posted by: MastaNeenja.1537

MastaNeenja.1537

So let me get this strait they killed a boss in 7 sec and your reaction isn’t “wow that’s pretty good how’d they do that. Can i learn how to improve from this?” it’s “Oh my gosh i can’t do that neither should they that’s wrong. we need to nerf something”

http://en.wikipedia.org/wiki/Crab_mentality

I dont care if i can do it or not i think i said it before. I think no one should be able to down a hard fought boss within less then 5 minute. Some things should simply remain impossible even at the highest skill cap

The idea and the hardwork actualy is good. The reason why it worked however is not.
At this point overdamaging a boss to the point of breaking the game to its simplyest is simply wrong no mather how skilled the players who did it were. The issue is not the player themselves its the tools theyve been given to do it.

I would rather see a world of tanks and support with damage as a back role in a heavy damaging mob fashion then a quick kill skip the mechanic game.

I would rather see a duffel bag containing a million dollars addressed to me.

Sounds like you want Trinity style play no thank you. I hear WoW has that going on, but that’s WoW and this is GW2.

7 second lupicus kill... balanced??

in Profession Balance

Posted by: MastaNeenja.1537

MastaNeenja.1537

So let me get this strait they killed a boss in 7 sec and your reaction isn’t “wow that’s pretty good how’d they do that. Can i learn how to improve from this?” it’s “Oh my gosh i can’t do that neither should they that’s wrong. we need to nerf something”

http://en.wikipedia.org/wiki/Crab_mentality

Dungeon boss glitching

in Fractals, Dungeons & Raids

Posted by: MastaNeenja.1537

MastaNeenja.1537

They might put a potato in COF 1, but then it’d get cooked, baked potatoes are nice

Dungeon boss glitching

in Fractals, Dungeons & Raids

Posted by: MastaNeenja.1537

MastaNeenja.1537

There have been a few stealth updates to dungeons as of late, I think they have a Spec Ops Dungeon Team now.

Either that or it’s a sticky note on some guy’s monitor.

So after Scarlet is discarded...

in Living World

Posted by: MastaNeenja.1537

MastaNeenja.1537

Regarding future LW content
Also, make the future content PERMANENT with animated cut scenes. Ditch the visual novel storytelling style that was used too heavily in the PS. There is a reason visual novels don’t sell well in the West: They don’t allow the characters to convey body language, facial expressions, and actions that heavily used by English speakers

The issue with that is that animated cut scenes take a rather massive amount of time and resources to create, which would either mean much less story in each update, or less updates overall.

How can we have less story? We barely have any story with each update, you can cram a lot of of info into a short cut scene, let’s say under one minute.

We would also get less updates over all? You mean we could get thought out cut scenes that better explain what’s going on and because of that we’d get less update spam? What’s the downside here? Sounds like we are creeping away from quantity and into quality where do I sign up for that?

so instead of fixing the gameplay you want to make it a cinematic interview?

Nope, I don’t want the same rehashed to-dos encapsulated in an poorly produced story on a bi weekly schedule. I would rather see them take their time produce meaningful content and give us QoL updates in the interim. In other words flip the frequency of the two. More QoL less LW.

Dungeon Patch Discussion 1/28

in Fractals, Dungeons & Raids

Posted by: MastaNeenja.1537

MastaNeenja.1537

Also, and sadly I don’t think they ever really made it to Phase 2 =/