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Help: Decent Rifle + Kits Build

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Posted by: MentalPause.9183

MentalPause.9183

A few things:

Your build looks like it wants to be pretty offensive, however I would suggest something like this to help balance things out: http://www.guildhead.com/skill-calc#mMMM9VmGalMmGalMxG9MGMcqmomo

  • As far as I know Short Fuse doesn’t work on grenades, so that’s worth dropping.
  • Elixir Gun seems like a really solid choice, it gives you condition removal, cripple and a leap ability.
  • Kit refinement with Elixir Gun and Grenades is good. They break ground: switch to grenades for 100 nades, then switch to elixir gun for a heal, condition removal and acid bomb for the leap.
  • Without the boon stacking that you get from elixirs you may find the damage on rifle sub-par. So maximizing base damage is important.
  • This build lacks survival, so balancing stats (Mainly toughness) is extremely important, along with managing cooldowns well.
  • Going deeper into tools gives you solid options, reduced tool belt cooldowns (Very important for this build), and extra crit damage which is hard to balance.
    as for *Sigils for the original and this build I would suggest either Sigil of earth to help stack bleeds or Sigil of Strength for might.
  • For Food I would suggest on crit health steal food, which would work well with grenades.

My two cents, hope it helps.

Fort Aspenwood WvW’er
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Engineers: Only for Elite players?

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Posted by: MentalPause.9183

MentalPause.9183

That being said though, we aren’t nearly as underpowered as most people think. This is in part though due to how GW2 is designed where skill plays a whole lot more into who wins fights then anything else. Not to mention our interaction with Pizza in WvW for Condi-Dmg builds is something few people utilize. We can trash things in WvW and do plenty well enough in PvE to not be hindrance. In sPvP we do okay, but there are certain limits once people understand the Engineer in return.

(Speaking from a WvW/PvE perspective, non-fractals)
Agreed, people seem to think they are pigeonholed into certain roles, traits and utilities, but its just not true. Our basic weapons are phenomenal, just not as tricksy as other classes. Our damage seems under-evaluated. The problem I see is that people are trying to force a glass cannon build, or full tank build when it should be more balanced.

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Time to see a doctor... it's the STD Build!

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Posted by: MentalPause.9183

MentalPause.9183

In my opinion, what depends on whether or not you counter a thief, depends more on whether or not he shows up on your screen after a 3s stealth is up, in 3s as intended, or 8s latter after he got 3 rounds of attacks off.

That’s my biggest issue as well, Self Regulating Defenses tends to help a bunch as well in that scenario. ANYWHO

False. Due to the extremely low health of thieves and the fact that many of them do a series of volley attacks this is probably the MOST effective counter for them in WvW, and often the difference between them getting away with 3k HP and dying.

Agreed, being able to apply burn, especially AoE is huge against thieves. Since I traited away from it I’ve been having a harder time taking them out.

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The Engineer and its gameplay - Your Feedback

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Posted by: MentalPause.9183

MentalPause.9183

My thoughts on engineer changes:

I use to think that kits needed a rework with how they work in line with the toolbelt, however I have since changed my mind. The primary issues I have are with boons and damage. Some changes I would suggest:

  • More finishers from our basic weapons, not a lot, just a few: Blunderbuss could be a blast finisher and poison dart volley could be a projectile finisher. ect.
  • Slightly higher power scaling for the rifle and pistol basic attacks. Once again, not a lot, just a tweak.
  • Better healing from Elixir infused bombs. i.e. Bigger heal, and add a cooldown.
  • Toss Elixir H could do without swiftness, maybe replace it with stability?
  • Working deployable turrets: Seems like fun with accelerant-packed turrets.
  • Gadgets should have a lower cooldown, without having to trait for it.
  • Some traits could be changed a bit: Acidic elixirs is a bad trait, in that same tier you have Sitting Duck which is a well designed, balanced trait. Acidic Elixirs could be whenever you use an elixir you deal damage in an AoE around you.

Overall I think we need some bug fixes and a few minor tweaks. I have a few big changes I would like to see, and I do think it could be fun to have another weapon option, but mostly little stuff.

  • Formula 409 should create a splash heal (1000 – 1600) on thrown elixirs.

I completely disagree. This trait is really powerful by being such a solid condition removal. A splash heal on top of that is way OP.

I agree with Coglin, just seems to be too much, 409 is amazing as is. However I agree with most everything else Ayestes said.

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v2.0, Rifle/AoE conditions build (video)

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Posted by: MentalPause.9183

MentalPause.9183

Gave this a try in WvW last night. (I’m a build junky) It was a solid build, decent Aoe, burns are nasty, good utility/survival. I’ve been looking for that balance between damage, aoe and cc, and this build seems to fit. I tend to play in small roaming groups, and this fits nicely into that playstyle. I have neen fiddling around with which stun breaker I want to use, elixir r is pretty awesome, however i much prefer elixir s’s toss. Personal prefrence I guess.

This build is worth a try for roaming WvW, give it a try folks.

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Elexir S Crazy camera BUG

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Posted by: MentalPause.9183

MentalPause.9183

You get stuck in place? I am still moving when it happens, just zooming in and out. Weird.

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Elexir S Crazy camera BUG

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Posted by: MentalPause.9183

MentalPause.9183

Yeah its annoying, but doable for me. Makes me feel like i’m in an episode of Wayne’s World. Not saying I don’t want them to fix it, just saying its not gamebreaking for me atm.

I’m an Asura btw.

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Drakeco's Videos -New Roaming Video up!

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Posted by: MentalPause.9183

MentalPause.9183

Okay, here goes the second movie! Most of you have seen this one all ready, but I ain’t gonna make a new video with the trait build up in the near further, so your gonna have to live with this one for now!

Build name: The Troll

Trait build:
http://www.gw2db.com/skills/calc/engineer#10|9|1207|4603|1095|4052|4065|10|1795|0|0|0|0|0|0|20|1012|1860|0|20|1015|1880|0|20|1446|2270|0|0|0|0|0|0|49971|0|0|0|0|0|0|0|0|0|0

Gear Setup: Soldier’s Armor: Power/Vitality/Toughness, Jewel’s: Knight’s Precision/ Power/ Precision. 6x Superior rune of Grenth, Superior Sigil of Purity, Superior Sigil of Hydromancy.

Concept Idea:
To be a troll, or not to be! This my friends, we all have asked ourself once I’d like to believe, and after roaming around with Markus a lot, I did indeed choose to be a troll!
This build is all about tanking, dodging and in general being and annoyance to the enemy, while your teammate’s eat them alive!
Pistol/Shield is the way to go for max defense! obvious pick! A reflect and AoE Knock back + moar block, what’s not to like?
Toolkit: Your gonna kite around a lot, and try to be an annoyance to the enemy, and need defense, again, this is where toolkit really shine, lot’s of cripple, a pull spell, a 3 sec block and confusion! Yep it got everything a troll need!
Bomb kit: Seeing as your gonna kite around a lot, and have up several enemy’s hunting you, bomb kit and it’s AoE and awesome kite skill’s is ideal
Elixir S: Cause Elixir S, enough said!

Strength:
Nothing is gonna get you down 1vs1!
Great group player setup for anyone that like to take a bullet for your friends!
You bring intense amount’s of cripple and AoE chilled!
Able to kite several enemies for long periods of time and several oh kitten buttons!
Can take a tough beating from several hostile force’s!

Weakness:
Anything that stack intense amount of condition damage
No Burst, so any 1vs1 is gonna take a looooong time (But you will win if it ever comes to a conclusion)
Forcefull Explosive’s is still bugged, lowering your damage even more still!
Mistake’s is punished hard, making it quite unforgiving to play!

My opinion: Extreme fun to play as this setup, so much trolling around with people! Playing with friends make it double as fun! It’s such a great way to support a group as an Engineer!

This is almost the exact same setup I use in WvW as of late. Its a ton of fun, especially in tight areas you can knock people off of. I’ve been having a ton of success trolling trebs at camps. It occasionally packs a hearty wallop damage wise as well, if you can stack enough confusion. (Bombs in WvW are underrated) Also, I’ve tried a ton of WvW builds and this is probably the best setup for group WvW play.

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Played for 200+ hours exotic never dropped

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Posted by: MentalPause.9183

MentalPause.9183

I’ve gotten plenty of exotic drops (~200 hours played), most from loot bags in WvW ( 2 this week, one with a rune of divinity and one with a rune of the doylak, Yay!), but also a few random world drops. Also would you consider Lodestones Exotic (They are exotic crafting materials)? If so I’ve gotten a lot more.

I’m not saying I don’t agree with you, I whole-heartily agree with statement #1 and a few others, however I don’t think its nearly as bad as people make it out to be. I would love #6 to be implemented, maybe on a timer like dragons? I’ve always been a fan of epic open world fights adding more would be awesome, especially with a real chance at something unique.

Fort Aspenwood WvW’er
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The Mighty Giant Tornado Build : What??

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Posted by: MentalPause.9183

MentalPause.9183

Nice Vid, shows how Elixir X can be effect in certain situations. i.e. In WvW I often switch to elixir X for attacking siege, especially when they are near cliffs and what not. Tornado is awesome for that sort of thing, Berserk isn’t bad either. Can’t count how many people I have knocked off the cliff near east camp while they were manning Trebs.

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Dr. Strangelove WvW roaming bomb kit build.

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Posted by: MentalPause.9183

MentalPause.9183

I often switch out elixir R for S, but usually when my team is having a hard time stomping downed players/rezzing downed players. Stability, stealth, invulnerability make this easier. Just remember that overcharged shot has a similar blowout to rocketboots for a quick escape. I played around with the boots for a bit, and found that overcharged, and perma swiftness/vigor was enough.

GEAR As I am right now I go: Power>Toughness>Vitality> Precision. I thought about taking some condition damage gear, but condition damage in general (Unless focused on) seems lackluster. Gear specifics: I have a full set of Power/tough/Vit gear solider amulet and Knights jewelry.

RUNES Right now i’m running Runes of Altruism, which was mostly because I was running Med Kit originally, however I still find the effects extremely useful. Often times when I’m dropping my Healing Turret I’m also calling people in for an AoE heal or possibly stealth from the combo finisher, so there’s nothing wrong with giving them a few bonuses when it happens.

If I had to change the runes I’d probably go with rune of Lyssa for the condition removal, random boons, extra precision and condition duration. Its seems to be a solid setup. Also I’ve been considering try out rune of the mad king (Crows for the win!), and Rune of Earth and Sanctuary seem like solid options as well.

EDIT: I forgot about the sigil. I was using sigil of Hydromancy, and have been thinking about using Leeching instead, a 975 heal on a 10 second cooldown seems good.

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(edited by MentalPause.9183)

Dr. Strangelove WvW roaming bomb kit build.

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Posted by: MentalPause.9183

MentalPause.9183

Ive played around with a bomb kit spec here and there, but i can’t seem to get a feel for the survival in an up-close-and-personal engi build.

Good to know that someone has found success.

I find often times, the best way to survive is to remove your self from the fight, if even for a few seconds. As I said it isn’t easy, and takes time to know when, how and where. Ask yourself a few things when playing: Why am I doing this right now? Should I do this right now? and Do I have a way outta here? This seems silly, but seriously think about it next time and react appropriately.

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Dr. Strangelove WvW roaming bomb kit build.

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Posted by: MentalPause.9183

MentalPause.9183

First, two things: 1. I’m not a number cruncher, so I don’t expect this build to be optimized, nor do I expect it to work for everyone. I put something together that works for me and may ( or may not ) work for you.

2. I’m not particularly good at pvp, however I work with a well organized group and feel this build fits well into that style of play.

Here’s the build: http://www.guildhead.com/skill-calc#mzMM9cz0ovNCMmGNCMaaaGGcMozmoR

P/P or P/S or Rifle: Rifle, although it could go any direction. Here’s why I chose it: Control. Knockback/Blowout, Immobilize. Damage: This build gets up close and personal so having things like Blunderbuss and Jump Shot seem solid.

Utilities:
Healing turret. (remember I use this for group play, not Zerging) Aoe heal, great for sploding combo fields, Aoe cleanse and overall good things.

Elixir R is just amazing. I see on the wiki how it only removes 1 condition, however I swear it removes more, could just be me. No fuss rez in these types of groups is pretty amazing. Also break stun and endurance refill. Whats not to love.

Bomb Kit is amazing, even considering its downfall: timing. If your in a roaming scenario I feel like bomb kit works wonders, especially when taking camps. Dropping bombs while killing guards and players, solid. AoE burn, immobilize, confusion, and blindness. Combo fields, when timed correctly can turn the fight around, detonate Healing turret after smoke bomb for AoE invis, is pretty awesome. Big ol Bomb, is fun and if used correctly can do some amazing things.
-How I learned to stop worrying and love the Bomb: Know a few things, 1. don’t just willy nilly drop bombs all over the place, do or do not, think first then drop. 2. Weave in and out, don’t spam “1” all the time. Get in, do what you need to then get out.

Tool Kit is solid as well, as explained thoroughly by the TankKat build. I don’t feel the need to go too deep into it here. Just know: save your magnet for runners, and range wussies, that’ll learn ’em.

Supply Crate because what else would I use? Mortar! not often, but it comes up some times.

Traits: 10/10/10/20/20

Weird? Kinda. Does it work? Seems to work just fine. Why this set up? Well first off I tried using bombs without Forceful Explosions, and simply put: NO! Its just too small of a radius, Forceful Explosions make a huge difference.

Sitting Duck? Why not? I have two immobilizes: Net Shot and Glue bomb, both are solid on their own, so why not make them better? AoE immobilize that cripples and applies 5 stacks of Invul to anyone it hits, seems pretty good, especially in a group scenario. Net Shot is pretty much the same on a single target. Solid.

I tried this build without Cloaking Device and realized how much I missed it. However this one is really up to you. For one you could run Protective Shield, still good, does good things. Either way its hard to go wrong. (Originally I had the inventions tree empty, and put 10 more points into tools for Armor Mods, You could easily go that route too.)

Invigorating Speed, nothing un-ordinary here, its just too good to pass up when using Speedy Kits, perma swiftness and Vigor, seems solid. Self regulating defenses does too things 1. Tells me when to high tail it outta there and 2. Acts as another utility slot, even though it only procs at a certain time, nothing wrong with that.

Speedy Kits is self explanatory, and Throw Wrench is pretty obvious when using tool kit as one of your primary weapons.

Why not: No build is perfect and this build has some downfalls. Namely no retaliation outside of Hidden Flask, sometimes I really miss it, but most of the time I’m good without it.

Condition removal is lacking, however I am in an organized group and often time they are removing some for me. It tends to work out.

Survival: Its not as tanky as i’d like it to be, however it gets the job done in that respect via timing on BoB, supply crate, overcharged shot and gear shield. Control is your friend.

Bombs take some getting use to, it’ll take some time. But as is with engineer in general, its not easy to pick up a build and instantly be good with it. Practice makes perfect.

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Does your profession fit your playstyle?

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Posted by: MentalPause.9183

MentalPause.9183

I play an Engineer and think it fits my style nicely. I’ve always liked mid-range classes. I started off as a ranger as I’ve never really played a ranged/pet class, bit it really didn’t feel right to me. After some research and seeing what engineer kits had to offer I switched it up and rarely regretthe decission.

As for my build, I play a roaming wvw engineer, I started with rifle as it has a great mid-range control feel. I combined that with bomb kit, tool kit and an elixir, isually r or s, and hraling turret. Its a group oriented build with some support, control, and damage. It suits me just fine. I will say that ot took me a while to really click with what I should be doing, while playing how I want.

I fi.d it fun because i’m always on my toes, dodging, weaving, comboing, and by no means does it feel easy to play. I dig the challenge.

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[IDEA] Fixing Engineer Versatility.

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Posted by: MentalPause.9183

MentalPause.9183

I think a better way to give us versatility is to allow us to customize our Toolbelt skills, rather than making us an elementalist clone. Would this make us overpowered? Possibly, we’d have effectively 8 utility/heal skills compared to everyone else’s 4. Now that I think of it, this complements the Elementalist’s method of versatility. Eles get more weapon skills than anyone else, which is why they are considered “kings of versatility.” Engineers could have the other side, with their versatility based on utility skills rather than weapon skills.

It’s not a perfect idea, but I’d rather see the profession keep whatever uniqueness it has, rather than just being a medium armored Elementalist. Plus sometimes it’s cool to combo regular utilities with toolbelt skills. I don’t want to lower how many toys we can field at any given time.

This is a much simpler idea and would also get the effect that I would like to see as well. Kudos to you sir. Some good ideas in this thread and I appreciate the feedback.

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[IDEA] Fixing Engineer Versatility.

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Posted by: MentalPause.9183

MentalPause.9183

Nah, just kidding. Actually, I think it’s a good idea along with Ejiofor’s. But this is probably impossible as this one is a MAJOR update. It will take months for tests before they can even launch it, it’s actually like remaking the engineer class rather than fixing it but if they do, engineer class will be viable again. But then again, I don’t see Anet committing on something like this just to improve one class.

I see what your saying as it would be a MAJOR update, however It seems that it would still be the same class, having access to kits and elixirs and what not, mechanically different in some ways but the same at the same time.

Also thinking about how to fix the loss of tool belt skills for gadgets and elixirs and what not how about adding traits that allow us to use the effects along with the ability. For example: Drop Acidic elixirs and make all elixirs ground targeting, you get the buff from the elixir when you toss it for the additional effect, same could be done for gadgets, turrets are a completely different story and I can think of a way to make them work in this scenario.

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[IDEA] Fixing Engineer Versatility.

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Posted by: MentalPause.9183

MentalPause.9183

So would we be able to choose the kits? Do we have to have the kit equipped to have access to the toolbelt skill? what if I don’t want the toolbelt skill can I use a regular utility skill? Seems OP at that point if I could have bomb kit, elixir gun, tool kit, and FT plus for instance Elixir B, Elixir U, and Elixir S.

Do I want that? Sure do!
Is it balanced? Absolutely not.

The idea would be to drop one of the kits and have F1-4 being the other 4, leaving Med Kit as a heal option. I would say we don’t have to have the kit equipped to have access to the tool belt skill as a utility, which also means you could have access to Elixir B, U and S. It may seem a bit OP but as stated before the F1-4 kits would be on an increased cooldown to swap, probably 15 – 20 seconds, so not as OP as you might think.

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[IDEA] Fixing Engineer Versatility.

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Posted by: MentalPause.9183

MentalPause.9183

What’s the problem with adding an F5 button for another kit? It’s not like someone’s limiting it.

the problem with adding a F5 option is it may be too much for multiple aspects. Do you really want to have to worry about switching between 5 kits at a time? I’d personally be ripping my hair out trying to do so. 4 may even be too much, but it seems manageable and seems like it would be easier to implement since they already have the setup for F1-4. I think Med kit is fine as is and shouldn’t need to go to and “F” slot so It would only be one kit.

Also regarding the “not” having to use kits statement: I totally agree, and it was a thought I had when thinking about this set up.

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[IDEA] Fixing Engineer Versatility.

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Posted by: MentalPause.9183

MentalPause.9183

So I was playing my elementalist today and it got me thinking about how to change the engineer to better fit a versatile playing style. It seems we could take the attunments and apply them to our kits, i.e. replacing the too belt skills with kits and taking the tool belt skills and making them utilities. This would allow us to easily swap between 4 kits at a time while giving us access to more utility slots. Rather than the “attunments” being based off currently equipped weapons they would simply replace your weapon abilities with their current abilities.

For Example: Lets say the F1-4 skills are now Bomb Kit, Grenades, Tool Kit, and Flamethrower. You would have theoretical access to all those abilities and now Grenade Barrage, BoB, Throw Wrench and Incendiary ammo would now be utility options.

PROS: This gives us access to more utility slots, Kit swapping traits and runes would still work and need little to no changes, we would have access to many more skills at a single time, we would have access to utilities like grenade barrage.

CONS: The kit swapping cooldown would have to be significantly higher (like the elementalist) which would negatively effect things like speedy kits, kit tool belt skills would need a reworking since they are now utilities, we would have to rework elixirs and gadgets since we would no longer have access to the tool belt, We would have to drop at least one kit from our choices.

I just wanted to discuss this option and how you think it would affect the engineer. Namely I see two very big problems: 1. Gadgets and Elixirs would have to be a bit different since we don’t have the tool belt anymore and 2. We may have to lose a kit. The other option with problem number 2 would be to keep all the kits and decide which ones to add to your F1-4 slots.

Let me know what you think folks.

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Self-contradictory "philosophy".

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Posted by: MentalPause.9183

MentalPause.9183

I’m not one for complaining or posting much at all but I’m seriously frustrated with the Elementalist philosophy in comparison to our own. How about you give us the choice like you give every other class? I understand the “Sidekick” idea, but I want to know why everyone can play the sidekick and still have options to be the Hero if they want, while we don’t?

I’ve never given up on a class before, but i’m seriously thinking of playing an Ele, because apparently if I want true versatility that’s the direction I need to head. Its extremely unfortunate as I really like the feel of the class: gadgets are a lot of fun, Tool Kit in WvW is super fun, elixirs are boring but effective, BUT I don’t know how long I can play a class that isn’t afforded the option to be really good at something just for the sake of apparent versatility.

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Am I too late to join the game ?

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Posted by: MentalPause.9183

MentalPause.9183

Ignore the forums, make your own decisions. Wintersday is coming and there will be plenty of events and what not you can participate in. Have fun, join a good guild, and most importantly make your own decisions about weither or not the game is “Dead”.

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Should i start a warrior?

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Posted by: MentalPause.9183

MentalPause.9183

@OP: I’ve played both Warrior and Engineer to Level 80 and will say that it is easier as a warrior, however Engineer shouldn’t be exponentially harder to level. Maybe a bit of insight into your build and gear would help?

@KirinDave and tigirius: Not sure if this is the place, but was wondering why you have such a hard time killing things with an engineer? I have never had a problem before? Nor does it take “25 – 30 bullets from pistols, 30 grenades to kill individual mobs.” I guess I’m a troll for thinking this way, but it seems you grossly exaggerate the short comings, at least from my experiences. Not trying to start a fight here, just curious what the differences from you and I are?

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Player Poll: Gen. overview after 3 months?

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Posted by: MentalPause.9183

MentalPause.9183

1. Middle of September.

2. 223 hours 20 minutes.

3. 20 gold and change.

4. Yes.

5. FotM, Explore-able dungeons.

6. Yes. (Only MF I use is food and that’s up pretty much all the time.)

7. Yes. ~2 (That I am aware of)

8. ~7 (mostly from Fractals and one or two from dragons.)

9. ~12 (I would assume it would be higher if I actually played for 8 hours at a time.)

10. ~5 rares, no exotics

11. No clue (Never payed enough attention to them when I got them to keep a mental tally)

12. No.

13. Yes. (Pretty much all of them)

14. Yes.

15. Interactivity.

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If you could add one weapon to each class

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Posted by: MentalPause.9183

MentalPause.9183

Ranger: Rifle, really something sniper like.

Engineer: Torch main hand or Mace offhand, they need another option even with all their kits.

Guardian: Not sure, something ranged maybe Longbow, could add some spiffy defensive abilities.

Necro: Pistol seems like it would be able to make for some interesting combos, I’ve always been a fan of possessed pistols.

Warrior: Nothing, I think they have enough

Mesmer: Nothing, I like their options as is

Thief: Off-hand sword, because a blade dance off hand like set would be interesting.

Elementalist: Shield, because it seems to make sense.

Yeah that about does it.

Fort Aspenwood WvW’er
Officer of Bloodwork [RED] http://bloodwork.boards.net/thread/145/interested-joining-red

Your gaming background? Love/hate GW2?

in Guild Wars 2 Discussion

Posted by: MentalPause.9183

MentalPause.9183

Gaming Background: (Console games since the early 80’s, although I don’t think thats pertinent to this conversation.) Diablo – Everquest – WoW (through wrath) – A smattering of games including going back to wow briefly for cataclysm – Allods (By far one of my favorites, took up about the last two years of my life) – SWtoR – and Now GW2.

Love/Hate: I like it. I don’t love it. I really took my time leveling and was late comer, almost a month and a half after release. I hit 80 recently and was a little taken back by the introduction of fractals, especially considering I didn’t have a full set of Exotics yet. I got over it and have been doing what I find interesting as much as possible, including running fractals (Love the colossus), dragons, Wv3 and so on.

I like the classes and feel as though, despite the balancing issues, everyone can play effectively with any class (I’m an engineer). I especially enjoy the scaling in fractals, allowing me to take pretty much anyone along which makes for some interesting runs…

Overall I give it a B+ and a solid A during events: Halloween and Lost Shores.

Fort Aspenwood WvW’er
Officer of Bloodwork [RED] http://bloodwork.boards.net/thread/145/interested-joining-red

The Engineer in the lvl10+ Fractal World

in Engineer

Posted by: MentalPause.9183

MentalPause.9183

This is the build I use: http://gw2skills.net/editor/?fcQQFAUlspSYX3SiF1LJyoCfGIF6FgJqwj95hcNfQIA;T0AA2ynEOJdS9kyJqkMJJSymkLJZSDLA

Edit: Here’s a guildhead link since the other one can be wonky: http://www.guildhead.com/skill-calc#mzMM9cz0MvlaMMvlaMxG0aaMcqmVMm8kir7070m7kuZ70V7ofD70m8ofv

I feel like its a fairly typical build.

Its not as support driven or “bomby” as you might want but it works for me. I use Superior runes of the pack. (I was using mesmer but basically pack runes do everything I wanted from those runes with added bonuses.) I often find myself switching weapons. Sometimes its P/S for bosses that spawn lots of adds or that have an ability I really want to reflect and/or block. rifle is mostly for single target fights and high mobility fights where overcharged and Jump shot come in handy. For rings and accessories I use Power/Tough/Precision, and armor is Power/Tough/Vitality.

My support mostly comes from Elixir gun. I really like the double Super Elixir from Kit refinement. (The grenade ability isn’t that bad either) Super Elixir typically takes care of any conditions that need removing, however I often switch my load-out around a bit: swapping elixir R for Elixir C (extra condition removal) or Elixir B (Swiftness and lots of other good stuff), however elixir R stays on for most situations as the stun break is fantastic along with the toss which is probably one of our best support abilities.

Sometimes I switch to bombs and change the grenadier trait to Enhanced Performance and extra damage to short fuse. I find this set up especially useful for kiting the Mining Suit or Ice elemental in the Dredge instance, which for some reason I usually am that guy…

The man reason I run this build is that I feel that its very adaptable: Need more swiftness? You have a few ways to do that in speedy kits or infused precision. Need more condition removal? Set up with elixir C, even though I feel like R’s toss and super elixir typically do the trick. For Kiting you have bombs, damage you have grenades, and so on.

Like I said I don’t feel like this build is typically creative or off the beaten path, however it works for me. Hope that helps.

Fort Aspenwood WvW’er
Officer of Bloodwork [RED] http://bloodwork.boards.net/thread/145/interested-joining-red

(edited by MentalPause.9183)

Portal (Gun)? 2 Skills suggestions

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Posted by: MentalPause.9183

MentalPause.9183

I could see the portal gun as a racial kit for asura if they were to add something like race/class specific abilities. It would be cool to have a portal like ability.

Fort Aspenwood WvW’er
Officer of Bloodwork [RED] http://bloodwork.boards.net/thread/145/interested-joining-red

Stacking might and the Hybrid engineer. Viable?

in Engineer

Posted by: MentalPause.9183

MentalPause.9183

Thanks Vexor, will add that in. Seems that a blast finisher i.e. BoB in a fire field, such as the fire bomb = 3 stacks of might.

Fort Aspenwood WvW’er
Officer of Bloodwork [RED] http://bloodwork.boards.net/thread/145/interested-joining-red

(edited by MentalPause.9183)

Stacking might and the Hybrid engineer. Viable?

in Engineer

Posted by: MentalPause.9183

MentalPause.9183

So I was looking through the engineer traits and skills and found that we have some interesting ways to apply might. I was wondering how viable building for might stacking would be as an engineer? We have the following options:

1. Elixir B, a solid dps boost. Applies Might for 30 seconds. (among other abilities) Also Hidden flask applies Elixir B at 75% health.

2. Enhanced Performance, big investment in explosions for 3 stacks of might whenever you use a healing skill.

3. HGH, (Human Growth Hormone) another big investment into the Alchemy tree for AoE might on elixir tool-belt usage.

4. Sigil of Strength. I know everyone has access to sigils but still worth mentioning.

5. Juggernaut in the firearms tree also stacks might every three seconds while using the flamethrower kit.

(If I missed any let me know)

So by my count it would seem reliable to have ~4 stacks of might up at all times, sometimes significantly more. Might makes me think: Hybrid. It boosts power and condition damage equally. Why not a hybrid engineer?

http://www.gw2db.com/skills/calc/engineer#10|10|3187|4056|4700|1095|4065|30|1795|1792|1789|10|2266|0|0|15|1013|0|0|5|0|0|0|10|1883|0|0|0|0|1|28038|28038|53505|53505|53505|53505|53505|21025|48792|48792|48792|48792|48792|

This is a rough draft of what a hybrid build might look like (runes and what not still a work in progress) and is what I am currently running with solid results in PvE. (I would, however, like your thoughts on pvp viability as well.) I take bombs, I could see Grenades being used as well, however I like bombs better. (I know not very subjective) EG for some conditions and solid range and power scaling, somewhat effective healing and condition removal. I run Goggles for Fury, stun break and a large stack of Vul.

Let me know what you think.

Fort Aspenwood WvW’er
Officer of Bloodwork [RED] http://bloodwork.boards.net/thread/145/interested-joining-red

(edited by MentalPause.9183)

Hammers: what's the fuss about?

in Engineer

Posted by: MentalPause.9183

MentalPause.9183

Its an Aesthetic thing, people feel that Engineers should be be able to run around with a big hammer because it fits the style of what is typically an engineer. Personally I think the tool kit fits that aesthetic, and it just needs some work to be viable. Also, just because the weapon is “melee” doesn’t mean it has to have a melee skill set, look at the Mesmer great-sword for example.

Fort Aspenwood WvW’er
Officer of Bloodwork [RED] http://bloodwork.boards.net/thread/145/interested-joining-red

What would YOU like to see for Wintersday?

in Guild Wars 2 Discussion

Posted by: MentalPause.9183

MentalPause.9183

I’m a big fan of Terry Pratchett and I would love to see a spoof on Hogfather. Something like: the spirit of Wintersday has been captured and we have to work together to save him from a powerful avatar of Grenth and his assassins.

Story aside, I would love to see some really ornate Christmas inspired clothing. Like an entire Santa suit with gilded trim and glowing runes.

Right now I know we have the labyrinth, so I would like to see another area like that. Maybe we could go into a giant snow-globe, and have to fly around on sleigh’s pulled by reindeer and jump onto platforms to get to the middle… Could be fun.

I would love to see if they could make a snowball fight fun. It always seemed lame in every other game I’ve played. I Want a fun, dynamic snowball fight. Maybe a PvP area where we could collect snow and build forts, stock pile ammunition and so on. It would also be fun if it was like the costume brawls where it could happen pretty much anywhere in the city. Would be fun if they could really come up with something interesting.

Fort Aspenwood WvW’er
Officer of Bloodwork [RED] http://bloodwork.boards.net/thread/145/interested-joining-red

Let Guess what Halloween weapon skin they be give out

in Guild Wars 2 Discussion

Posted by: MentalPause.9183

MentalPause.9183

On Topic: We’ve seen the Chainsaw which is probably a greatsword skin or something similar. I was thinking a broomstick for a staff, some nifty weapons like possibly a crossbow skin for shortbow? As they are going for the chainsaw I would think they might go for a machete or hatchet skin for a dagger or sword. possibly some really nasty looking scissors? Lots of stuff they could do… I like the idea of a Jack-o-lantern for a focus.

Fort Aspenwood WvW’er
Officer of Bloodwork [RED] http://bloodwork.boards.net/thread/145/interested-joining-red

Must We Use Bundles?

in Engineer

Posted by: MentalPause.9183

MentalPause.9183

You don’t HAVE to use kits, however kits add a lot to your overall effectiveness. Kits add a lot of versatility, and interesting ability interactions.

Most DPS builds use Rifle, its probably the better choice since P/P bleeds got nerfed. I see this build floating around which is pretty high dps. It does use the Tool kit, but its the only kit it uses.

EDIT: my link wasn’t working so I added the youtube link to the guide.

It combines strong tool belt skills with solid damage abilities, you could try something like this out if it floats your boat. Hope that helps.

Fort Aspenwood WvW’er
Officer of Bloodwork [RED] http://bloodwork.boards.net/thread/145/interested-joining-red

(edited by MentalPause.9183)

Recommend me a Rifle skin :D

in Engineer

Posted by: MentalPause.9183

MentalPause.9183

I really like this one and i think it fits what your looking for…

http://www.gw2db.com/items/54568-lionguard-rifle

Can be found in the lions arch karma weapon vendor at level 40 I believe.

EDIT: The one Haltus posted is pretty amazing though…

Fort Aspenwood WvW’er
Officer of Bloodwork [RED] http://bloodwork.boards.net/thread/145/interested-joining-red

[Video] Solo engineer in WvW

in Engineer

Posted by: MentalPause.9183

MentalPause.9183

I don’t post often on forums, if at all, however I thought it necessary here. I LOVED the video. It was well put together, especially the music, and the flow was fantastic. I appreciate the skill required for playing that way. Overall it was very refreshing and worth the look. Gave me a few ideas for what I may want to do in the future.

Fort Aspenwood WvW’er
Officer of Bloodwork [RED] http://bloodwork.boards.net/thread/145/interested-joining-red