Showing Posts For MithranArkanere.8957:

Isn't MMR supposed to bring us near 50% w/l?

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Posted by: MithranArkanere.8957

MithranArkanere.8957

No. People are exploiting that the MMR can be ‘smurfed’ to get advantage.

That along their broken builds, they can do things like ‘tank’ all the way to the lord in less than 1 minute in stronghold and take it down without anyone being able to do anything, as their broken builds literally have no viable counters.

They know it, they still exploit it, and they know there will be no reprisal for their cheating.

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Trouble joining Winter Wonderland

in Bugs: Game, Forum, Website

Posted by: MithranArkanere.8957

MithranArkanere.8957

I was only able to enter ONCE.

And the timer was 00:16. When it ended, instead resetting like usually in activities I was kicked back to Divinity’s Reach.

Ten minutes of tries. No queue or anything. Just being constantly kicked back.

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(edited by MithranArkanere.8957)

Foefire lords need rework

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Posted by: MithranArkanere.8957

MithranArkanere.8957

At the very least any key scoring NPC should require a finisher.

This includes, for example:

  • Svanir and Chieftain Utahein in Forest of Niflhel.
  • The Lords in Stronghold, but not their bodyguards.
  • The Lords in Legacy of the Foefire, but not their bodyguards.

When one of them is found to be too squishy against any build, instead buffing the NPC, which would affect negatively builds that can’t take it down so fast now, or just nerfing the builds which is pointless since other powerful ones will arise instead, the squishiness should be addressed in a dynamic way.

For example, an effect that increases their toughness and condition resistance the faster their health goes down past a certain limit. If their health doesn’t go down too fast, no problem nothing happens. If their health goes down too fast, they get a “Desperate” effect that slows down their death.

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meta is not the biggest problem

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Posted by: MithranArkanere.8957

MithranArkanere.8957

“Meta” is just a result of the game’s ‘ruleset’ and ‘resources’.

People will naturally fall to what’s the most efficient, and what’s the most efficient will work too well if the ruleset won’t put limits to it.

You can never get perfect balance unless you give all players the same exact resources, including time. But you will never get close to balance if you only make changes to the resources, you also need to address the ruleset.

If you only alter the resources (e.g.: Skills, traits, stat combinations, sigils, runes, profession mechanics…) as long as the ruleset allows that, players will just find the next gimmick or loophole that makes a certain combination of resources work too well.

For example, you can’t fix making stun breakers being pointless against stun spam by reducing their recharge or giving each one some stability, or reducing the number of stuns, or increasing their recharges or their duration. At least not without making stun breakers too powerful when stacked, or stuns too weak individually. What you want from a stun breaker is a little break from a situation in which you are unable to do anything. So how do you fix any possible stun-lock scenarios? You make stun breaks give a very short immunity to disables. Not something removable like stability. Something that absolutely prevents any further stuns on the user for the duration of the break. Something like 1 or 2 seconds or unremovable stun immunity. 1 second can be more than enough time, but not nearly enough to beging making stuns pointless, as long as stun breaks can’t be spammed. You also give a ‘free’ stun break for someone who stays stunned for more than what is to be considered too much time. Like 5 to 8 seconds. 5 to 8 seconds is more than enough time to take out any disabled character. But being stunned that long without being defeated would be terribly boring. To resume active gameplay, too much time stunned would break on its own as if the stunned character ‘rages’ in frustration. Kind of how juggles automatically break in fighting games if they last too long.

Worried about party-wide breaks that may be exploited to keep permanent stun immunity? Make the effect only happen on the user. The rest only get a basic break with no immunity.

Most stun breaks have long recharges or requirements that can’t be met on demand which prevents abuse of stun immunity since it’s impossible to keep them permanently up, and even skills like riposting shadows that have no recharge would be ok, as for a revenant using up energy for it means not using it for other stuff. The more you use energy for defense, the less you can use it for offense, so it balances itself. I wish energy had been a core mechanic for all professions that works like revenant’s energy instead being discarded or something that was much slower, working like energy in GW1. Another resource that makes you choose between the skills you want to use, so you can’t just use them all one after another.

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Meta has too much AoE protection uptime

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Posted by: MithranArkanere.8957

MithranArkanere.8957

I would not go as far as five or eight seconds for everything. That could be way too much depending on the effect.

There’s effects that would be fine with 2s of immunity or less. Like fear or stun.

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(edited by MithranArkanere.8957)

Meta has too much AoE protection uptime

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Posted by: MithranArkanere.8957

MithranArkanere.8957

I always say that removing an effect such a condition or boon should make the target immune to that condition or boon for a short time.

That way we can keep their spammability so it can be ready on demand more often for a more action game, but removals are not made pointless for a more tactical game.

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On fabric and leather in GW2 (tl;dr included)

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Posted by: MithranArkanere.8957

MithranArkanere.8957

I’ve been telling this for ages. Cloth and Leather need nodes like wood and metal. For example, Cloth Racks and Stacks of Pelts.

Except that the game doesn’t need every material to have a node source.

No. Not every material. Just the 4 basic materials.

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there is water in skyhammer

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Posted by: MithranArkanere.8957

MithranArkanere.8957

All maps have a water level. Those that look like they don’t have water have that water level so low it’s under the lowest point in the map.

It’ll be cool if instead being a fixed map-wide water level they could set areas for water. Imagine things like cubes of floating water in the middle of the air in an asura location, or floating water spheres leading to a path between fractal islands. Or gliding in hot right inside floating wobbling water bubbles that are popping from a geyser, merging and spliting from each other as they go up, and you having to ride them up jumping from one to another as they split from the stream and fall away to reach a point where there’s a mastery challenge or some other puzzle reward.

Such things are not possible with the current system.

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Bunker Meta

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Posted by: MithranArkanere.8957

MithranArkanere.8957

There’s too many builds that have it all.

High defense, high damage, constant vigor for frequent evades, and often hard to counter for how easy they are to use.

These builds are so broken that you can literally play with your elbows and win. And I know that because I literally test with my elbows any build someone says “It takes skill to use” but everyone knows they are extremely easy to use.

Unfortunately for me, these gimmick builds that exploit loopholes left in balance are also extremely boring to me, so I can’t exploit them like unskilled players do. I’d rather go outside watch grass grow.

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On fabric and leather in GW2 (tl;dr included)

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Posted by: MithranArkanere.8957

MithranArkanere.8957

I’ve been telling this for ages. Cloth and Leather need nodes like wood and metal. For example, Cloth Racks and Stacks of Pelts.

All over the game there’s lots of mostly empty spots featuring an enemy camp with no events or anything special going on most of the time. Sometimes there’s a chest, but these chests are mostly worthless.

They should add some life to those spots by adding there two new nodes:

  • Cloth racks on ‘civilized’ camps such as bandits, nightmare courtiers and inquest.
  • Stacks of pelts in tribal or hunter camps such as grawl, centaurs, and sons of svanir.

Instead requiring a gathering tool, you go to the camp, and there’s a mini boss. Usually a veteran or elite. If you participate on taking out out the mini-boss and their cronies, the node becomes usable for you to get a reasonable amount of cloth or leather.

And boom. Another nice reason to explore, and a way to aim towards specific materials better that killing countless game and hoping it’ll drop salvageable leather, or going after enemy factions for packaged goods and hoping there be some cloth inside instead freaking bananas, butter and gathering tools with no use for you now.

And maybe there should also be a way to ‘demote’ materials, cheaper than promoting, something like how you can salvage globs of ectoplasm into crystalline dust, which keeps the cost of crystalline dust in check.

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Oh how I miss GW1 PvP tactics

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Posted by: MithranArkanere.8957

MithranArkanere.8957

To have anything like GW1’s combat in GW2 you’ll need to change many things, starting with the attribute system and basic mechanics. Every single build should have at least two forms of counter and counter at least another two.

The very system we have now will prompt the current problems. You have something not good enough, you buff it, and after that it’s too much combined with other things. You nerf it, and other things that were fine with it are not useless.

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No counter play to Moa form

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Posted by: MithranArkanere.8957

MithranArkanere.8957

I just wish you could jump in moa form since day one. It would allow a bit more kiting potential. Honestly its a minor annoyance when you do get moaed and hardly happens since no one runs it.

Yeah. Every single model players may end up controlling should have jump and swimming animations. Except those that are meant only to fly or swim, like fish and owls.

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Why are commanders a necessity in PvE now?

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Posted by: MithranArkanere.8957

MithranArkanere.8957

In PvE, commander tags only mean three things of any value:

  • “There’s people here, probably because an event”
  • “The map’s world boss may be organized”.
  • “A guild may be doing guild missions”.

That is all there is. And I think it is enough.

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NERF TRAPS

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Posted by: MithranArkanere.8957

MithranArkanere.8957

1. Traps arm too soon. It should take about two seconds after a trap is placed before it can trigger. They are not grenades. They are not active offensive tools, they are preemptive defensive tools.
2. Traps are placed too quick. Their fastest activation time should be 1 second, not half a second. Those that can pulse areas should use the “kneel and use something on the floor” animation locking the user in place, not a mere “drop something in the floor with one hand” animation, the one hand animation should be kept only for one-time single effect traps like thief traps.
3. There’s no downside to stacking them. Not only traps, but with all AoEss, there should be downside to stacking them in a single spot other than making it easier to avoid them all, since they can cover entire capture points.
4. Guardian trap visuals are bugged. Their effects won’t always appear, regardless of video settings.
5. Traps are not visible when seen. Only traps placed when no members of an enemy team can see them should be hidden from members of that enemy team. If you team mates see a character placing a trap, you should be able to see the trap too.
6. Traps are not revealed by AoE revealing skills if there are no other cloaked creatures and objects around using up that AoE’s targets, an AoE revealing skill should reveal a trap for any remaining target it could hit.

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(edited by MithranArkanere.8957)

No counter play to Moa form

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Posted by: MithranArkanere.8957

MithranArkanere.8957

Get stealth to counter the inevitable focus fire

While getting into stealth should prevent single-target skills that have no effect without a target from having their effect on you, this is not the case. A skill like rapid fire will keep autoaiming instead freeing the aim and making the ranger manually aim the rest of the projectiles, a skill like Confusing images or Flamestrike will complete its channeling even though it needs a target, but has no target, because stealth prevents targeting.

This makes stealth useless as a counter channeled effects once they have started channeling.

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(edited by MithranArkanere.8957)

Road to Legendary.. Here's how I did it

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Posted by: MithranArkanere.8957

MithranArkanere.8957

The problem is apparent when your teammates are worse than the opposing team.

That is the real problem on ruby onwards, it’s not that the opposing team is good, its just that your teammates suck.

And..you have no idea how did they reach ruby/diamond being that bad.

Sheer luck. They got carried all the way there, as the system won’t consider personal score, and even if it did, personal score doesn’t really match personal participation, as it won’t count support other than revives, assists, defense or control.

You can prevent anyone from taking your point for the whole match and win thanks to that, and that won’t count unless you defeat enemies by doing so, while it stands to reason personal score should tick for you as long as you are in combat inside a point, preventing decap.

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Thoughts on PvE crowd vs PvP crowd

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Posted by: MithranArkanere.8957

MithranArkanere.8957

No. There’s no such thing as “PvP-focused players vs PvE-focused players”.

There’s “honorable players who want balanced gameplay vs scum who think anything goes if it gets you the win”. Either can be PvE, PvP, WvW or PvX. One is the kind of people that would stop a conflict with diplomacy or a duel between champions, the second is the kind of people that would turn the Eath into a desolate wasteland with nukes to ‘win’ the conflict, even though by doing that everyone loses.

When something is broken, the first group will rightfully complain, while the second will lie through their teeth in an effort to keep broken things around.

When something broken is addressed, the first group will say either nothing or acknowledge it, the second will whine about losing their unfair advantages with more blatant lies.

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what counters a DS Tempest?

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Posted by: MithranArkanere.8957

MithranArkanere.8957

There’s only one option: Complain in the forums until it gets fixed.

If there was report options for “cheating” instead having to use ‘botting’ (which is only used by very few who know you are supposed to use that because they read the forums), then those abusing such broken builds would get reported so much that the developers would realize the build is so broken way too many people think they are hacking. That would be the second option.

The third option is bringing a profession that can both deal lots of direct damage and almost permanently remove boons. Necromancers and mesmers are the ones that best remove boons, but their removal can’t even come close to the Tempest’s boon spam, so that won’t work very well.

The fourth is brining another DS tempest, and then either they leave, bored, or you spend all the time throwing stuff at each other until someone else from your team comes.

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(edited by MithranArkanere.8957)

I thought you said GW2 would be "No Grinding"

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Posted by: MithranArkanere.8957

MithranArkanere.8957

My main gripe is having to thing over and over with different characters.

I got an ascended greatsword, all characters should be able to use one without having to grind again. Maybe by unlocking a recipe to make a cheaper replica without the nice skin that can’t be salvaged or used in the mystic forge.

Same with stats and upgrades. There should be a way to unlock them so gearing more characters with stats and upgrades you acquired before becomes easier than getting them for the first time.

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Reward system is tiring me...

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Posted by: MithranArkanere.8957

MithranArkanere.8957

In Diablo III at least you have a Town Portal and a salvage all.

Here you hae to go clickity-click with everything.

“Hey, maybe I’ll click the bag icon with the salvage pointer and try to salvage everything in the bag…”

Nope! Click all the things!

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Magic Carpet Glider

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Posted by: MithranArkanere.8957

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People who have the magic carpet and broomstick “mount” (for lack of a better term) should be able to use them as glider skins.

The proper term is “toy”.

“Toy” is a general term for items with fun non-combat uses.

Toys include – but it’s not limited to- travel items, costume brawl toys, miniatures, instruments, kites, April fools effects, and even transformation tonics if you stretch it.

So yeah, they are toys, but they are also “Travel” items. It even says so in the description, like how Costume brawl Toys say “Costume Brawl Toy”.

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New Item Slot Proposal: Vanity Slot

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Posted by: MithranArkanere.8957

MithranArkanere.8957

Like I said before, 1 doesn’t cut it

We must have between 3 and 6 for all the stacking special effects that would otherwise use up gear and inventory items, like the Selfless Halo, or the coloring effect from hylek potions.

There should be a way to get those unlocked in the wardrobe, instead having to alter your build or constantly carry stuff around.

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So I ended up on the GW1 wiki emote page...

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Posted by: MithranArkanere.8957

MithranArkanere.8957

Many of those are alternate commands for the same emote.

And ALL of them are recognized by GW2.

When you input an invalid command, you get a red message. With those, you get nothing. Not chat line, no movement, no error.

So they are recognized commands that do nothing.

In any case, there’s 3 emotes we NEED in GW2. Not want, not “it would be nice to have”. We NEED them. We have a true, real and physically recognizable NEED for them:

  • /doh
  • /fistshake
  • /shoo

We must have them, whatever it takes.

There were only two animation rigs in GW1, male and female.[…]

No. there were 10. Each profession-gender combination had its own emotes. A male necromancer didn’t dance like a female necromancer, and a female mesmer didn’t dance like a female elementalist. While a few emotes were shared for the same gender across professions, not all of them were.

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Some advice for Shooting Gallery

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Posted by: MithranArkanere.8957

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This is one of the obviously unfinished adventures, it needs polishing.

What makes it impossible is all the targets appearing randomly so far from each other that they can’t be seen, forcing you to waste time walking.

All the target should appear only within the area in front of the adventure banner.

The second skill is basically useless, too. Why a barrage skill when there’s no moment when they spawn close to each other in a line? There has to be a few moments when using the second skill would actually be useful, by making them appear in a large stack of them that is quickly removed with the skill instead firing them one by one.

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Winter's Presence Feedback [merged]

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Posted by: MithranArkanere.8957

MithranArkanere.8957

Do it before you go to sleep and after you wake up. You brain will process and improve your skills at the puzzle this way.

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This is an outrage - Monk Outfit

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Posted by: MithranArkanere.8957

MithranArkanere.8957

A flat texture is a cheap way to save polygons. People usually don’t look under the skirt, so that doesn’t need to get rendered, and that allows you to add other details to the model, like earring and fluttering stripes.

It looks really ugly, though. So I don’t think it’s worth it. It’s better to save in other places.

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Skritt Hit wintersday daily?

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Posted by: MithranArkanere.8957

MithranArkanere.8957

Have you guys tried using the snowballs from the Wintersday vendor that sells snowballs for karma? I’m just guessing but there’s plenty of unoccupied Skritt in the giant presents around Tyria. 5 Skritt per present. Maybe this will work?

Hmm just gave it a good go, doesn’t seem to work. Can’t throw snowballs in combat, and even when I outranged them outside of combat, none took hits.

Nope. Not the same type of balls either.

You need an effect that hits with the matching balls: The ones from magic snow.

Other balls won’t work.

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Next... To Cantha?

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Posted by: MithranArkanere.8957

MithranArkanere.8957

[…]

Good list, although I would put Crystal desert on place 1. Why? Because of the egg and the legacy of Glint in that area.
And I have to insist on Ring of Fire, Anet!

So I see it like this:
Crystal Desert
Northern Shiverpeaks
Janthir area
Blood legion homelands
Sea of Sorrows
Depths
Unending Ocean area

I think that after a dragon an interlude against another enemy: The White Mantle would make more sense, instead going straight against another dragon.

The White Mantle would take advantage of the pact, the 5 big cities and the orders being weakened to try and take over Kryta again.

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Karka Queen - most frustrating boss ever

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Posted by: MithranArkanere.8957

MithranArkanere.8957

very obvious u dont even have HOT if u think karka queen is hard.

She’s not hard. She’s so easy getting there is what is hard.

If you arrive right on time, she may be dead before you reach her from the second nearest waypoint if the nearest got contested.

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Polearms already ingame

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MithranArkanere.8957

I want a whip. NPC’s have them

Those are actually skill effects. The weapon itself is probably a different type of weapon, like a dagger, a sword or a bundle.

When they use the skill, the weapon is hidden and replaced by the whip effect. Like when an elementalist uses lightning whip.

Considering how most weapon skills won’t use the weapon’s model for their effects (e.g: Thrown axes, spears, hammers or greatswords only look like the weapon for legendaries) whips would need to be done from scratch if they want their skills to look like the whip at all.

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Why teleports dont go through unpathable?

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Posted by: MithranArkanere.8957

MithranArkanere.8957

They aren’t really teleports.

Even if the skill description says they are teleports. Skill descriptions often lie and may lie for extended periods of time. You can’t trust them, so you can only trust the behavior of the skill in action to really see what it does.

Like how Distortion says “evade all attacks” but actually makes you invulnerable, not evading, or how Pistol Whip is actually two consecutive skills activated with a single button, and the second one evades, but the skill description does not say anything about that. Or how Sublime Conversion is a water field but the skill does not say anything about that.

The only true teleports are mesmer’s Portal and Spectral Recall. These are the only ones that will teleport you regardless of pathing.

The rest require a pathing between the two points. So they are something else. You can call them “Shadowstep”, “Blink”, or “Flash”. Not teleports at all.

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(edited by MithranArkanere.8957)

Confusing Item Labels

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Posted by: MithranArkanere.8957

MithranArkanere.8957

The wording is very clear if you know what a bundle is.

A bundle is a temporary weapon that replaces your weapons. A bundle may or may not give you skills, but while you are holding it, you can’t use your own weapons.

Example of bundles are:

  • The rock you get when picking a boulder object.
  • The wooden plank you get when using a plank.
  • Weapons from engineer kits.
  • Elementalist conjure weapons.
  • Thief stolen skills and picked-up environmental weapons that work like them.
  • Warrior banners.

The problem here is that they not only removed the earliest use of bundles from starting areas, they never added any form of tutorial telling you what a bundle is, and even if they did, most people just close those tooltips without reading them.

The starting areas need a better rework than the one they did. They should have 15 hearts, and each one be centered around a set of basic game mechanics:

  • Killing enemies
  • Finishing
  • Bundles
  • Objects.
  • Blocking
  • Evading
  • Boons
  • Conditions
  • Jumping
  • Moving
  • Ranged weapons
  • Melee weapons
  • Areas
  • Combo fields and finishers

And so on.

For bundles, the first time you can pick one it should be clearly said to you “this is a bundle, while you are holding it you can’t use your weapons”, not just in tooltips, but also in a dialog message when you pick it up, and said by NPCs. A few times before you go on, so it sinks in.

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(edited by MithranArkanere.8957)

Karka Queen - most frustrating boss ever

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Posted by: MithranArkanere.8957

MithranArkanere.8957

The Queen needs stages.

At 50% of her first health bar, after her armor breaks and after 25% of her second health bar, she should burrow and spawn adds, while slowly moving away in the underground towards a different camp. The sooner you take out the adds, the sooner she pops again.

And the camp events reset too soon, and while the queen is up, contesting the waypoints.

Those need to wait until her event is over.

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spoiling star wars in map chat

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Posted by: MithranArkanere.8957

MithranArkanere.8957

This thread makes me not want to talk about any new movies in map chat now because I might get reported and banned.

Thanks, Gaile.

You’re being deliberately obtuse. This isn’t about casual conversation where someone accidentally lets slip a spoiler for someone else. This is a clear case of griefing that has no point and the player engaging in this should at least get a temporary (1 week or so) suspension.

The point 9is, you can’t police to prevent spoilers.

Say you start taking harsh measures against those that spoil on purpose, but not casual conversations. The trolls will simply start simulating conversations. Get a F2P account, go to a world boss in an starting area, and stalk talking to each other about the movie. So you will then start punishing casual conversations too?

And what about people making up fake spoilers for fun? They are not spoiling anything. But whoever hasn’t seen the movie doesn’t know they are spoilers unless they are very obvious fakes. Then you will punish those joking around?

At the end what you’ve done is setting rules that punish lots of innocent people because of the actions of a few dolyakasses.

No. When it comes to something like this, it’s each player’s responsibility to avoid getting spoiled. You can’t censor the entire world because of a few people that mind so much spoilers they’ll make such a big deal of something of no importance. It’s precisely the fact of people making such a big deal out of it what motivates them trolls to troll with it.

Trolls are like Merlin’s Queen Mab. Turn around, don’t look at them, don’t let them have power over you, and they disappear.

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Magic Carpet Glider

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Posted by: MithranArkanere.8957

MithranArkanere.8957

The term for GW2’s cosmetic mounts is Travel item.

Yes, GW2 does have mounts already. They are just for show. No speed boosts. Only usable out of combat.

And yes, any travel item that looks like a flying implement should have a glider version.

Right now there’s only 3 travel items, and only two of them look like that:

  • The Magic Carpet.
  • The Enchanted/Riding Broom.
SUGGEST-A-TRON says:
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Polearms already ingame

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Posted by: MithranArkanere.8957

MithranArkanere.8957

Many spears look more like polearms, and some weapon sets have alternate spear skins that look more like polearms than spears.

Main hand spears and polearms would be a great weapon to add, not only as specialization, but as a new core weapon. Warriors and Revenants do not have a 1-handed ranged weapon. A main hand throwing spear (a.k.a Javelin) would work great for that.

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spoiling star wars in map chat

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Posted by: MithranArkanere.8957

MithranArkanere.8957

They will only have power if you give them that power.

The more you mind spoilers and make a big deal out of it, the more they will know they affect you and use them.

Imagine you start banning people saying spoilers to deal with those.
Then suddenly you overhead a conversation of a few people talking normally about it. No ill intention. You report them, they get banned. You got a few innocent guys banned.

You could say “well, we won’t ban those that seem to be just talking to each other”. Then the trolls would just simulate conversations.

And what about those saying fake spoilers because they heard the joke in a late night talk show and found that funny? You are going to ban those two?

Since there’s no way to determine intention with some sort of Orwellian mind-monitoring machine, the rule would have to apply to both the trolls and the guys talking normally. And you’ll open the door to punish innocent people along the guilty.

What is worse? Punishing innocent people or overhearing a spoiler? I’d rather go with the second, since it’s much easier to just close chat channels or do not touch anything connected to the Internet at all, and go around with headphones and music than determining who is spreading spoilers intentionally and who is just having a conversation.

In the age of information, individuals are the ones responsible of the information that reaches them. You pick your TV channels, you pick your news sources, you are the one turning on or off your devices. In Guild Wars 2, your tools for that are chat channels and blocking.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
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Should i delete some of my characters?

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Posted by: MithranArkanere.8957

MithranArkanere.8957

If you delete characters, you will sacrifice many things. For example:

  • You will lose their birthday gifts.
  • You will lose any progress they may have, like map completion or crafting recipes.
  • You will have to level up all over again to try any new elite specializations.

Getting more slots is always better.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
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spoiling star wars in map chat

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Posted by: MithranArkanere.8957

MithranArkanere.8957

  • Looks at fireplace.
  • Puts hand in fire.
  • Gets burned.
  • Complaints about fireplace: “Sometimes I have ZERO faith in this fireplace”, “I put my hand on it and it burns!”.

You don’t say… /rolleyes

How many times we must say it until people gets it: You can’t prevent spoilers from the Internet. You can hardly prevent it from your daily life, like two people talking on the bus, or walking near you, or sitting in a coffee shop, and you expect people on the Internet to stop talking about something so you can avoid spoilers? Do you even realize how many people is out there using the Internet?

What will you do? Go to each and every one of their houses and bully them into shutting up about anything you don’t want to hear? That’s pure unadulterated selfish madness.

You can’t police other’s freedom of speech in open channels of communication like the Internet. You are the one who is supposed to avoid those channels if you don’t want to be spoiled. You are not the center of this or any Universe.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
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Repetetive?

in Guild Wars 2 Discussion

Posted by: MithranArkanere.8957

MithranArkanere.8957

What happens is that a very, very, VEEERY few players get very good at doing things fast.

They came up with nice ways to slow them down, like time-gate recipes, limited materials like mystic coins and currencies like laurels. But since they also made parts of those recipes or the results tradeable, that was pointless, and they still were able to get things extremely fast, only slowing down even more the rest of the players.

So they increased costs of everything so the fastest guys couldn’t do everything so fast.

As a result, those who where ludicrously fast at getting stuff now get it at a reasonable speed, and everyone else gets everything ludicrously slow.

As long as they keep using the wealthiest, fastest, grindiest players as a baseline, the rest are screwed.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
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(edited by MithranArkanere.8957)

Outfits and Headpieces

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Posted by: MithranArkanere.8957

MithranArkanere.8957

Like I always say: Hats must come back .

Think of every combination we are losing. Too many to number. Way too many.

I stopped buying outfits altogether. Every new one I get is just more combinations that I will be never be able to make.

Hats must come back, and ‘standalone’ head skins like grenth’s hood, glasses, royal masks and fuzzy hats should be added to the hat category in the wardrobe, allowing us to make all 4 possible combinations:

  • Hat + outfit
  • Helmet + armor
  • Hat + armor
  • Helmet + outfit.

Just like we could in the original Guild Wars. And it was awesome. Made getting every single outfit and hat worth it.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
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Next... To Cantha?

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Posted by: MithranArkanere.8957

MithranArkanere.8957

What I see more likely is the following, in this order:

  • Janthir region.
  • Crystal Desert.
  • Northern Shiverpeaks
  • The Depths of Tyria.
  • The Sea of Sorrows.
SUGGEST-A-TRON says:
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Winter's presence obtained!....but

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Posted by: MithranArkanere.8957

MithranArkanere.8957

I heard this a lot. But a single slot would not do. There’s lots of effects that would be nice to have in a slot. And some of them would not be too cluttering if stacked with others. Many effects currently require you to carry items or alter your gear, potions, equipment skins, upgrades, and other random inconsistent madness.

All of that should be unified into a single consistent system.

Because of that I think that there should be an effects section in the wardrobe, and we should be able to unlock effects of various types.

Then in the hero panel you go to the wardrobe and go to the “Effects” section, and can pick up to 3…6 different ones, as long as they don’t overlap with each other.

  • Overhead icons:
    • Kiel/Evon buttons
    • Selfless horns/Selfish halo.
    • Svanir/Chieftain icons (earned in PvP)
    • Ferocity mark (earned in PvP)
  • Full body colorize
    • Hylek hue potions (red, orange, yellow, gree, blue)
    • Halloween tonics/Refractors (green, orange, black)
  • Surrounding effects
    • Nightfury
    • Winter presence.
  • Auras:
    • Queen Bee
    • Ghostly aura
    • Chack Eggs.
    • Righteous Flare (earned in WvW)
  • Foot effects.
  • Weapon skill effects.
  • Travel effects (replace walking animation when out of combat)
    • Magic Carpet (also unlocks as glider)
    • Riding broom (also unlocks as glider)
    • Sonic Tunneling Tool
  • Other:
    • Karka head/chest/leg/back grab.

You’ll be able to put any you want in any of the slots, but if you put one that overlaps with another already equipped, that other one is removed, to reduce clutter (e.g.: You won’t be able to wear the horns and the halo at the same time).

Unlocked skins like Nightfury and Winter’s presence would be automatically upgraded to effects. Characters with items having those skins would get a basic skin instead, and the account gain a transmutation charge per item that had the skin. The item itself when crafted would be an effect unlocker instead a piece of gear.

Effects attached to items, upgrades, tonics, consumables, gizmos and the like would have Mystic Forge recipes to make effect unlockers out of them. For example:

  • 1 Kiel/Evon button + 50 potions of slaying scarlet’s armies + 50 quartz + any level 80 Lionguard weapon (Kiel) or 50 BL Chests (Evon) = Permanent Kiel/Evon overhead icon effect.
  • Stack of 250 strawberry ghosts + 5 candy corn cobs + 15 superior runes of the Mad King + 15 sigils of the night = Permanent ghostly aura unlocker.
  • Preserved Queen Bee + 250 Jars of bees + stack of 250 Bags of Sugar + stack of 250 Jugs of Water = Permanent Hive aura unlocker.
  • Chak Egg Sac + 3 chak-related items = Permanent Chak Egg Sac aura unlocker.
  • Any Karka helmet + karka tonisc + karka shells + passion flowers = Permanent Karka grab effects unlocker.
  • Stack of 250 of a [color] hylek color potion + 1000 hylek sun beads + 50 superior sigils of undead slaying + 50 Runes of the Sunless = Permanent [color] hylek colorize unlocker + Carpal tunnel syndrome if vendors don’t have spinners to buy in bulk by the time.
  • Any refractor + 250 of the corresponding utility potion + 5 corn cobs + 250 of corresponding Chattering Skull, Nougat Center or Plastic Fangs = Permanent Halloween Green/Black/Orange colorize effect.
  • Any Rime-rimmed rebreather + 50 flawless snowflakes + stack of 25 of any ascended breather recipe + 250 Essence of Jellyfish = Permanent Underwater frost aura unlocker.
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How are such games possible?

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Posted by: MithranArkanere.8957

MithranArkanere.8957

No matter how fast they are, the distance between points in all map is long enough that they can’t reach your capture point before you finish capturing if you reach the point with Swiftness. Not even in Forest, where the distance is the shortest.

How could they prevent you from capturing at least a point?

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Put Obsidian Sanctum in PvP Lobby

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Posted by: MithranArkanere.8957

MithranArkanere.8957

But it’s meant to have combat. What would you do? Add Aetherblade or Zaishen masters to fight players?

And if added, why not also the puzzles from the Alpine borderlands? That way they could be removed from there, so the Borderlands can focus just on combat.

They could be on floating islands over the Heart of the Mists, so they aren’t see in the horizon and affect performance less.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
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Idea for Diamond Skin Rework

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Posted by: MithranArkanere.8957

MithranArkanere.8957

Diamond Skill has an effect that is way too much ‘all or nothing’. If you improve anything on it or use a build that makes the most of it, it becomes too much. Nerf it, and it becomes useless.

Progressive effects are better.

For example, instead immunity to conditions when HP>90%, it could make conditions last less based on your remaining health. 100% HP? Full duration. 50% HP? 50% duration. 25% HP? 25% duration. 0% HP (that is, when downed) 0% duration. You become immune to conditions altogether when downed, so they can’t slow you or immobilize you, for example.

SUGGEST-A-TRON says:
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This game has become purely unsatisfying...

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Posted by: MithranArkanere.8957

MithranArkanere.8957

There’s too much spam of everything. Too many stacks of too many conditions and boons. Too many properties in too many skills.

This is not something that can be fixed with mere skill changes.

The combat system must be reworked completely.

SUGGEST-A-TRON says:
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As an ele main; Diamond Skin OP

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Posted by: MithranArkanere.8957

MithranArkanere.8957

Diamond skin should work the other way around.

Instead 100% immunity at HP over 90%, it should reduce condition duration in proportion with missing health. At 100% health, conditions last 100%, at 50% health, conditions last 50%, 25% duration at 25% health, and so on until no duration at all at 0% health, that is, when downed.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
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Wintersday? More like Wintesmisery.

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Posted by: MithranArkanere.8957

MithranArkanere.8957

[…]

Winter’s Presence is crafted/forged and account bound and the others are random drops. However, it’s still a premium skin and I think it’s odd that people think that it shouldn’t have a premium cost to go with it.

“Premium skins” should not be something only available for a limited time during a festival.

A festival should give some free stuff for all to enjoy. Like how a party bag has a funny hat to wear.

Those who want ‘prestige’ have all day long to do raids and other stuff.

If everything ends up becoming boring grinds to get a few things that will be replaced by the next thing that is another boring grind, people will end up fed up of that nonsense.

You need a balance between content that engages players to keep playing, and content that shackles players and forces them to play way more hours that anyone should if they ever want to get some shinies.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
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World vs World Holiday Sneak Peek

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Posted by: MithranArkanere.8957

MithranArkanere.8957

Really nice changes. Makes you wonder why it wasn’t like that in the first place.

We also need a WvW league btw

But it should not happen at the same time as PvP.

Stuff should take turns so we have time for other stuff: PvP, living story, WvW, festival, PvP, living story, WvW, another festival, etc.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
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