Unreal Aussies [uA]
Embrace the Enemy [Corp]
Before I start, some of what I could say can already be found in previous posts but the more posts about said suggestions will help Arenanet better understand what some of us want.
My main issue with the story is that it was too easy to differentiate good and evil. Your hero against an ancient evil plain and simple. I know the focus of Guild Wars 2 is elder dragons but complicating the narrative would really help it be interesting and not some fairy tale story. There needs to be more characters like Kudu but on a larger scale. Kudu was not in anyway related to the dragons but he was somehow a pain for Destiny’s Edge. Yet, me killing Kudu almost had no impact on the story whatsoever and he had two dungeon storymodes to his name. The concept of Kudu was right but the way he was presented and used was weak and a failure.
I agree with other players that the need for a grey area when it comes to personalities needs to be present. Flawed characters provide something we can relate to and makes the story interesting. Make my character have to make choices that I do not want to ever have to make and make it actually have a realistic impact on how the story unfolds. Make characters that have neutral personalities by having their beliefs fall in between the lines of good and evil. Make evil characters that are liked or are cunning and make you hate them more and more.
P.S. The Southsun events after Flame and Frost had me excited when I first saw it on my client screen. I did not know what to expect with the new Southsun story and hoped for something good. It turned out to be boring, non-challenging content that did not have any complexity at all. To make it worse we were basically told it was Canach that was causing the “oh so mysterious” wildlife rampages instead of actually having to find out through the story. This lead to Canach being a boring boss fight and all his plans foiled. I wanted to give feedback on the living story to say that it is not memorable or enjoyable. The living story comes with easy 1-day content and dull storytelling and action.
Congratulations to the absolute trash FA Unreal Aussie Necro that had to abuse an invuln spot until his friends came along to ruin a 1v1.
Not like TC does similar things…
If you look at the triforge amulet it got updated from exotic to ascended through a mystic forge recipe. So right now id guess you will just have a recipe to upgrade it to ascended.
Can we please have an arena that uses my PvE gear and where I can stake gold and PvE items? Some people have no drive to do SPvP because it doesn’t contain specific builds or give items that can be used towards other things. Also, some people are tired of getting piled in WvW when having a 1v1.
I know this is a month late but with update 4 on February 26 some skins from items, such as Foefire’s essence, were reverted back to how they looked before the main update on that day. I just wanted to know if there is any plan to update these skins in the near future (mainly Foefire’s chain)?
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