Showing Posts For Moira Shalaar.5620:

Beta Weekend Feedback

in Guild Wars 2: Heart of Thorns

Posted by: Moira Shalaar.5620

Moira Shalaar.5620

Specializations: Were they fun? Did they Change how you play your profession in a meaningful way? How were the improvements to the previous Specializations? (Dragon Hunter, Tempest, Chronomancer, Reaper)?

I have able to play the Chronomancer, Herald & Tempest so far on BWE2. Chronomancer definitely has an adjusted play style that will be interesting and challenging to learn. I cannot comment on the Revenant play difference with or without the Herald other than Herald brings some much needed mobility to the Revenant, but that is a matter for the Rev subforum. The Tempest has had the least amount of play style difference. It seems unbalanced and inconsistent, again a matter for that subforum.

As a concept I think the specializations seem a good framework for character development and provide some interesting variety.

How is the difficulty of the new hostile mobs, and are they fun and exciting?

The new mobs in VB are challenging. I find the new CC in equal measures interesting and frustrating. With the new verticality, I do think there should be the possibility of players using CC to knock NPCs off edges as a technique. The increased level of difficulty means that it is hard to run solo across parts of the map.

With the Opening of two new outposts, we are adding in a bunch of new events. Are they fun?

The mechanics of the events seem to provide a nice chain of different kinds of events so that they are not entirely monotonous. However this is a good place to bring up a point of significant frustration. The map is clearly designed to hamper foot travel as incentive to earn masteries. However as one moves around the map it is impossible to tell whether an event is happening above or below one’s present position. The map really needs mini-map tiers set like in cities, as well as up/down carrots indicating the direction to travel vertically to find the event.

Do the new events bring you more into the world?

I have never been terribly event/story/lore driven so I cannot comment on that part of things.

Mastery System: ?How is the progression?

The progression is slow. I have seen people comment on both sides of the equation, some liking the length it takes to unlock masteries, others opposing. I have been able to unlock 2 tiers of gliding and 1 tier of itzel/mushrooms playing casually. So far I think the pace has been decent. I am a little concerned that at the higher levels the pace will slow down enough to be frustrating to people that cannot devote several hours each day to GW2.

How is it using the mastery abilities in the current area?

The system seems to work well from what I have seen of it. I Like the fact that the mushrooms will place you where you need to go without needing movement adjustments. Gliding is just fun. Pure, simple pleasure.

Do you care about experience and mastery points?

I do, and mastery points have made experience points relevant again. However note my concern above. Developers have already weighed in on tomes not counting towards Mastery point progression. I think if the current requirements are kept, it might be worth considering an xp version of the wxp drip/drop/etc that do function towards mastery experience. The mastery point side of things will really depend on how the points are given. If acquiring them is too hard in addition to the long xp grind, this could get frustrating, but if the points are too easily achieved the . . . shall we say more focused players will get bored easily.

Does it provide a good framework to add more masteries in the future?

I think this model of contextual masteries can work for future content, especially as account wide progression.

Do you want to learn as many masteries over time to overcome challenges later in the future?

Um, yes. But that is as much because I am mildly OCD when it comes to checking off electronic boxes.

Other Feedback
Visibility is really awkward with the smoke particles. With the settings turned to best appearance the smoke is almost silver and moving through smoke can make a screen flare almost as if the full screen gamma is too high for a moment.

mid-2011 iMac; OSX 10.9.5; 3.4 GHz Core i7;
16GB RAM; AMD Radeon 6970M 2GB VRAM

Herald and Shiro feedback

in Revenant

Posted by: Moira Shalaar.5620

Moira Shalaar.5620

I split my BWE time across several character classes so my revenant time was limited and only in verdant brink, but here are a few thoughts my wife & I noticed with the revenant.

1. The Herald had a overall great feel for it. While I have seen some post that they think it is OP, I would disagree. It seems overall well balanced, at least for the content in HoT.
2. Energy management is still a bit of a bugger, but that may simply be my own inexperience with the class.
3. Previously I had difficulty visually identifying when sustain skills on the tool bar were active. The Herald does an excellent job making those two states visibly distinct. The ground sigil looks fantastic and is a good additional visibility cue. Although Impossible odds on the Shiro Legend changes the icon, the new icon lacks some of the visibility distinction found on the Herald skill icons.
4. Herald & Shiro together resolve my previous critiques about the lack of mobility for the revenant.
5. This may be a case of me not knowing how to use it, but the heal for Shiro seems horribly under powered. Even using enchanted daggers followed immediately by unrelenting assault this seemed with a very small amount of healing.
6. On the left hand (inactive?) legend the placement of the facet of nature has hidden that carrot for selecting a different legend making that very difficult to do. A simple solution is to move the carrot placement to the left of the box instead of the right.

mid-2011 iMac; OSX 10.9.5; 3.4 GHz Core i7;
16GB RAM; AMD Radeon 6970M 2GB VRAM

Beta Model Leaks

in Bugs: Game, Forum, Website

Posted by: Moira Shalaar.5620

Moira Shalaar.5620

Error in BWE. When exiting from the beta on the mac client I received this error.

Attachments:

mid-2011 iMac; OSX 10.9.5; 3.4 GHz Core i7;
16GB RAM; AMD Radeon 6970M 2GB VRAM

Legendary armor confirmed

in Guild Wars 2: Heart of Thorns

Posted by: Moira Shalaar.5620

Moira Shalaar.5620

@amplitudelol
CJ has already acknowledged quite a while back that the addition of ascended weapons/armor/trinkets introduced another measure of gear power creep than they had originally intended when they released the game. However they also have been very clear since then that there will be no more stat increase beyond the present set for ascended.

Your gear is no more inferior today for Anet having announced Legendary Armor than it was yesterday. Since adding ascended gear legendaries have always had the same stats as ascended. You are not obligated to get legendary armor to get the very best stats in the game. It is simply a prestige & convenience thing.

*Edit for grammar

mid-2011 iMac; OSX 10.9.5; 3.4 GHz Core i7;
16GB RAM; AMD Radeon 6970M 2GB VRAM

FPS Caps / Issue with latest patch

in Bugs: Game, Forum, Website

Posted by: Moira Shalaar.5620

Moira Shalaar.5620

I don’t know if this is related or not, but I have been having the same issue since the 7/28 patch. It seems to be partially related to map population, but not entirely. I had assumed it was an issue with the mac client, but unless you all are using mac client as well perhaps there is something else wrong. I use best performance as well.

mid-2011 iMac; OSX 10.9.5; 3.4 GHz Core i7;
16GB RAM; AMD Radeon 6970M 2GB VRAM

3 years after, Mac client still failing

in Bugs: Game, Forum, Website

Posted by: Moira Shalaar.5620

Moira Shalaar.5620

you might try setting the graphics to best performance. That seems to help with several of the graphics related bugs. I know it is not the answer you are looking for but it might help until the someday that ANET manages to figure out what is going on. I don’t have much hope by now since the major graphics problems go back to late 2012 and early 2013.

mid-2011 iMac; OSX 10.9.5; 3.4 GHz Core i7;
16GB RAM; AMD Radeon 6970M 2GB VRAM

underwater black screen

in Bugs: Game, Forum, Website

Posted by: Moira Shalaar.5620

Moira Shalaar.5620

I too am having this problem on 2 different computers. One with the specs in my signature, the other:

late 2013 15in MBP Retina; OSX 10.9.5; 2.3GHz Core i7; 16GB RAM; Gforce GT 750M

I do not have the graphics resetting (tested a little bit) but both machines run on best performance already because of all the other graphics bugs with the Mac beta client. (no sarcasm just sorrow)

mid-2011 iMac; OSX 10.9.5; 3.4 GHz Core i7;
16GB RAM; AMD Radeon 6970M 2GB VRAM

How to get rid of that stupid SMS request??

in Account & Technical Support

Posted by: Moira Shalaar.5620

Moira Shalaar.5620

Its very annoying if you have 30 accounts like me. I realize there are not many people with this many accounts, but I imagine trying to force this security option on people will make them feel stressed instead of happy..

That is an amazing number of accounts and I can certainly understand where you would have a large measure of . . . administrative overhead . . . trying to implement this kind of security across all of those. May I ask, and only for curiosity sake, how you manage to play across that many accounts? That is a base of 150 characters assuming you haven’t purchased additional slots! Please do not take this as criticism for I certainly mean none.

mid-2011 iMac; OSX 10.9.5; 3.4 GHz Core i7;
16GB RAM; AMD Radeon 6970M 2GB VRAM

How to get rid of that stupid SMS request??

in Account & Technical Support

Posted by: Moira Shalaar.5620

Moira Shalaar.5620

It is still true. If you have plugins like Flash and Java installed it is your own fault if you get a virus. Both are obsolete in the age of Html5.
Furthermore smart people have addons such as Noscript and AdBlock Plus (set to no exceptions) installed for additional security…

I agree with you entirely that script/ad blockers are a necessary tool and that plugins are a flawed and obsolete method of delivering content. Sadly not all content providers have caught up with that fact (insert unnamed major TV streaming site). I linked that article to address the comment that malware can only be encountered through visiting “shady websites” when flash ad distribution of malware has infected computers visiting wholly legitimate websites.

Certainly wise use of best practices will avert the vast majority of internet problems, but unfortunately not all of them. Bringing this back to the topic at hand, multistep authentication is well on its way to becoming one of those commonly accepted best practices, whether we as users like it or not.

mid-2011 iMac; OSX 10.9.5; 3.4 GHz Core i7;
16GB RAM; AMD Radeon 6970M 2GB VRAM

Can't See Explosions in Cliffside Fractal

in Bugs: Game, Forum, Website

Posted by: Moira Shalaar.5620

Moira Shalaar.5620

I have been having this problem also. I think it started around the 7/28 patch although I could not say for certain. I too am on the Mac client. As with crimson, I have found that by listening I can mostly compensate, although it makes for a significantly more challenging run.
*Edited for grammar

mid-2011 iMac; OSX 10.9.5; 3.4 GHz Core i7;
16GB RAM; AMD Radeon 6970M 2GB VRAM

Buggy Mac Client

in Bugs: Game, Forum, Website

Posted by: Moira Shalaar.5620

Moira Shalaar.5620

You might try changing your graphics presets to best performance. This is by no means a suggestion that your graphics card is subpar, but there is a long running bug (~2013) in the mac client graphics for which the best performance preset seems to be a functional work around. If that does stop at lease the first error, you could try adding back in graphics features one at a time until you start crashing again. From my own testing I can run a single setting on high with everything else where the “best performance” set them. When I start digging into 2 optimal settings I start having problems again. It is tragically bleh in appearance but at least it mostly functions. Good luck.

mid-2011 iMac; OSX 10.9.5; 3.4 GHz Core i7;
16GB RAM; AMD Radeon 6970M 2GB VRAM

How to get rid of that stupid SMS request??

in Account & Technical Support

Posted by: Moira Shalaar.5620

Moira Shalaar.5620

Okay kid, you’re done. The minute you said that people are getting viruses and stuff from no fault of their own your credibility was shot. Stay off of shady sites and you have no issue.

Ten years ago this was mostly true. These days this is no longer the case.
http://arstechnica.com/security/2015/07/hacking-team-leak-releases-potent-flash-0day-into-the-wild/

The above linked article is simply a case in point, and this comes up with regularity every couple of months now. I used to work IT professionally and specialized in dealing with malware outbreaks on corporate networks. Even then “shady sites” were by no means the only vector for being compromised. Things have only gotten more difficult from a security standpoint since then.

I commend your dedication and attentiveness to your own personal electronic security. However there will always be a tradeoff between convenience and safety with greater levels of security only coming at the sacrifice of convenience. You are unhappy about being inconvenienced and that is understandable. From a business standpoint ANET is required to look at a much larger picture in balancing the tradeoff between the two, and they have chosen to land on the side of greater security at the expense of a measure of user convenience (warnings) and privacy (sharing phone number). While you may deplore ANET’s decision, I would suggest that you familiarize yourself with the current state of affairs with malware, if nothing else so that you can make educated and informed decisions on how to keep up your already high standards of personal security.

mid-2011 iMac; OSX 10.9.5; 3.4 GHz Core i7;
16GB RAM; AMD Radeon 6970M 2GB VRAM

FPS way down since 30 july patch MAC

in Account & Technical Support

Posted by: Moira Shalaar.5620

Moira Shalaar.5620

I have been meaning to post about this issue and glad to find this thread. I am having the same issue and have been since around the timeframe of the July 28th update.

I am averaging about 19fps, with drops as low as 9 and peaks around 25. I am not sure that this is solely related to the client only because I have seen two times that I had much more normal frame rates. One time I logged in on a morning (around 45 fps) and another time I saw the difference when I went from PvE to WvW (64 fps). Right now I had a very rare 35-37fps while standing in Holbrack which dropped to 19 fps when I jumped into Lion’s Arch.

I am running a mid 2011 27in iMac; 10.9.5; 3.4 GHz i7; 16GB RAM; Radeon 6970 2GB. I already use the graphics presetting for best performance running at 2560×1440 because of another long running graphics bug going back to 2013.

on my 2013 15in MBP; 10.9.5 I ran a quick comparison test. I had 102-122fps while standing in Holbrack. Once I jumped into Lion’s Arch it dropped to 33fps.

I’m on SoR, although I don’t know if that makes difference these days with the mega-server arrangement.

mid-2011 iMac; OSX 10.9.5; 3.4 GHz Core i7;
16GB RAM; AMD Radeon 6970M 2GB VRAM

Leveling masteries with Tomes of Knowledge?

in Guild Wars 2: Heart of Thorns

Posted by: Moira Shalaar.5620

Moira Shalaar.5620

in a recent lifestream from Gamescon that had Colin on it with Rubi, he mentioned that XP producing activities such as harvesting would once again be worth doing, and that people would want to have their food & utility boosts up to maximize. I believe that was in the context of talking about training masteries. Unfortunately I cannot find a link to a recording of that video to review or post here.

mid-2011 iMac; OSX 10.9.5; 3.4 GHz Core i7;
16GB RAM; AMD Radeon 6970M 2GB VRAM

Beta dragonhunter feedback/thoughts thread:

in Guardian

Posted by: Moira Shalaar.5620

Moira Shalaar.5620

Just a couple quick comments – targeting does not seem to work right. Normally if a target moves a character will continue to orient on towards the target. With the Dragonhunter the target moving would simply cause losing the target instead of automatically turning to continue facing the target. Like OP received so many “No line of sight” messages when there was no visible reason that combat ability was significantly degraded.

mid-2011 iMac; OSX 10.9.5; 3.4 GHz Core i7;
16GB RAM; AMD Radeon 6970M 2GB VRAM

Today's PoI: Pact Commander Masteries

in Guild Wars 2: Heart of Thorns

Posted by: Moira Shalaar.5620

Moira Shalaar.5620

So here is a short bit of feedback/questions regarding this mastery line:
1. Please provide some option to disable viewing the tags on map/mini-map
2. with “Productive Down Time” could you find a way to give some value for this to those of us who have already maxed all the crafting levels, other than a minor speed boost in town?
3. Will “Productive Down Time” bonuses stack with crafting booster bonuses? If so, how?
4. Can you make an option to disable the speed boost for those who need to for JPs?
5. Will the revive speed increase stack with traits that provide a similar bonus (i.e. Medic’s Feedback; Ritual of Life; Arcane Resurrection; Merciful Ambush; Allies’ Aid)

mid-2011 iMac; OSX 10.9.5; 3.4 GHz Core i7;
16GB RAM; AMD Radeon 6970M 2GB VRAM

FPS DROP

in Guild Wars 2 Discussion

Posted by: Moira Shalaar.5620

Moira Shalaar.5620

This may not be an issue with your hardware at all. I have recently noticed a significant drop in FPS starting with the July 28 patch. it seems partially, but not entirely related to peak hours. I have had nights that FPS was down to 9, and other nights it ran at about 42. Not up to your standards I know, but that is a large swing. I have seen similar disparity when logging in during a week day for a few minutes, although during the day it ran between 20-35. The inconsistency seems to imply to me that this has more to do either with network congestion or something on the server side rather than a client side configuration. I am running on a Mac at 2560×1440 with an 3.4 i7 and a Radeon 6970. I don’t mean to introduce a PC is better than Mac argument here, I am entirely disinterested in debate on the topic, but more to point out that the problem seems to be multi-platform and persists past the fix to occlusion.

mid-2011 iMac; OSX 10.9.5; 3.4 GHz Core i7;
16GB RAM; AMD Radeon 6970M 2GB VRAM

Guild Wars 2 HOT for MAC

in Guild Wars 2: Heart of Thorns

Posted by: Moira Shalaar.5620

Moira Shalaar.5620

0% of my guild use macs. it would be a waste of time n resources. as other games that have made mac clients, its not worth it. they’d be better off trying to make a client that would run on those steamos machines

Hmm. Are you perhaps advising ArenaNet and NCSoft to perform business analysis and decisions specifically on the basis of the composition of your guild? I don’t know your guild, but for the sake of argument shall we assume that there are 2000 active members, none of whom play using a Mac. Based simply on the 3M games that Anet sold in the first year or so, that is a .06% representation of the player base.

Making a blanket statement based on a significantly limited basis of personal experience with no qualifiers tends to undermine the efficacy of those statements. The very fact that there are mac users posting in this thread indicates that your own experience within your guild is not an accurate representation of the overall player base.

I recognize that as a windows user (that IS an assumption since you seem to represent yourself as non-Mac) this is not a significant issue for you. For the rest of us who do use mac, it is something more so. Perhaps you might give that a bit more consideration in the future before asserting that as a collective community we should be entirely written off.

mid-2011 iMac; OSX 10.9.5; 3.4 GHz Core i7;
16GB RAM; AMD Radeon 6970M 2GB VRAM

Guild Wars 2 HOT for MAC

in Guild Wars 2: Heart of Thorns

Posted by: Moira Shalaar.5620

Moira Shalaar.5620

Yes, I can run the full graphics on my machine but can not avoid crashing when I do that. I have learned to use minimal settings to keep things stable … and even then get random crashes now and then.

BTW, what bug from 2013? While support was extremely helpful I never once heard there was a known major issue like that.

You can google the forum for dstbits and lockrects errors and find posts as far back as 2012. Here is the earliest I have found:
https://forum-en.gw2archive.eu/forum/support/support/dstbits-crash/first#post3878500

I first encountered this error with the Queen’s Jubilee in 2013:
https://forum-en.gw2archive.eu/forum/support/support/lockedRECT-pBits-error-in-Jubilee/first#post2569787

Well thats just gets silly. . . .
I know a dozens of people who plays this game and uses OSX. By telling that there is no users for who to create native game is just a B****S*** . If there would be available native client then it would draw even more people here and make happy all those who already uses it on OSX.

I didn’t say that I agree with it. In fact I agree that it is a short sighted policy, and not just because it directly impacts me. I was simply conveying my impression of ANET’s response to the situation. By the way I did not say NO USERS, I said Mac gamers are a very small component. If we even hit the 10% mentioned above by Xilllix that is still a relatively small number of players by percent

https://forum-en.gw2archive.eu/forum/support/support/Game-crashes-every-5-min-am-I-the-only-one/2578073/quote

Hey Folks,
Please try the suggestions Kyllaa gave, and reply back to this thread if the problem persists. I’ve seen a couple of these in our ticket system but not many and no replies for the suggestions yet, but if it looks like it’s affecting a large majority of players we can get the issue escalated to the devs. Also posting your specs is important as well, the more information we have with these types of issues the better.
Thanks Kyllaa for being such a ninja at replying to these threads!

There were a couple of pages of replies to that comment so it is not like only a couple of people experience this problem. But however many of us it is, apparently it does not cross whatever threshold ANET has for considering it a critical bug.

Stuff like the above quote is the basis for my assumption that if there is not enough interest at ANET to devote the dev time to repairing critical graphics problems, then neither will they spend the effort making a native client. I would be quite pleased to find out I am in error with that logic and assumption, I just don’t think it is going to happen.

mid-2011 iMac; OSX 10.9.5; 3.4 GHz Core i7;
16GB RAM; AMD Radeon 6970M 2GB VRAM

[SUGGESTION] Hand health features

in Guild Wars 2 Discussion

Posted by: Moira Shalaar.5620

Moira Shalaar.5620

Anybody who has ever tried to do thirst slayer achievement should have an immense appreciation for this thread. Thirst slayer requires 100,000 drinks. Now assuming that one is by necessity frugal, spending 7karma/3drinks as the best price/drink (as opposed to the 219Karma for 16 drinks for the least number of clicks) that is 33,333 drinks. at 3 clicks per drink (1 to buy, 2 to drink) that is back to 100,000 clicks to get this silly achievement. I am guessing that someone was not thinking about the damage potential to players’ hands when coming up with those numbers, completely aside from the insane amount of time it takes to sit and mindlessly click for hours on end.

Simply allowing us to purchase in stack sizes, especially if those stack sizes reflected the inventory expanders, and single click consumption would bring this down to ~2000 clicks for a base stack of 250. That is still REALLY high but so much better than 100K clicks.

mid-2011 iMac; OSX 10.9.5; 3.4 GHz Core i7;
16GB RAM; AMD Radeon 6970M 2GB VRAM

Guild Wars 2 HOT for MAC

in Guild Wars 2: Heart of Thorns

Posted by: Moira Shalaar.5620

Moira Shalaar.5620

A lot of us Mac players would love to see a genuine native client. However from the tidbits we hear everything seems to be that HoT will continue to use the existing framework and simply expand the content available within that framework. If they do have an updated Mac client planned it has been kept entirely under wraps. Given the overall tenor of ANET’s response they are sympathetic to our situation but do not have any resources to dedicate to us as a very small component of their over all player base.

If your purchase of HoT is predicated on a new Mac client, I do think you are setting yourself up for disappointment. You are fortunate if you can run the game on half the graphics. Many of us run it on the absolute lowest graphics settings to keep the client from crashing because of a bug introduced back in 2013.

mid-2011 iMac; OSX 10.9.5; 3.4 GHz Core i7;
16GB RAM; AMD Radeon 6970M 2GB VRAM

Eye on Tyria: Interview with Shiro Tagachi

in Revenant

Posted by: Moira Shalaar.5620

Moira Shalaar.5620

Well done! This is worth a sticky imho

mid-2011 iMac; OSX 10.9.5; 3.4 GHz Core i7;
16GB RAM; AMD Radeon 6970M 2GB VRAM

Revenant: Significant Flexibility Sacrifice

in Revenant

Posted by: Moira Shalaar.5620

Moira Shalaar.5620

The Revenant revolves around the Legend Game mechanic with swapping between 2 legends changing the utility skills instead of the weapon skills, and an energy upkeep/management system similar to that in GW1.Everybody knows this but I want to state it clearly to highlight how the present setup does not always seem to be cohesive to that mechanic design.

1. Weapons: to Swap or Not to Swap, that is the question.
There are lots of arguments on the forums for and against the Revenant having a weapon swap. The basic mechanic of swapping utility skills instead of weapon skills as a matter of simply bare numbers looks like it should be no different than weapon swap on any of the professions that permit such. Yet that neglects 3 subtle but significant issues.

1a. The first is the overall loss of utility flexibility. When it comes down to it, each legend is a prepackaged SET of utility skills. Where every other profession allows players to mix & match utility skills to meet their anticipated needs, the revenant only can choose between 5 sets (OoC), rather than the mathematically significant combination possibilities available in other classes to select each skill individually. This means that if someone does not agree with the options within a package set they are simply out of luck. This is a non-trivial impact since weapon skills are also a set of skills that cannot be chosen individually.

This loss of flexibility comes home to roost with the current lack of mobility & stability skills within the Legend skill sets.

1b. The second loss of flexibility is seen in the inability to adjust for opponent range. Every other class with the exception of Elementalist has at least the potential to change between close/mid and long range weapons or kits. The elementalist is like the revenant in that it does not have the ability to account for range differences (think d/d vs. staff), yet the number of skills available with the 4 attunements provides double the skill flexibility IN COMBAT to that of the revenant. This applies a significant penalty to the revenant in game play.

1c. Legends are closely associated with a particular weapon. However because there is no weapon swap, the play can really only utilize the full scope of play for a single legend, with the second legend being handicapped by being out of sync with the weapon equipped. I can think of three possible solutions to this. One – make the revenant swap ALSO swap weapons at the same time (so single click/key changes both); Two – step back from the close association of Legend to weapon, Three – have swapping legends change the weapon skill functions so that the weapon effects vary from legend to legend. Personally I think this last would be the best option, but probably the most difficult to achieve. This is the greatest failing of the revenant concept right here.

2. Energy Admixture
The energy mechanic is awkward. The idea is fine, but applying a skill cool down AND an energy cost to weapon skills at the same time seems to be buying the worst of both worlds from the thief vs. other professions. This really should be one or the other, but not both. Given the profession mechanic with its concept of swapping utility rather than weapon, I think the energy cost should be applied to legend skills only, with the common casting time/cool down method being used for weapon skills.

3. Let’s Play well together
Ideally I think there ought to be a measure of synergy between Legends. We should have good reasons to swap back and forth between legends. There should be a reason to pick Mallyx/Ventari together in one place and Mallyx/Jalis somewhere else. We should be encouraged to swap between legends frequently as part of skilled play. Right now this sort of interplay between legends seems to be lacking.

4. Visual Suggestions
On a completely different aspect of playing the revenant, I have a couple thoughts on the visual appearances.

4a. When playing the mace/axe weapon pairs, the red weapon effect looks . . . flat. It seems to have no color depth or something, so it felt unpolished. The issue really just seems to be that one tone of red. Color & design aren’t something I am good at so the best I can do is this rough impression.

4b. The skills that have an energy upkeep, I had a very, very difficult time visually identifying whether they were toggled on or not. I just could not tell by looking at the skill. I don’t have any suggestions on how to fix that, just that it needs to be adjusted some how.

Over all I loved playing the revenant. It will be a great addition to the game. However, I do hope that there will be some adjustments to accommodate for the loss of flexibility.

mid-2011 iMac; OSX 10.9.5; 3.4 GHz Core i7;
16GB RAM; AMD Radeon 6970M 2GB VRAM

Guild Housing: Remembering Fallen Members

in Guild Wars 2: Heart of Thorns

Posted by: Moira Shalaar.5620

Moira Shalaar.5620

Overall I too think this is a cool idea, for many of the reasons already presented. I think that any such monument or plaque would also need the option to edit or remove. In the nature of MMOs and gaming, guilds change, folks move on and sooner or later a guild will end up with people who have no relationship with the individual memorialized and no idea who they were. Eventually there would be someone who wants to take down a monument and the issue will arise with someone demanding the ability to do so.
I do see some genuine potential in this for making guild halls unique and very personal. I guess we will have to wait and see if ANET decides that there is enough merit in this to allocate the development time for it. I could easily see this making it into a feature pack update once HoT slows down a bit.

mid-2011 iMac; OSX 10.9.5; 3.4 GHz Core i7;
16GB RAM; AMD Radeon 6970M 2GB VRAM

Mac and HoT- Will it be supported?

in Guild Wars 2: Heart of Thorns

Posted by: Moira Shalaar.5620

Moira Shalaar.5620

I don’t know about gaming in general, but I agree with the OP that this problem has been in place for a VERY long time. While I would love to play GW2 being able to appreciate the full beauty of the game on my Mac, I have very low expectations at this point. Their inability to resolve this issue has been very disappointing. I suspect that it has been put indefinitely on a back burner because they simply don’t have the personnel resources to actively support the Mac client.

And with the OP, bootcamp is not an option. The cost of buying Windows simply to play a game increases the cost of investment to a point that it is really not worth it, completely apart from the disk space and the fact that many of us on Mac appreciate not having to deal with Microsoft.

mid-2011 iMac; OSX 10.9.5; 3.4 GHz Core i7;
16GB RAM; AMD Radeon 6970M 2GB VRAM

Falling Traits Feedback [merged]

in Guild Wars 2 Discussion

Posted by: Moira Shalaar.5620

Moira Shalaar.5620

I haven’t had beta access so I have not tried gliding yet, but I was under the impression that there was an endurance limitation, run out of endurance and you end up falling . . . hopefully like a snowflake

mid-2011 iMac; OSX 10.9.5; 3.4 GHz Core i7;
16GB RAM; AMD Radeon 6970M 2GB VRAM

Falling Traits Feedback [merged]

in Guild Wars 2 Discussion

Posted by: Moira Shalaar.5620

Moira Shalaar.5620

I have to suspect that these runes may turn out to be valuable once HoT is released with the significant expansion of vertical space. I imagine that they were intended to stack so that folks who were willing to take the performance hit would be able to survive some really nasty falls we are about to see.

mid-2011 iMac; OSX 10.9.5; 3.4 GHz Core i7;
16GB RAM; AMD Radeon 6970M 2GB VRAM

LA Cutscene Kills Mac Client

in Bugs: Game, Forum, Website

Posted by: Moira Shalaar.5620

Moira Shalaar.5620

For every character that enters LA the client fails to exit the cut scene. What is left is a black screen, an unresponsive client and a locked up computer. I cannot exit the game, cannot quit, cannot force quit. This is consistent across 2 accounts so far on two different mac clients. The only option is to hard power off and reboot. Once the character is in L.A. the game functions normally. It is only at the conclusion of the cutscene that this problem occurs.

2011 iMac/2013 MBP
10.9.5

mid-2011 iMac; OSX 10.9.5; 3.4 GHz Core i7;
16GB RAM; AMD Radeon 6970M 2GB VRAM

Tanking got nerfed!

in Guild Wars 2 Discussion

Posted by: Moira Shalaar.5620

Moira Shalaar.5620

I think ANET said that condi dmg and healing would have a lower base value but scale higher, faster but I don’t recall where I saw that. If so, that will further impact your build, especially if you were counting on trait points to provide most or all of your healing for shouts. I suspect we are going to see more heterogeneous gear builds going forward.

mid-2011 iMac; OSX 10.9.5; 3.4 GHz Core i7;
16GB RAM; AMD Radeon 6970M 2GB VRAM

Blog Video Link Fail

in Bugs: Game, Forum, Website

Posted by: Moira Shalaar.5620

Moira Shalaar.5620

Perhaps someone has already brought this to ANET’s attention, but those of us who are burdened with jobs face the conundrum that our source of income by which we can afford to feed our gaming habits also prove an inhibiting factor to being able to watch live streaming during business hours. The opportunity to ameliorate this deficiency through video on demand (youtube) is now likewise frustrated by the technological taunting we face with the (likely unintentionally) duplicitous declaration:

“Points of Interest will air live on the official Guild Wars 2 Twitch channel at noon Pacific Time (UTC-7)! If you missed Monday’s episode of Ready Up, you can watch a recording here.”

https://www.guildwars2.com/en/news/take-a-look-at-guild-halls-on-points-of-interest/

Yet here simply loops back to the same page. I will confess to having tried this link several times, having returned to it every few hours to see if perhaps it might have been updated, further induced into this obsessive behavior through the encouragement of Josh Davis’ post:

" ‘This is unrelated, but while you’re here could you just tell us if you know whether the rest of the spec livestream that got cut off is going to go up on the anet youtube? I’d really love to watch the rest but I don’t know if you guys kept recording or what.’

‘Yep – we’ll be getting them on Youtube very shortly. We actually postponed the guardian/thief segment until the following day so we could involve Karl himself. ^^’ "

https://forum-en.gw2archive.eu/forum/professions/necromancer/spectral-walk-was-working-as-intended

Please show a measure of kindness and consideration for the fact that some small few of us would like to watch, see and understand and have been prevented from doing so. Please act upon that consideration and post both the video and a viable link to use.

Your most humble petitioner – Moira Shalaar

mid-2011 iMac; OSX 10.9.5; 3.4 GHz Core i7;
16GB RAM; AMD Radeon 6970M 2GB VRAM

HoT Price Feedback + Base game included [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Moira Shalaar.5620

Moira Shalaar.5620

I am not going to argue with the price. Plenty here have (tbh I did not read much past the first 5-6 pages). Yet the very vocal, passionate response of the player base ought to convey something. As I write this there are 56 pages devoted to this topic, way too long for me to read without this being my paid job (and it isn’t!). The OP for this page (merged, I know) posted 17 hours ago. I don’t know that I have seen another topic that has received this much attention this fast ever. IMHO the bundling part (HoT + Base Game free) was the major marketing misstep.

Yet for as unhappy kitten many are, I don’t know that this marketing misstep can be corrected at this point. It seems to me that ANET is pretty much locked into this course of action. They CANNOT take away the base game bundle now. Marketing-wise, that simply is not an alternative. There have been those who have already pre-ordered (despite some calls for boycotting), so any other changes would have to be retroactive in some sense if they are going to avoid an even worse misstep by further alienating those early adopters who have been willing to pay immediately. If they add in a character slot to the $50 base package kitten many have demanded, then they invalidate a solid chunk of the value and reason for those who have ALREADY preordered either of the premium content editions (Deluxe/Ultimate). So then they have to do something else to make it up to the people who might otherwise have bought the lower edition because it had everything they really wanted. It would become a cascading chain of complaints and adjustments.

Early on I saw a suggestion that they offer the base game as a separate code. I think that would be the most viable alternative, at least if my logic above is sound. I am not terribly interested in having another account, I did buy one when the $10 sale was going on ankitten ot unhappy about that purchase. But that would at least more or less level the playing field between new customers and those of us who have been playing since pre-ordering the base game back in 2012.

*Edit, I don’t know why a couple words in my post have been censored, I have kept it clean

mid-2011 iMac; OSX 10.9.5; 3.4 GHz Core i7;
16GB RAM; AMD Radeon 6970M 2GB VRAM

(edited by Moira Shalaar.5620)

WvW Bug following update 19/05/15

in Bugs: Game, Forum, Website

Posted by: Moira Shalaar.5620

Moira Shalaar.5620

Red Borderlands (Isle of Janthir Server) the Temple of Lost Prayers Ruins (South Central ruins) cannot be taken. The progress bar goes to full, but there is no event completion. Once you leave, the bar starts to decrease as normal when abandoning a ruins not fully captured.

mid-2011 iMac; OSX 10.9.5; 3.4 GHz Core i7;
16GB RAM; AMD Radeon 6970M 2GB VRAM

Boon Duration

in Guild Wars 2 Discussion

Posted by: Moira Shalaar.5620

Moira Shalaar.5620

Only responding to the last part, but this seems to be the case. It’s going to be a new kind of horizontal progression, whereas we can longer rely on balancing our trait stats with our gear stats — my Warrior’s toughness is going to drop from 3.2k to 2.9k because I have no toughness on any of my armor. I’m expecting it’s going to take quite a bit of gold to get somewhat back to the way I had positioned all of my characters, probably even moreso than I’ve already calculated since we’re going to be expecting new players and lots of old players like us trying to sort out our target stats. Mat prices are going through the roof, make no mistake.

I’m not happy about it, honestly. I’m already going to buy the expansion, and now with all of my near-dozen characters I’m going to have to respec much of their gear. It’s going to be at least a thousand-gold change, assuming I don’t miscalculate.

Unfortunately to further complicate matters, ANET has already announced that they are going to release the trait changes some time before the release of the expansion. That means that TP prices are going to get as much an upheaval as they did with the release of Ascended gear, and then a second toss up when the expansion is released.

I only have 8 chars (9 with future revenant) but yes, getting new gear for many/most/all as my builds get turned on their heads is going to be burdensome. ANET has repeatedly declared that they don’t want to push a gear treadmill, but the functional result of these changes will be to do just that! On the one hand I can understand WHY they are revamping the system, but on the other hand the prospect of spending the next year or more re-equipping my characters to something perhaps sort of comparable to what they are now is truly disheartening. It has been proposed elsewhere that Ascended gear (at least weapons/armor) should be permitted the same option to change stats that legendaries can do. That might alleviate a significant portion of the cost of rebuilding, yet it opens a whole different discussion regarding the devaluation of legendaries and their uniqueness.

The OP’s question regarding boon duration is one that will impact a lot of builds, as will the related condition duration, as mentioned above. Specialized boon duration increases cannot replace the option for a lesser but generalized boon/condition duration.

With condition duration this may be somewhat intentional given the open secret that they will probably be reverting back to higher/no condition stack caps. But the reverse does not seem to be true for boon duration. At the present there has been nothing that I have seen so far that will compensate for the overall removal of boon duration as a trait stat.

Given the vast number of posts on the forum, I doubt that we will see a direct comment from the developers regarding these issues, but let us hope that they at least take note and provide solutions to these problems that they have created with their redesign.

mid-2011 iMac; OSX 10.9.5; 3.4 GHz Core i7;
16GB RAM; AMD Radeon 6970M 2GB VRAM

Racial Specializations

in Guild Wars 2 Discussion

Posted by: Moira Shalaar.5620

Moira Shalaar.5620

Presently the choice of race seems to impact little beyond story and skins. The racial skills seem of little value, i know of few people who put them into builds, and there is no way to improve their use through traits. Yet with the new specialization system there is finally the framework available to be able to work with the races to make each bring its own unique flavor to the combat system.

Ideally I would love to see a racial specialization that had traits that would compliment one or more professions. For example imagine having a Norn Warrior that would have a noticeably different play than having a human warrior, or an asura versus a charr engineer, etc.

mid-2011 iMac; OSX 10.9.5; 3.4 GHz Core i7;
16GB RAM; AMD Radeon 6970M 2GB VRAM

Tome Change ideas

in Guardian

Posted by: Moira Shalaar.5620

Moira Shalaar.5620

@Akuni – There is such a fine line that is balanced between “broken because OP” and worthless. Worthless is just as broken as OP. I, like many who have posted before, run almost exclusively renewed focus as my elite because nothing else is worth using. In my opinion, I am no more likely to run other elites as a result of them simply nerfing the one viable elite left to the guardian. Yet that is following a digression to the real purpose of the post.

I do think the Tome —> Signet is a good idea.

1. It fits well into the overall game plan for revamping the traits into core specializations. From the developers side that has to carry weight and those objecting to the change should present viable alternatives for making the tomes work within the new system.
2. All of this is hedged with the qualifier that it is a work in progress, the developers will do their mathematical calculations and balance it out. If they do, as several have suggested, scale the PBAoE passive heal and the Full heal based on healing power, I don’t see how this would be OP as some have expressed concern about. If you get someone that is willing to sacrifice the stats elsewhere to put them into healing, then they should be rewarded with the benefit of having a significant impact on the party, especially since they then bring less DPS to the party. What seems like the vast majority of the GW2 players view anything other than Zerker with great distain. Even those who are more “open minded” about the matter seem to see Condi as the only alternative. Almost nobody seems to consider the defensive stats much. Let those folks who want to run clerics gear get some bang for their buck.
3. As to rates and ratios, I prefer a balance between the present 10/8 second trait setup as it is and the idea of 1/10th the healing every second as was suggested a ways back in the thread. I think a balanced 4/3 second tick would be better. The higher frequency because it IS an elite and should therefore be better than other signets. Yet 4 seconds, reduced to ~3 with Perfect Inscriptions, still allows it to benefit from the trait (See point 1) which is not really viable if reduced to a 1 or 2 second tick.

As with the Signet, I think the Tome —> Shout could also work
1. I think this one needs more thought. There is a reason so many have commented and come up with diverse proposals for what this should should do. Since the idea seems to be keep the shout in line with the purpose of Tome of Wrath it should really be primarily and strongly offensive, albeit modified by Pure of Voice.
2. Whatever effect is chosen (I seem to recall knockdown, burning, fury, might, damage as being the most frequently suggested) It should be something that is/can be modified by other trait choices to improve or increase the effect of using the skill.
3. Again, this is an elite skill, and should be actually worth taking and using. Hopefully we are starting to see Anet recognize and address that too many elites in the game are worthless. If they are going to change it (IMHO a good idea) they might as well change it to something actually worth using and not simply exchanging worthless for more of the same.

Now if they would actually consider doing something about/with the racial skills . . .

mid-2011 iMac; OSX 10.9.5; 3.4 GHz Core i7;
16GB RAM; AMD Radeon 6970M 2GB VRAM

Bug: Easy Champion to kill, it never attack.

in Bugs: Game, Forum, Website

Posted by: Moira Shalaar.5620

Moira Shalaar.5620

I can confirm this as well. Just ran the event, even killed the champ with several of us fighting melee and a couple ranged. No nectar, no fighting, cheap champ bag. I too am hoping to finally finish this event which was bugged before with a whole different bug then. :-/

*Edit: not trying to bump an old topic, just trying to confirm that this is still an issue

mid-2011 iMac; OSX 10.9.5; 3.4 GHz Core i7;
16GB RAM; AMD Radeon 6970M 2GB VRAM

Guild Chat doesn't work since last patch

in Bugs: Game, Forum, Website

Posted by: Moira Shalaar.5620

Moira Shalaar.5620

Our guild is experiencing this as well. the invis/online work around only helps in the short term, but as noted previously changing maps seems to kill communications again. This bug has pretty much killed coordinated guild events for us. The odd thing is that this is the first/only post I have seen on this issue despite how long it has been going on.

I kinda wonder if this is a problem that is not universal so perhaps not everybody is having this problem? If it IS universal and nobody can communicate consistently via guild chat, how has this gone without even a comment by a dev or Gail for this long?

mid-2011 iMac; OSX 10.9.5; 3.4 GHz Core i7;
16GB RAM; AMD Radeon 6970M 2GB VRAM

Silverwastes – Poor reward design

in Living World

Posted by: Moira Shalaar.5620

Moira Shalaar.5620

While people do camp out at chest heavy areas and dig them up, it tends to be during the down periods in between defending the forts and the “break time” bit after fighting the bosses from what I’ve seen.

On no map so far have I seen everyone stop doing events altogether and only hunt down the chests the entire time.

Yet another “the chests give too much stuff, nerf it now!” thread.

That may be the experience if this person, it certainly was not my experience this past weekend. I do not think it unreasonable to expect that the player base increased on the weekend, yet while as mentioned by one person above, several of the meta-events I participated in were successfully completed Tues-Thurs, I have not seen a single one succeed Friday-Sunday. Worse, Saturday I was on three successive map instances in the Silverwastes where I watched the number of keeps go from 3 held and almost complete to 4, to 1 held and it remained that way for extended time periods. I also was in 2 separate map instances where despite getting to 4 keeps held and the final boss fight, there was nobody in the one fight I was in with no bosses completed, and the other had a sad 4 people including myself trying unsuccessfully to take the boss down, with only one boss completed that time.

I would have to agree with the OP that the balance is off. In Dry Top there is the Sandstorm mechanic to limit the event/farm competition, but there does not seem to be any recognizable effort to keep the two from conflicting in Silverwastes, and even there they have increased the event reward during Sandstorms to somewhat compensate.

I will confess after so many failed attempts I finally gave up on trying to do the event chains and went and farmed chests as well because there simply was no point in trying to do anything else. I admit that I loved the ROI which for me was essentially slightly better than self-perpetuating. Between local events and chests I got more crests out then I put in, with the contents of the chests as pure profit. I didn’t make 100G/hour, but probably made 14 or so, along with almost 4 stacks of each ascended crafting mats (dragonite/bloodstone dust/empyreal fragments).

That ROI is exactly why I believe this will continue to conflict with doing the meta-event chains. I agree with the previous suggestions on spreading out the placement of the chests and reducing the crest return would go a long ways towards modifying that balance. However appeasing the event/achievement community would certainly be at the cost of aggravating the farming community.

I think the best option would be to have a Sandstorm like mechanic FOLLOWING the meta event. Failure gives only a short term of farming friendly time (Say 5 minutes) where successful completion gives a longer (10 minute?) window and increased likelihood of the chests appearing.

Something like that would keep the focus on completion, with fabulous farming as the part of the reward for successfully completing. It would also complement the storyline since we are attempting to beat back the Mordremoth incursions. Victory gives respite, failure does not.

mid-2011 iMac; OSX 10.9.5; 3.4 GHz Core i7;
16GB RAM; AMD Radeon 6970M 2GB VRAM

Nougat Mystic Forge Output Rate

in Crafting

Posted by: Moira Shalaar.5620

Moira Shalaar.5620

Since posting I have also found that chattering skulls and plastic fangs are listed on the wiki of having a return rate of 45.

a 4th option: the return is 1-90 (average 45) and you got unlucky.
I’ve never done this recipe myself, but just throwing the possibility out there.

This is a possibility although usually if there is a range that range is stated on the wiki rather than a specific number.

I would not be surprised if the issue is simply a matter of me being unlucky, i’m not a fan of RNG and my perception is that it hates me. However then the issue of having 2 subsequent returns on virtually the bottom end of the return rate comes up. Of course my sample size is tremendously low because I was unwilling to keep wasting all those resources for what seemed to be almost nothing in return. Mystic Toilet indeed.

mid-2011 iMac; OSX 10.9.5; 3.4 GHz Core i7;
16GB RAM; AMD Radeon 6970M 2GB VRAM

Nougat Mystic Forge Output Rate

in Crafting

Posted by: Moira Shalaar.5620

Moira Shalaar.5620

According to the wiki the mystic forge output quantity is 45 for 1 Master Salvage/1 ToT Bag/26 Plastic Fangs/26 Chattering Skulls.

This simply is not the case. I tried twice and received a return of 2 & 3 Nougat Centers. It seems to me that there are 3 possible reasons for the discrepancy: 1. the wiki entry is wrong, 2. the drop rate was intentionally reduced for this year since the wiki entry was created OR 3. Something about the Mystic Forge is bugged, at least with respect to nougat return rate.

If the intended return rate is say 1-5, it seems that is a fairly low rate of return for what all is tossed in, and not really worth it in my opinion.

Can anybody confirm either the 45 output from the wiki or that 2-3 is within the appropriate range for returns?

mid-2011 iMac; OSX 10.9.5; 3.4 GHz Core i7;
16GB RAM; AMD Radeon 6970M 2GB VRAM

Client crashes during heavy graphic fights

in Account & Technical Support

Posted by: Moira Shalaar.5620

Moira Shalaar.5620

As noted above by Mr. Whishaw, this is a long time problem and known issue. I don’t have a perfect solution, but some others of us who have been experiencing this problem for over a year have found a sort of work-around.

Here are links to other posts about this same issue:
https://forum-en.gw2archive.eu/forum/support/mac/Game-crashes-every-5-min-am-I-the-only-one/first

and more recently:

https://forum-en.gw2archive.eu/forum/support/mac/Client-Crashing-2/first

Changing the graphics settings to best performance has at least kept the problem from recurring for me and others who were posting previously about this. It took a while to resign myself to the lesser appearance but at least the game is playable. I did try some testing for a bit to see if I could isolate the setting causing the problem. As far as I could tell, running with any single setting turned up to the maximum didn’t cause the crashes. I got part way through testing two settings at a time before I gave up. Nobody seemed interested in helping me out with the testing process. I hope this helps.

The other thing that might help some is doing a -repair, if you can. I seem to have lost that functionality some time ago, but don’t know if that is just me or they changed the client wrapper.

mid-2011 iMac; OSX 10.9.5; 3.4 GHz Core i7;
16GB RAM; AMD Radeon 6970M 2GB VRAM

"account unlock" for vistas & goggles?

in Guild Wars 2 Discussion

Posted by: Moira Shalaar.5620

Moira Shalaar.5620

thanks for the answers. I am aware of the bug and have also posted in the bugged sub-forum about one set of goggles that seem to be bugged.

mid-2011 iMac; OSX 10.9.5; 3.4 GHz Core i7;
16GB RAM; AMD Radeon 6970M 2GB VRAM

Bugged: EE Skrittsburgh Goggles

in Bugs: Game, Forum, Website

Posted by: Moira Shalaar.5620

Moira Shalaar.5620

I have upwards around 30-40 dives now off the East End Skrittsburgh diving goggles point. I have dived through the tree foliage, around it, I have spun, I have remained stationary. I have tried alternate characters and with alternate races. No matter what I do I never end up switching back to my normal clothes after hitting the water and about 1 in 3 I never go underwater, it simply terminates with my character suddenly treading water.

Furthermore, on the videos I have seen on youtube featuring this set of goggles all also likewise fail to revert to regular armor/outfits after jumping.

This diving goggles is bugged.

I am at 37/38 diving goggles and have run through all of them at a minimum 2-3 times with some, like this one, many more times than that. This one is the only one that persistently never works right, so without any way to check on these (unlike jumping puzzles which have achievements to track which ones have been done) I can only assume that this is the point of failure.

mid-2011 iMac; OSX 10.9.5; 3.4 GHz Core i7;
16GB RAM; AMD Radeon 6970M 2GB VRAM

"account unlock" for vistas & goggles?

in Guild Wars 2 Discussion

Posted by: Moira Shalaar.5620

Moira Shalaar.5620

In a post last night Mark Katzback made with the bug fixes he includes the following statements:

Diving goggles now unlock on an account-wide basis rather than a per-character basis.

AND

Fixed a bug that prevented some accounts from having vistas now unlock on an account-wide basis rather than a per-character basis

https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-September-9-2014 (Presently the final post on that topic)

What does it mean that diving goggles and vistas “unlock on an account-wide basis”?

If I have achieved (and I have) full map completion on one character in my account, does that mean that all the others will/should now have the vistas automatically now show as having been viewed on my other characters that have not finished map completion?

With the diving goggles, like so many others I have been stuck at 37/38 for almost 2 years. Does this in anyway impact those of us who have this problem? I have re-run through using alternate characters for some trying to resolve this. Does this mean that I needed to use one alternate character all the way through in order to be able to get 38/38, but now no longer need to?

mid-2011 iMac; OSX 10.9.5; 3.4 GHz Core i7;
16GB RAM; AMD Radeon 6970M 2GB VRAM

Cross Server Guild Missions and guesting

in Guild Wars 2 Discussion

Posted by: Moira Shalaar.5620

Moira Shalaar.5620

I can confirm that commendations are received without guesting while doing guild missions representing a guild whose home is on another server.

mid-2011 iMac; OSX 10.9.5; 3.4 GHz Core i7;
16GB RAM; AMD Radeon 6970M 2GB VRAM

Guild Missions Post-Pack: Need to guest?

in Guild Wars 2 Discussion

Posted by: Moira Shalaar.5620

Moira Shalaar.5620

I can confirm that guesting is now no longer necessary to get guild commendations while doing guild missions representing a guild whose home is on another server.

mid-2011 iMac; OSX 10.9.5; 3.4 GHz Core i7;
16GB RAM; AMD Radeon 6970M 2GB VRAM

Guild Missions Post-Pack: Need to guest?

in Guild Wars 2 Discussion

Posted by: Moira Shalaar.5620

Moira Shalaar.5620

This question has been asked in at least two other posts:

https://forum-en.gw2archive.eu/forum/game/gw2/Megaserver-Update-and-Commendations/first#post4335112

and

https://forum-en.gw2archive.eu/forum/game/gw2/Cross-Server-Guild-Missions-and-guesting/first#post4335040

Unfortunately neither post has received a reply, and an attempt to post asking for an update now brings a necro-posting warning. Perhaps if the issue is asked enough times someone at ANET will answer, or someone who has had the time to test this might post a reply. So far I haven’t been in a position to find out for myself.

mid-2011 iMac; OSX 10.9.5; 3.4 GHz Core i7;
16GB RAM; AMD Radeon 6970M 2GB VRAM

Megaserver Update and Commendations

in Guild Wars 2 Discussion

Posted by: Moira Shalaar.5620

Moira Shalaar.5620

We do not run a separate set of missions for each server that we have members on. We run only one set of missions and we ARE doing the very same hunt/puzzle/challenge. The issue is that we can participate without commendations because we can be on the same map instance thanks to the megaserver rollout. But participating this way does not award commendations for some reason.

mid-2011 iMac; OSX 10.9.5; 3.4 GHz Core i7;
16GB RAM; AMD Radeon 6970M 2GB VRAM

Communication:Developer Views

in Guild Wars 2 Discussion

Posted by: Moira Shalaar.5620

Moira Shalaar.5620

I thought about adding this to the existing post on communication but decided that I am likely to be lost in a thread that has 2572 replies (and counting!).

One of the common communication gripes is that people don’t know when the developers are “ignoring them” versus having read but not replied. What I am wondering is this:

Is it possible to track developer views much the same as the system already tracks views. If so, what about adding another column for counting developer views for a simple metric for conveying what topics have at least been seen by somebody, and which ones are highly trafficked?

Going beyond that, if the staff at Arena Net is feeling exceptionally daring, you might consider adding a simple date column after that dev views so that we as a community can see how recently a particular comment has been visited. This might also help with the necro-posting issue.

Thoughts?

mid-2011 iMac; OSX 10.9.5; 3.4 GHz Core i7;
16GB RAM; AMD Radeon 6970M 2GB VRAM

Megaserver Update and Commendations

in Guild Wars 2 Discussion

Posted by: Moira Shalaar.5620

Moira Shalaar.5620

I just read through the post today on “Continued Improvements to the Megaserver System”. I appreciate some of the upcoming changes that will improve our experience for those of us who are not on the same server as our guilds. However, one thing that was left unsaid that is a significant aspect of multi server guilds is the awarding of guild commendations. Presently guild members from different servers have to guest onto the guild’s home server in order to get commendations when participating in guild missions. We may opt to participate without commendations simply by being on the same map/same instance, but that negates a significant reward for doing the missions in the first place.

Will the updated system also permit the awarding of guild commendations without requiring all members to be located/guesting on the same home server?

mid-2011 iMac; OSX 10.9.5; 3.4 GHz Core i7;
16GB RAM; AMD Radeon 6970M 2GB VRAM