In HoT the 5 trait lines of a profession are now called core specializations. When purchasing HoT you are given 1 elite specialization per profession. So you can continue to choose from the 5 core specializations if you want, or you can try out an elite specialization as well as picking some core specializations. You can pick up to 3 specializations, so it could be 3 core specializations or 2 core and 1 elite specialization. It’s entirely up to the player if they want to use an elite specialization or if they want to stick to the core ones.
For example you can continue to be a regular Guardian with the Zeal, Honor, Virtues, Radiance and Valor specializations without picking the elite Dragonhunter specialization.
That’s a good breakdown on how this “high concept” is really limiting to how we choose to play our characters. The very thing that drew me to this game was that it had enough freedom to play or craft your characters to whatever you wanted. I’ve spent a fair amount of time picking out personal story choices, armor skins, etc… for my characters that give way more depth than this “high concept” could.
It’s going to take a rather tortured justification for why my Guardian would become a Dragonhunter and what they’d do once they become one. While I have no problem adapting my Mesmer to the Chronomancer spec because that gives me creative freedom in how I choose to use the new time magic. As far as I know there were no explicit story motivations placed on the Chronomancer?
Only problem with the name Harbinger is that it is what the sylvari Malyck was called by the Nightmare Court. It’s possible that the Harbinger plot is going to continue in HoT.
They should go back and change that quest to “Thedragonhunter”.
Sometimes you can go a little too “high concept” or have too many “subtle nuances” where the message is either lost or overly convoluted. I have to squint real hard to see anything related to medieval witch hunters with the new Guardian spec.
Personally the way the spec works in gameplay should be where the “high concept” stuff should be, but the name should be clear, concise and to the point.
My vote is for Seeker. It channels Virtues through arrows that seek the target. They are on a mission to “seek” or hunt down big game. Plus they could be referred to as Seekers of Truth, Seekers of Justice, Seekers of Vengeance, etc…
The name I like the best is the Seeker. Since it infers someone who is searching or hunting for something (what that is could be up to the player to decide), plus it channels it’s Virtues through arrows that seek the target.
Plus the following phrases fits the Guardian; Seeker of Truth, Seeker of Knowledge, etc…
I also like the Seraph (mainly because the spec has angel wings) but we already have the organisation called the Seraph. The Herald could work too but then again we have NPCs called Heralds.
(edited by Mordeus.1234)
The elite specializations are differents. You can’t just log after having installed HoT and change your mesmer to a chronomancer. You’ll need to undergo a series a event in the Heart of Maguuma, where you’ll slowly obtain the specialization armour and finally the specialization itself. And Anet has been seeding some teachers for those specializations :
Eir for the Druid
Marjory for the unnamed Necromancer Spec
Kasmee for the Chronomancer (what with her growing and “unique” abilities as a Mesmer ?)As for the others, Zojja could be a tempest, and Logan a Dragonhunter.
However, I’ll grant that the Dragonhunter name imply that the character is a lone-wolf. I think that Dragoon would fit better.
The official blog post “Specializations, Part Two: Reward Tracks and Elite Specializations” mentions nothing about Living Story or Destiny Edge trainers that grant you access.
It says the following:
“Finally, these reward tracks unlock everything for an elite specialization: weapon, unique mechanics, skills, and traits. They’ll also reward items, including new runes and sigils, a fancy weapon skin for your new weapon type, and an armor skin for a single matching piece of armor (usually headgear or shoulders). As long as you’ve purchased Guild Wars 2: Heart of Thorns, you’ll automatically unlock access to all elite specializations in PvP.”
So if you are a PvP player then you don’t have to unlock anything. If you are a PvE player then you have to gain Hero Points and use them to unlock skills, items, etc… within the Profession Reward Tracks. There is no mention of having to deal with a Destiny’s Edge NPC, if so I must have missed that. I think the Hero Challenges are simply the new name of Skill Point challenges.
People keep claiming that it has no relevance to the profession or theme.
Guardians is there to protect the people. That is their main theme.
Hunters main usage (outside of gathering food) is to hunt down and kill dangerous creatures that threatens the people. Thus protecting the people. The main threats at this point is the Dragons, thus Dragonhunter both makes sense and fits into the theme of the Guardian.
That’s a very tortured justification. Offence being the best defence isn’t really unique to the Guardian. There maybe some thin connections between the Guardian and a name like Dragonhunter but they aren’t as obvious as say:
- Mesmers have some time magic therefore they expand upon it with the Chronomancer.
- Rangers have some nature magic therefore they expand upon it with the Druid.
- Elementalists have some weather based magic therefore they expand upon it with the Tempest.
It’s a bit awkward to say that Guardians protect by killing monsters which can be considered hunting therefore they expand upon it by becoming Dragonhunters, also Dragons are things they can hunt. It just doesn’t have the clarity of the other specializations.
It does make sense as a Title.
I reckon make it a Title with various tiers connected to the number of unique dragon bosses you have defeated. Then as they add more dragons in the years to come then simply add more tiers to the title. So now it would be something like 3 unique dragon boss kills, with HoT it would be like 6 for the next tier. Then in the future it would 9, etc…
With the tiers it could be as simple as adding a prefix to the Dragon Hunter title. like “Dragon Hunter” for tier 1, “Elder Dragon Hunter” for tier 2 and “Legendary Dragon Hunter” for tier 3.
My vote is for Seraph since it has Angel wings and shoots arrows of light. It just screams that. Just like a Chronomancer is all about time manipulation, the Druid is about nature magic and the Tempest will probably be weather related.
What if I choose the Dragonhunter specialisation but never play the PVE dragon storyline, as I am a WvW & PvP player or someone who simply avoids fighting Zhaitan & co? Makes the name a bit redundant for me doesn’kitten
Where you use it doesn’t matter – the name arises from how it fits into the setting. It is the path of those that trained your character even if you choose to fight other battles.
And who would these people be? I’ve never met them.
For all the other professions and specialisations, you simply become them without any training or lore enforced explanations. Sure Rytlock maybe the first Revenant but he has nothing to do with why I would be a Revenant, I have the Character Creation screen to thank for that. I might be born with the innate ability to wield magic hence why I’m a Mesmer or Elementalist, there is no-one there to teach me magic or to share in the credit.
It’s cool that you may choose to play this game in regards to an interpretation of the game’s lore. But GW2 is great because it encourages different ways of playing and different ways of roleplaying. I could care less if Brahams becomes the first Dragonhunter and offers to mentor me, I’ll deny him.
So what ? That’s up to you to play in WvsW, but lorewise, a Dh is a Guardian who specialized himself (and thus ceased to be a Guardian) in hunting down dragons and huge preys (probably).
Honestly, Arbiter is just as lame as Dragonhunter and it doesn’t even define what the specialization would do. All I think when I read Arbiter is “referee” since it is how it would be translated in French, and it sucks.
Using your argument, if I choose to play as a Dragonhunter but never come across any dragons to hunt, then the name doesn’t define what the specialisation does for me.
While all the other professions and specialisations named so far have been given names that invoke their use in multiple contexts. For example the Revenant makes sense outside of the Rytlock lore because it brings spirits back from the dead in general.
It only is a Dragonhunter in the specific situation of hunting a dragon which is a fairly rare occurrence even for PvE. I’m actually a PvE player and the only dragon I’ve fought is Zhaitan and that didn’t take a lot of hunting lol
You know I don’t think Arbiter is the best fit either but neither is Dragonhunter. In this situation I dislike Dragonhunter the least so Arbiter wins. But if a third name was to considered that is better than both Dragonhunter and Arbiter, then that would win.
I too would like to support the name change to this.
I mean really? Every one is a Dragon Hunter in GW2……..
Everyone is also a warrior, and yet no one seems to have any issues whatsoever with having Warrior as a class-name.
I play a support role, so I wouldn’t really consider myself a warrior or even someone who engages in battle on the front lines like a warrior would.
Because their skill set was developed to deal with life in the wilds (including reconnaissance), while this is a new militant order specifically created to counter dragons.
What if I choose the Dragonhunter specialisation but never play the PVE dragon storyline, as I am a WvW & PvP player or someone who simply avoids fighting Zhaitan & co? Makes the name a bit redundant for me doesn’kitten
Yeah I actually like the mechanics of the new specialisation. Makes sense for the Guardian to be a bow wielding angel of vengeance that leaps around with seraph wings. If only the name was something guardian or holy themed, and one that could be universal to all areas of the game besides PVE dragon story based combat. Which for me I play once the way through and rarely ever again.
I think the problem with the Revenant name is that they really did exhaust all the base professions but felt compelled to make a third heavy armor just for symmetry. But it does have roots with a mystical profession like say the Ritualist, so the summoning of dead spirits is a gap left open by GW1 lore.
I’m also okay with the Tempest because it refers a weather wizard. I just hope it has some connection to the Zephyrites’s wielding of wind, sun and lightning. I can imagine someone picking the Tempest with air and maybe water magic.
The Druid works because it is a DnD staple and links to the Rangers already present nature magic.
The Chronomancer works because of it’s lore links with the unreleased GW1 expansion and because the Mesmer has it’s share of time based magic.
The Dragonhunter makes no clear sense (yet) for why it was named. I get the hunter reference since it is basically a Guardian with a secondary profession of a Ranger with a bow. But the dragon bit doesn’t come across since all of Tyria are dragon hunters, even moreso Norn, Rangers the Pact. I’ve said this before but Dragons are evil, but evil ain’t Dragons. So for all the times we aren’t chasing down dragons via PVE, the dragonhunter seems a bit redundant.
It’s like calling oneself an Undeadslayer after everyone has moved on from Zhaitan and Orr. Or an Oceandiver when you spend the majority of your time on land. Or a Firebreather when you are a Sylvari doused in petrol.
At this point, I’m open to any Guardian themed name other than Dragonhunter.
Some names I’ve thought of my own would be Seraph or the Celestial since it invokes something holy, is winged like an Angel and delivers out vengeance from the distance. Or if rumours of it being related to Braham’s quest for vengeance, then just call it Avenger or Vindicator. Even calling it the Paragon makes sense due to their new Virtues, if they don’t want to draw parallels to GW1, then use Exemplar which means the same thing. Or even call it something like the Seeker if the focus is on ranged combat.
Aside from Dragonhunter being off message for the Guardian, it gives the character a very specific roleplay motivation. In Tyria dragons are seen as evil, but evil isn’t seen as dragons. I think a name that invokes someone that hunts down evil is the right thing for such a specialisation but it needs to welcome more player motivations than simply engaging in the PVE storyline of Zhaitan & friends.
Since the expansion is still in the testing phases, it would be cool to take on community feedback in regards to the name. But then again I’m the camp where I find the name to be incredibly jarring.
Now that you mention it, it does seem more like a Paragon than a Dragonhunter. Actually nothing so far except for the dragon monster seen in the trailer and the name of the elite invokes anything dragon themed.
I think it sounds a little too lore heavy. The current professions are fairly generalized to the point where you could tailor your own personal lore to them. In GW1 many of the professions did have detailed backstories surrounding them, but I don’t think that approach really suits GW2.
I also see it as being a bit of a hybrid between the Guardian/Elementalist/Necromancer/Ranger etc… which I don’t personally like. Especially since the current professions are so distinct from each other, where none of their individual roles are really shared amongst them.
1. Playable Tengu race
2. Expansion to existing professions
3. Replayable Living Story season 1.
I’m down with a new profession. Just as long as they don’t detract from the others already in the game.
I’m against another holy based one since we do have the Guardian and another dark/death based one since we have the Necromancer. It would have to be something so completely different with its’ own “sphere” of influence.
Guardian – Holy/Divinity/Protection
Engineer – Machinery/Alchemy
Ranger – Nature/Spirits
Warrior – Military/Warfare
Thief – Stealth/Shadows
Necromancer – Darkness/Astral/Death
Mesmer – Illusions/Psychic/Dimension
Elementalist – 4 Classical Elements/Weather
If they can find a completely new “sphere” that hasn’t already been filled then sure. But if it is going to be something like a heavy armoured version of the Necromancer or a light armoured version of the Guardian then I’m against it. Necromancers already have a hard enough time as it is for there to be a heavy armoured type that impedes upon one of its’ main roles.
It’s probably a better idea to just expand upon the pre-existing classes. Give each one a new weapon proficiency or a new set of skills. Let people make a build for the Guardian that emulates the Dervish or Monk. Or let people make a Necromancer build that fits their idea of a Death Knight, plus release some skins that give a slight mail armour appearance and you got yourself a “Death Knight”. I’m sure improving the existing 8 would provide alot more variety than adding a 9th.
(edited by Mordeus.1234)
I’m sure that bombing the Dragon areas would have some sort of negative outcome in regards to the world’s Ley Lines. Defeating the Dragons, who have the role of consuming excess magic is one thing but blow holes in the areas where the Ley Lines exist might prove to be dangerous.
Afterall with all the Dragons dead, who knows what would happen with all that built up magical energy. Or rather with holes blown into the earth, what would happen with magic spewing out of the ground. Maybe all that magic might cause some sort of large scale corruption, like a plague that spreads across the world.
At least by being somewhat cautious in eliminating the Dragons, they could preserve the Ley Lines and find alternate methods to maintain the magical balance in place of the Dragons. Blowing stuff up is a little too unpredictable just like how in our world, the effects of a process like fracking may lead to some serious long term problems. Or how dropping the first Atomic Bomb was mapped out in theory, but no-one was completely sure what would happen in practice.
Plus you have the political environment, there may be some renegades who want to blow the Dragons up. But you’d have some cooler heads suppressing that. There probably will be some strange coalition of Charr and Asura who try to blow up the Dragons, but I suspect they’d be on the far fringe.
I think they’ve struck a decent balance between free content and the gemstore. They could be charging people upfront for the Living Story, but the fact that they have given a grace period where it can be unlocked for free is something quite remarkable. If this was any other mmorpg with non-subscription model, they’d be charging it up front. Or be billing it as part of an expansion.
There are times where I wish things weren’t monetized but GW2 has struck it’s own balance that sets it apart from the other mmorpgs. I’m completely fine with buying certain things from the gemstore if it means supporting the developers. I do draw line between some things that are simply not worth the gems. I hope other players do too, so that forces them to put up quality items in the gemstore. But overall, they need to turn a profit without forcing a subscription and I respect that.
What I fear is that deprioritizing how they are currently monetizing things, may lead to some rather unsatisfactory solutions or outcomes. It sounds like a case of becareful what you wish for.
One upside to the gem based content or general stuff, if that we as consumers can direct the game’s content if we vote with our wallets. There are going to be those who splurge on everything, but there is at least an opportunity for us to reward good stuff with gems and shun the bad. Probably works in theory rather than in practice. But luckily nothing major has been hidden behind paywalls like in other games that rely on a gemstore model.
One thing that worries me about adding a new profession is that the ones currently existing have different spheres of influence.
Guardian – Holy/Divinity/Protection
Engineer – Machinery/Alchemy
Ranger – Nature/Spirits
Warrior – Adrenaline/Warfare
Thief – Agility/Shadows
Necromancer – Darkness/Astral/Death
Mesmer – Illusions/Psychic/Dimensions
Elementalist – 4 Classical Elements/Weather
The Dervish and Paragon have a sphere of influence akin to Holy and Divinity which are exclusive to the Guardian currently. While the Ritualist is too similar to the Necromancer is their relation to death and mysticism, you could make a Necromancer build that invokes the lore of the Ritualist. I admit it’s not the same but it’s possible.
A 9th profession would have to carve out its’ own niche, its’ own sphere of influence that doesn’t overlap with the divisions already put in place between the professions. Hard to say what that would be since the professions are currently so evenly spread out. Possible to do a mashup, where a profession takes individual spheres for other professions but I think that could disrupt the balance.
Probably best if the current professions were expanded upon instead. For example, Rangers could be given some more Druid based magic or could be given some Bard songs. Mesmers could be given some Chronomancer type skills which they already vaguely touch upon with Time Warp. Some more aspects of the Dervish could be assimilated into the Guardian, or a scythe weapon could be introduced that is given to the Guardian, Necromancer and Thief to allow people to emulate the Dervish.
I’ve been looking through the roleplay class tropes, and nothing really jumps out that hasn’t already been represented among the 8 professions. You could shoehorn one in but it wouldn’t be an easy fit.
I have a similar problem. At the moment I’m alternating between up to 5 professions (Guardian, Engineer, Thief, Mesmer & Necromancer). Partly because I want to have the options to experience 5 completely different playstyles when I get bored with my main but it does prove to be a little too tempting to get changing my mind.
My approach was to rule out the professions I didn’t like. Elementalist were out of the running because I didn’t like the idea of how the traits lines were linked to specific Attunements. I would have rather there be trait lines that focused on AoE, conditions, boons, etc… exclusively. Don’t like how you had to pick between mastering Air, Water, Fire and Earth.
I also ruled out the Ranger. As much as I’m a collector (so the idea of collecting pets appeals to me) I’m not a fan of pet based combat. I ruled out the Warrior because it didn’t have the ‘quirks’ of the others and was more straightforward in combat.
So that left me with 5, of which I also linked to a specific race (Mesmer for Sylvari, Thief for Asura, Engineer for Charr, Necromancer for Norn and Human for Guardian). Those combinations appealed to me, and also helps direct me to picking a main. The Engineer Charr and Guardian Human are fun to play, but I found myself playing more the other 3.
So from that 3, it was really a matter of who I felt I was better at playing objectively. I love the idea of thieves, but I admit they are too agile for a player like me. The Necromancer surprised me in terms of how much I actually liked it (I hate the minions, but spectrals and corruptions are really fun). But ultimately I just resonated with the Mesmer. It’s something I just keep coming back to because it’s the perfect combination of unique gameplay, a decent ranged condition based profession and that it works quite nicely with the lore I based around that Sylvari.
For me I found process of elimination to be the best way to find my main. You just have to be brutally honest in eliminating professions that deep down you know don’t suit you. The wide range of choices can be tempting but you just need to go with what you are drawn to. Sometimes there is a logic to it, but other times it can just be purely subjective. It seems like you, like me just really like the Mesmer. I say use that as your main, but also feel free to have one alternate main that is different to the Mesmer, so that it gives you a different perspective.
I’d rather they think of a completely new profession, rather than retool an old GW1 class. The Engineer is incredibly interesting, partly because they had to freedom to think of something new.
I’m hoping for a third soldier profession personally. One that is a jack of all trades, but master of none. Would be interesting to have a profession that is all about adaptability but when selecting a certain adaptation, you’d be forced to suffer an opposing weakness to even things out. An adaptation could be in the form of a bonus to a specific attribute/stat or a ability the embodies an attribute, with the weakness being a penalty to an appropriate opposing attribute. For example, Power and Toughness could be opposing attributes. While extending Boon Duration for yourself may result in an extension to the duration of Conditions inflicted upon you. In battle the profession could shift it’s adaptation depending on the type of enemy it faces. Increased strength may make it easier to take down a Scholar profession, while increased defence may make it easier to survive a Soldier profession.
Adaptations would be similar to the Necromancer’s set of Corruption skills but focused on broader things than just conditions or boons and switched in the UI like the Elementalist’s attunements. They’d be a cool down to switching adaptations, so it would be risky to be too pre-emptive in switching. If this hypothetical profession had a name it would be something like the Barbarian, Berserker or Shaman. Something that conveys that this is a profession that lacks the discipline of the Warrior or Guardian and is more of a wildcard in battle. And the adaptations would be represented with the generalised anatomy of wild animals, like a claw for the strength adaptation, a wing for the speed/evasion adaptation, animal skull for the defence adaptation, etc…
The above is just a quick example of what I look for in a profession. I like a unique system to their skills (like Mesmer’s clones, or Engineer’s Kits) and something that could be generalised or justified across the races. Profession based lore doesn’t interest me all that much and in the spirit GW2, it can overcomplicate things. Especially when the existing professions coexist quite nicely. The Dervish on the otherhand is too lore heavy for what already exists but I admit could be stripped back… but then it would become something entirely.
Wow, I didn’t realize that you had one chance (successful or unsuccessful) and then the contract expires. That really isn’t worth the currency.
Looks a little too similar to the Miqo’te and Mithra from the FF mmorpgs.
I don’t know about adding in new races that don’t already have the lore foundation. It would be criminal if something like the Tengu was passed over in favour of something new.
I think it would be nice to have a couple added every 6 months or so. Nothing too major but something to even out the distribution of skill types.
All Professions have 4 Healing, 20 Utility and 3 Elite skills. So any addition would have to keep that balance. If any were added, they would probably be Utility ones, although I wouldn’t mind another Elite option (especially when the Necromancer gets to pick from a minion or transform skills, when there could be either a Spectral, Corruption or Well option).
I find the Guardian’s Meditation and Necromancer’s Minion skills in particular to be fairly over-represented. Especially how you can fill all active healing, utility and elite skills with one from those types.
If I was to give each profession an extra skill it would be a utility of the following, I’ve added some hypothetical examples off the top of my head:
Guardian – A Consecration field that would forces everyone inside to be Dazed but also grants Invulnerability. So it would be like a pacifist zone where no-one can fight but no-one can be hurt, just a place to rely on natural regeneration and to wait until the monster that is chasing you gives up. Since NPCs freeze upon being Dazed, I guess it could help in taking a foe out of battle for a certain time period. The Dazed thing is really to prevent skill use, so there could be a Daze effect without that freeze.
Warrior – Physical since the warrior is quite full of passive skills. Maybe a skill that has a 25% to Stun and a 75% to Daze.
Ranger – Probably a Pet skill, although I have limited experience with the Ranger.
Thief – Would be a Trick skill for extra mobility. The opposite of the Scorpion Wire in that instead of drawing something to you, you’d shoot out a Grappling Hook that launches you at them and if you time it properly you could kick them on impact. If a build uses the two skills, there could be a tug of war going on. Might amuse some and annoy others in PVP.
Engineer – A Gadget/Signet combo, works a Signet but styled as a Gadget. I could envision an Insulation Vest gadget that reduces burning and chill duration as a passive but as an active it would allow you to detonate yourself like a bomb while the vest negates the damage on you. Just need to make sure it ain’t called the Suicide Bomber’s Vest… :|
Mesmer – Glamour/Manipulation hybrid. A circular field would be created that when something immediately steps on it, they get teleported in a random direction. It would effect everyone including the caster.
Elementalist – Probably just a Transform skill that turns you into a creature with your Attunement ’s property like an Imp for fire, Krait for water, Harpy for air and something like a wurm for earth. Would give the opportunity for the player to be one of the lesser races for a certain duration.
Necromancer – A Spectral that sees you bend your own shadow over yourself so that it looks like you are larger and therefore more imposing. Like someone has projected a much larger figure over your body. This would probably generate an aura of fear or at least make those who see you more vulnerable.
I also think that the racials are pretty fair except for the Norn. Asura and Char have 3 Utilities and 3 Elites, Human and Sylvari have 1 Heal, 2 Utilities and 3 Elites while the Norn has 2 Utilities and 4 Elites. Important to note that the 4 Norn Elites are transform skills, so not too much variety there.
Probably a bit controversial but I would have rather have the animal spirit you select at Character Creation dictate which Norn Elite you get. It would be like how a Havroun is dedicated to a particular spirit. Then that frees up space for 3 new Norn racials. I know that racials aren’t particularly good but I believe the Norn needs some variety other than transforms and summons. That won’t change now but it’s something I wish happened from the start.
More skills aren’t necessary but I’d rather have them than an extra profession tbh. Especially since there is so much that could be done with the professions we already have.
I disagree, the home instance can be quite useful if you are race other than the Asura . For example the Norn, Human and Charr home instances are full of vendors while the Sylvari have a repair NPC at the entrance. So with a Home Portal Stone you can easily sell junk or repair equipment.
The problem is that those benefits aren’t evenly spread across the races. So all that needs to be done is for the same number of vendor/repair/bank NPCs to be added for each race.
Another thing that should be done is to treat the home instances as a GW1 Hall of Monuments. Where visual evidence of achievements and story progression are displayed. They started doing that in the beginning by adding story NPCs to the home, but that kinda stopped. It would be nice to have stuff like banners of your Order on display, many more story NPCs, statues to commemorate those who denied during the Zhaitan campaign, etc…
There’s alot that can be done with the home instance.
Can you imagine what glow dyes would eventually lead to?
Rave parties with Kralkatorrik and the Branded?
For me the choice is simple. I only have a mac, so I can’t play FFXIV. So GW2 wins for me. Besides I’m disillusioned with the FF series as a whole, it’s a shadow of it’s former self. The last time one of those titles really hooked me was FF9. Oddly enough I find GW2 to be closer to that.
I hope one day we see the Tengu become playable. They’ve pretty much carved out a space in the map for their home world, the Dominion of the Winds.
Thanks for the information. It’s good to know that fixing the broken flow of the personal story will be addressed in a couple of months time. I’ll make a point to hold off playing any of it until it’s fixed. I might just play through the Living Story season 2 until then. Knowing that it will be addressed does give me hope, I’ll just try and make the most out of the game’s basic lore and hold off any big story plots until there is confirmation.
First time posting on the forums, but just want to add my disappointment to what already seems to be a pretty big chorus. I reached the lv80 portion of the Personal Story and got the dialogue about some guy called Tonn dying. Went to look up the wiki and realised that I missed out on this fear plotline. Then found out that also the lv70 portion was out of sequence.
It’s probably too late since I’m well into the glitched part of the story, so I’m inclined to delete and start again. Just this time completely avoiding the personal story until it is resolved. But honestly, the personal story is the biggest draw for me. I was actually enjoying it more than the mmorpg aspect of the game itself. I took great care in picking story paths for my characters, almost to obsessive levels. Took a couple of aborted attempts until I got the right set of personal story choices for my characters. Without it functioning poorly, I don’t see much motivation in playing the game.
I only started playing after the September patch, so I don’t know what the game was like before but I feel pretty annoyed that whatever care and planning I took within the game was for nothing. I probably should have checked the forums first for any story breaking bugs but since the game has been out for 2 years I didn’t think there would be any problems with old content.
Probably for the best to take a break from GW2 and to hold back on any further purchases.