@Diage
Best of luck to you then, mate. I’ve felt for a long while now that half of GW1’s player base could have put together a more solid PvP game than what we have now, just off of there GW1 experience alone. ANet had all the tools and resources they needed, all the dedicated fanbase a new game could ever hope for, and a completely unique PvP system that had its players raving. Before launch, this game’s many promises and premises seemed (at least to me and a good deal of others) to be a progression/improvement on the system that was well loved. Personally, I was looking forward to a fresh start in the GW world, as I stopped playing at Nightfall’s launch due to time restraint (having played since launch). Instead, we were given World of Charrcraft.
Hindsight may be 20/20, but I’m not sure what ANet expected to happen when they’ve centered the game on its PvE content while treating PvP as some kind of sideshow (lol @ eSport aspirations, they couldn’t have POSSIBLY been taking themselves seriously with that one). What’s more is that the PvE content is relatively bland, easily soloed, and becoming more WoW-like with every update. Content updates are generally just temporary events, yet the player base still faithful to the game will rave about how fast this new content is being pumped out. Actual permanent endgame additions have so far simply been new dungeon treadmills that mirror those of the very games the GW team had once strived to break away from.
Why?
Perhaps the casual PvE crowd they’ve attracted likes buying gems more? Maybe ANet saw the enduring success of WoW and thought they could get the same results by mirroring Blizzard’s game. What they fail to realize is that there are 32178234 other games that have been doing just that for years. Nobody’s gonna beat the heavyweight champion of casual MMO gaming at their own game, it won’t happen.
This is essentially why many have considered this game a failure. Instead of tapping into the HUGE player base they had practically handed to them, they chose to do a 180 and be like every other MMO on the market, with a few gimmicks. This is why game’s population has taken a near-unrecoverable blow since launch. This is why OP’s idea will ultimately be fruitless. This is why s/tPVP will be forever plauged with unbalanced FotM cookie cutter builds, a strong FPS mentality, and a poor to nonexistent community.
These are things that, at this point, I feel ANet MUST be aware of, but choose to not act on, or even simply acknowledge.
P.S. as for the balancing of your game, a strong offence is of course necessary to crack a solid defense, but should be achieved through the combined efforts of the team a la GW1. This is why damage should be reduced – it would force different coordinations rather than having a few powerful DPS’s running around killing anyone as soon as a mistake is made (kind of similar to what we currently have, no?)
@alcopaul
I think you missed the point of my post.
I’m well aware of what [MATH] did and accomplished – I’m not challenging that. In fact, I never really had anything against your guild or even the hordes of IWAYers plaguing the Halls. IWAY was always a gimmick, and it did not take long at all for any team I joined to develop swift and effective strategies for dealing with it. Admittedly, I specifically remember losing to [MATH] at least twice in my time, but that’s just how the game goes – we were outplayed.
No, I’m not challenging [MATH]’s ability to be effective IWAYers (lol @ effective and IWAY used in the same sentence).
What I AM challenging is your viewpoint that the PvP in GW2 is superior, more intricate, dynamic, diverse, etc. than GW1. I cite your history with IWAY as the reason for your misguided opinion. In fact, I can see WHY you would believe that. IWAY was even more of a hack-and-slash fest than the mess we have now. I’m well aware of the strategy employed by the typical IWAY warrior, and any additional professions brought along were equally basic. Furthermore, the IWAY unit is one that closely mirrors the the GW2 unit — a bunch of self-sufficient DPS hotheads running around and doing their own thing, occasionally coordinating some kind of focus fire here and there.
THAT, alcopaul, is why I don’t believe you have any idea of what you’re talking about when it comes to GW1’s PvP intricacies.
Ele / Warrior / Guardian
(edited by Muramasma.1570)