A critique of Escape from Lion's Arch and...
in Battle for Lion’s Arch - Aftermath
Posted by: Neural.1824
in Battle for Lion’s Arch - Aftermath
Posted by: Neural.1824
Small update. From first impression to next.
I’ve played through a few of the fights against the Knights now. It’s a good thing that overflows are judged by player numbers and not player egos, otherwise there are a whole lot of players who would be soloing their instances.
This Living Story segment is, I think, a bust in my book. There are the three Knights and…. what else?
Yes, run around the entire map killing champions here and there, but overall I get more loot from the frostgorge champ train, so loot is out. The miasma type events are pretty much ignored due to the champs, and the zone-wide event feel that rescuing citizens brought about is gone.
I also think it was a bit of a cheap shot to have the spinal blades be a requirement to access whatever it is that requires them. If they weren’t, in my opinion, ugly and crude looking, I’d have considered making more than one set, but I know several people who simply didn’t bother because they didn’t like the appearance at all. Now they are penalized for not having wasted precious crafting resources?
Not to mention that one of the achievements requires equipping the spinal blades.
What next, Anet? Achievements requiring the purchase of gems with real cash? Because, let’s face it, the above issues are starting down that road.
If you think I’m blowing it out of proportion, consider if Anet had required someone to equip an ascended weapon in order to enter Scarlets Lair? Same principle. Spinal Blades require crafting materials (some of which went up rather sharply in price due to their introduction).
Final analysis (tl;dr):
Escape from Lion’s Arch = win
Battle for Lion’s Arch = not-so-win.
in Battle for Lion’s Arch - Aftermath
Posted by: Neural.1824
The latest LS installment is looking great so far, but I’m seeing some of the issues that have turned me away from large scale events. Specifically too much coordination is needed.
For events like Teq I can see this being a great feature, but much like the Marrionette, the Knights in LA didn’t take but minutes until there were people going apoplectic in map chat over there being too many players at one site or another. I don’t know where Anet got their information from, but “Go away noob! We don’t need you here!” is not generally the best method of retaining players or creating a good community. People want to feel included, not excluded.
On top of that, before reading too deeply into all of it, the first battle I came across was the red Knight, at which people were basically telling CondiNecros to get lost because condition damage wasn’t welcome. Great way to create community Anet.
Again, all in all, it looks like this will be fun, but I think they hit things right with the citizens rescue and the map-wide event and awards. Especially when it comes to fighting the zerging tendencies. Creating situations where players are telling others to go away though, is a major hindrance to growth.
in Battle for Lion’s Arch - Aftermath
Posted by: Neural.1824
.. a first impression of the battle for LA.
Escape from LA brought about some great changes. Changes that I see as good for the game. At the same time, there are things about Escape from LA which are bad for the game.
First, the bad:
#1: Getting loot for no effort. The whole issue of people being able to jump into LA and just afk the whole time to collect loot bags from the Group Events is simply poor design.
#2: Scaling is still off. Every time I go into LA now, map chat is nothing but arguments of people telling others not to join certain events because of the scaling. The elitists are 100% positive that only they and their 4 man crew have rights to miasma events because it supposedly only takes 5 people to do them. Avoiding zerging is one thing, but zerging is preferable to the toxicity in both map and local chat.
The good:
#1: The pace of events is great. There’s a sense of urgency. Some of the event speeds could be improved (ahem children), but overall many of the escort events have a decent set up.
#2: For a loot/reward system that is as bad as we’ve had, the rewards for this event are actually not that bad. The variety you get out of the alliance bags is nice, and adding ascended materials was great, but I’d like to have seen more T6 mats as well.
#3: The rescuing of citizens is the single best thing I’ve seen with Living Story. It gives a fantastic incentive to do anything but zerg. Five to ten player groups can patrol given areas and know that what they are doing adds to the total end reward. There are the Group Effort rewards along the way as well.
This is a fantastic introduction. The Zone-wide strategy. Where people need to spread out into small groups, each doing their little segment of the zone in order to help the entire zone reach an end goal. I do think the rewards for it are lacking slightly, as when it comes down to bag count, you get a lot more bags running the events near Traders Forum, along with some miasma events (I get around 125 bags when I do that, as opposed to roughly 40 or so when I stick with just helping citizens (numbers do not include final reward)).
edit: having posting errors with next segment, but the above sums up a lot of why I liked Escape from Lion’s Arch so well. Once I get the errors resolved, I’ll continue with my first take on the latest update…
I’ve read a number of times that you can make a profit crafting, but I still don’t see where it is. If you go to gw2spidy.com and look, sure there are tons of items you can craft that have a healthy profit. It’ll even tell you which components are cheaper to buy on the trading post, but of the 10 different items I’ve poked at, every single time I list, boom, within a couple minutes, someone else is listing lower. Add to this that I generally set my prices such that it literally cuts the potential profit in half, and I just do not understand how things get spread out as they are in the first place.
For example, the Beryl Mithril Amulet of the Valkyrie.
Yesterday, and for a good week or so, the profit margin on crafting and selling was close to 30silver. So I made some and listed them at a price that cut 10silver out of it. I got out-bid in less than 5 minutes. So I let those sit, and made another one, and listed with even more profit loss, and again, outbid within 5 minutes. So now they are stacked up, with a sell price at less than half the profit that the items have been at for a good week.
The same applies to other areas I’ve ventured into.
How do these profit margins get so extreme when someone is sitting there with stacks of a thousand just waiting to outbid anyone that drops an item in for sale?Crafting is basically nothing else than complicated flipping. Buy ingredients low on buy order and undercut by a copper. Knowing your recipes by heart is a huge advantage. I wouldnt suggest to use spidy to look for profitable items as everybody does that. If you use common sense and look for items that have a fast turnover, you will make more profit. As you mentioned, it can take days to sell an item that nobody wants. If I wanted a valkyrie rare amulet, i would rather pay a little less for the amulet of the dead, which has pvt stats but an exotic beryl jewel on it instead of the embellished one on the one you crafted.
Look for something that gives just 5s profit but will sell 10 times faster and you will make more gold. The relative low buy listing of your amulet (35s) is an indicator that there is not much demand for it.
Also make sure that the item you are crafting is not listed in one of the crafting guides over at gw2crafts.net, otherwise you have strong competition in selling.
Also, the real profit comes from checking how low the buy orders are on your ingredients, as spidy takes sell listings as its base to tell you, if its cheaper to buy or craft. For example, you need a component that is listed with 16s on the tp but the buy order is only 10s. To make the component, you need 3 items that are all listed at 5s and 4 on buy order.
Spidy will now tell you to buy the 3 ingredients for 5s each because its cheaper than the 16s for the component. If you are serious about making gold, you put in buy orders for the ingredients anyways and are happy because you paid 12s instead of 15 or 16s. But if you would have put in a buy order for the component itself, you would have saved an additional 2s.
Interesting. I didn’t know about gw2crafts.net, though I should have been smart enough to assume something like that existed.
Odd about the speed of how things move. I thought the high sell price was an indication of movement, as that’s how it has appeared to work when flipping, but then I’ve been flipping things that people buy in large quantities, so when someone comes through and buys 100 of an item it clears out sell orders quite a lot, resulting in a high price.
edit: one of the few things I miss about Eve. Their market data was comprehensive.
(edited by Neural.1824)
Seven pages of what boils down to – “I have no idea of how markets work but some people might be making more gold than me so please nerf/change them”. Fantastic.
Bolded the root of the problem for you.
I too got tired of other people making more gold than me, but instead of demanding income equality I learned how to make more gold.
It’s not about just you or I….
Actually, yes it is. If no-one was making money on the trading post via flipping, no-one would be crying about it here on the forums. This has nothing to do with “balance” and everything to do with people wanting what someone else has earned with no work on their part.
I’ve read a number of times that you can make a profit crafting, but I still don’t see where it is. If you go to gw2spidy.com and look, sure there are tons of items you can craft that have a healthy profit. It’ll even tell you which components are cheaper to buy on the trading post, but of the 10 different items I’ve poked at, every single time I list, boom, within a couple minutes, someone else is listing lower. Add to this that I generally set my prices such that it literally cuts the potential profit in half, and I just do not understand how things get spread out as they are in the first place.
For example, the Beryl Mithril Amulet of the Valkyrie.
Yesterday, and for a good week or so, the profit margin on crafting and selling was close to 30silver. So I made some and listed them at a price that cut 10silver out of it. I got out-bid in less than 5 minutes. So I let those sit, and made another one, and listed with even more profit loss, and again, outbid within 5 minutes. So now they are stacked up, with a sell price at less than half the profit that the items have been at for a good week.
The same applies to other areas I’ve ventured into.
How do these profit margins get so extreme when someone is sitting there with stacks of a thousand just waiting to outbid anyone that drops an item in for sale?
the 5 pack keys are 53.28% off per key lol. Highest discount EVER in Gw2
I bought 25 keys (through 5 x5packs)
got
-6 ticket scraps
-3 total makeover kits
-2 hair kits
-5 transmutation crystals
-1 bonfire
-4 tomes of knowledge
-4 merchant and 4 trading post express
-4 revive orbs and 5 instant repair cans
-a bunch of boosters that are going to rot in the bank
-mini scarlet and mini cathe which sold for 2g each
-250 alliance packs that led to 2 tomes of knowledge
TL;DR
Keys are a waste of money. They should go for 99% off because this stuff is complete kitten
I’ve had a number of keys through drops. The biggest haul I ever had was just the other night when I got a speed booster and 2 unidentified dyes.
I might buy them if they were 1 gem each, but that’s not going to happen.
There are so many small things that could be done to improve the TP experience. Armor filters is the most glaring one, but it’s a real mess overall.
Interesting thoughts, but skins from the current season? Doesn’t that defeat their current purpose of pushing Key sales?
Seven pages of what boils down to – “I have no idea of how markets work but some people might be making more gold than me so please nerf/change them”. Fantastic.
Bolded the root of the problem for you.
I too got tired of other people making more gold than me, but instead of demanding income equality I learned how to make more gold.
That way you can buy more bank tabs
This. So long as there’s a chance that just one user in the entire game might open their wallet to buy more bank space due to all the skins piling up, you will never see a skin locker of any sort.
I was using a Naga for about a year, then the button function of the scroll wheel died. While it wasn’t crucial to GW2, there are other programs it was useful in (e.g. Blender)
I replaced it with a Logitech G500s.
Another problem I had with the Razer product line is their “Synapse” cloud crap. Every time you start your computer or start up the Synapse software, it has to load up, call home and check for updates to itself. then check for updates to your settings, etc. It’s more of a hindrance than a benefit, and your mouse won’t work beyond generic use if you don’t have the software active.
The G500s has software that runs also, but it starts quickly, and doesn’t interfere beyond that. All settings are stored on your computer or, optionally, on the mouse itself.
Regarding turning around. If you want to do a 180, there is an “about face” you can bind to they key of your choice.
To the OP: You’d have been better off converting those gems to gold and then placing a buy order on the TP. Most of the love-struck skins are in the high 40’s for buy prices right now. Sure, you have to wait, and you have to baby the buy order so no-one outbids you, but I’ve obtained 5 or 6 of the skins through that method.
…previous quotes removed for brevity…
Several patches ago (pre-wintersday) Divinity’s Reach (bank waypoint) started taking nearly a full minute to load into and then I was welcomed with invisible ground and walls and a fully transparent UI for an additional 30 seconds before they loaded properly. They broke DR, which is a shame as I love that place.
I’ve since started to use Rata Sum’s Accountancy Waypoint as my home base and it loads up in 8-12 seconds with an additional 5 for the transparent UI to fill in.
I’ve seen the transparent UI issue all over since about 2 patches back. Not only that but upon loading places like LA (when I get into main) sometimes my ground targeting symbol won’t show up for a good minute. Fortunately the skills still work.
Loading screens in general are becoming a burden in this game. There are times when I find myself wondering if the client has simply frozen/crashed. If it had always been this way, it would be easy to blame the hardware, but this is something that has gotten steadily worse over the past 7 or 8 months. Load times are just unacceptable now. Throw that in with the double-load you get when using the air ship, and it’s a matter of a couple minutes before I can even start playing.
It’s your hard drive/SSD.
Hard drive is running just fine. Doesn’t take any longer to load any other games or programs that I use. Only performance with GW2 has gone down hill over the last half year or so. Try again.
Yep it’s not the hard drive it’s the game. I have noticed it varies as well depending on where I am guesting and if a major event is going to start. The busy servers have a much longer load time. On the side, as far as the Air ship is concerned it should put you back where you came from (e.g. Vigil) not the other camp.
BTW have you tried defragging your gw2 data file and exe?
For what it’s worth: My drive is a 7200rpm Hitachi. The GW2 dat file is unfragmented. I know only a small amount about drives. Currently HD Tune shows an average 98.3mb/sec transfer rate with a 14.1access time. In that environment, which has been persistant most likely since I got the computer, Divinity’s Reach loaded in at just under 1minute when I tested just now.
Loading screens in general are becoming a burden in this game. There are times when I find myself wondering if the client has simply frozen/crashed. If it had always been this way, it would be easy to blame the hardware, but this is something that has gotten steadily worse over the past 7 or 8 months. Load times are just unacceptable now. Throw that in with the double-load you get when using the air ship, and it’s a matter of a couple minutes before I can even start playing.
It’s your hard drive/SSD.
Hard drive is running just fine. Doesn’t take any longer to load any other games or programs that I use. Only performance with GW2 has gone down hill over the last half year or so. Try again.
Things that would “blow my mind” or shock me? As in “wow, I can’t believe Anet would actually do that”?
1. Precursor crafting for current precursors (i.e. the Legend, Rage, etc.)
2. Remove of Farming Punishment (DR)
3. Dyes made account bound
4. Boss mechanics that aren’t one-shot gimmicks
5. basically anything that doesn’t involve appeasing the monetization department (fixing age old bugs, adding a realistic set of animations/emots, making the game about horizontal progression through playing the game, not making gold making gold making gold making gold making gold)
Why stop there?
why not toggle off shoulder pieces?
Weapons?
Minipets and pets/minions?
How about all Sylvari since I don’t like looking at rotting trees?
Oh oh! and underwear!
(come on, someone had to say it)
Loading screens in general are becoming a burden in this game. There are times when I find myself wondering if the client has simply frozen/crashed. If it had always been this way, it would be easy to blame the hardware, but this is something that has gotten steadily worse over the past 7 or 8 months. Load times are just unacceptable now. Throw that in with the double-load you get when using the air ship, and it’s a matter of a couple minutes before I can even start playing.
As soon as I can toggle off those obnoxious legendary weapon effects I’m cool with that.
Dreamer hater! :P
“whinnie! whinnie! whinnie! whinnie! whinnie!”
She may have been mentioned already, but one of my favorites is “Marginal At Best”
..removed for brevity..
Are you one of those people that thinks a burger flipper should make the same amount of money per year that an executive in charge of running a multi-billion dollar business does? Because it sure sounds like it.
note: this post may come across as rather defensive, but there’s not any particular edge to it that I’m trying to get across, I’m just relating things from my experience, so please don’t take it as an attack
Please don’t forget that there is also the RNG factor for loot drops.
When I’m not burned out bored with things, I’ll play 3 hours a day at times, especially right now due to running in LA.
Other times I’ll play at least 2 hours running in the FG champ train, even when it’s just 4 or 5 people. If I’m lucky, I get an exotic worth a couple gold about one out of every 150-200 champ boxes, and almost all the yellows I get are low end garbage that would be better used if I just gave up and salvaged for ectoplasm.
I don’t run dungeons (what can I say, I main a ranger :shrug: )
My fractal prowess is at a whopping level 1
I’m rank 12 in WvW
None of those are what I would deem “zero risk” or “easy”. Unless by “easy” you mean “easy trip to the repair smith”.
Perhaps I simply am the worst at PvE the gaming world has ever seen, I have no clue. All I know is that when I got beaten down far enough that I decided to try flipping as a last dying gasp, I was shocked at how quickly I started making gold. I have my own methods now, and currently I make a noticeable amount more in gold. And that includes speculation losses (if you sold me a lovestruck skin, you got a great deal,
)
I’ve also discovered that in spite of a few differences of opinion, people in the flipping realm are far more willing to help others improve than in PvE. There is some good PvE advice that I’ve seen, but due to the current game mechanics, the answer to everything these days, it would seem, is “zerker”.
I believe it was either Vol or Wanze that advised me on how to shed my thousands of mithril ingots and T5 mats for a decent profit over just selling them, and it’s been great. The profit over raw value isn’t as much as I’d have thought, but it’s profit still, and I believe the items sell faster than just stacks of raw mats.
Will my little niche last forever? Of course not, and I’m not sure what I’ll do when that happens, but for now, the TP is vastly more profitable than any form of PvE gameplay that I’m capable of. I’m sure that there are people probably making 10g/hour doing hundreds of dungeon runs, but in all honesty, with the TP, I get to do whatever I choose once I’ve thrown up a bunch of buy orders if I’m not in the mood to mother them. I can go play in LA and come back after 45minutes and start flipping what I’ve bought, and collect gold from the last round.
Bottom line is, whether it is via incompetence or just bad luck, no form of gameplay listed has given me near the gold amounts that others have stated are possible. Meanwhile the TP is above and beyond those claims, and I still get to dink around doing whatever I want or need (should the dishes need cleaning).
You can pull in 7-10G + on average per hour currently with ease in this game with little to no effort and zero risk.
“zero risk” is a subjective thing, but ok.
I have yet to see 5g in an hour without an exotic drop, and that’s doing world champ trains. Yellows aren’t worth dirt, and the T6 drop rate is abysmal (which I can’t sell anyway, since I have other goals, like gathering T6 mats to build a legendary).
I’ve seen a lot of people claiming you can make mad amounts of gold “just playing the game casually”, but I’ve never seen a single one of those claims hold true when I chase it. The only one that’s been golden is TP flipping.
“I make more money on the TP than in any other activity I’ve ever done in game. It’s the reason I use the TP in general.”
By selling your drops?, by flipping. How long have you been playing and exactly what are you doing when playing. I play extremely casually yet I can make enough money in this game.
Crafting is how I do it, my Husband does the champion trains and sells the loot, how are you not getting loot?
maybe your game is broken I make plenty just playing the game and crafting, the only thing I use the TP for is to purchase items or components where people WILLINGLY sell them cheaper than I can craft them.
Again elucidate those who have a problem with how others play their game, what gives you the right to control them?
If you want a Legendary you can save for one in a couple of years with 3 or 4 gold earned a day. However what I am seeing here is people whining and moaning because they can’t get things quicker, and they suspect other people can?
Man you must have ulcers the size of small countries in real life if that strikes you as unfair, what do you do when someone drives past you in a nice car, throw yourself on the ground and tantrum?
I’m not even going to respond to this beyond saying that you need to read my posts more carefully. I am not the one suffering jealousy issues. I saw someone in your proverbial nice car, and instead of throwing a tantrum, I researched and learned how to get one myself, and I’m on the way to doing so.
People are insinuating you can only make masses of gold through flipping now?
Currently and historically there has always been ways of making tons of gold outside of flipping. More than enough to buy whatever you want, without taking on any risk whatsoever.
Care to elaborate on what said “ways” (plural) are? I make more money on the TP than in any other activity I’ve ever done in game. It’s the reason I use the TP in general. I’ve found it near pointless to try and get gold anywhere else, let alone actual drops. This game is the Sahara desert of drops/gold, and at the same time gold is the end game. The only way to craft high end items (you know, the desirable ones) is to grind gold and buy the lodestones or whatever other crap you need to make them. There is no such thing as looting the required components. Not if you don’t have 8 hours a day and 4 years to spend grinding against Farming Punishment and the like.
PS any flipper that’s attempting to make money on luxury items isn’t good at flipping. It’s a slow, dangerous, rarely-profitable way to attempt to make money (that’s why nobody does it).
This is something that a lot of people miss when they blame the precursor market for things. The speed at which things trade is a major factor.
A lack of gold pulled me into flipping, but seeing just how fast the market moved in some areas got me hooked on it.
When you find the right market, it’s hard to keep that little red exclamation point icon from showing up.
Buy orders are different from sell orders. There are no fees involved, so you can re-list a buy order as needed in order to remain the best bidding option for the person selling the item you wish to acquire.
Begs the question how close a game like this should mimic real life, or a real life “economy”.
It shouldn’t, anyone that thinks differently should go back to economy 101 and check what the definition and purpose of economics are in the first place.
But the introduction of gems means in-game gold is effectively real world currency and that makes them able to monetize in-game elements without putting a visible pricetag on them.
This, to me, is a huge moral issue. If MGM set up an online game where you could pay real money and play a slot machine called the “magic forge” that gave people a chance at getting something out of it that was worth more money than they paid in, it would be illegal by current internet law, yet Anet and other companies do exactly that, and, on top of it, guarantee that you’ll never get anything of value back (because the money exchange only works one way into a closed system).
-daydream mode activated-
Guild halls
New pve zones
More weapons for each profession
More utility skills (and no, not just one for each prof)
More permanent dungeons (with their own gear set/tokens)
Precursor crafting-Daydream mode off-
I have no idea. Probably a lot more crafting and less content.
If we’re going to daydream…
-Crafting for CURRENT precursors, not just new ones
-Removal of Farming Punishment (DR)
-Floating UI components
-Perma-stow for ranger pets
-Trait saving
-all “style” items moved to wearable in combat (because kitten it, if you have your Quaggan backpack, I want my thief to wear sunglasses)
-A monetization group that puts the game first, not profit.
The problem is that it is disproportionately rewarded compared to other methods of playing.
WTF? There is no “reward” for using the TP. People buy the item at the price the flipper sets. If the price isn’t right, they have the right to set a different price that matches their needs.
Anet doesn’t give out bonuses to people who play the TP every day, there are no tokens or achievement points or titles, it’s all just based on what people are willing to pay to obtain an item that someone else has.
I’m sure whatever they do will likely fit in with every other overhyped change. If you look at the hype from last summer about the big massive exciting can’t-wait change, you’d think it was an expansion. Because most game company’s put that much hype into a full expansion. We got a revamped dragon fight.
Anet: Hype to 10, delivery to 1.
Thx. Didn’t know you could do that!
Too bad the armor is just standard dyes. It would be beautiful with the wupwup weapons shading.
Does the Celestial (wupwup?) ascended armor have the same rainbow/prism appearance as the weapons?
I never said I wanted to get rid of the tp. I’m pretty sure we’ve had that conversation b4 in another thread. Again it’s not an all or nothing prospect.
Yes, but what I’m seeing so far from you is a whole lot of work that the devs would have to do. On top of that you are wanting to mess with a system that is in place not to benefit the players, but to benefit Anet directly.
I can’t repeat myself enough on this: Anet’s primary focus is getting people to buy gems with real money. They use every aspect of the game to try and force this issue by making gold the end game. Waypoints, repair fees, abysmal loot drop rates, and so on. Everything is geared towards playing on the psychology of people, in getting them to open their wallets through impatience. If you ask me, it is far beyond “they’re a business, of course they want to make money”.
The Trading Post is a massive gold sink, and by allowing flipping, they also increase (usually double) the fees involved for the movement of one item. Every time a helmet is flipped, it increases the amount of gold removed from the economy. Every price increase is seen as good. Why do you think they leave dyes as soul-bound? Because the price of Abyss would plummet if you only needed to buy it once per account.
The gold sink provided by the TP is so large, that Anet has seen fit to leave the flippers be, for now. Believe me, Anet’s monetization people are probably apoplectic that there are players who have more than a couple thousand gold in their accounts, and would love more than anything to kill the “gold faucet”, but for right now, the benefits outweigh the problems by a large amount.
They’d love to change the TP, but for now, in spite of some players having more than a few gold to their name, the amount of work it would take to reign that in likely can’t be justified. Believe me, when it’s justified, they will change it in a heartbeat. Rest assured that no matter what your problem is with the current TP system, it is considered financially optimal for Anet, and the moment it isn’t, it will change to a model that is.
You have T5 and mithril. The only thing you are missing is elder logs.
I suggest you go craft up rare greatswords to sell.
Or if you want to risk it, gamble on the forge
I’m guessing you are saying there is a steady market for the swords primarily because people buy them in bulk to throw into the forge?
I recently started flipping just to try things out, and found out that if you are patient, it works. I am making more gold flipping than I ever could in other areas of the game (for me, this is between 2g and 10g per day). I don’t have enough gold to engage in big time speculation, but I do buy things that I am hoping will go up in the future.
Aside from being profitable, it’s enjoyable, and no matter what people outside the realm of flipping say, there is PvP that goes on at the TP. I’ve gotten into bid wars against both bots and other players (and found a way to beat many of the bots). I’ve won, I’ve lost(:ahem: on essences, I may add, Mr. Darkness), and in general had a good time.
Just because you can’t flip a few items and turn it into a get-rich-quick scheme doesn’t mean that others should be punished. The OP sounds more like someone mad over losing a bunch of gold on bad investments. I’ve lost, so far, about 40gold on the Lovestruck weapon skins I purchased, thinking they would jump just before Valentines day, which they never did, but I’m not throwing a fit over it. I invested, and I lost. Instead of complaining I moved on to something else, and now am well ahead of where I was a couple weeks ago, and to top it off I have some skins I can use (I happen to like them, which was my catch-all should my investment fail).
The OP’s idea is not a solution to losing a bunch of gold on an investment, it’s just jealousy.
She’s trying to get her precursor
you know what else would make you a sad panda? An ettin grabbign hte end of the cape and twirling you throug hthe air only to smash you on the ground or after jumping off a JP to get the cape snagged by a vicious and menacing pebble just waiting to kill you or harpies grabbing the cape and flying off with you to do gods know what kinds of horrible horrible things to your soft underbelly! as such, capes are no good. <nod>
Thank you, Edna*
*If you’ve not seen The Incredibles, that won’t make sense
It really says a lot about management at Anet that they don’t focus any resources on fixing their flagship items.
I’d love to see a matching shortbow for Kudzu. Or a longbow version of the Dreamer. There’s just something nice about matching bows.
I’m surprised someone hasn’t given the standard response yet, but then the forums are better than map-chat at times.
As for what Scarlet is really after? She’s probably not trying to find something as much as trying to free something.
Game Mode
PvE (possibly others)
Proposal Overview
Make the longbow a formidable ranged weapon
Goal
Bring the longbow to a special level of importance for rangers.
function
The longbow feels, to me, like “just another weapon”. It’s the “oh, warriors can use that too” ranged option. Even with range traits, the longbow is just another weapon that could be replaced by something else depending on class. With the exception of Barrage, the longbow isn’t that much different from a short bow. It’s a bow, with a different set of little tricks. We can stealth for a few seconds, big deal.
I would like to see the long bow changed so that there is some fear in the opponent (even in WvW). A reason to “get that ranger!”.
First, corral the longbow into a range only weapon. Allow it to do damage at even melee range, but change the speed of auto-attack. Make it slow enough that using the longbow at melee range doesn’t make sense due to lack of up-close dps.
To balance out the decrease in attack speed, give the auto-attack skill a substantial dps boost, especially at long ranges.
Also, since skill #3 has already been changed once, I propose replacing it with a timed shot. Press #3 to draw the bow, press #3 again to release. The longer the time between draw and release, the greater the damage (to a limit of course, but make it worth it). Again, a slow cooldown would be mandatory.
In the long run the idea is to make the longbow something with high-dps that is desirable in groups, but limited enough in cycle time that it’s less desirable for solo (a place that can then be filled by the short bow).
Risks
Depending on how it’s implemented, it could cause problems in WvW in regards to ground-to-wall or wall-to-ground, but that’s how it should be in my opinion.
So… I have all this stuff packed into the guild bank…
It’s not a huge treasure trove with stacks and stacks of things, but I do have close to, or over, 1000 of several T5 materials, along with 4000mithril ingots, etc.
related stuff:
I have all my crafting professions to 400, two at 500, and a third at ~480.
When I need something for one of my lower level characters, I generally buy it because stuff is so cheap that it is more efficient to just buy as opposed to time invested to crafting. That or I just use things I get as drops as my characters progress.
So my request would be advice, including peoples opinions on the pro’s/con’s of doing a market dump.
The reason I’m considering it is that I’m a few hundred gold short of having enough to purchase the precursor I need to finally finish my legendary. Since precursor crafting is just a big joke at Anet that they use to string players along, I’m stuck with needing to buy it (because there’s no way in hell one will ever drop for me).
If I’m not crafting stuff, and the items are just sitting around, is there any hidden drawback I’m missing to just dumping the stuff onto the market for gold?
Thank you for the info. That’s what I needed to know
I have a bunch of back items, account bound meta achievement rewards in my bank taking place, and since they are a one time awarded, (chieves acc bound) and you can’t get them elsewhere it would be nice.
The bolded part is your answer as to why they will never implement this.
Good suggestion. It would bring the UI forward a step to be able to add consumables to it. I would expand it to say it should include two spots (utility and nourishment), but that they can hold any type of potion as well, including stuff like infinite potions etc.
But they do not need to be extra bag space. Only a link to what is in your inventory.
Is there no point in having precision on something like a weapon, if your critical damage is 0%?
I know hundreds of people that use Facebook. The only ones that use Google+ do so because of YouTube. No-one I know uses it for any social purposes.
Just one more random outlet where Anet will dump “news” about the game where people may not see it.
This is most likely the case. Unless everyone continues to raise a big stink about it, Anet will probably do nothing. Think of the uproar that happened with flamekissed armor. They have to gauge the amount of upset players against the amount of work involved in fixing these issues to see if its actually worth their time. I know that sounds appalling to some, but its the harsh reality of running a business with a finite budget and limited time for employees to work on assets.
If Anet is going to operate on a fire-and-forget mindset, then they need to do more work on the front end to make sure things are right before they get thrown into a patch, and I’m pretty sure we all know that won’t be happening.
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