Showing Posts For NyghtProwler.9386:
Its the price for convenience , deal with it or walk! ahah
That’s funny my Warrior does amazing ranged AoE Damage with a bow, he also does amazing single target DPS with a rifle.
Wait a warrior isn’t a ranged class is he? hmmm… I’m confused.
Every class is a ranged class (to a certain extent)
My sarcasm was thick haha Im sorry
Ok I came back to this one – just to reiterate on what I said up there with less sarcasm.
I think all classes are viable in a melee and a ranged role. I party with 2 hunters almost exclusively and one uses a greatsword and the other has been doing very well with axe and horn.
In addition – a lot of our strengths come from weapon swaps, so for me I will go from mace and horn to rifle or 2 x axe to bow to receive benefits. They do the same.
So saying some is “ranged” or “melee” is a bit limiting IMO I use lots of weapons for all types of situations and I switch often during the course of a single fight. Normally its on the first wipe.. .like AHHHH I need stuns… ok its time for Mace / Mace or Mace / Sheild.
Keep an open mind man
That’s funny my Warrior does amazing ranged AoE Damage with a bow, he also does amazing single target DPS with a rifle.
Wait a warrior isn’t a ranged class is he? hmmm… I’m confused.
I personally like to think of it in this light:
EVERY SINGLE person on the server is fighting at equal ground in ALL zones and instances within reason.
Levels are there to do ONE thing and one thing only – Deter you from wandering into higher level areas than you shouldn’t be in. It serves as a tool to keep you in the zone you are in until you are personally strong enough to leave it.
It is a beautiful system and I love it.
Anet has said before that the “Game” itself is endgame. 1-80 is the endgame content.
They did not want people blazing through their game skipping the whole world in order to get to the end to experience end game content – so to put it plainly, there is no end game content. Enjoy the leveling process of the game because that is it.
Once you are 80, make an alt, sPvP or WvW and that is all she wrote. Dungeons? They said dungeons are fluff and only there for people that want cooler looking gear and to achieve something difficult. So do them or don’t do them, it won’t effect your game.
Gear strength is all pretty much relative it’s not like you can grind out explorer mode and get “Better” gear than me. I could craft an equal item or do an event that unlocks a vendor that gives me a recipe that has comparable stats.
It’s strictly about appearance and what you want to look like. If you want to grind out the time it takes to get a set then cool – do it. You won’t be any stronger than the next guy for doing so. you will just look better and people around you will know that you had the sack to do explorer mode (which I would respect, cuz they are difficult)
If players could achieve all their hopes and dreams inside 3 runs, then guild wars 2 would have a shelf life of about a week.
This is an MMO. You’re in for the long haul.
And nobody says you have to grind 18 dungeons a day. Do it as it comes, a little here, a little there. Once you get it, you’ll know it’s worth something, because not everybody has it.
And more importantly – not everyone is MEANT to own everything in this game. Some people just wont be “able” to get certain recipes for crafting, certain armor or items.
I love it! Go look around in most other MMO’s all the warrior are wearing the same set, carrying the same weapon and crafting the exact same items as the next crafter in the profession.
I don’t think you will ever see that here – and I am in love with that.
I wish targeting was taken away! I just came out of Tera and I have to say their combat is exceptional.
No targeting = good. This game almost does it – if I am attacking something I have targeted and I move closer to another target it seems to re-acquire the closest one which I do like.
I think it is working as intended. In the beginning T1 crafting materials were DIRT cheap. Now they are more than T2 by double or more!
Why? Because everyone blew through the early levels and didn’t craft, now there are a bunch of high level chars looking to take up crafting and they are seeing have painful it is to farm fine mats and things.
Bag drops off of mobs drop crafting materials for your level so even if I go to a low level zone, my bag drops are still giving me chocolate bars and sticks of butter, thick leather etc etc. Those bags are essential in collecting fine crafting materials. the only way to get them now is to farm low level mobs or use the TP.
Expect to see T2 and T3 prices sky rocket soon.
Maybe I need to sit down and look more closely at what I am doing. I am not much of a TP kinda guy. I rarely used the AH in WoW either and always got ripped by guildies for posting items for like half the current going rate. They would always scream saying " STOP IT!!!!! If you are going to go lower, go one copper lower and people will STILL buy it because it cheaper!!!!"
I would reply with “Bah I want money now.. if I go that low it will sell instantly”
Well in GW2 I haven’t done that but what I have done is right click an item out in the field and listed it on the market and taking the defaults which is “Highest bidder” Click “ok” “ok” and continue on.
Is this frowned upon? or is the is a different issue?
A select few people also got rolled in WoW each time new content released because they were the ones figuring out the content and getting geared up. Spending money on repairs and whatever it took to get the instance done. A lot of those guilds spent weeks on new content… even longer gearing to the point of “Farm” status. Once these instances were common knowledge the masses would get groups and run through with thier hands being held. So your average WoW player didn’t have a big challenge when it came to these instances. In fact a lot of players would just wait it out because it was too frustrating / expensive for them to do.
That resulted in a huge number of WoW players growing accustomed to a game that presented little to no challenge.
These dungeons are somewhat difficult on story mode IMO. It is balanced perfectly, it is almost enough to get frustrated at, you spend alot on repairs – but when you learn the fights, and more importantly a new style of fighting, the dungeons get more managable.
Anet has said that they expect very few people to be able to handle explorer mode and that those dungeons present a monumental challenge – They were not lying. When people take down explorer mode content they feel like they really achieved something and I think that is perfect.
People are stuck on this idea that they should be able to see and do everything the game has to offer easily. It’s their “right” because they paid for it.
There are just some things you wont do – some crafting recipes you’ll never make, some armor you will never have. I find that awesome. It makes it so the game is not full of a bunch of characters that are copies of each other. ALL jewelers don’t have the same recipes, All warriors dont wear the same armor and all players dont go to the same places.
(edited by NyghtProwler.9386)