you spend complaining about it on the forums, you’d be
done by now.”
“Ooooh, but we need stealting. We need to get out of fights to survive.” Ever considered that it’s the same for other classes? Take an engineer, or a ranger. If it gets critical, they too want to get out of combat, but they can’t. Where is the problem if revealed gets 1 or 2 more seconds so that you actually have to face off the enemy you started fighting with?
Engineers have grenades and turrets. Rangers have pets and traps. Thieves get stealth. They are balanced differently, they are each better at different things, but they are not better overall. Thieves are good assassins. They are good at rushing in, taking out a single opponent, and getting away with it. Other classes are not as good at that, but are good at other things, like holding territory. Thieves have terrible range, for example. If people are on walls, or if the Thief is on a wall firing down, we’re left with pretty much just Cluster Bomb to fight with, and that’s a nice skill, but VERY slow if you’re firing it at max range like that. I think it’s the slowest projectile in the game, and we can only have one in the air at a time.
See Thief stealth.
Count to 2 then dodge/block.
Stun Thief and apply all your burst/conditions.
See Thief stealth again.
If you see a little house AOE the house.
Wait for thief to reappear again far away half healed with all his conditions cleansed.
Bask in the glory of countering the thief.
Prepare to do again.If you want to know how to KILL and DOWN a thief?
Than I don’t know.
Ask the people who kill me constantly in WvW. It seems to be a matter fo them dealing more damage to me than my fragile Thief frame can absorb. If you can’t kill Thieves in WvW then the problem is with you, because Thieves are dying left and right.
Hey, whatever system puts CD in a red borderland next week, sign me up.
The way it works is that Swiftness NEVER stacks. Swiftness replaces passive buffs, but does not stack with them. The advantage to passive buffs is that they are less hassle, you don’t have to worry about “rotations” or using your moves with the right timing, you just move.
First place > green
Second > blue
Third > redyou want to be red? lose.
So basically, they’ve set up the system so it would be in my best interests to try and sabotage my own team? Brilliant design.
I couldn’t give two flying kittens what our “ranking” is, all I want is to be able to complete the objectives the game gives me. I would like nothing better than to never have anything to do with WvW again, but the game requires that I clear each WvW zone to get world completion, it requires that I get 50 WvW kills per month, and it requires that I get 500 WvW badges whenever I get around to taking a Legendary seriously (thousands in total if I ever want to equip all my characters). So long as the game keeps forcing players with no interest in WvW to play it anyway, the design should be much more accommodating of such players, and not require that they have massive armies backing them.
If you’re not going to put the effort in getting people to invade FA BL, then your only option is to transfer to a red server. You can simply transfer back after 7 days.
I’ve been on CD since day one. I will stay on CD until the server shuts down. I think it’s ridiculous how some people just change servers willy-nilly. That should not be a common game practice, and they should have implemented the paid/restricted server transfer system months ago. You should not have to change servers to accomplish core game objectives, all objectives should be completable on the server you belong to.
Also, I’m willing to put forth any reasonable amount of effort to “invade FA borderlands,” but what I have experienced of WvW tells me that my thief banging her head against the Garrison gates is not likely to get me in any time soon. The entire issue here is that NO amount of individual skill or effort makes it capable of achieving these objectives, you’d need dozens of well coordinated associates to get anything worthwhile accomplished.
It’s nobody’s problem if you don’t want to do any of the above. Stop being so entitled, it’s not like every other person who got their world completion didn’t have your problem.
But the fact that it is a problem is why I’m here. It shouldn’t be a problem. ANet can fix this so that it isn’t a problem by just making sure that the rotations are fair, Green→Blue→Red, as well as they can manage that, with no more than four weeks without seeing one of each color.
I do a little WvW, but only to get world completion and enough kills for the monthly, and that’s really more than I’d care to do. I’ve been trying to wrap up the red borderlands for several weeks now, and I’d like to be done with it, but we’ve always been blue or green, and the closest I’ve seen to a red borderlands takeover is like half the left hand side. By the end of last week, the entire place was green!
Go to the thief forum and see them QQ about 50% only in stealth is not enough and that all other classes are more mobile than thieves. They obviously never played a mesmer.
Made my day….a thief complaining about not being mobile enough.
Well, it didn’t used to be true, because we had the 25% speed buff, but now everyone has that, so Thieves’ve really dropped in the speed rankings. Keep in mind that thieves do not have any way to keep Swiftness up for any reasonable amount of time (we can get bursts of up to 20 seconds or so out of every minute or so, maybe, by using Steal (10s), then spamming Dodge (2s each time)), and a speed buff while stealthed is really not great unless you’re in a stealth build. Stealth is a condition that in most cases only lasts a couple of seconds at a time.
Thieves can dodge very well compared to most classes, they’re good at moving around, but now that everyone gets 25% (which I applaud, considering I have alts in every class), they are nowhere near the speed demon classes anymore.
Now, I’m not saying that Mesmers couldn’t use a better speed buff option, my own seems painfully slow, but then she’s a Charr and they always seem slow because of the scaling issues.
I don’t care who does what, so long as we can get the red borderlands blue for like an hour or so, so that I can get by kitten kittening world completion finally.
Get your guild to take what you need in FA BL. Or transfer to FA for a week. I don’t think they will ever change the Green>Blue>Red system.
If we’re green some weeks, and blue others, then why wouldn’t we be red sometimes too? I don’t have a guild, and don’t want one, nor do I want to change servers for any reason, that’s just wishy-washy behavior. You shouldn’t have to go outside the system just to get world completion. If they’re going to make WvW objectives part of world completion then they need to give individual players the tools to achieve them.
I’m on Crystal Desert, and I’ve been stuck at 99% of world completion for weeks now. The only thing I’m missing is a few points on the red borderlands, but every time I’ve checked for the past month or so we’ve been either blue or green team. It should go in a fair rotation so that players can get access to all three zones in a reasonable manner but for some reason it’s been off lately. Now that you guys are aware, I really hope that we can get assigned to the red borderlands next week, for Christmas.
Hey, could you guys take the week off maybe? I REALLY need to have the red borderlands clear so I can get my world completion.
/second. I had my level 24 Guardian practically solo the Fire Elemental boss (A few people popped in towards the end), and then I ran over to Brisban and was fighting Ventaris, and while I could occasionally take out a pack if I was very lucky, I died about four times to two different packs.
They are pretty rough but survivable…biggest issue is they don’t stay grouped like the skritt do. So they ranged bomb you and cast that AoE while you have to usually single target kill them cause they don’t like to stay in AoEs lol
That’s probably the issue. While you can CC and attack multiple skrit or other large pack enemies, these guys all stay far enough apart that you’re taking fire from all of them at once and can’t really do anything about the ones you aren’t engaging.
The only thing that makes Toy Ventari’s overly difficult is the Retalition. It lasts for an eternity and slaughters you far faster than their actual attacks do unless you’re using only slow, powerful attacks. And god help you if you throw down a multi-hit AoE on a couple of them.
Oooooooh, they have retaliation? I wish I’d known that. They need to do a better job of communicating this information than just icons underneath their name tags (IF you manually target them).
They really do need to figure out how much they think these things are worth, and just CHARGE THAT AMOUNT. Enough with the slot machines, just treat us with some respect and ask the amount of money you want from us.
so has anyone found where else to get the cogs/stuffing/glue? I can’t seem to find them (other than the one set I got for finishing Tixx Grove dungeon the first time).
There doesn’t seem to be any other way. My assumption is, however, that this is a daily reward, so if you complete the one tomorrow, and the next day, and so on, then you would have one of each “frame,” and enough components to make like half the minis. Then when it gets to LA, I would hope that it would remain daily for another week or two, which would give you plenty, and if they’re really nice about it, it would be daily for EACH event, meaning once it got to LA you could do each event once per day for full credit, meaning every day you could earn enough for 2 mini-pets or so.
i`m more curious why this is Explorable mode 2.
What/where is the first one?
It may be that these are out of order, like tomorrow’s might be mode four, and then Mondays would be mode 1, or whatever.
Ohoni, you don’t need to have missions active when destroying the town. We did it after we killed Toxx.
Thanks for the confirmation, but I’m confused now, because I’m fairly sure I destroyed everything. Out of curiosity, is it possible to destroy the “castles”, the major iconic structures that are part of each region in the display? They seemed unbreakable to me.
In Guild Wars 1 there were so many holiday events you could do solo, it seems like Guild Wars 2 is all about 5 person dungeons as holiday events. Where did the solo content go? I don’t like dungeons, even easy ones.
It really isn’t a dungeon. All it is is a very small zone where you complete a series of events. The events would not be balanced with more than five players. If this is something we had to do all the time I might chafe at them a bit too, but since they are time-limited to just a couple of weeks, finding a full group takes only about thirty seconds, and its easy enough that even if the rest of your team is so incompetent that they are barely a distraction you should be able to complete it.
The enemies are definitely not scaled to Dungeon-class difficulty, the standard mobs are standard difficulty, totally soloable in even fairly large groups, and the only real difficulty is a few Vets in there, and even they can be soloed.
Yeah, I have I think 2 downings, but I know I’ve dropped a lot more guys than that. I’m pretty sure that using the Support “ice slick” abilities counts for nothing.
If they do an event like this again, they need to broaden both of these achievements. If you carry a present for any length of time and that present eventually scores, you could get a point towards “scoring.” If you defend a teammate running with a present, you should get a point towards “scoring.” If you in any way cause an opponent to drop his present, you should get a point towards “defending.”
The way it’s set up now is far too anti-teamwork. It’s far too biased towards personal glory rather than doing what’s best for the team.
Oh, and if you get stuck in the instance and want to leave early, there is a teleporter out near the kittenpit (bottom level, at the far end, where Tixx and Toxx are).
Do you have to destroy the buildings while the mission is active (ie before killing Toxx)? Two of us swept the place clean after the mission was over an didn’t get the achievement. I’m fairly positive we didn’t miss anything.
There are “just showing up” rewards, but you can’t seriously expect to get a full suite of minis, weapons, and costume pieces just for logging in at some point during late December.
I’m lazy too, there are some achievements with perhaps too many requirements, and the “redeem sweaters” vendors seem like they’ll be hard to satisfy, but the events are pretty fun, the rewards are very cool, and I’m going to try to earn them.
I failed the clocktower miserably, painfully, and often, but I was able to complete this one in about a half hour or less. It’s got more tricks to it, but is actually not nearly as challenging. Here are some tips:
I do nearly make it to the end but when I do either the presents disapear from under me, or I get one shot by something (have not worked out what).
With the presents, you can tell the ones that will vanish because they start shaking. Never jump on a shaking one. Sometimes all the ones between you and the goal are getting shaky, especially if you’re a bit too slow reaching that point, but keep trying. I only fell through once or twice, and I had a camera boggling Asura.
With the “random oneshot” did you go flying sideways off the candy cane? If so, that’s because there is a gust of wind at the top of it. I only got hit once, but I didn’t even know to look for it before that. Just time it out like in similar puzzles.
And with the snowballs, they can one-shot you too, so make sure to hop to one of the side objects and play it carefully. You can’t make two waypoints in one go, it’s suicide. Also avoid the red circles, they will chill you, which dooms you (or close to it).
I noticed it first time through, but there doesn’t seem to be anything to do there other than to take cool screenshots.
A bit random?? Seriously?
Exchange 10 ugly wool sweaters for a better gift and that better gift is a single ugly wool sweater?
Really?
ANet I thought you were better than this.
It’s fairly simple. You go to the store and some guy is handing out free lotto tickets. Each one has a 1% chance of rewarding you gold watch, but a 99% chance you’ll only get a token You scratch each off and only get a token each time. You go into the store, now you can save up your tokens and for 100 of them you can buy that watch, OR for all ten tokens you can buy a “super” lotto ticket, that has a 10% chance of rewarding that gold watch, but still a 90% chance of just a token.
You rolled, you lost, the game isn’t broken.
This one is definitely easier than the clocktower. The tower I could never beat, even after several total hours working on it with multiple characters, but this one I managed in around ten tries, fifteen tops. I even got right to the end on my 7-8th try, but didn’t realize it and kept going up the hill (do not keep going up the hill). There’s a lot more types of tricks to this one, but over all it’s quite doable.
The major differences are that 1. I never felt too pressured by the world coming after me from behind like the green ooze (I only had the floor fall from beneath me a couple times), and 2. it wasn’t relentlessly clockwise spiralling, which using mouse turning got very uncomfortable to keep up on the clocktower. There are a few tight loops on the snowflakes, but fairly minimal over all.
There was some camera issues on my Asura, especially on the box jumping portion, and I really do loath the “wait here until everyone’s done, NOW GO” style of jump puzzle, but the puzzle itself was pretty great.
I’m just checking in to say that my level 23 Guardian in Caledon Forest did a few of these and was spawning level 9-ish Skritt. They were challenging to solo, but not too bad.
I have to say, I’m not a fan of the timed puzzles. This one was really good, overall, but I’d have loved to be able to start it as soon as I get there, and not have other people going at the same time.
It’s an event, like the doors. You open the present, and Skritt pop out (maybe other things too, I’ve only seen skritt). You fight them all and then open a little box to receive one of random medium present items, which you then open like loot bags to receive christmas junk. I’ve only found ratty clothes bits and snowflakes, but other have reported recipes and stuff.
My thief made it to the end (with a bit to spare). If she can do it, anyone should be able to.
The problem is that the Digital Deluxe upgrade in the gem store costs $20 for players that bought the game at launch, while for new players it’s $0 (since it tends to come for free with the game now). Is there any change of that getting fixed to not penalize early adopters?
All you have to claim your final event reward is speak to Tixx after he arrives in Lion’s Arch on December 20th, 10:00 AM PST (7:00 PM CET). He’ll be there until January 3, 2013. You have two weeks to log in and complete a task that should take no longer than a minute, depending on how fast your client can load the game.
I have two slightly related questions:
1. Can we complete this objective with each of our characters if we want to?
2. If not, if it’s a “one per account” reward, is it account-bound (like the Lost Shores rewards), or Soulbound to the character that completes it (like the Halloween ones often were)?
Ok, my understanding is that visual culling occurs more because the client can’t render too many different character models at once, rather than because the client can’t keep track of the positions of numerous characters at once. If that’s in error, then I doubt this suggestion would work, but if true, I think it could help.
Basically, instead of making a culled character completely invisible, give some indication of them on the screen at all times. This could be as simple as a floating orb at their position, red for enemy, green for ally. It’s not as informative as a full 3D model, but it at least lets you know the relative position of every character in the battle for the purposes of AoE effects, even when visual culling prevents them from being fully visible.
Hells yeah! I love this effect on my Thief, and can’t wait for it on the other classes.
Hey, Fort Aspenwood (and Tarnished Coast), could you guys do me a favor? It’s been a while since Crystal Desert has been red team (if ever), and the only things I need for World Completion are a few points in the Red Borderlands, so could you guys do me a solid and pick some time this week to clear out of the Red Borderlands and let CD run the table for a bit? I can’t really make any promises that we’d give things back without a fight, but things change hands constantly anyways. Please let me know if there’s any time this week that would work for you, I’d really appreciate it.
Loading screens. Sometimes the amount of time to load is unnecessary long for some computers.
In my experience, a loading screen can take as little as a minute or so, and as long as several minutes, depending on various conditions. I’d rather not log out if I intend to be back within a few minutes, and I know most of the world well enough to put my character someplace relatively safe.
I can’t log in either at the moment.
sigil of strength + grenade kit. People are really never gonna leave grenade kit now if we get stats + sigil. I guess they could always fiddle with the weapon damage to keep it in line. Either way looking forward to that.
I kind of doubt that what we’ll end up with are today’s kits + stat +sigils, they’ve probably balanced the current kits (or at least so they think) based on not having those things. There might be a brief period where we’d have all those things, while they make sure it all works, but at the end of the day I’m sure they’ll lower the base damage of all the kits to assume that you’ll have a level-appropriate weapon to bring them back up, and sigils to buff them up.
I definitely agree with the second poster that WvW kills need to be off the list for the monthly. 7 Fractals is no big deal, they take a lot less time and are much more rewarding than getting 50 WvW kills. You don’t have to like all the monthly objectives, chances are than in a non “holiday” month at least one or two of the monthly objectives ill annoy most players, but you either push through it or you don’t.
There’s a sight issue with sometimes bots loitering in areas that are prone to events they can mooch off of, but also with genuine players having to go AFK and other players mistaking them for bots. My suggestion would be to involve a gameplay mechanic that would allow a player to type /afk, go into a recognizable animation (perhaps with a little “AFK” flag above their head), and while in this mode, the player would be flagged by the system in such a way that they cannot collect event credit, even if they are in the right area for it, which would mean that any player you see in this mode is clearly not up to shenanigans.
Having a “cheap” market is not necessarily a good thing for everyone.
I’m trying to save up money for my T3 culture armor set. That’s 119g. So far I’ve made the majority of my gold from selling on the TP, and much of it from selling Orichalcum. If prices on everything on the trader go down, I will lose a huge chunk of my income.
With that said though, I have noticed an increase in the amount of money u get from running dungeons. 10+ silver per boss.
Edit: This post is mostly for those who think cheap resources on the trader is a good thing
Cheap resources on the TP are definitely, without question, a good thing. Yes, it may lower your profit margins on various items and reduce your total income, but the number of items that one would want to buy on the TP far outweigh the number of items with a fixed-by-the-system price (like T3 armor), and there are plenty of ways to make money in the game that do not involve the TP at all.
For example, look two post above where he said, “It’s fueling a greedy, leaching attitude.” That’s quite a glass half empty point of view and I completely disagree. Maybe, it enhances sharing and cooperation! Fore magic find is simply the BEST gear to accomplish the goal of obtain items. Which, is mostly why we’re even in a dungeon, for treasure. Now, Explorers and Knights are equal in power and precision. It’s designed to easily switch between the two sets without a DPS loss. You should be building a party with at least one in explorers, that swaps to knights if and when needed. Afterwards, share all the loot equally. That’s what Guild banks are for.
Magic Find is an unshared stat, that’s the problem. The character with MF gear gets more rewards, the other party members do not.
That would crash the market for all eternity.
With any luck. There’s no reason why mint should be a high value commodity. It’s mint. Just have it up on vendors for a few copper and leave it at that. Same with vanilla.
i expect cinnamon sticks to probably take some sort role in new recipes.
True, one of the only RL recipes that uses stick form cinnamon is mulled cider.
If ANet is smart, and mint (or other predictable produce) is needed in holiday recipes,, they’ll have a simple solution planned already, like having special holiday vendors that are selling mint in bulk for a very reasonable price in infinite quantities, or at the very least special “holiday nodes” you can harvest in most zones that include the necessary ingredients for holiday recipes.
The rich orichalcum node in Southsun Cove is dramatically increasing the supply of orichalcum ore in the game, lowering its price significantly.
A perfect reason to leave it alone. Anything that lowers prices on the TP = good.
Prices going down helps the PLAYERS, because it means that the things they want to make using Ori are cheaper to make. Prices going up only helps gold farmers, market exploiters, and other people who game the economy for their own economic benefit (at the expense of anyone who actually wants those resources).
If ANet has to side with one group over the other, they should side with the players over the Trader’s Forum fat cats any day of the week.
Here I am, a guardian in MF gear and always the last man standing in dungeons. I also tank pretty much everything (unless someone manages to draw aggro off of me). Please enlighten me, what difference for the party would it make if I decided to switch to stat gear? Would I fulfill my role any better? I mean, you can`t get more alive than… well, alive?
No, but you could either put even more stats into defense and devote more of your skills/traits towards offense, or you could have more +offense stats, meaning that you would be helping to kill things faster. Your obligation to the group doesn’t end with just not dying.
The word you’re looking for, Nicole is “promote”. You don’t actively promote overspending, but you most definitely encourage it.
Yeah, while you couldn’t accurately say that ANet doesn’t “encourage” people spending too much, you could technically say that ANet doesn’t tell people to spend too much, since their encouragement is entirely through the mechanics of the system.
It’s like how casinos use site layout, the bells of the machines, oxygen feeds, and other psychological manipulations to encourage people to put another dollar into the slot machine. They don’t tell people to mortgage their how to cover their gambling addiction, but they certainly encourage it as best they can.
i done it solo its not hard use Speedbuffs if you get hit by the worm there is a 99% chance your gonna die, take it slowly and dodge when you need to
I’ve done it solo before too, but it’s always luck of the draw. Sometimes the Wurms pop out and kill you instantly, sometimes they don’t, you can make it less likely that this will happen, but it’s pretty much impossible to avoid them completely, so you can only hope that you’ll be lucky and they will choose not to emerge as you pass over.
So players that buy the game for the first time today can get the Deluxe Edition content for free, but players who supported the game from day one still need to pay $20 to get that content. Where is the equivalent discount in the Gem Store? There is no justification for this disparity, and yet no comment about a fix being on the way.
As always, we do not encourage anyone to spend more money in the Gem Store than they are comfortable with.
Not to be disagreeable, but this statement is highly inaccurate. You do encourage players to spend more money in the Gem Store than they are comfortable with, in deed if not in words. The evidence is in the post above, "the nature of random chance items means that you could get lucky and get a rare item after opening two chests, or… you could “roll” badly and open hundreds of chests and not get one. "
The entire mechanic is designed around getting players to spend more money than they are comfortable with, otherwise you wouldn’t reward them for “pulling the lever” continually. You can say that you do not encourage such behavior, but saying it doesn’t make it so. The only way to actually not encourage such behavior would be to not reward it, and to instead reward players for spending no more than a reasonable amount, for example a guaranteed “Spend X, receive Y.”
Cash money and randomized rewards should never interact, that is just straight up gambling. Or you could just go “all in” and add a bunch of slot machines and video poker to Lion’s Arch.
It’s not hard. Just tell people beforehand that you will only rez them twice. Any more than that they stay dead. The same applies to you. You absolutely cannot waste time rezzing people during this fight.
I ended up 2 manning this earlier today because everyone is incompetent and cannot dodge bombs.
I don’t know about the time limit, but I do believe in the “Lapping” strategy here. Don’t try to rez anyone immediately, just ignore them (unless they’re just downed and you can drop a Refuge on them to heal uninterrupted). Instead, just go about your business, get the enemy halfway around the loop, and then the least vital member (ie the least agroy, least damaging, and not the bucket keeper) can run off ot heal him up.
It’s better to deal a bit less damage in a given cycle to have full party damage in the next, but it’s more important to keep him constantly debuffed than to have everyone up asap.
Wow, the RNG really sucks. I got my first vial on my first run-through, and my second around my 13th or so maybe? If it makes you feel any better though I tend to get fairly kitteny loot otherwise, never as many exotics and rares and other fancy stuff as the people I group with seem to (and definitely no Precursor last weekend). I’m only on LvL 6 right now, I’m keeping my fingers crossed about getting a ring fairly soon after 10.
What kills dungeons more than magic find, more than anything else, is attitude. Many of you are exhibiting pretty bad attitudes. Elitism, snobbery, and labeling galore. For those feeling left out, that another is stealing your time, or even diminishing “your” team, it’s this attitude and expectation that ruins dungeons more than anything. Because you become demanding, pushy, and quite obnoxious.
I started a party of random players last night for FotM lvl 6. Seemed straight forward enough. Done it successfully 5 times earlier. Until, our first Fractal was “Underground Facility Fractal”. I haven’t done this one before. I stated for another to take lead and talk us through it. Communications was lacking to say the least. Cap filled short tempered barking and arguments. It’s that that ruins dungeons more than anything.
Stop with all the expectations of others, focus on YOUR contributions, and have fun!
All of that is perfectly valid. . . so long as you aren’t wearing MF gear.
I can tell you this, a bad player is a bad player no matter what they wear.
Perfectly true, and also a bad player in MF gear is a worse player, and a good player in MF gear is a not as good player. All we’re saying is that MF, as it currently exists, is a trait which makes you less useful to your team, whether you start out useful or not, whatever you’re capable of as a player, you will be worse for having MF gear, while at the same time, you are getting rewarded for making this selfish choice, while the rest of the group is not. It’s just a mechanic that is designed to encourage bad morals, and that should change.
Missing out on 315 potential stat points, out of that 10050 stat points represents a cost of about 3% overall stat points. You could, of course, do MF on jewels, choose of the traveler rune, etc.
Yes, but if those points didn’t matter then you could basically do naked runs and be no worse off than anyone else. What would be the point with bothering with any armor aside from getting the maximum MF level? The game content is balanced around you having those 7900 as a bare minimum for a level 80 character (whether you’re doing level 80 content at the time or not, since scaling takes such things into account), so those 315 points are not “3% of your total,” they are about 30% of the amount that actually matters to the game at that level, the amount above the minimum expected value.
MF gear does not make you a glass pea shooter. It’s a handicap, but not all that much. This makes sense when you think of how everyone wears magic find gear while farming in the highest level zones, and we get along just fine.
But as I noted, the highest level world map zones have nothing on even level 40 dungeons in explore mode, much less on a Fractal. I can easily solo portions of Orr or Southsun in MF gear, sure, but that doesn’t mean I’m holding my own weight in a dungeon in that gear. The things to remember are that 1. world map enemies are easier to fight than dungeon enemies, and 2. When there are big world map enemies, you typically have more than five people fighting it. I mean, I’ve done the Straights Zerg or the Shore Tunnel Run before, in some cases right after hitting 80 and wearing a hodge-podge of sometimes pre-70 random pick-ups, but that doesn’t mean that you’re actually contributing in any meaningful way when your stats are so lowered.
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