Showing Posts For Palaryel.2463:
As far as I see it:
Most of the changes requested here are because of sPvP/WvW people crying about how a thief is OP because it has stealth and burst damage.
The REAL problem is that this game incorporates a (huge) PVE world aswell, and implementing a lot of the changes outlined above (especially the no re-stealth in combat) would destroy PVE for thief completely, reasoning:
Stealth doesn’t make you immune to any form of damage (AoE, cleave, etc…), be it WvW or PVE I got downed a lot of times while in stealth, just due to a slow reaction.
Even if not a complete glass cannon (14895 HP / 2080 Armor here) while in PVE a thief can not soak many hits (especially not while in some harder dungeons or higher level fractals).
Thing is, the changes that got implemented already (dancing dagger damage nerf, CnD damage nerf, pistol whip nerf) already hurt thieves a lot in PVE simply because we lost some of our DPS and didn’t get any survivability back for it, on top of that thief has kitten options from other weapon sets, so if these nerfs continue thief will be rendered useless for PVE.
So, if ANet plans to implement more nerfs to the class, please consider making them only for sPvP/WvW OR rework the skills completely for PvP areas OR rework the whole class to be viable in both areas, but for gods sake don’t remake squishy, yet high DPS PVE class into a squishy kitten PVE class, since that seems to be the way its going.
Another thing that comes to my mind, since a lot of people (regardless of class) tend to go full glass canon into WvW/sPvP simply for the quick kill posibilities, instead of nerfing/reworking any class skills, add a flat 10000 HP + 1000 Armor bonus to all classes while in WvW/sPvP while not boosting damage any further, that would effectively remove all instagib builds and stop this PvP crybaby nonsense that’s going on in every classes related subforum…