Pet project: Outfit overhaul.
Pet project: Outfit overhaul.
In the sub-window for selling items some elements seem displaced, I click into the control for silver coins and the gold coin value get changed.
Pet project: Outfit overhaul.
Let us hope they’ll be reworked with HoT anyway (into…. minions?).
Until then we’ll have to live with ANets passive-aggressive communication doctrine, aka “what? I’m not talking to you. Despair while trying to get a reaction :P”
Pet project: Outfit overhaul.
Is it just me or does this mod video bear a striking resemblance to playing a flamethrower wielding asuran engineer? Even more with the new camera. Perhaps I should get that game after all.
Pet project: Outfit overhaul.
Somehow, when I first saw the thread, I expected a RL news headline about how hard the dreaded Nerf Bat hit the engineer turrets…
Pet project: Outfit overhaul.
Why specify guardian as a dragon hunter when every one of our characters, which can be any of the playable profession in Guild Wars 2, is technically hunting dragons?
Speak for yourself only… from the RP point of view my character is egoistic, opportunistic, misanthropical little **** who would actually work for the dragon if that promised a rich payday. ^^
Pet project: Outfit overhaul.
Seems a lost case to address ANet about this, since their comm policy apparently prevents them from even signaling reception.
While those trying to receive any kind of reaction repeat themselves over and over and grow increasingly frustrated.
First company I’ve ever encountered that chose passive-aggressive behaviour as communication paradigm.
Pet project: Outfit overhaul.
First: good idea, supported.
Second, just while we’re at it… I’d like to have a few pieces of information about the guy who welcomes me every time i log in by kicking my cute grey asuran behind 10m through the air.
The dreaded… Legendary Royal Terrace Greeter. Whose name shall henceforth not be uttered anymore.
For a start,
- which stocks did he invest in?
- where does he sleep?
- where does his wife work?
- where do his children play?
Pet project: Outfit overhaul.
No thanks, unless they leave the esc key how it is now and just add more options.
Hey, I’m fine with ANet adding every single function in the Control Options to the Escape key (that isn’t already on it ^^) and have them trigger by priority.
As long as we finally get each function on a single customizable keybind as well.
Pet project: Outfit overhaul.
I’d like to see them (all) as skins, too. And dyes saved per skin, while we’re at it. One dye set might look great on a skin but disfigure another. Annoying to restore them manually after a skin change.
Pet project: Outfit overhaul.
Even if it does… still not an intuitive “one keybind, one action” relation. Diverging from that with combat-relevant functions is error-prone and annoying.
For example: on the engineer I have three different keybinds to stop auto-attack & build-up;
- Stow/draw weapon: works only with rifle, pistol (, hammer)
- Swap weapon: works only with kits, but undesirably swaps
- Escape: works with both, but tends to trigger other undesirable functions, list above
Which gets me back to the request: split the Escape key’s X functions into X single keybinds, please.
(Close windows, Stop ability build-up + auto-attack, Stop Auto-Run, Drop target, Open Game menu, did I forget something?)
Pet project: Outfit overhaul.
This request is a subset of something asked for time and again, to have one customizable keybind for one action.
Right now Escape has several functions, afaik in this order:
- Close windows (switchable)
- Stop ability build-up + auto-attack
- Stop Auto-Run
- Drop target
- Open Game menu
That alone makes Escape pretty unreliable to use for a single one. Not good for a game meant to be competitive.
So, once more, ANet: One keybind for one action, pretty please. Finally do this and I’ll alt-tab right over and buy some gems. ^^
Pet project: Outfit overhaul.
If you get Faren’s speedos, I want a mankini for my asuras. (Intentionally w/o link.)
Btw, being the GL’s court jester, could I perhaps finally get my jester costume? ^.^
Pet project: Outfit overhaul.
I support the request, once again.
What annoys me most is the silence we meet. I’ve played other MMOs where suggestions with enough support usually got some kind of answer.
No statement about future features, but a note like “noticed & passed on” or “might look into this around expansion X or patch Y” or “unlikely bc in conflict with design decision X”.
ANet however rarely responds. They let us repeat us over and over, desperate for a reaction. Never met a company before which chose passive-aggressive behaviour as official communication paradigm. -.-
Pet project: Outfit overhaul.
Excuse me for interrupting the showing-off, but interestingly there’s now a fan-made DX11 renderer for classic single-player RPG Gothic II.
Since this seems beyond ANet, perhaps we can motivate those modders to look into GW2 next? ^.^
… And back to posting hardware specs, or whatever else suits the compensation requirements.
Pet project: Outfit overhaul.
Well well well, now that the Christopher Street Day adherents have been sufficiently catered to, could I perhaps finally get my jester costume? ^.^
Pet project: Outfit overhaul.
Only the literal ones. And that already took 95*10^6 years.
Pet project: Outfit overhaul.
what? weapon swap cancels channels. “drop _”, the button that replaces your utility, does not cancel channels. you do not need to push 2 buttons to cancel a channel while a kit is equipped. only 1.
To stop attacking I need to drop the kit/bundle (which I don’t want) + cancel the normal weapon’s auto-attack after that.
For everything but kits/bundles Stow Weapon suffices to stop build-up and auto. Without an involuntary switch.
I’m asking for a standardisation.
Pet project: Outfit overhaul.
This topic is probably related to management practice of running a game with much less developers than creating it. In other words, lay off many employees after release.
Quite possible there aren’t any (or enough) developers left who could carry out this task.
Pet project: Outfit overhaul.
Uhmm… shoot me for sidetracking this thread for a single post, but since it got all the engineers’ + developer’s attention I cannot resist.
Any chance we’ll ever see Stow Weapon stop build-ups on kit abilities? I don’t want to drop my Flamethrower + stow the rifle to stop Auto-Attack hitting Retaliation.
Same buttons for the same purpose would be nice.
/me Gear Shield, ducks, runs for cover
Pet project: Outfit overhaul.
The classic theme park MMO dilemma, no one, not even Blizzard with their massive funding, can produce quality content as fast as gamers burn through it.
And every time they did, they’ll be bored and seek entertainment somewhere else… and might be permanently lost to the game.
Pet project: Outfit overhaul.
The bottom line is that both content development and evolution AND balance iteration in GW2 are ridiculously slow. Slower by far than any other MMO I’ve ever played, including lower budget ones. Players are only interested in repeating the same content so many times in a given period.
The slow evolvement would be so much less of a problem if the game had more sandbox features, allowing us to entertain ourselves with it.
However, a MMO strongly leaning to the theme park side and only slowly adding more sandbox content is a pretty unfortunate combination.
On top of that the single-thread choked DX9 client acts as a sort of “soft content blocker” for people running CPUs with lower single-thread performance.
The FPS drops put people off WvW and public boss fights.
Pet project: Outfit overhaul.
My turn to embarrass myself. ^.^ Still waiting for
- large bat-like wings,
- an Endless Mystery Dog Tonic, analogue to the cat one. Who…. let the dogs out?
- A jester costume. (I even have the guild rank <guild leader name>’s court jester.)
- Perhaps Aetherized Weapons for another time? The Jade stuff was available a perceived dozen times. ^^
Pet project: Outfit overhaul.
I’ve seen MMOs evolve as much in two trimesters as GW2 in three years. Imho that is the likely cause of dwindling numbers.
Pet project: Outfit overhaul.
It seems to me the fps drops act as a sort of soft content blocker to many people running CPUs with lower single thread performance.
So a better performing renderer would increase the accessibility and overall QoL.
Pet project: Outfit overhaul.
+1
Also a good opportunity to re-enable those mount-type toys in WvW that do not yield an advantage there.
Pet project: Outfit overhaul.
My 2 copper pieces inc… representing just my own experience. I currently run a GTX 760 + an i7@4.6 GHz.
Frame rate and agile feeling interface are major quality of life criteria. In large “Braveheart” style clusterkittens with particle effect hailstorm GW2’s frame rate, just like any other DX9 MMO’s I’ve ever tried, goes south to uncomfortable regions.
Meanwhile one CPU core hits 100% load, 2nd and the GPU bob around 50%. Two CPU cores are picking their noses and staring out of the window.
DX11 shows a different behaviour, the performance drop occurs much later, if at all, the GPU load hits 100% (and limits the performance) while all CPU cores are toiling equally.
Much better overall subjective experience.
From what I’ve read that’s quite typical. Alleviating the single core choke was a major design target for DX10+. That’s just the leap 9→11. 12 goes beyond.
Most gamers run hardware beyond single core and DX9 cards, implying resources lie fallow while at least in one of the game’s mainstays, the WvW, performance feels dissatisfactory.
From my point of view a new renderer would increase content accessibility and overall QoL, contributing to the game’s mid-term success. On the other hand the development since launch suggests ANet (or perhaps their overlords?) have not much interest in that. If you cannot deliver mere gear or build managers a new renderer is probably utopistic.
Pet project: Outfit overhaul.
I’ve been away for half a year and, hey, even the same forum threads complaining the same problems, still unresponded by ANet, let alone remedied, still active.
Compare that to the development some Kickstarter founded games took in that time and start sobbing quietly.
Either ANet seriously lacks manpower or perhaps Douglas Adams’ theoretical Slo-Time Envelope became quite real around ArenaNet’s HQ.
Or perhaps the model of a studio backed by a moloch publisher just evolved into an evolutionary dead end?
Pet project: Outfit overhaul.
Skritt 4tw…. giggle, scurry, plunder, “Oooooh shiny!”, wiggle, lousing, sniff paw, “Skritt, i’m hit!”…
Never enough mischievous little b…. in a game.
Don’t expect that to happen, though.
Pet project: Outfit overhaul.
Oooh, and just while we’re at the topic: bat-like skin wings. kitten & take my gems. ^.^
Pet project: Outfit overhaul.
That has been requested before, time & again, and I (still) support it.
The list of changes to standardise + simplify engi ability use was afaik:
- Keybind Utility Skill # with kit: always activates it
- Keybind Stow/Draw Weapons: stops all build-ups, including those bundle/kit abilities (just like it does with normal weapon skills and everything else)
- Keybind Swap Weapons: drops bundles / stows kits
That way we’d have 3 buttons that always do the same, no matter what class, weapon, kit / bundle, ability or weekday.
I never got why only with bundles/kit we need to use different buttons for the same purpose; that’s quite error-prone.
We just never received an answer from ANet. -.- Comm style: passive-aggressive.
Pet project: Outfit overhaul.
snip I’m quite tempted to pick up TESO even though I despise ZOS for what they did to the franchise just because the game supports – wait for it – ……… massive battles on an acceptable framerate. Find people who have played both Gw2 and TESO and ask them which WvW was more enjoyable. snip
That’s the core aspect for me as well. Battles, especially in WvW/RvR/whatever called, but also in PvE without the performance going south abysmally.
If you haven’t played MMOs beyond the single-core choked DX9 from 2002 you might not even know what your computer is capable of.
Pet project: Outfit overhaul.
Pardon me for not reading the entire thread before uttering my two copper, but I’d like to state I’m willing to accept pretty much any revisioni…. retconning, as long as I can finally fell the BToGA (Blather Tree of Greater Annoyance).
TIMBER!!1eleven
Pet project: Outfit overhaul.
Wish we could get some words from ANet on this topic, but that is unfortunately their weak side, communication.
I’ve seen MMO companies that are easier “persuaded” to add a new feature than ANet to answer on a request.What should they say ?
If they say NO they will be flamed.
If they say YES they will be flamed if they don’t give a date, or if they give a date
they will be flamed if it is not ready at that time.They can’t win no matter what they do.
I don’t think so… at least from what I saw in the Frontier Dev boards, people can live with a statement like “Maybe at a later date” or “Sorry, not planned in the foreseeable future due to extensive effort / design decisions / etc.”
It’s a different communication style both sides need to adapt to, but I’ve seen it working. And a “No, sorry” is definitely less frustrating than talking to a seemingly empty room.
Imho ANet’s communication style on many (not all!) matters is, unfortunately, reminiscent of Passive-aggressive behavior.
Pet project: Outfit overhaul.
Being able to switch between previously added sigils on legendary weapons is another old request that ANet never answered on.
At least there it would seem to logically follow the switch-able stats; afaik a legendary is meant to be the last weapon of it’s type you ever need.
I wouldn’t expect that on ascended gear though. I feel they’re meant to be a heavy time and money sink.
Pet project: Outfit overhaul.
Wish we could get some words from ANet on this topic, but that is unfortunately their weak side, communication.
I’ve seen MMO companies that are easier “persuaded” to add a new feature than ANet to answer on a request.
Pet project: Outfit overhaul.
Change the tonics into outfits and store the dyes per outfit and we’re all fine. ^.^
Pet project: Outfit overhaul.
And just when we’re at it, any chance to bring back “mount type” toys in WvW? In the wardrobe, if possible?
I understand the reasons for the general toy ban (free charge, some1?), but neither riding broom nor the magic carpet offer advantages. The do however add to your characters individuality.
Pet project: Outfit overhaul.
We (mesmer players) have been asking for a power based, main hand distance weapon forever. Afaik without even an answer.
Hardly expect ANet to give in now, that HoT is apparently mostly finished. But perhaps with expansion #2, after another 2 1/2 years… so let’s keep b… asking! ^^
Pet project: Outfit overhaul.
Once again, let’s make this a matter of skill and patch stow weapon so it stops current attack + auto-attack on kits.
(Yup, i know of esc and change weapon. And how often that leads to unwanted results.)
Pet project: Outfit overhaul.
That topic came up several times already, often in conjunction with the engineer bundles (kits). I know it’s poor style, but for the Eternal Alchemy’s sake let me just quote myself this time.
All bundles (-> engineer kits) work differently from regular weapons in one point and for no good reason.
On weapons Stow Weapon stops ability build-up and auto-attack. On bundles we need to use Drop bundle. <Esc> works unreliably with bundles, stops auto-run + pops a menu if hit too late or twice, which easily happens with a little lag.
So simply resolve this anti-intuitive inconsistency, so that Stow Weapon stops stuff on bundles as well.
Short point: pretty please add a key-bindable action which consistently stops every other ability build-up and auto-attack. No matter if it’s a rezz, a kit, a bundle, mining, dance, weapon or utility ability.
Pet project: Outfit overhaul.
I’ll probably get accused of fanboy-ism, but I rather see ANet as a positive example within the F2P field. The Gem store items are utterly unnecessary to enjoy the actual game, not possessing them neither costs you time, success nor prestige.
For the incriminated whale hunting (→vid), well, look into other F2P mmo’s micro transaction stores and compare. You’ll find time savers, prestigious objects and real advantages like stronger items, classes, races, abilities etc, often combined with lock boxes, into which you can literally sink thousands of dollars (or equivalents).
That are the whale baits the video criticizes for good reasons.
Your feeling of lacking content and satisfying endgame stems from the inherent dilemma all theme park MMOs suffer from. Instead of the sandbox’s approach of delivering you sand and tools to build your own sandcastles, a theme park MMO relies on the developer’s putting up new show booths. While the player’s get weary and bored of those already standing.
That’s a constant race against the clock. Apparently even with the resources Blizzard-Activision has that races is hard to master.
Pet project: Outfit overhaul.
Gold ingots are being sold for ~2 silver coins each, while some hairdresser contract is worth more in gold than I weight… I mean, wtf?!
Let’s think about this logically. In the real world, I get haircuts for about $20 (or $30 if it’s more important and I go to the better place).
We’re simply using the wrong comparison values, guys. Just try googling Greece and haircut.
Pet project: Outfit overhaul.
Guys, this is not merely a FT issue. All bundles (-> engineer kits) work differently from regular weapons in one point and for no good reason.
On weapons Stow Weapon stops ability build-up and auto-attack. On bundles we need to use Drop bundle. <Esc> works unreliably with bundles, stops auto-run + pops a menu if hit too late or twice, which easily happens with a little lag.
So simply resolve this anti-intuitive inconsistency, so that Stow Weapon stops stuff on bundles as well. Then we’ll just stop Flame Jet, Fumigate & whatnot if needed like every1 else does if needed.
Pet project: Outfit overhaul.
Get Rata Sum a Mystic Toilet and there will be no need to ever rebuilt that chaotic pile of tsunami residues.
Pet project: Outfit overhaul.
Jagstang, you just ran into the reason for satire’s & cabaret’s general typical decline.
No matter how vitriolic, grotesque and hyperbolic your persiflage might be, reality keeps overtaking you left and right. So either it’s just not funny anymore or it blends in with the other absurdity and is taken for real.
Wag the dog, someone?
Pet project: Outfit overhaul.
Let us stop ability activations + auto-attacks with Stow Weapon on bundles (-> engineer kits), like it works with regular weapons.
Esc works unreliably with bundles/kits, stops auto-run + pops a menu if hit too late or twice, which easily happens with a little lag.
Pet project: Outfit overhaul.
Plus 1, once again, for the 159th time this topic comes up. (And drifts into oblivion again).
Think I’ll take the time later to list and link all the previous requests for this. This forum badly needs a working search function, until then I recommend a keyworded Firefox link with
https://www.google.com/search?q=site%3Aforum-en.guildwars2.com+%s
Enter the keyword, the search term, there you go. ^^
Pet project: Outfit overhaul.
I generally like the weapon and will build it, however I’d love to see a blunderbuss or shotgun variant for the engineer.
Shooting a sniper rifle from the hip is somewhat inappropriate, indeed.
Pet project: Outfit overhaul.
Fine, one more opportunity to support a GUI rework. +1 hereby.
Oh, ceterum censeo carthaginem… uhmm… the big ugly target bar should be moveable somewhere less obstructive. Blocks boss animations, ground targeting and whatnot on 16:9 displays.
Pet project: Outfit overhaul.