Showing Posts For Potato Slayer.3107:
…so he could stop seeing Logan run away :p
Anyhow, I still think he would make a great legend, and enough depth to do so if not more than Mallyx or Jalis.
I concur with Rexx. But one of the reasons I liked Shiro was because he was believable in the sense was that he was human. He made mistakes and wasn’t just the “unkillable bodyguard”. Reminds me alot of Logan Thackeray actually. What if Queen Jenna died? Would he go insane?
Comparison - How the new Class should be...
in Guild Wars 2: Heart of Thorns
Posted by: Potato Slayer.3107
Was this a dissertation for an internship at Anet?
Comparison - How the new Class should be...
in Guild Wars 2: Heart of Thorns
Posted by: Potato Slayer.3107
no. just no. doesn’t even make sense.
Comparison - How the new Class should be...
in Guild Wars 2: Heart of Thorns
Posted by: Potato Slayer.3107
I’m sure Anet is willing to accept the submission of your resume.
So how many legends do you think revenants will get? Rurik, Gwen, Jora, Togo, heck what counts as a legend? I haven’t seen anything in the game related to Mallyx, much less the domain of anguish… All in all the revenant seems to be a combination of the Dervish and the Ritualist from GW1… in the sense of channeling the mists and becoming Avatars of those they channel.
Wasn’t Mallyx a gorilla?
Yes it would, something like a dueling/solo stance
Please
“Battle Scars, Impossible Odds, Riposting Shadows”
I have seen many threads about RNG system of boxes as the only means of acquiring weapon tickets and rare content specific items from the Living World content.
When the game was released, a token system was used with dungeons; after acquiring enough tokens, you may purchase varying amount of style specific items and armor.
I liked the system in the first Guild Wars personally, where tokens such as Jade Wind Orbs or Zaishen Coins allowed players to pick and choose what they wanted and allowed everyone to enjoy content specific items while letting hardcore players work toward top tier items.
For the developers, why did you decide to switch to a system of RNG style boxes for ingame content?
For players, what is your opinion on the RNG system currently in place? Do you think it is hurting the player base at all?
Which type of reward system do you prefer?
Changes definitely need to be made to get elite skills up to par with the gameplay style of the rest of the game.
That is what I enjoyed about GW1 as well, but I would rather put an extra utility skill there on my guardian than bring any of his elites. Most are situational at best.
An “i win” button fits in more with a generic MMO than it does an action based one like Guild Wars 2. Many elite skills are useless. Shorter cooldowns or the ability to fit an extra utility slot there would be more beneficial than waiting for the perfect time to use an elite, drawing out longer periods of time between use. That is why everyone takes the shortest cooldown elite. Or ones that give relatively long term passive buffs such as signet of rage or rampage as one.
Most of Guild Wars 2 elite skills are boring and unoriginal. They have long recharges that don’t trade off for their use. It encourages players to take the elite with the shortest recharge, such as daggerstorm for the thief and signet of rage for the warrior. I often use signet of rage soley for the purpose of moving around faster, and other elites as a “win” button. I find myself to prefer to be able to put an extra utility skill in place of the elite, such as a fourth shout on the Guardian, which I believe shows the limit of use for elites in GW2.
GW1 had short recharged elites that you could build your character around, depending on how you wanted to develop your play style and build. Many could be used regularly, such as Glimmer of Light or Searing flames or Dragon slash. That is what I liked about GW1 which I wish they would of incorporated into GW2. For those of you unfamiliar with GW1 GW1eliteskills
My suggestion would be to allow any utility skill to be placed in the elite skill slot, which would give it bonus or enhanced effects of an Elite, while integrating all current Elites in with the current utility skills. By doing this I believe it will allow more diversity and development of character builds and play styles, while keeping balance within the game.
Someone already posted this.
As content is released more skins will be available. I’m still waiting on Kris.
Would it be possible to have more variety in back items? They introduces quivers and glowy magic disks for casters, but what about my warrior?!
Could he have a tomahawk or crossed throwing axes on his back? How about a sashimono with a guild insignia?
And what about thiefs and such? Crossed katanas that are never used like Anton from GW1? How about a cloak so I can be Van Helsing?
I don’t care for tiny quaggan schoolgurl backpack. It’s an insect on my warriors back that I like to crush against a wall.
The above may hate me for it, but I would rather see Dervishes as dying out npc only profession unique to the storyline in an Elona expansion or something than seeing millions of players playing them as was in GW1. Same idea with Assassin being an npc only profession in a Cantha expansion, like a super thief, not available to players. I really liked the hero concept from GW1, maybe they could bring something like that into the game like a minor companion for PvE, with those professions available as npcs. And I really enjoyed Hero Battles from GW1 in that aspect, the 1v1 player battles with 3 party hero npcs on each team, for those that don’t know. A way to incorporate lost professions without seeing them broken in game. You wouldn’t be able to play them per say, but you would be able to modify their abilities and such.