Showing Posts For Pyroatheist.9031:

Scepter and its current state.

in Mesmer

Posted by: Pyroatheist.9031

Pyroatheist.9031

The scepter is prettykittengood for a clone factory, confusion bursting build. Unfortunately that is the ONLY thing its good for. Any phantasm build stays far away from scepter, because of the clones destroying the phantasms constantly. The scepter is near useless in pve, because it simply doesnt do enough damage, and confusion is no good in pve at this time.

The way to fix scepter is simply to add confusion to either the second or third 1 attack. Back in the beta, it used to add confusion on the first attack, and people could stack up really really absurd confusion with 3 scepter clones, so it was removed. Unfortunately, anet didn’t realize that the only reason to use scepter was for the confusion. By adding confusion to the second or third 1 attack, that allows the scepter to keep up reasonable stacks of confusion in pve, making the condition at least semi-viable.

Veteran pvper's problems in GW2

in PvP

Posted by: Pyroatheist.9031

Pyroatheist.9031

Quite honestly, the only games that I can truly say have any bearing on GW2 pvp are LoL(dota, never played it), and Dragon’s Nest, which is a quite new, extremely fast action mmorpg. Having played both of those games extensively, and gotten quite good at them, I haven’t found any huge issues with the pvp in this game. Obviously there are a few balance concerns (cough eles *cough), but overall, the pvp is extremely well put-together.

Latency issues are inherent in any sort of action based combat, and GW2 is no exception. Unless you live down the road from anet, you will need to expect, and deal with, some amount of latency in all combat situations. This can be dealt with in many different ways, setting up skills with large disabling aoes, or auto-aimed disables, or other tactics that I don’t feel the need to lay out here.

Anyone complaining about lack of variety between the different classes needs to get their head examined. Almost every single class has loads of very specific and individualized skills and mechanics, again, with ele being the one unfortunate exception.

On a similar topic, the fact that that GW2 lacks what the op termed “game changing skills” is a fantastic thing. Contrary to popular belief, putting a massively overpowered skill on a similarly massive timer does NOT balance it. The only thing it changes is how often you can use your I-win button. What GW2 does is instead of giving each class a couple of I-win buttons, they give them a “if used correctly, this tool will strongly impact the direction of a fight, and allow a significant advantage to their team” button.