Showing Posts For Rainweaver.7302:
Some people here are underestimating how much of a role reflects plays in proliferating zerker groups. Some encounters that could offer a challenging experience, with coordinated use of control and support (high fractals imbued grawl shaman for example) are totally trivialized by reflect skills.
They should, in my opinioin, only reflect a certain amount of attacks.
I’ve defeated her with a longbow warrior. The only thing I disliked about her design was the random screen blinding, but that’s mostly because I have a terrible sensorial response to abrupt visual effects.
On the other hand, why can’t we have less skimpy light armor?
Why can’t we have more majestic wizard-robes that don’t feel the need to always expose legs or chest?
I’m worried that crafting will be the only possible way to acquire ascended armor and weapon. As an avid fractals frequenter, I was hoping I could finally have some use to all the accumulated pristine fractals relics, or even have a new fractals currency usable to afford the new ascended gear.
However, by no means this minimizes all these great news, and it’s good to see Anet does listen to our feedback. Hopefully everything goes according to the post.
I cannot coexist with kittened “anti-elitists” who always repeat “play like you want” as an excuse for not contributing to the group in any way even if they got asked for.
Except that “any way” always ends up being the “only way”, as in full berserk-melee only. I consider myself competitive, but by no means I’d ever enforce an absolute gameplay on my group.
As for the topic, the problem is a certain type of extremely intolerant casual and hardcore players. One of the guilds im in has a casual playerbase that venture into high level fractals/Arah/CoE for the fun of it and won’t care if they wipe several times while using their random builds. I also run dungeons with a few hardcore friends that won’t mind going to hard dungeons with PUGs and are always willing to instruct newbies and won’t question their gameplay: the hardcore players that don’t feel the need to prove a point to others, but only to themselves, perfectly coexist with casuals.
Although I think Anet should focus a little more on harder content once in a while (such as Molten Facility or the upcoming dungeon), it ends up being a problem of player behavior and it’s not something Anet can manage directly.
I feel that Anet was spot-on with the Veteran Karkas (both types) from Southsun. Take a look:
1) They walk around randomly, making it harder to chain skills/increasing the value of CC such as immobilize
2) They have a consistent, moderate damaging attack (such as their immobilizing spit), with a few uses of their burst ability (such as their roll attack)
3) Constant rebuffing of high damaging retalition forces either a more cautious approach when DPSing or abilities that boon strip
4) Karka hatchling forces you to make a decision between burning a dodge to remove the conditions (like blind) or endure it for some time so you can dodge the more dangerous attacks from the veteran karka.
5) CC abilities are not so abusive. They seldom use their AoE knockdown, but when they do, they usually force you to burn two dodges so you can avoid it entirely.
6) They don’t have massive amounts of HP, it’s just all of the above combined that makes them a challenging and relatively lengthy (depending on build/profession) battle.
If only they could follow similar design to future content (or rework of the current one)
Also, as someone mentioned above, most classes can support while being full DPS-oriented. My suggestion is that support abilities (such as shouts) should only be group-wide if you pick a certain trait from a support-oriented trait, thus forcing a warrior to commit to some supportive build, even if in a small degree, in case he wants to FGJ his group, for example.
Combo is another aspect that should also be looked at. They either require teamwork or high single player knowledge/rotation to work, and both cases should be more rewarding than single-activation skills. As it is right now, it’s much easier and more effective to simply stack FGJ instead of blasting fire fields, for example. Most other combos are rather underwhelming either in numerical value or utility in the current PvE environment.
(edited by Rainweaver.7302)
Is there a known criteria as to when they will “enrage” (Ashym swaps to his greatsword, Mossman turns into an animal)? I know that Ashym will only use his GS after he shouts “I will never surrender!” but even then in most fights he’ll just keep using his staff until he dies. And Mossman seems even more random.
I don’t think DPS is the explanation. I’ve had many groups of varied DPS and there seemed to be no pattern: In a low DPS group, they’d enrage, in another low DPS group, they wouldn’t. Same applied to high DPS groups.
I find Timezone v Timezone worse than Zerg v Zerg.