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My two cents here isn’t why a lot of gamers aren’t social but why a few aren’t.
I have social anxiety issue (my problems, not yours) and even though GW2 and other similar games are MMORPG’s I enjoy logging on and being around people which I cannot get in a single player RPG.
Being around real people, knowing that the little cartoon character is moving because someone someone, somewhere is controlling them, seeing the world chat (even with spam suppression) means a lot to not feeling lonely and isolated.
This though for me and a few others doesn’t automatically extend to grouping, chatting and joining guilds. Won’t happen in real life and not going to easily happen in game – I don’t hate the people inviting or initiating contact, my brain just isn’t going to let follow up.
For me though this is better than nothing and it’s a empty, lonely nothing at that.
GW2 with its DE other co-operative attributes mentioned in this thread gives me a great game that outshines many others. Only RIFTs DE and DDO’s handling of dungeon grouping came close.
Trying to play a game where there is only one correct build of end game play and juvenile competition within the group (“anyone got Recount of the last boss? Post in chat please”) gives me little motive to interact further.
I am looking forward to WvW stuff in the sense of co-operating with a chaotic group of zergers and looking for chances to assist my server as opposed to seeing if I get the highest kill count or damage per second. Unfortunately my lack of communication within the event will reflect poorly upon me, though that is understandable and for me to deal with.
Oh, as a last thing, some form of in game VOIP would be wonderful. Even if only for grouped people, it would certainly get me talking…a bit.
Please excuse the rambling, I am enjoying the game and the constructive parts of the forum and wanted to contribute.