Showing Posts For Roxanne.6140:

There is... So much invulnerability.

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Posted by: Roxanne.6140

Roxanne.6140

wtf time to bring out my zerker ele 365 meteor spam l33t as shet its been sitting collecting cobwebs for way too long she is the only class i will love to play


gaem not made for mi
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(edited by Roxanne.6140)

Matchmaking makes no sense

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Posted by: Roxanne.6140

Roxanne.6140

I don’t think it is a fair fight between BG and JQ either. BG has sucked everything up like a black hole and it is still occasionally open for more sucking. Talking of fair matches these days is like speaking of the unicorn. What with transfers and linkings and the fact that people may play one day and not play the next. #inbeforethreadcloses


gaem not made for mi
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Why Dire (And TB) is Not the issue.

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Posted by: Roxanne.6140

Roxanne.6140

so if a soldier geared character fought against a dire geared character, who would win?


gaem not made for mi
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Why Dire (And TB) is Not the issue.

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Posted by: Roxanne.6140

Roxanne.6140

Im refering to a condi thief in which case yes he wouldnt but what about any power class? Both dire and traib hard counter powerclasses. Im not asking for both these stat types to be removed i ask for their stats to be normalised with one losing vit and the other losing toughness. In the case of ire remove which ever of the 2 and give either prec or power.

Yet I play power and do not have all these issues people seem to have killing people in Dire. I have already given the example of my Thief built to hard counter condtion classes wherein he loaded with cleanses.

That said there is an underlying problem with “removing a stat from either dire or TB” as is being suggested. This is the very OPPOSITE of balance. What is being said in essence is “Condition users must take a stat that is of no benefit to their build”. This akin to saying a power build “must take Condition damage”

When we look at pure condition versus builds everyone looks at it from only one side.

Condition builds do not benefit from Ferocity to any great degree. They do not benefit from Precision (with some small exceptions). They do not benefit from Power.

The only stat a power build can not benefit from is Condition damage. (healing is a wash)

What you are saying is “we can not allow a condition build to benefit from Toughness and or Vitality They must take a stat that conditions can not benefit from”

How is this equitable? You are closing off more then have the attributes to a condition build making them of little benefit while the only one a power build can not work off of Condition damage.

In this case what he meant was that power needed 3 stats to work: power ferocity and precision whereas condi doesn’t need 3 stats. Only 2 at most which is condi dura and condi dmg. Hence condi builds reign supreme because they can use the space needed for prec and ferocity to stack up on survivability. Which was always balanced by the fact that condi hurt less before.

But power does not need to take those three stats via gear in order to make a viable build. They choose to. Power builds have more choices as to what they will use to enhance their builds. People confuse more choices with being FORCED to make those choices.

As example My power warrior does not use precision gear yet has close to 90 percent crit rate when Fury up. He can do this via traits. My Thief can trait a whole pile of Ferocity out of the CS line meaning it not required that he get it all from gear. Fury on its own is like 420 precision.

My power theif in Valkyrie gear uses Daredevil runes. It traited to have ;ots of dodges and has a sigil of intel on one weapon set. It has all the crits it needs without traiting for precision via gear stats.

For the context of this discussion, we are only talking about gear as it is only a subset of the things that can give stats. If you want to extend the conversation to traits and skills, then similarly, condi builds do not need to utilize their traits to give prec and ferocity and can choose instead to trait for more offensive tactics like cc, stun bla. What is perceived as being imbalanced is the need for 3 stats vs 2 stats (condi dura is arguable). The need determines how far you have to go to achieve the same result. It is like in real life, some people need only work 1 hour a week to earn a kitten ton of money whilst others must work till they drop to get less. If you do not infer from this, then I will thus far be unable to proceed with further discussion.


gaem not made for mi
===========

Why Dire (And TB) is Not the issue.

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Posted by: Roxanne.6140

Roxanne.6140

Im refering to a condi thief in which case yes he wouldnt but what about any power class? Both dire and traib hard counter powerclasses. Im not asking for both these stat types to be removed i ask for their stats to be normalised with one losing vit and the other losing toughness. In the case of ire remove which ever of the 2 and give either prec or power.

Yet I play power and do not have all these issues people seem to have killing people in Dire. I have already given the example of my Thief built to hard counter condtion classes wherein he loaded with cleanses.

That said there is an underlying problem with “removing a stat from either dire or TB” as is being suggested. This is the very OPPOSITE of balance. What is being said in essence is “Condition users must take a stat that is of no benefit to their build”. This akin to saying a power build “must take Condition damage”

When we look at pure condition versus builds everyone looks at it from only one side.

Condition builds do not benefit from Ferocity to any great degree. They do not benefit from Precision (with some small exceptions). They do not benefit from Power.

The only stat a power build can not benefit from is Condition damage. (healing is a wash)

What you are saying is “we can not allow a condition build to benefit from Toughness and or Vitality They must take a stat that conditions can not benefit from”

How is this equitable? You are closing off more then have the attributes to a condition build making them of little benefit while the only one a power build can not work off of Condition damage.

In this case what he meant was that power needed 3 stats to work: power ferocity and precision whereas condi doesn’t need 3 stats. Only 2 at most which is condi dura and condi dmg. Hence condi builds reign supreme because they can use the space needed for prec and ferocity to stack up on survivability. Which was always balanced by the fact that condi hurt less before.


gaem not made for mi
===========

Why Dire (And TB) is Not the issue.

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Posted by: Roxanne.6140

Roxanne.6140

Dire isn’t strong, tb is.

My condi necro in all exotic dire gear begs to differ. I literally smash buttons on cooldown and win fights that I clearly should not be winning.

That has nothing to do with dire. Dire exist since 4 years ago, it is the boost to conditions through the balance that makes you win easily, absolutely nothing to do with dire. Then again, even before hot, a necro could melt people easily with condition on roaming but it was nerfed after that.

It has everything to do with Dire/TB. In WvW condi builds are the tankiest offensive builds available. In sPvP condi builds are squishier than their power counter parts for every class except Mesmer. Why is there such a difference between the modes? Hint: gear stats.

As pointed out your post a contradiction. Dire armor does little to create a tanky build against another condition build. The more condition builds there are the less tanky the build becomes in relative terms.

What COUNTERS condition builds is not toughness or adding toughness. If you want to counter a condition build you trait cleanse , vitality and healing from a defensive perspective, or try and pump out more damage over a shorter period of time.

That said If a person does sacrifice toughness so as to battle a DIRE user with those other stats , then he in turn becomes more vulnerable to power builds.

A necro condition build in carrion facing a Necro condition build in Dire is just as tanky given the added toughness the Necro in dire has does little to protect against condition damage. There certainly less raw damage taken due to that dire but that more then made up for by the added power of the necro in Carrion. There no practical reason in such a fight that Necro in Dire should outlast the one in carrion.

You do know that Dire has secondary stat vitality and that the only harder counter to such a build would be a nomad’s full-tank, right?

You do also know that vitality counters power damage efficacy, right?

You do realize your entire argument here is based on condi vs condi, while Dire is the hardest-countering set to power builds out there due to its damage:EHP ratio, right?

The argument for comparison would be more consistent for Carrion vs Valkyrie, not Dire.

And there is very good reason to suspect that Dire would outlast carrion in a fight; Dire ticks for more damage from utility consumables which scale both toughness and vitality into condition damage, and the power component of carrion would be substantially negated into rough equality hit-for-hit due to carrion’s lack of toughness not inhibiting the damage of no-power dire.

Which of course, depending on the profession, gets even more favorable for dire the more might which is stacked, given how %-wise, the efficiency favors higher toughness to higher base power.

Mathematically, Dire is and has been a problematic stat distribution since its inception. The only thing holding it back was the lower damage/burst throughput of condition builds early on. Even still, stat-for-stat, it’s always had the best efficiency in every way compared to other options, TB aside (although even some will argue Dire is still better than TB due to its higher tick damage and base HP).

You probably weren’t paying attention to what he said. He said toughness has no bearing on condi, so a dire against a carrion may lose because carrion has additional power stats on top of its condi damage. Dire gives only condi damage which toughness has no effect on.


gaem not made for mi
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If you are not inTS you don't matter.

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Posted by: Roxanne.6140

Roxanne.6140

I’d like community’s help stopping this exclusionary practice as it harms people, squads, servers and a great game I love for 14 yrs! Show a little respect to Anet pls and help them have the game we all want!

I agree, I think wvw commanders who exclude people for any reason (class/ts) when the squad is not full are hurting their own game mode and possibly even killing it, especially when they are the only ones tagged up in a map. But hey there squad there rules, just don’t be surprised when spvpers/pvers/new people get turned off quickly to wvw w/this type of behavior.

So run another tag and form a squad. The real problem is that people are generally closed minded and if they see a different name, they probably wouldn’t consider running anyway. To me, it is the people that defines the server, not only specific groups.


gaem not made for mi
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WVW Diamond Tier Rewards Track

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Posted by: Roxanne.6140

Roxanne.6140

This reward system is not encouraging to new-comers at all. Heck it isn’t even encouraging to partially old timers like me. Unless you are of a high rank, the number of pips and the length of time needed to even get all 175 tickets a week is too much for a working person like me. It seems here again that Anet has employed the same tactics used for hot maps, make everything time-gated. All the cringey voices in the world wouldn’t help people who have to work like me.

To put it specifically, the map queues died down within the first week. I guess many pve’ers saw how sick it was to get the rewards and simply left in cringe. Plus the rank simply rewards ppl who levelled hardcore in eotm. You earn ranks much faster in eotm k-trains then in wvw fighting for a tower or a camp.


gaem not made for mi
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(edited by Roxanne.6140)

Condi Thief too much

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Posted by: Roxanne.6140

Roxanne.6140

wow where to get such leet build, anyone?


gaem not made for mi
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Lower the Rank Requirement for Armor

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Posted by: Roxanne.6140

Roxanne.6140

Dear Eater of peeps, my guess is that being a pugmander in Blackgate and all, the tag probably had alot of things to look at and was too busy to look into your deafness as a consideration to let you into the squad. For all we know, he might have just dismissed you as a troll or simply not believe you because he didn’t know you.

Edit: Isn’t this another thread with a different topic?


gaem not made for mi
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Can't WvW with medium armors

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Posted by: Roxanne.6140

Roxanne.6140

Medium armours are still very good at roaming (means to take camps and other places that doesn’t require an army) because they excel at small combat pvp. They are still very useful to the server.


gaem not made for mi
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If you are not inTS you don't matter.

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Posted by: Roxanne.6140

Roxanne.6140

-snip-
The kick function btw is not advertised content. Show me where that feature is advertised when purchasing, because honestly, nearly every single complaint I’ve ever had about this game (which is hardly any) is because of the community abusing features, not using them as intended. Had I seen advertised that a commander is allowed to boot for capricious, abusive or prejudicial reasons, I would have given serious thought to not purchasing.

Really? you would not purchase all the PVE content, open world maps, events, raids, squads, dungeons, pvp, fractals, multiple hero classes and races, because you could be kicked from a squad?

Jokes aside, the pressure is on the commander. Anything that goes wrong is blamed on him and he has the right to decide who to include and who not to. The kick function also serves to prevent trolls and saboteurs.


gaem not made for mi
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Pips should be based on active gameplay

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Posted by: Roxanne.6140

Roxanne.6140

snip

When there is literally no activity going on in WvW, then the following has happend:
- A server blobbed everything down, owns everything and now has squat to do, keeping their participation at 0 keeping their PiPs at 0. The players on the opposing server don’t want to deal with their blob so they vanish leaving nobody to fight. Then rightfully so, the blobbing server gets nothing.

The real goal here is to smash the blobbing server so that all servers become dead. snip

Edited for fairness, openness and peace in the world.


gaem not made for mi
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commanders kicking Rangers and Thief

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Posted by: Roxanne.6140

Roxanne.6140

Learn who to support as a commander and who not to.

If they are arbitrarily kicking people out of squads, follow a commander that doesn’t.

Soon, the more inclusive commander will get the following, while the other guy will be scratching his head wondering why he’s alone.

Otherwise, get your own tag and tag up and create the environment you want on map.

You have choices. So does the commander on map. If you don’t like it, then create your own.

Sorry, but this is so disingenuous. Most times, there is only one commander on a map, especially in EB. Also, the glib suggestion of tag up yourself assumes the player isn’t new, is rich with spare gold (not really a “choice”), and wants to lead.

Herein lies the issue. Having just 1 more pip for the commander is not enough to attract new commanders. Lack of commanders lead to death of the server and game mode. As well as the current tags from burnout


gaem not made for mi
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commanders kicking Rangers and Thief

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Posted by: Roxanne.6140

Roxanne.6140

Play like a pug, die like a pug


gaem not made for mi
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commanders kicking Rangers and Thief

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Posted by: Roxanne.6140

Roxanne.6140

Ok so I love playing WvW and have from the beginning.

So this is what has happened twice now where a commander (and this in Not new commanders) comes to a map and started asking people to join the squad and then after a while when they have a decent sized squad they started kicking Rangers and Thiefs from the squad. I PM them to ask what’s going on and the one response I go was you are a Ranger and the other one did not bother to respond.

That is messed up!

Just FYI. If you’re a regular ranger, you will not just be kicked from squad, you will be hunted down and roasted like a duck. I kid you not.

Whenever I run with my guild or server, we always, and I do mean ALWAYS squirrel for regular rangers. We’re more respectful to druids, and if its a full heal druid we occasionally let it get away. Otherwise its dead.

And we’re not the only guild doing this. Also, 10x the points for bearbow rangers !

Thieves ? Well, as stated above, unfortunately they don’t bring much to a squad that can’t be done better by others. You only need 1 or 2 good ones you trust in a full squad of 50. Anything above that is a waste of a spot.

Lol even before the condi meta, people (warriors and Guardians) will just run up past ranger’s longbow 2 skill and smack him dead. just sayin


gaem not made for mi
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Top WvW Roamer Builds

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Posted by: Roxanne.6140

Roxanne.6140

@Roxanne

Everyone can run away from you, but if you’re taking an objective that’s not really an issue. Also, the class is annoying not because of it’s raw power but because of the way its power is implemented. It has the standard condi problems and, since reapplication is so easy and durations are so long and confusion/torment are the most damaging conditions, it literally hurts to deal with. Throw in stealth, blocks, evades en masse and even the bad ones feel grimy.

You can’t take an objective if you are stealthed. Unless they changed that then I have nothing to say rofl. What I am getting from this post is you want it gone because you can’t stand it. I can’t stand dealing with such builds too, but as I mentioned before, there are counters.

Back when power was the deal, people complained about pirate meta. Now people are complaining about conditions too. tbh, i don’t mind them nerfing condi, all the condi gear are so expensive. urgh


gaem not made for mi
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(edited by Roxanne.6140)

Top WvW Roamer Builds

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Posted by: Roxanne.6140

Roxanne.6140

I’m going to regret posting in this thread but I have to comment and say a word of fairness. Condi mes does not gain from some of the buffs to chrono skills, the old traditional build suffers from lack of mobility and anyone can run away from you. of course you can swap for some mobility but at the cost of damage as with everything else. In actual fact, some builds, especially the warrior ones totally eat pure condi mesmers up. There’s always a counter to everything. The only definitive point is what you are specced for.


gaem not made for mi
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Perverse Incentives: Outnumbered

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Posted by: Roxanne.6140

Roxanne.6140

I think the point is being missed. Outnumbered is determined by MAP population. Not if you are alone or in a group. So by putting such a huge reward boost into Outnumbered, it encourages people to try to lower their own server’s TOTAL PLAYERS ON MAP so as to keep the bonus active. It’s meant to be a reward for fighting at a disadvantage, but it ends up being a reason for people to actively try to discourage others from playing on their map. Outnumbered gives the single biggest pip gain outside of extreme rank. Rank gain is auto, and it is more economical to encourage people to leave even if you drop to third place that to get more people in and try to win.

LOL what are you talking about. It is ridiculous when we finally get some good change to the game mode, we get players like you who complain about it.

How can you just lower your own server’s population on the map by yourself? Players choose to play wherever they want. The only thing you can do to get outnumber buff is to find a map that is empty for your server.

Playing outnumbered deserves the huge bonus. Every other reward favors blobbing greatly and that is not what the game mode needs. You earn waaaaay less WXP by playing outnumbered and you are way more likely to get killed.

+5 bonus is definitely not too much to serve as an incentive.

Lol ikr. Idk why I like to butcher my perception of this game by coming to the forums. It somehow manages to find something bad about everything and anything.


gaem not made for mi
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Lower the Rank Requirement for Armor

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Posted by: Roxanne.6140

Roxanne.6140

I would think that these rewards were not meant to be grinded but more of an incentive for the regular wvw’er, who I observed mostly quit some time back. It’s just to balance out the rewards with the pve guys since wvw suffered from lack of rewards. If you are intending to grind out 2000 ranks, unless you know of an exploit, then I would say it is not possible. Using myself as an example, I wvw’ed hardcore back in the day ankitten owhere near the 2000 rank needed.


gaem not made for mi
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New WvW blog post June 1 2017

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Posted by: Roxanne.6140

Roxanne.6140

It didn’t sound too bad, until they added in:

However, this track will reset weekly.

I mean, wtf? So if I am one pip short of a full track during the week, I lose all progression and have to start over? Who thinks that is a good idea?

People who don’t play wvw all that often could log in Tuesday, look at progression, work out they aren’t going to finish the track before reset and just not bother logging in.

As for more rewards for higher ranks, way to feed all those that EOTM’d to gain rank or those on the busiest servers….

I can see dozens of tags on each map as you get more for being a comm- and fights over who is supposed to tag up. I’m guessing they consulted one of their pet commanders before bringing in a bonus for a comm tag…

Why don’t they at least ask some wvw players about these changes before they fester them on us?

It’s now official: k- train ftw. I can see loads of pve’rs running around tagged up and completely clueless…until they realise how hard it is to actually get anything in wvw and off they will go again.

I’m guessing that the actual targets for getting the armor and backpack will be so off target (like wvw achievements were for years) that the vast majority will have to play for the rest of their lives to get one piece of ascended.

OK, there’s quite a lot of criticism on this subject. I’m just quoting you at random.

As it stands, we have a WvW population with no weekly rewards. If we add weekly rewards, we will only gain players, not loose players. If our current population plays less, then they are not true WvWers.

We’ve been asking for a weekly reward sysstem for a long time. Whether this reflects winning or not, remains to be seen. I hate, hate, hate the everyone gets a trophy mentality, so hopefully, it’s not that.

That depends you see, if the reward track progresses too slowly and gets resetted more often than not before u reach your reward box, then players will just do a roflmao and retreat to pve for rewards


gaem not made for mi
===========

New WvW blog post June 1 2017

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Posted by: Roxanne.6140

Roxanne.6140

So excited! I can’t wait for the updates to go live, looks like I came back to gw2 just in time rofl

The changes for commanders make alot of sense to me. Especially improving their rewards since they have to throw expensive siege. Wvw barely earned enough to cover that cost.


gaem not made for mi
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Are spies still not getting punished?

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Posted by: Roxanne.6140

Roxanne.6140

If some deep-pocket wants to spend money and time making an account just to troll the enemy wvw server, I mean who in the Dev’s right mind would want to say no. Rofl.

$_$

On a side note, those ballistas didn’t look trolly to me either


gaem not made for mi
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Where is everybody

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Posted by: Roxanne.6140

Roxanne.6140

Just came back after a four year break.

-

PS: WTF Anet with WvW matchmaking? My first week back was a total steam roll where the other factions didn’t even leave their forts…. not fun!
The second week (this week) we are outnumbered 10/1 on every map….. again, not fun.

ikr, makes you wonder if it is the same person playing on 2 accounts, one day on server A and the next on server B. ROFL


gaem not made for mi
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Tanks you Anet to re-open BG server

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Posted by: Roxanne.6140

Roxanne.6140

did u hear that?

it is the sound of

$$$$$$

:$

gaem ded n brokwe


gaem not made for mi
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Still can't understand WvW matchmaking

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Posted by: Roxanne.6140

Roxanne.6140

everything becomes clearer once you put in the universal symbol: $

Hence the equation becomes something like this:

E = $$2/[1-$2/$2]1/2


gaem not made for mi
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Na WvW Population Server List

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Posted by: Roxanne.6140

Roxanne.6140

Came back after a long period of not playing this game and the state of wvw is appalling. Either the matchup is a Moneygrab or someone is painting roses for a nice statistical report. I will sooner turn in my real grave than spend money on transfer.


gaem not made for mi
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The broken "run away" warrior roamer

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Posted by: Roxanne.6140

Roxanne.6140

The ability to disengage and “reset” a fight is integral to the game. It is a premise around which entire classes are built. Not all classes can stick in battle and survive so one of their options is disengage.

Except the game was designed around PvP where there is a certain level of balance to being able to disengage/reset a fight, because it comes with the cost that you lose control of a capture point, the score continues to tick away and you’ve just used your time ineffectively in terms of winning the match.

When roaming in WvW however that balance/cost is not there, if I am losing a fight and on a class/build that can easily disengage, not only is there no cost to it, but I can basically get away with screwing up (bar doing so catastrophically) in a way classes/builds that cannot disengage so well are punished with.

Which is of course is why the entire game mes & thief have been so common when roaming, and why currently you also see a lot of druids & warriors, they break the rather fundamental principle of risk vs reward.

But that is what happens when the devs basically ignore a game mode in terms of balance…

WvW gives advantages to certain classes along with disadvantages. Disadvantages of the thief include a lack of blocks and invulnerabilities and relatively low health. This addressed in part by high mobility. This makes them much less useful in a group and more useful as roamers or in havoc squads.

If we are to have a class based system we are going to have certain classes better at one thing at worse at another. One of the things a thief better at is disengaging from a fight if things not going their way. If things are not going their way and they must reset, it suggests that whomever they are facing will beat them UNLESS that thief resets.

This difference in abilities is what has created the Roamer and the havoc group. In order to be a successful roamer or to have an efficient havoc group, you tend to need builds with high mobility and cross map speed so they can flip objectives quickly and escape when the numbers not in their favor. It would be asinine to suggest that if I were in a camp flipping it and two enemy showed up, i should have no ability to disengage from the fight and get away. That is the very reason I use thief as a raomer.The alternative (the ability to disengage by any class is normalized and made the same) would be a much poorer game entirely.

If this disengageing could not occur then they only way one could effectively roam or create havoc would be to ensure one always had greater numbers then the enemy groups they might encounter.

All this leads to is more blobbing and running with the Zerg.

Every person who is on this forum is free to create a Character using a class that has that higher disenage ability and the ability to reset a fight. Nothing forces them to play a build that does not have such advantages. If it important to you then roll a thief or a warrior. If it is not and all one can do is complain that they should not be able to get away, then we should just have one class with everyone having the same skills, and just run around in that blob.

I like you. You make so much sense in that one post but unfortunately this is not how the world works. You see you know why? As with wvw where numbers matter, op will wait for a bit before making a hundred other threads and a few more hundred tears before this matter gets boonshared.


gaem not made for mi
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Why can NA discuss new linkings but EU can't?

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Posted by: Roxanne.6140

Roxanne.6140

you see you know why? it is because


gaem not made for mi
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Idea to Reduce Rallying in WvW

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Posted by: Roxanne.6140

Roxanne.6140

Rallying is there to reduce running back from spawn. This is so that if your group wins, you don’t have to run back from spawn even if you die and you can keep on going to your next destination as a group. It is a bit weird if your group wins and you still die.


gaem not made for mi
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Open server ajust JQ

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Posted by: Roxanne.6140

Roxanne.6140

so funny, seeing all these non-JQ players talk as though they know what is going on..

Not as absurd as JQers coming up with things like anet manually lock server, without any evidence, lmao.

Yea we don’t have the monitoring software to count players’ activities in each of the most populated servers. What we have are observations which some of us listed here and which you conveniently steam-rolled and tossed them aside. I’m not saying you should write a thesis counter-argument against every single point, but at least stop single-mindedly be so focused on the fact that some of us are raising questions on the population metrics and actually read what is being said.


gaem not made for mi
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Open server ajust JQ

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Posted by: Roxanne.6140

Roxanne.6140

so funny, seeing all these non-JQ players talk as though they know what is going on..


gaem not made for mi
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Now cannon, and next?

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Posted by: Roxanne.6140

Roxanne.6140

Floating ufo with independence day laser beams


gaem not made for mi
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Wvw Legendary backpiece and Armor

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Posted by: Roxanne.6140

Roxanne.6140

I agree we should have a WvW legendary armour. Please don’t confine the set to raids. Having a WvW legendary armour will greatly improve the reward track and incentivise players to join wvw without feeling like they have lost out on rewards.


gaem not made for mi
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Open server ajust JQ

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Posted by: Roxanne.6140

Roxanne.6140

Huh.. What do you mean they have the right to lock the server lol. Shouldn’t all server populations have the same measurement metric?


gaem not made for mi
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Open server ajust JQ

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Posted by: Roxanne.6140

Roxanne.6140

The reason servers are in the state their in isn’t due to cannons or them purposely tanking for a link. It’s due to the attrition rate of this game. The game is boring and if we don’t give ourselves a reason to play, it’s hard to keep playing everyday. I do not just look at the current week when I try to evaluate server performance. If you look at one said week as an observation, you will come to a very different conclusion.

Remember links are reevaluated every 2 months and initially at the start JQ not receivinrage actually gotten to your actual server. Right now MAG is ranked first place overall and if Arena Net looked at the data they would see that in this 2 month time period MAG has won the majority of their matches and they are linked. I believe MAG will be unlinked come reevaluation and when they are how do you think that will effect their standings and community after using their link to prop their numbers.

Furthermore if MAG is unlinked, now BG has no match. BG hasnt had a paired server for a long time now and their coverage is actually on their server. If they simply opened up JQ and allowed for mass transfers to fill your coverage holes then what they would then be doing would be creating another BG that’s not breakable by reevaluations. The idea isn’t to balance out a Tier, it’s to balance out the overall population thus is more beneficial to ArenaNet to keep a server like JQ and BG locked while trying to direct people to server pairs and servers like FA who also need to compete in the environment.

TC is in the same position as MAG. Once we lose our link, it will require a lot mroe effort to simply compete even in Tier 2 level.

You should notice a trend considering both JQ and TC has had links and has not. I specifically told TC to NOT recruit to our link because it not a good way to balance our coverage issues. In fact it will set us up to lose numbers and have a sense of dependency that is temporary.

Such an impressive wall of text yet you didn’t mention that TC also gained a huge guild and your server status is not even full. JQ didnt even manage to get your said guild across.


gaem not made for mi
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(edited by Roxanne.6140)

Open server ajust JQ

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Posted by: Roxanne.6140

Roxanne.6140

Look at the scores. If you think half of TW will suddenly mean JQ is competing evenly against Mag, BG and TC you’re wrong. JQ will still be the 5th ranked server.

Just log in now and see how weak your SEA is against TC? Mags has less, YB? Just DK,
The issue here seems to be, that you can not see the problem because you are too close.

Can BG even summon 2 map queue zergs in SEA now? This is what you/JQ have at this time, 50+ (seems to be a map queue) on EB and at least 40+ on the borderlands.

So funny to hear people compare top 2nd or 3rd server with a ranked 5 server. You guys aren’t playing because of relinking and cannons. period. I played against your server during this time before and this is not the normal size.

What? a few weeks ago JQ was ranked higher than TC. You are forgetting how flexible the ranks are. You are forgetting cannons has been in play less than a week. You are forgetting that we have two SEA guilds one that has been on the server less than 2 months in time. You are ranked 5 server for now, but in a few weeks?

Its funny to hear people compare JQ to other servers as if you’re suppose to be in an designed tier when we are all rotating. In fact JQ only compares JQ to the highest of populated servers without realizing that there are other servers to compare with. Yet, JQ asks for more? It would have been more of a balancing act to have your last guild transfer to FA in fact.

Its precisely that cannons were only just introduced so you guys might be just waiting it out till they are removed to play again. I don’t know, sometimes when I look at you guys, you just seem to be a fat red thing so I didn pay notice to the names.

And I am comparing JQ to higher tier servers because JQ plus higher tier servers didn’t get a link and somehow the server status is still full.

Anyhow, I feel this interaction between us is like a frequency cross talk. Some frequency channels match and some don’t. You know what I mean?


gaem not made for mi
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Open server ajust JQ

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Posted by: Roxanne.6140

Roxanne.6140

Look at the scores. If you think half of TW will suddenly mean JQ is competing evenly against Mag, BG and TC you’re wrong. JQ will still be the 5th ranked server.

Just log in now and see how weak your SEA is against TC? Mags has less, YB? Just DK,
The issue here seems to be, that you can not see the problem because you are too close.

Can BG even summon 2 map queue zergs in SEA now? This is what you/JQ have at this time, 50+ (seems to be a map queue) on EB and at least 40+ on the borderlands.

So funny to hear people compare top 2nd or 3rd server with a ranked 5 server. You guys aren’t playing because of relinking and cannons. period. I played against your server during this time before and this is not the normal size.


gaem not made for mi
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Now cannon, and next?

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Posted by: Roxanne.6140

Roxanne.6140

Here are some ideas for more siege driven play:

Electromagnetic pulse wave: on activation, disables all enemy siege within a dome like radius for fifty seconds

Devastator: possesses large arms that dig into walls and make them thinner or lower. Thinner walls have lower hp. Lower walls allow ppl to jump over them.

Excavator: dig into the ground beneath the wall so small asuras may infiltrate the enemy tower

Liquid-fuelled rocket pack: propels units into the air to do aerial combat with enemy units inside the tower

Anti-air cannons: deals damage to air units


gaem not made for mi
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Open server ajust JQ

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Posted by: Roxanne.6140

Roxanne.6140

In fact, I have occasionally encountered the outnumbered buff during Sea time on JQ for the past few weeks. Of course you guys won’t believe me, only anet has this statistic. There were the rare but occasional evenings when I couldn’t play wvw during sea time because of a lack of players in my own server.

From my observation, JQ just needs to come out to play once in a while for server to reach full status whereas TC and Mag can blob all day and blob all night and still remain on very high with a server link. Lmaooo


gaem not made for mi
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(edited by Roxanne.6140)

Open server ajust JQ

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Posted by: Roxanne.6140

Roxanne.6140

Lol and you said this kitten knowing full well tc is either tanking for links or not playing because of the cannons. Tc had a huge guild transfer there a couple of weeks ago and their size was always comparable to us during sea time. Using this dumb statistic now for proof is reaching anet’s level.


gaem not made for mi
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Open server ajust JQ

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Posted by: Roxanne.6140

Roxanne.6140

Which server are you on princess? BG, TC and Mag all have huge sea populations now.


gaem not made for mi
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Deployable Cannons in beta! [Merged]

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Posted by: Roxanne.6140

Roxanne.6140

don’t forget to line them facing inwards as well, so they make a nice symmetry. nothing like outer and inner cannons


gaem not made for mi
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Deployable Cannons in beta! [Merged]

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Posted by: Roxanne.6140

Roxanne.6140

The only way to counter cannons is to have more cannons. Especially after the nerf to boonshare. I don’t get why nobody else sees this but we really need to be able to push cannons around. This will give attackers the much needed leverage after all that has happened. Please somebody out there, please see this.


gaem not made for mi
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Deployable Cannons in beta! [Merged]

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Posted by: Roxanne.6140

Roxanne.6140

Omg sounds like fun. Can the cannons be on wheels pls?


gaem not made for mi
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Talk abot Cannon Siege

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Posted by: Roxanne.6140

Roxanne.6140

Pls make these cannons mobile too. Cannons always belonged on a cart and they were pushed around by our ancestors. Pls


gaem not made for mi
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Mindless zergplay needs a big nerf

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Posted by: Roxanne.6140

Roxanne.6140

You should not be punishing players for having numbers. This is the draw of wvw in the first place. Large scale combat brings alot of dynamics with it. I can see this creating a toxic environment where players will yell each other to kitten off.

Meh who cares. Op is going to come back and create a few more of such threads. 25 threads and hundreds of tears later, this topic will go the way of boonshare.


gaem not made for mi
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Server Linking Discussion

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Posted by: Roxanne.6140

Roxanne.6140

And they coincidentally always break right before linking, right.


gaem not made for mi
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Server Linking Discussion

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Posted by: Roxanne.6140

Roxanne.6140

Relinking is here again! Let’s not play again, like what TC does. kittening stupid.


gaem not made for mi
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I Don't Want To Turn Off Team Chat...But!

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Posted by: Roxanne.6140

Roxanne.6140

Team chat is undeniably useful. All those negative points you listed can be applied anywhere and not just team chat.


gaem not made for mi
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