Showing Posts For RyuDragnier.9476:

How old are the Charr?

in Lore

Posted by: RyuDragnier.9476

RyuDragnier.9476

The Charr were probably the equivalent of skelk, bears, boars, etc back then. Meaning wild animals. They probably evolved shortly after the dragons went back to sleep.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

The Return of Human Gods

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Posted by: RyuDragnier.9476

RyuDragnier.9476

There will be no return of the gods…their magic and artifacts, however, may be coming into the picture this season.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

(Spoiler) Living Story S3E1 Discussion

in Lore

Posted by: RyuDragnier.9476

RyuDragnier.9476

Surely fire and ice would be more thematic? If you can even sum up Primordus and Jormag like that anyway.

I suppose it depends on if ANet want the Elder Dragon story to last all of GW2’s life. We still have 4 dragons to go, though I’m pretty sure at a point before we kill the last remaining dragons, the whole ‘balance of magic’ plot point will raise its head and Tyria will have to face that threat first. Kill the dragons, or find an alternative to keep the balance in check?

This makes me think, it would be nice if we end up in the middle of a fight between Jormag and Primordus. Not a direct one mind you, but their minions are fighting each other to the death in one of the possible areas of the next expansion. Would be pretty awesome to end up having to either help one side inadvertently or find a way to screw them both over.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

[Spoilers] Rytlock

in Living World

Posted by: RyuDragnier.9476

RyuDragnier.9476

I’m pretty sure gears are turning in the Black Citadel, and Rytlock doesn’t want to be involved in whatever plot is going on. If Rytlock couldn’t read, someone would’ve informed him of the facts verbally, and he’s strong-willed enough to spit at that invitation as well.

I have a sneaking suspicion he’s being paged by one Imperator Bangar Ruinbringer of the Blood Legion. From what we know about the guy, he’s somewhat of a “wild card”, and has only allied with the other Legions to avoid fighting them. It’s possible Rytlock can’t stand the guy due to this and doesn’t want anything to do with him.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

[Suggestions] Gemstore Items

in Guild Wars 2 Discussion

Posted by: RyuDragnier.9476

RyuDragnier.9476

Maybe the solution is to create a tonic which is working when you’re next to water.
Or a guild event item you can touch and change to your swimsuit.

Or make it an outfit you can only use while in water. I’d be perfectly fine with that.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

BG Dropped to T2

in WvW

Posted by: RyuDragnier.9476

RyuDragnier.9476

The difference in activity between T1 and T2 is dramatic.

FA and Mag and getting pushed hard. Hardly a fun matchup for them.

Try us on JQ, the enemies have no strategies besides blob or spam 1. I wish I were joking, but the lag is so bad sometimes that this is what I’m seeing constantly. When it’s not, we tend to do quite a number on them, or at least get a hefty amount of bags. We need back in T2…I apologize to our SEA crew because they’re getting the fights they want, but T1 is seriously crap, I don’t know how anybody can stand it up here.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

Condi from Stealth is Damage...

in WvW

Posted by: RyuDragnier.9476

RyuDragnier.9476

No. THat would basically destroy all stealth, period, across all game modes. We may as well not have it then.

Trapper Condi Thief detected. Get this crap out of here.

Who the hell runs traps on a thief? Until they’re brought up to Ranger (or dare I say, Dragonhunter) trap level, they’re useless outside of trolling people alongside D/P. Speaking of which, if you’re going to stay in stealth so long you pretty much have to run D/P, which has always been the root of where the OP nature of thief stealth has been.

This is due to Black Powder → Heartseeker combo, which doesn’t require a target or for you to even hit somebody to activate. It’s a combo that has been here since the beginning that the devs refuse to nerf, knowing full well it’ll show how weak Thief as a whole actually is. And we can’t have the “nerf the thief every patch” meta broken, can we? :p

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

[Suggestions] Gemstore Items

in Guild Wars 2 Discussion

Posted by: RyuDragnier.9476

RyuDragnier.9476

Well I do admit I wouldn’t want to have kinky outfits for Asura and Charr lol.
But I wouldn’t mind it at all for norn/human/sylvari.

From what I saw, the male Asura and Charr at Southsun Cove wear swimming trunks. The females…I’m unsure, but I THINK they wear one-piece bathing suits. Can’t check right now since I’m laying in bed.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

A matter of boons and precedent.

in WvW

Posted by: RyuDragnier.9476

RyuDragnier.9476

It’s actually pretty simple. Remove Quickness and Resistance from the Mesmer boon share list. All that would be left is nerfing Durability Runes’ resistance sharing.

Or install hardcaps on boon timers. Such as Quickness and Stab never going above 10s, Resistance above 20s, etc etc…

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

Condi from Stealth is Damage...

in WvW

Posted by: RyuDragnier.9476

RyuDragnier.9476

Stealth is always way too powerful. In every game. Ever.

It shouldn’t be a thing.

No, in most MMOs you can’t enter it in combat (outside of several skills with very long cooldowns) and you’re taken out of it the second you take damage or do damage. I don’t call that powerful in other games, since all you have to do is AoE the floor you’re standing on and those in stealth can’t get near.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

Resistance Nerf

in WvW

Posted by: RyuDragnier.9476

RyuDragnier.9476

Ugh, please nerf this…such an OP boon…should be a boon that stacks like stability, and each stack should protect a player from one incoming application of cripple, chill or immobilize…it should basically be to movement-impeding conditions what stability is to cc’s like stun, knockdown, daze, etc….that or just have each stack of resistance protect a player from one incoming condition, damaging or non-damaging.

Condi is already way too strong

and cleanse is limited if u want to nerf resistance then condi should get nerfed as well

people like u who plays cheesey condi builds makes wvw extremely boring these days which makes downside of wvw.

See this is the state of mind that I don’t understand. People say they don’t have enough cleanses, imagine that blocks and evades are the power version of cleanses. Do you have enough of those to counter physical attacks? No.

How come I can kill someone in 1.5seconds with a physical attack and that’s okay but with a condition build that takes 30 – 60seconds that’s not okay? How come you can go immune to those conditions by applying Resistance or cleansing them and that’s not enough but if a physical attack hits you you can’t undo it and that’s fine?

I really will never understand the logic. I’m not asking for power damage or condition damage to be nerfed. I’m asking for Resistance to be adjusted because conditions are irrelevant in large scale combat. Yes they’re strong in small scale but power is still better. There’s just an overwhelming amount of bad players that aren’t willing to learn how to deal with conditions.

Personally I think if conditions were nerfed in to uselessness it’d be a whole lot more “boring” than what it is now. Everyone one shotting each other, no fights lasting longer than 5seconds and every stat combination besides Soldiers, Berserker’s and Marauder’s becoming pointless to use. Wow, how fun would that be? Not very.

I laugh if you think it takes that long of a time…10 seconds on average. That’s how long it takes to rip somebody to pieces with conditions, asssuming 5+ are on you. That’s a 1v1. Now imagine 50v50. Those conditions are coming on way faster than you can cleanse them in this meta. The power of them varies, enough to where you can get burned down in under 2 seconds. I’ve seen it, it’s happened to me on Rev when Resistance got ripped off me right after I used it. Resistance exists to prevent that for WvW. You will rarely, if ever, see Resistance used in PvE or PvP for groups, condi cleanse is easier in those modes.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

Resistance Nerf

in WvW

Posted by: RyuDragnier.9476

RyuDragnier.9476

The problem is that conditions are far too powerful, and everybody runs them. In WvW without resistance, you often get 5+ conditions on you. Cleanse them, and you have them back on you in less than 10 seconds.
<…> Resistance IS the counter to conditions.

Conditions in small scale are strong but in skirmish/large scale they are mostly an afterthought. This goes back to the fundamentally flawed all or nothing design of the condi system. In this case two wrongs don’t make a right. Resistance is an “elite” directly accessible by a few and really only one class that can abuse it like no other (Warrior). Creating more all or nothing systems just creates more balance issues… lots more.

Sounds more like boonshare needs to be nerfed.

Boon Duration should have a soft cap like most stats should in an MMO. The higher the amount the less effective each point becomes. No build in the game should be able to double the duration of boons making boon share crazy OP.

Actually, conditions are WORSE in ZvZ warfare. All it takes is a well placed condi-bomb and you’ve taken out around 3-5 members of the opposing zerg or slowed them down enough to take them out. That adds up fast, this is why you see organized zergs or guild groups having at least 1 Rev on every squad party to deal with conditions on the party using Resistance.

The main problem with Boonshare is that there’s pretty much no hardcap on the timer for boons. Implement hardcaps on the boon timers, you’ve immediately cut off the head of the boonshare beast.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

Resistance Nerf

in WvW

Posted by: RyuDragnier.9476

RyuDragnier.9476

I don’t think anybody’s calling for resistance to be removed completely, just toned down. When you have a spammable boon that completely negates all condi damage and cc effects such as fear, immob, cripple, chill, you take away counter-play and tactics.

Corrupt resistance? Sure, but resistance get put right back up, and all those corrupted boons affect absolutely nothing. Resistance nerfed the point to corrupt boons, because resistance effectively counters whatever boons you corrupt. And believe me, as a necro I know the cd to my well of corruption and corrupt boon, they are nowhere as readily available as a single rev that could pump resistance to a full group of people.

This isn’t a big problem on a small scale, such as solo/small group roaming. But it’s a big problem when it comes to say a solid 25-30 guild group rolling boonshare, they pretty much will have perma boons and resistance. They’ll have 1 rev per group and there’s no shortage of resistance. It’s like we’re given all these skills & utilities, but 1 boon renders them useless.

As for WvW pre-resistance? That’s pre-HoT, and as I remember, there was always enough cleanses to go around. Condi did not rule ZvZ. Condi was always preferred more on a small scale. Of course HoT changed a lot of things. But for devs to just toss in 1 boon that nullifies all condi damage & cc’s, that’s just lazy design in my opinion.

Sounds more like boonshare needs to be nerfed.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

Warrior Defensive Sustain

in WvW

Posted by: RyuDragnier.9476

RyuDragnier.9476

This age old problem of dps warriors still being tanky has nothing do with durability runes really. It’s the healing signet in combination with passive traits. It’s always been that.

This. It’s been like this for a long time, and Anet will not budge on changing the Warrior’s tankiness (which is why there was a joke of them being the dev’s pet). We shouldn’t punish the other classes because they refuse to do anything about the Warrior’s defense.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

Condi from Stealth is Damage...

in WvW

Posted by: RyuDragnier.9476

RyuDragnier.9476

The only way you’re getting ticks from conditions from somebody in stealth is if they were already applied before the person entered stealth, or from something that doesn’t cause direct damage that you stepped in. Doesn’t make much sense that a person bleeding would cause somebody to go out of stealth if they were already bleeding before said person went in stealth.

There are skills that don’t deal direct damage but cause conditions. Doesn’t make sense that I can drop a caltrop at someone’s feet and not come out of stealth doing so. That’s what he is trying to point.
If conditions reveal at damage, that mean I cannot just keep putting needle trap or caltrops without ever comming out of stealth.

Damage field. You’re stepping in one. That’s what caltrops is, a damage field.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

Resistance Nerf

in WvW

Posted by: RyuDragnier.9476

RyuDragnier.9476

Resistance should be called Immunity since that is what it is. Given how strong boon duration warriors have become, the up time on resistance is typically 70% or more of a fight.

Resistance should work more like toughness does to power or have it lower the duration. No game should have long running abilities that completely shut down enemy offense… especially ones that can be applied passively. This applies to invulnerability as well. That should never happen passively and IMO it should just stack another 1k or so onto the armor not be a complete invuln.

The problem is that conditions are far too powerful, and everybody runs them. In WvW without resistance, you often get 5+ conditions on you. Cleanse them, and you have them back on you in less than 10 seconds. That’s the problem, it’s too easy to give conditions to people, and for them to stack. Without resistance, we’re back to the problem of condi running zergs (such as Mag’s) dominating the game mode because there’s no counter. Resistance IS the counter to conditions.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

Condi from Stealth is Damage...

in WvW

Posted by: RyuDragnier.9476

RyuDragnier.9476

No. THat would basically destroy all stealth, period, across all game modes. We may as well not have it then.

How is this any different than doing direct damage from stealth? IMO no player should be able to hit another player with damage without being revealed. It makes zero sense to me that players can basically proxy damage other players and remain hidden.

The only way you’re getting ticks from conditions from somebody in stealth is if they were already applied before the person entered stealth, or from something that doesn’t cause direct damage that you stepped in. Doesn’t make much sense that a person bleeding would cause somebody to go out of stealth if they were already bleeding before said person went in stealth.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

Condi from Stealth is Damage...

in WvW

Posted by: RyuDragnier.9476

RyuDragnier.9476

No. THat would basically destroy all stealth, period, across all game modes. We may as well not have it then.

I don’t see it as a bad idea tbh… Stealth in this game isn’t healthy for pvp anyway.

That would require remaking Thief from the ground up, something I don’t think Anet is willing to or will do.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

Condi from Stealth is Damage...

in WvW

Posted by: RyuDragnier.9476

RyuDragnier.9476

No. THat would basically destroy all stealth, period, across all game modes. We may as well not have it then.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

condis+siege=no.

in WvW

Posted by: RyuDragnier.9476

RyuDragnier.9476

now that we can literally melt siege, have cannons become that much more useless?

Makes portable cannons actually worth trying out, if they’re going to fold as fast as all the other siege.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

[Suggestions] Quality of Life Changes

in Guild Wars 2 Discussion

Posted by: RyuDragnier.9476

RyuDragnier.9476

Being able to sell all green/blue sigils and runes with the sell junk button.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

1sec CD on stealth attack

in Thief

Posted by: RyuDragnier.9476

RyuDragnier.9476

If this is your thief vision please remove stealth. Reveal, no backstab. Do you see thieves as clowns jumping around with endless dodge? I’d still like to be predator not clown. lurking, hitting, running away.

points to Daredevil

I think that’s the answer right htere.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

Feedback Thread: Summer Update (26 July 2016)

in Guild Wars 2 Discussion

Posted by: RyuDragnier.9476

RyuDragnier.9476

welcome to gw, where ppl complained that bi-weekly releases too often. now they got what they wanted.

On the bright side, new areas.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

Condi vs. Siege

in WvW

Posted by: RyuDragnier.9476

RyuDragnier.9476

You can crit them too

As if siege wasn’t easy enough to take out.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

1s ICD for Stealth attacks

in Thief

Posted by: RyuDragnier.9476

RyuDragnier.9476

I’ve been running Revenant for WvW, and the recent nerfs to Thief only highlight why. Before the SB nerf I was thief in WvW to help scout, tag enemies, and shut down healing abilities. But they nerfed SB’s poison field so I’m taken out of stealth if I hit anybody with the arrow when the field lands, they changed up condition removal to where it happens before the healing (making poison worthless due to all the condition cleansing going on), and now the NPCs do most of the scouting. There’s effectively nothing I can do as thief in WvW anymore to help our zergs or guild groups. :/

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

wvw not counted as pvp in skill splits

in WvW

Posted by: RyuDragnier.9476

RyuDragnier.9476

But you’re fighting a lot of AI opponents for camps/towers/keeps…

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

1s ICD for Stealth attacks

in Thief

Posted by: RyuDragnier.9476

RyuDragnier.9476

Eh, it’s no big deal. I guess now you may have to pay attention when stealthing instead of just spamming backstab.

It is if you play D/D, where the only functional skill in stealth is backstab.

This is why the change is so stupid; it nerfs our weakest set even more than it was already underpowered.

I’ve given up.

I have a feeling that Anet thinks it will also nerf D/P…which anybody worth their salt can tell you it will NEVER nerf D/P. D/P thrives on stealth, and can re-enter it easily.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

And another nerf is in

in Thief

Posted by: RyuDragnier.9476

RyuDragnier.9476

The thing is… there’s no skill in passive blocks either

A passive block, by which you mean aegis, happens only every 40 seconds, while you can use backstab at least every 6-7 seconds.

Cry more.

Ok: All classes (except necro) also have blocks they can apply actively – additionally to their passive blocks. The active skills are often, but not always, easier to avoid, but in the end a thief has got to do a lot to stealth and all of that is wasted thanks to the active and passive blocks and thanks to the newest nerf.

People really should cry some more about mesmer and engi stealth – look at how easily they can apply it – why punish thief with every patch?

Because of stealth/backstab spam. It sadly leads to the mindset that thief is OP. All it would take is a nerf of D/P and then everyboyd would see how weak thief actually is, allowing us to get more buffs. Too bad that will never happen.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

1s ICD for Stealth attacks

in Thief

Posted by: RyuDragnier.9476

RyuDragnier.9476

Eh, it’s no big deal. I guess now you may have to pay attention when stealthing instead of just spamming backstab.

This.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

Remove Downed State

in Guild Wars 2 Discussion

Posted by: RyuDragnier.9476

RyuDragnier.9476

I say no to that change. Downed state is what makes this game more attractable to the casual players, and makes it so you have an extra chance to get up and keep going. Imagine 1-shot mechanics with no down state, it’s essentially making the game way harder than it should be.

Who’d do half of the fun stuff ingame if a down meant death? WvW would no longer be interesting, even less people would be running dungeons than they are now, it’d be a nightmare to find anybody willing to do any above average content. Hell, they’d have to rebalance the game from the ground up, which is way too much time spent on removing something that is a primary feature of the game.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

Armor for Venom Share thieves in raids

in Thief

Posted by: RyuDragnier.9476

RyuDragnier.9476

Venomshare is now worse then before the patch. And even before VS Thief was subpar because Viper Necros and Burnzerkers exist

Dont bother until they look into the Leeching Venoms mistake

Care to elaborate? Cuz everything seems to point to straight up buffs.

Now you run DA/Trickery/DD and get the same baseline venoms from before along with all the extra condi application that comes from the trickery line.

Is it actually good enough to be considered meta yet? Not sure. Will need to see DPS tests. However, I don’t see any reason it would do less DPS than before.

They removed the Might you get for using the venoms. It actually buffed your own venoms and the party, making it a decent way to stack might in zerg. But they took that away, making venoms weaker overall.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

My reaction to patch notes

in Revenant

Posted by: RyuDragnier.9476

RyuDragnier.9476

Pulsating Pestilence is good for WvW possibly due to the condition copying, since if you’re in zerg combat there WILL be enemies nearby often and there WILL be conditions to toss around. PvE, may be good. PvP, don’t really see it.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

And another nerf is in

in Thief

Posted by: RyuDragnier.9476

RyuDragnier.9476

No, it’s a somewhat good nerf. 1 second punishes a badly timed stealth attack. Before it was pretty much spam until success.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

I Bet Thief Gets Nerfed Next Patch

in Thief

Posted by: RyuDragnier.9476

RyuDragnier.9476

So they gave us the trait for AoE venoms at default like we asked…but then nerfed venoms to the ground. What the hell were they thinking?

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

Remove DIRE, what are you waiting for?

in WvW

Posted by: RyuDragnier.9476

RyuDragnier.9476

The other side is that condi builds aren’t worth you-know-what in blobbing/zerging and need a buff.

I try to run a condi build in a blob every few months and go “oh yeah, i remember, condi damage just doesn’t work”.

Oh condi builds work. But you pretty much have to be a necromancer. Throw down wells and marks, profit as there are so many necros doing it in your blob that your damage WILL go through. Not even a Revenant using Pain Absorption (the counter to condi-anything) can counter that many wells and marks, especially if you corrupt/strip the Resistance off people.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

Thief Suggestion: Shadow Trap

in Thief

Posted by: RyuDragnier.9476

RyuDragnier.9476

I’d personally love if they made it so all break stun moves are instant if they break stun, but I have a feeling that’d cause too much chaos.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

Storyblog: Interview with the queen

in Living World

Posted by: RyuDragnier.9476

RyuDragnier.9476

This may get merged either to Living Story or to Lore, but while it’s here:

I’d guess she either has gone to see Logan (in illusionary disguise), or else is acting to quell any further rumors about a scandalous liaison during a time of spreading anti-Crown propaganda. Or … she really has no personal feelings for him and no need to go see him as her mesmeric hooks have been in him since he first laid eyes on her in Edge of Destiny (though why she felt the need to brainwash him into serving her still begs explanation, if that’s what happened).

in the personal story it’s revealed that she really does have feelings for Logan

Or maybe that’s just what she WANTS us to think.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

I Bet Thief Gets Nerfed Next Patch

in Thief

Posted by: RyuDragnier.9476

RyuDragnier.9476

I’m just assuming the trend will continue. We will see.

At this point the only way to truly nerf thief is to make it so Black Powder is a Dark field instead of a smoke field. That permanently shuts down the usefulness of D/P, and leaves us with no good weapon sets.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

(Spoiler) Living Story S3E1 Discussion

in Lore

Posted by: RyuDragnier.9476

RyuDragnier.9476

On the Krytan war front, I’m hoping (and predicting) that the magic item that identifies the true heir to the throne is going to become important in some manner. It’s been such a Chekhov’s gun ever since the attacks on Concordia and Salma.

Oh it’s most likely going to be used this season, and I’m predicting the destruction (at least partial) of Divinity’s Reach. Would make for one hell of a season, and I think we’ve all been craving another Battle for Lion’s Arch style event map.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

(Spoiler) Living Story S3E1 Discussion

in Lore

Posted by: RyuDragnier.9476

RyuDragnier.9476

Marjory couldn’t pull that illusion off because she’s a necromancer.

A bone dragon the size of Kralkatorrik, on the other hand…

More seriously, I doubt Kasmeer could come close to that either.

And Anise is not always with Jennah. Such as when she went with Logan to kill some White Mantle, or went to The Grove well before Jennah. Or at the party Jennah wasn’t present at.

Sorry, kitten ed there. Meant Kasmeer. Fix’d it.

Livia is/was a necromancer. Unless Queen Jennah is a zombie, I doubt Livia has any real involvement.

Scepter of Orr. Little is known of its power.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

(edited by RyuDragnier.9476)

(Spoiler) Living Story S3E1 Discussion

in Lore

Posted by: RyuDragnier.9476

RyuDragnier.9476

The Queen is definitely a mesmer. In Edge of Destiny Logan first sees her as a projected face in the sky over the battle arena, and she does various mesmery things in the novel, details of which escape me as I’ve not read it for 4 years. I think her shield at the end of CM Story is also credited to mesmer powers.

The Queen that “fell” into the Pavilion during Scarlet’s attack was an illusion (Faren overbalanced and fell himself grabbing for her and she poofed into butterflies). I think it was established that Anise had cast the illusion, but if not it could have been the Queen herself doing so.

There has been speculation that Anise is actually Livia. All I know of Livia is what the speculators have described, as I was not a GW1 player, but apparently she was a powerful mesmer 250 years ago and if still alive would be even more powerful.

She created an illusion of Kralkatorrik itself turning humans into branded to shoo off some Branded Ogres attacking Ebonhawke. It’d take some incredible power to create an illusion that size, something most Mesmers wouldn’t be able to pull off (I’m not even sure Kasmeer could pull that off). It doesn’t help that she’s always being protected by Anise, so they’re always together. A mesmer doesn’t wander far from their illusions after all.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

(edited by RyuDragnier.9476)

(Spoiler) Living Story S3E1 Discussion

in Lore

Posted by: RyuDragnier.9476

RyuDragnier.9476

Captain, I think we’ll find out something even more important…that Jennah doesn’t exist, and that Anise is in fact the current ruler of Kryta. Two incredibly powerful Mesmers under the same roof, both rather aloof to everything and acting somewhat similar? No, I don’t believe this is a coincidence. I believe that Jennah is an illusion cast by Anise, a powerful one at that. /tinfoilhat

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

Boost thief power please

in Thief

Posted by: RyuDragnier.9476

RyuDragnier.9476

mfw my steal teleports me to the target and gives “obstructed”

Remember back when steal never got obstructed?

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

Did Abaddon actually love humans?

in Lore

Posted by: RyuDragnier.9476

RyuDragnier.9476

Abbadon has been kittenly insane for so long (long before GW1 even) and the other gods have done such a good job in erasing him from story, that the Fractals would be the only reliable source [citation needed] of what he looked like before succumbing to Torment. I imagine he was not very loving but the Margonites certainly made it look like he was paternal; they worshipped him greatly because of how much power he gave and for his teachings presumably, not because he particularly cared about them.

What would really give some insight into Abbadon though would be finding out how he became a god to begin with. This is a long stretch because it happened long before nearly everything else ever mentioned on the GW franchise, and would have to bring Arachnia or whatever god he got his powers from into canon. But it would bring an extremely nice ‘closure’ not only to Abbadon as a character, but to the whole gods arch we worked out in GW1.

Thanks for reminding me that we never got the Abaddon fractal we were promised we’d get sometime later after we got the Reactor fractal for voting in Ellen Kiel. We need this fractal now more than ever, it could easily tie into the goings on with the White Mantle.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

Storyblog: Notes from Rata Novus.

in Living World

Posted by: RyuDragnier.9476

RyuDragnier.9476

Caithe wasn’t the problem here. The Pale Tree was. The Pale Tree should have warned her firstborn that he was heading into a trap and refused. The blame lies entirely with the Pale Tree.

Considering she has seen into the future with her amazing powers (predicting what would happen in Orr and what would happen if we didn’t intervene for DE), it’s very possible that like Glint, she has foreseen a series of events that leads to a better end and is doing everything in her power to make them occur.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

Remove Boonshare, It's gonna break WvW

in WvW

Posted by: RyuDragnier.9476

RyuDragnier.9476

Or give more classes access to that glorious Corrupt Boon that Necro can use, such as Revenant, Thief, and Engineer. Give more classes the ability to turn those buffs against you, and see how fast the boonshare is shut down.

Sure, as long as you’re okay with stab being useless and everyone going back to venom wells and pirate ship.

Considering I’m seeing 8 stacks of stab being taken out in under 1 second, I’d say stab’s ALREADY useless.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

Condi rev

in Revenant

Posted by: RyuDragnier.9476

RyuDragnier.9476

i was very hesitant to try this playstyle because it has a very exploitable weakness, and that would be range.
is there any way to get around this?

If you mean attacking from range, outside of Hammer, there’s no real way as far as I know. If you mean catching up to targets, short of spamming Mallyx’s AoE to jump closer, there’s no real gap closer as far as I can tell.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

Remove Boonshare, It's gonna break WvW

in WvW

Posted by: RyuDragnier.9476

RyuDragnier.9476

I have seen instances of groups running around with +1min 30s of Resistance as well as the rest of the whole gambit (might, protection, quickness, etc, etc, etc).

Let’s be honest here, Boonshare doesn’t really need to go, it’s a good idea and fun to use but it needs to be capped at a sensible point that doesn’t allow a 5 man party to go completely ape-kitten with it.

Certain boons such as Resistance, Protection, Quickness, Vigor need to have a max duration cap set to 10s. That would help to curb things a bit.

Or give more classes access to that glorious Corrupt Boon that Necro can use, such as Revenant, Thief, and Engineer. Give more classes the ability to turn those buffs against you, and see how fast the boonshare is shut down.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

[Spoilers] I believe we are headed to...

in Living World

Posted by: RyuDragnier.9476

RyuDragnier.9476

I love the Shiverpeaks and would like to go to the Far Shiverpeaks… but the masteries there would be hellish to design, at least in my head, because I can’t see allied populations so far in the North. Jormag has ruled there for far too long for any civilization to have remained uncorrupted there. Even norns couldn’t hide among the Icebroods for so long.

Maybe Dwarves? They ARE made of stone at this point…

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

Storyblog: Notes from Rata Novus.

in Living World

Posted by: RyuDragnier.9476

RyuDragnier.9476

I liked the two blogs, though from a story perspective, I think it would be better if Taimi were actually sending them to us via in-game mail.

BTW RyuDragnier, don’t forget Tonn and Ceera

I could never forget Tonn. I still regret that choice to this day.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald