Showing Posts For Saki Asakura.6479:

New to engineering

in Engineer

Posted by: Saki Asakura.6479

Saki Asakura.6479

Shield is pretty good for a condition build, but it has one major weakness: you lose your reliable burning on your main hand weapon. Considering burning is where a lot of your Condition damage comes from, you’ll need to make it up with your traits and utilities. I recommend taking incendiary power (explosives adept trait) and probably also bomb kit if you use a shield.

Level 80 Engineer: Kamonia

Borlis Pass

Please help me out with a FT build for WvW

in Engineer

Posted by: Saki Asakura.6479

Saki Asakura.6479

Depends on the situation. If I can get the jump on them, a flameblast → blunderbuss → acid bomb → another flameblast pretty much destroys glass cannons. Acid bomb and flameblast are also great for burning through mesmer illusions, and hitting thieves while they are stealthed.

However, I really have no way to avoid burst if I get attacked first. The lack of a stunbreaker/ invulnerability skill is pretty much the biggest weakness of this build. My Vit and Toughness mean that I can take a decent amount of punishment, but not that much. If I can dodge/ survive I usually try to pop supply crate for a stun/ heal, and use airblast or overcharge and then decide whether I think I can survive or if I have to run away. Overcharge + Acid bomb is about as good as escape I have with this build, but its usually enough to get by.

I mostly try to stay with small groups if I can, its much easier to survive with someone backing you up.

Level 80 Engineer: Kamonia

Borlis Pass

Please help me out with a FT build for WvW

in Engineer

Posted by: Saki Asakura.6479

Saki Asakura.6479

10/30/0/30/0 with Elixir H, Flamethrower, Elixir Gun, and Elixer B.

In Firearms I use rifled barrels so I have a 1200 range attack, Fireforged trigger to reduce cooldowns on most of my skills, and Juggernaut. In Alchemy I use Elixir cooldowns, Cleansing Formula, and HGH. This lets me keep about 15-20 stacks of might and have 5 condition removal skills.

I have been using incendiary powder recently instead of speedy kits. I have pretty decent swiftness uptime anyway, and the burns I get with my ~700-900 condition damage, combined with the 10% damage bonus on FT 1 make up for some of the damage I lose from not having Deadly Mixture.

Level 80 Engineer: Kamonia

Borlis Pass

Please help me out with a FT build for WvW

in Engineer

Posted by: Saki Asakura.6479

Saki Asakura.6479

I run a weird mixture of knights, berserker, soldier, and valkyrie, mostly because I wanted to use as much of the gear I already had as I could.

I have found that running full berserker does not give enough survivability. Engineers don’t have reliable stealth, and dont have Ride the lightning, or anything else that can help glass cannons escape. Whenever I run full glass cannon I die way too quickly.

I would recommend getting a full set of PVT gear from Orr or AC, and running berserker trinkets and rifle. Rune set and Sigil are up to personal preference (I use blood and altruism). This should give you a good mixture of survivability and damage.

Level 80 Engineer: Kamonia

Borlis Pass

Please help me out with a FT build for WvW

in Engineer

Posted by: Saki Asakura.6479

Saki Asakura.6479

I run a FT/EG HGH build in WvW, and it holds up pretty well. It is a balanced build that allows me to do high damage while still being able to shrug off some hits.

Most of my FT damage comes from my might stacks, retaliation, and near permanent fury from elixir B and H (which gives me ~2300 power, 60%+ crit chance and ~900 condition damage). I also benefit from the damage and mobility from Acid Bomb (one of the best skills on my bar), and cond removal and healing from Super Elixir.

Toolkit is great in WvW. Prybar hits like a truck, Magnet can pull enemies into your group, and Gear shield can save you from being bursted down. Elixir S is great as well. I’m just not sure how effective FT can be in a build with Tool Kit and Elixir S, you’re giving up a lot of power from boons.

However, if you want some general WvW tips for Flamethrower:

-flame blast is really good for both attacking and defending points of interest. It does a huge amount of damage, and can be used from range unlike blunderbuss and prybar, but it is slow and hard to land for max damage. Ideal targets are people autoattacking gates, manning siege weapons, defending walls, or attempting to revive other players. Getting hit for 5000-9000 damage is a pretty convincing reason to make them run away, or at least stop what they’re doing for a while. Acid bomb is also great for this, if you decide to run that.
-FT 1 can shoot through gates and walls. Flame Rams causing problems? Stand about a foot or so from your gate on the inside and burn away.
-air blast is amazing for interrupting stomps. You can also launch people off of cliffs if you aim it right.
-napalm does not put you into combat. If you can put it down without getting attacked it lasts a long time and will put anyone who walks through it into combat, slowing them down. Its kind of useless for escaping if you’re already in combat though.
-Don’t feel obligated to stay in FT all the time, even with juggernaut! Use blunderbuss and jumpshot to increase your damage, use net shot to keep people from escaping, use overcharge shot to get some space and set up flame blast.
-Most importantly, don’t autoattack someone who has retaliation. You’ll die real quick.

Level 80 Engineer: Kamonia

Borlis Pass

[March] Issues with character art, weapons, or armor?

in Bugs: Game, Forum, Website

Posted by: Saki Asakura.6479

Saki Asakura.6479

Human Female Engineer

Equipment:
Eagle Eye Goggles – hidden
Medium Whispering Shoulderpads (karma) – hidden
Honed Leather Gloves
Whispers Chest
Whispers Leggings
Whispers Boots

This is an issue with two pieces of the Order of Whispers medium armor.

The first screenshot is an armor gap between the chest piece and leggings, visible from the front. I believe this is a fault of the leggings: testing with vigil legs there is no gap with the chestpiece.

The second is back clipping with the whispers coat. When weapons are drawn, part of the pants clip through the back of the coat. I tested this with the whispers leggings, outlaw pants, leather pants, and nothing at all (attached). The problem was the same no matter what item, if any, was used.

The third screenshot is of the same issue, magnified by attacking with my pistols. The light blue armor is the whispers leggings clipping through the chestpiece.

Attachments:

Level 80 Engineer: Kamonia

Borlis Pass

kit damage/stats?

in Engineer

Posted by: Saki Asakura.6479

Saki Asakura.6479

yep, when you use a kit now you can keep your weapon stats and your sigil effects. Swap sigils (hydromancy, geomancy, etc) also work when you kit swap.

Level 80 Engineer: Kamonia

Borlis Pass

Piethrower

in Engineer

Posted by: Saki Asakura.6479

Saki Asakura.6479

Just tested it, it works just fine, nothing about lifesteal food has been changed.

“Gadgets placed by players (such as turrets) will now apply boons and conditions based on those players’ stats. Those conditions and boons will not be reduced to level-1 values when the triggering gadget is destroyed.”

Gadget would be things like mortars, cannons, turrets, stuff like that, not bundles and kits

Level 80 Engineer: Kamonia

Borlis Pass