Showing Posts For Senario.2038:

Fire Adept Idea: Burning Precision

in Elementalist

Posted by: Senario.2038

Senario.2038

The numbers could be up to debate though I think that if it was on a 3 sec internal cooldown for the blast portion it would be balanced. Right now 5 seconds for a 33% chance at applying 2.5 sec of burning is kinda terrible for a trait.

Fire’s first choices are in general not great though. The third trait used to be good. Conjurer is never used. And burning precision is basically used because the later traits in fire are good but the early traits barely make any sort of difference.

PSA: Silver Fed Salvage-o-matic is back!

in Guild Wars 2 Discussion

Posted by: Senario.2038

Senario.2038

I would like it if they just fixed the price of Silver fed Salvage o matic to compete with mystic salvage kits. That is why copper fed is so successful.

Granted they’d just have to rename it which is fine. As it stands
Basic Salvage kit = 88 copper, 25 uses. 88/25 = 3.52 copper.
Copper fed salvage o matic = 3 copper.

Master salvage kit = 15 silver 36 copper 25 uses 15.36/25 = 61.44 copper
Silver fed = 60 copper
Mystic salvage kit = 26 silver 24 copper 250 uses: 26.24/250 = 10.496 copper.

In order for silver fed to be a much more attractive buy with real money and make it balanced but not broken you would need to make it cost 10 copper per salvage. The cost of Mystic forge stones is negligible mainly because you get them through achievement chests and dalies for free and en-masse. The fact that they give 250 uses compounds this issue making it extremely ineffective to get silver fed compared to copper fed.

This would easily be fixed by 10 copper to use. Regardless of what they do with it I don’t mind. But I think it would be nice to have the gemstore item compete with the most efficient item that does the same thing in the game while also providing convenience. That is exactly why copper fed is so successful.

To be fair, the only reason the Mystic Kit is so much more affordable is because ANet introduced (and continue to introduce) too many mystic forge stones.

If they dropped the Silver-Fed Kit down to 10 coppers, they would have to nerf it to have the same stats as the Fine Salvage Kit, which would cause an outrage.

I don’t see why they would have to nerf it. It would only be marginally better than a mystic salvage kit and it still functions as about as good a gold sink as mystic salvage kits. Mystic forge stones have become part of the game and honestly I don’t think they should be in short supply as much like black lion salvage kits they are used in special circumstances like making a new salvage kit. Consumables that are useful in those two ways should not be in short supply as it would mess with the playerbase if they had to spend more money and inventory space on Master’s Salvage kits as well as essentially being forced to wait for the silver salvage to be on the BLTC or buy mystic forge stones. Something that is a big nono to a lot of players concerning a cash shop. Cash shop should sell convenience and currently silver salvage has too much of a problem competing in convenience to a mystic salvage kit.

Besides, like the copper salvage kit before it…it would be marginally better than the best option. People use copper because salvaging all those blues and greens is not worth the cost of a mystic or a master’s salvage kit. The extra rare items really don’t matter with blues and greens.

Not to mention you would have to salvage 1.77 million rares to save enough money to make up the cost of its current gem store price of 500 gems. I’d say that is pretty balanced. Or 5.29k rares to make up a total savings of 26.24s which is the cost of making a new mystic salvage kit. You would have to use the equivalent of 21.16 mystic salvage kits fully to get enough savings to cover ONE extra salvage kit.

PSA: Silver Fed Salvage-o-matic is back!

in Guild Wars 2 Discussion

Posted by: Senario.2038

Senario.2038

I would like it if they just fixed the price of Silver fed Salvage o matic to compete with mystic salvage kits. That is why copper fed is so successful.

Granted they’d just have to rename it which is fine. As it stands
Basic Salvage kit = 88 copper, 25 uses. 88/25 = 3.52 copper.
Copper fed salvage o matic = 3 copper.

Master salvage kit = 15 silver 36 copper 25 uses 15.36/25 = 61.44 copper
Silver fed = 60 copper
Mystic salvage kit = 26 silver 24 copper 250 uses: 26.24/250 = 10.496 copper.

In order for silver fed to be a much more attractive buy with real money and make it balanced but not broken you would need to make it cost 10 copper per salvage. The cost of Mystic forge stones is negligible mainly because you get them through achievement chests and dalies for free and en-masse. The fact that they give 250 uses compounds this issue making it extremely ineffective to get silver fed compared to copper fed.

This would easily be fixed by 10 copper to use. Regardless of what they do with it I don’t mind. But I think it would be nice to have the gemstore item compete with the most efficient item that does the same thing in the game while also providing convenience. That is exactly why copper fed is so successful.

How is ele ever going to beat reaper?

in PvP

Posted by: Senario.2038

Senario.2038

Basically they can’t do anything vs reaper. Any boon they have is corrupted and their damage comes from boons. Then they get every condi in the game placed on them lol

Anet it's time to let conquest go.

in PvP

Posted by: Senario.2038

Senario.2038

Anet if you guys want this game to be esports it’s time to let conquest go. Not only the balancing is horrible but this game has the worse game mode for esports also which doesn’t help with the balance at all. Time to get a piece of paper and start from scratch.

I would agree, Conquest is a “stand on the point” game mode which honestly isn’t a good fit for esports. It promotes people playing the tankiest builds available and nothing will change that as that is what the game mode promotes. Unlike other games where varieties of class types are favored due to differing roles in taking objectives this one is just “stand on the point”.

It also has terrible balance to begin with regardless. Heavily nerfing the meta classes then buffing the not as meta classes is not balance. At best that is flipping the scales and saying “well it is ok now” when really all you did is change which things are too strong rather than finding a happy medium for everything. (this means less nerfs and less buffs).

The fact that Balance isn’t even seperated between PvP and PvE as well as WvW is very telling to how seriously they’re invested in esports. They want the money, they just don’t want to work for it (thus toss money into the pots hoping it’ll catch on).

Elementalist in Spvp is the worst

in Elementalist

Posted by: Senario.2038

Senario.2038

They could improve PvP and all game modes for melee builds if they changed some skills. I’ve recently found out that Ride the lightning actually Re-procs Fresh air because you transform during it then come out of it in air attunement which gives you Fresh air buff.

Imo simply changing Ride the Lightning to have a 30 second cooldown (halved on hit) would make fresh air quite a bit more viable. This means if you take the air recharge trait RtL would have a 20 sec cooldown (10 seconds on hit). Making it more than usable for fresh air (no matter what mainhand you use).

This means that a rotation would be starting in any other attunement → Air → Autoattack/other skills → at 4 to 5 seconds RtL → Overload Air → Swap to (fire) preferably and use dagger 3, 4, or 5 → Back to air. Repeat.

It would be a considerable dps increase and definitely would go a long way to making fresh air builds more synergetic with tempest and usable in various builds.

Why this isn’t crazy: Warrior gets a 500 precision buff for using signets which largely have cooldowns that are up while maintaining the 500 precision buff. Other classes have traits they can trait for that give whole teams or zergs 150 of a stat. Or even 170 in the case of banners. It isn’t entirely unreasonable for fresh air builds to have nearly 100% uptime considering they do need a bit more incentive to actually go melee with low hp and low toughness.

PvP: Chill and Attunement swap

in Elementalist

Posted by: Senario.2038

Senario.2038

Absolutley not. I think that affecting regular cooldowns is more than enough. The same goes for other “swaps” that take time like legend swaps.

Why can't all actives be like Drone Race?

in Guild Wars 2: Heart of Thorns

Posted by: Senario.2038

Senario.2038

So, Drone Race along with Flying Circus were the only activities i really liked and enjoyed. Also they weren’t hard. Then there are activities like Shooting Gallery (took me like 3 hours of frustration to get this on gold) and Haywire Punch-o-Matic, which is just impossible to get on gold, Fallen Masks that you can’t do with higher latency and is RNG based, and other absurdities.
Activities should be something that everybody can enjoy and not something you do only for mastery points/achievements and then never play it again. So, are they going to do something about this?

I apologize for my bad english but i just had to ask and wanna know it.

I kinda wish the activities were about as easy as flying circus. As much as the hardcore crowd keeps yelling they want to be pandered to…it is tough to justify how difficult these things are to players who primarily like to explore as opposed to being achievement hunters. Achievements really should be going into higher level fractals/raids/optional story aspects, not really activities where you earn HoT mastery points because if you are incapable of finishing a few of them then you’re likely never going to be able to finish your masteries for HoT which stifles progress for every type of player.

How is ele ever going to beat reaper?

in PvP

Posted by: Senario.2038

Senario.2038

This just doesnt make any sense at all.
There is 1 class that can effectively beat necro and thats thief.

We ele have 10k hp on zerker, and even if you blow a full spike (entire weaponskills on c/d) when your min maxed on zerker in pvp, it just makes a reaper go in deathshroud and have over half his life still intact.

This is besides the entire chill idea thats already hardcountering eles since day 1.
And the possibility to do 8k dmgspikes on ele even with a 60k HP pool. Its just absurd.

Necros in shroud have no mobility issues, in shroud they have more then enough access to stability to negate any CC you put on them.

And seeing over half my games are matching me up vs 2 necros this just isnt playable anymore.

Even if you are a higher skilled ele, necro can beat you due to sheer sponge HP.
If anet really wants necros to hardcounter ele so hard that skill just simply isnt a factor anymore. Please tell me.

But…necros don’t hardcounter eles at all right now, no profession/build does hardcounter eles right now.

Hardcounter means that not matter what you do..the defeat is 100% guaranteed and that’s definitely not the ele case.

With the right build, an ele right now can stand up to necros on equal ground and then everything boils down to personal skill; still now that build will be weaker against somebody else in the enemy team and here comes the word teamplay to mind.

There is no more cele to have a “build that fit them all”, now you need to pick your build..and choose your fights.

Clearly you’ve never been chilled as an elementalist before. It is the definition of hard counter. Not to mention boon corrupt makes things even worse. Eles have long cooldowns and that is because they have 4 attunements but chill makes it so those long cooldowns are even longer and it even slows down your attunement swap to terribly slow levels.

The fact that chill is on an autoattack is just laughably funny and I can see why ele is hard countered by necro.

Fix Personal Story Missions ASAP

in Guild Wars 2 Discussion

Posted by: Senario.2038

Senario.2038

And if that happens, that’s okay. The stuff will get fixed when they can fix it. There are many reasons why some fixes don’t happen in a timely manner.

There’s a bug that occurs randomly on one of the servers where you can’t get passed the tutorial. But it doesn’t happen on any server but that one. I thought it was gone but it reappeared recently.

The assumption that everyone has the issue because you have it is pretty large, and the assumption it’s easy to track down and they know how to fix it is equally large.

I’m sure if it were an easy fix it would already be done. There’ no reason not to. But there is a reason to tell someone okay we can’t find it, we’ll have to come back to it.

There are many people who play the game without even doing the personal story.

So it is ok to drive away the players who do join and try the personal story? I’m sorry, what? This is also a problem that is fairly widespread, go look at reddit if you don’t take my word for it.

I don’t see how you can defend Anet in this case because honestly you’re just saying that “well you’re making assumptions and anet is NEVER wrong. They’ll fix it eventually.”. Well in this case I can safely say that no good developer would actually stand by and do nothing for five days and counting. Again, this isn’t good for new players at all nor is it good for the game in general. I

Ele armor/accessories

in Elementalist

Posted by: Senario.2038

Senario.2038

I prefer Marauder , because elementalists have low health pools.

If you wore full marauder armor, marauder amulet , marauder staff , zerker trinkets: 2434 power, 15.6K HP , 55.52% crit chance , 200% crits

compared to :
If you wore full berserker armor, amulet, staff, trinkets: 2557 power, 11.6k HP, 49.71% crit chance, 214% critical hit

For WvW however, you want to have more armor than that, preferably 2300-2500. Depending on whether your build makes use of crits (i.e. Sigil of Air , rather than crit damage) you can swap 2-4 trinkets from zerker to Captain’s or Cavalier’s. The pre-HOT standard was Soldier’s armor with full Berserker’s everything else (~ 2300 armor , ~ 15K HP).

The problem with Marauder in PvE is that you essentially have straight up less ferocity and Power for some health that honestly is negligible if you learn to dodge. It also plays into some of the top DPS setups in the game.

Scholar runes of course.

A big reason why full zerk or Full zerk with assassin trinkets is the “best” is because due to dodging and team play it is actually the build with the highest Power and Ferocity while still having 100 or near 100% crit.

While yes, you can get 100% crit in Marauder (and notably without the use of accuracy sigil or using the fresh air dagger warhorn variant) your damage ultimately suffers by about 106 power and 14% crit damage and crit damage is very important for max dps considering dodge and good play solves pretty much everything else.

WvW is a different story and I really don’t have any issue with taking some tanky gear there because it is needed.

Fix Personal Story Missions ASAP

in Guild Wars 2 Discussion

Posted by: Senario.2038

Senario.2038

So, it has been going around that basically the Sylvari personal story is actually bugged in a way that you can’t actually get to the troll salve due to an invisible wall.

I’ve heard similar things about a golem not spawning after you find Zojja for Asura’s personal story.

This type of bug should never make it past a couple of hours on live at most(currently a few days and almost a week). I really don’t care where or what your devs are actually doing but it is both terrible developer and business sense to make it so that some of the early things in the game are actually impossible to complete. Do you know what kind of first impression that sends to new players who run into these problems?

“This game is bad, I’m going to play another MMO that came out recently or is coming out soon”.

This means they will never contribute to any of the three game modes (PvE, WvW, PvP) and they will obviously never buy the expansion nor will they spend money in the gemstore. This needs to be resolved, no excuses.

Standing on the Pole in Mossman

in Fractals, Dungeons & Raids

Posted by: Senario.2038

Senario.2038

Oh i completely understand why people do it. I just dont see why people try and justify it on a public forum. Its beyond absurd. And rather pathetic. Id be ashamed to admit i do or even support something this cheesy. And even if i wasnt i certainly wouldnt try to justify my actions.

It’s because they (well…we) were pretty content to cheese our way through tedious or difficult encounters and don’t have a strong need to prove our skill. Some people think the sole purpose of fractals and dungeons is to provide challenging content, but a lot of us enjoy them for completely different reasons. And differing opinions make for more interesting discussion.

Thats exactly my point. Why are you justifying your actions on a public forum if you dont need to prove your skill.

Its almost as if people who are justifying it are against the idea that extreme exploiting is wrong and shouldnt be fixed. And this is coming from someone who actually doesnt have a problem with most exploits.

The way i see it is if you dont care and you take part. You just keep quiet and accept how things are. The idea of speaking up and justifying your own crimes instead of supporting the fixing of said exploits is rather ridiculous.

Extreme exploits like these should never be justified or encouraged in public. And they certainly shouldnt be common practise or widely known. The real jokers are those that immediately went to find the next spot straight after a fix though. Thats some real dedication to cheese.

To counter your point. If they simply “Didn’t Care” and didn’t speak up at all then things that they do enjoy about a certain game mode might get changed or removed in a misguided attempt that doesn’t address root causes. Some people like relaxing and finishing their dailies, nothing wrong with that. I think the bigger issue is that fractals 50+ are a pain due to high hp and instabilities that are a pain or punish skilled play. Losing all your boons on a dodge? That is a TERRIBLE instability. What do you say to good players who see a tell and dodge to avoid taking a lot of damage? Or how about thieves whose main mechanic IS dodge?

You have to look at the reasons why the exploit is done rather than just fix the exploit. Because if you don’t fix base problems people will just hop onto the next easiest to complete method. People are willing to do fractals normally, as long as they aren’t stupid with instabilities and health like in 50+, the way people run fractals below 50 should be a SOLID indicator of this.

Telling people to “be quiet” because they have “nothing to prove” or “they have their own way of enjoying” is essentially saying “I don’t agree with you, be quiet and let me complain and get my changes implemented”. It is not very conductive to an actual discussion.

Ele armor/accessories

in Elementalist

Posted by: Senario.2038

Senario.2038

Standard for PvE:
Almost full zerker, Assassin Earrings or weapon.
Seaweed salad food item
Superior Sharpening stone utility.

Small bit of variation on food. I prefer seaweed salad.

How is ele ever going to beat reaper?

in PvP

Posted by: Senario.2038

Senario.2038

Even if you are a higher skilled ele, necro can beat you due to sheer sponge HP.

And before this patch, even if you were a higher skilled necro, any diamond skin ele could beat you with his eyes closed. Why is it only not ok now?

Wrong,, pre patch all you had to do was go deathshroud and spam 1 for might stacks, soon as the eles below 90% boon corrupt with condi pressure and watch them melt, most eles especially will waste all their defensives to stay above 90%, so as soon as they drop its even an easier win

Wrong. You were facing bad eles who didn’t know how to manage their cd’s. Good eles didn’t die to necros

This is besides the point guys, thats in the past. We just want a solution for the future.
If people actually want this game to be fun, it needs to be balanced. And theres only Us the community who can make it go smooth or rough.

Im not asking for perfect balance. I think noone is. (we can all dream amiright) But atleast make classes killeable by other classes.

I’m all for balance. I just don’t want to see a bunch of nerf necro threads that lead to them being gutted just like ele. Right now it’s just an unhealthy overbuff overnerf cycle.

But it’s ok for Mesmers to be gutted? Cant be so biased.

I would agree, it is not ok for any class to get gutted or nerfed constantly (ele) but generally that is all a byproduct of Anet’s crappy balancing.

Standing on the Pole in Mossman

in Fractals, Dungeons & Raids

Posted by: Senario.2038

Senario.2038

Wrong. Back in f50 farming days underwater killing was a pretty rare encounter, because his HP was manageable even for a pug party. Pole became a thing ONLY because of his stupidly high HP.

You and I have had vastly different experiences, then.

You can see the truth in what Rednik says at level 21 swamp and below even now. Even pugs don’t bother looking for an exploit on those lower level swamps because its more efficient to just nuke him out in the open. The issue really is the hp/toughness/instabilities.

200% agree, you don’t see pugs using anything exploit related with anything even below fractal 50 but as soon as you get to the 50+ fractals the hp/toughness/instabilities all get a bit much and it is very tedious, unfun, and you can die pretty fast in the higher levels. I can’t even see mossman cross his arms for his tell without zooming in my camera super close.

Maybe Anet should stop spending on Esports

in PvP

Posted by: Senario.2038

Senario.2038

Class balance is much more fun now, in my opinion.

Yeah I know it’s just an opinion, but there will always be those who don’t share my views, who probably never face a good premade ever in PvP and experienced the frustration of last meta

You are making assumptions about people who are saying that less funding should go into esports instead of actually addressing their argument. The issue is that esports is not big enough nor will it ever be big enough for gw2 with the way things are as I again, stated above.

What matters isn’t the types of groups people have played against in PvP, that is secondary. PvP exists and people play it and that is how it should be until a majority of the community gets behind the game mode and tries to promote it as an Esport. However; currently there is very little support from the playerbase to push it as an esport among other issues.

Fractal Encryption Key 5-Packs gone?

in Fractals, Dungeons & Raids

Posted by: Senario.2038

Senario.2038

Hey all!

The removal of the ability to purchase 5 Fractal Encryption Keys at a time is a bug; it was not incorporated as an intended design change. This is not something we will address with a hotfix related to the January 26th build, but the issue will be corrected with our next release. We apologize for the inconvenience.

Are you serious? Three whole months of this instead of just fixing it? That is a new level of slow response.

Maybe Anet should stop spending on Esports

in PvP

Posted by: Senario.2038

Senario.2038

Having a fun and balanced game extends past ‘esports’, profession & amulet balance is objectively better than pre-patch.

ArenaNet caters balance for all skill levels, too. Not just ‘esports’. They nerfed Tempest hard, and Dragonhunter a little bit because they’re dominant at lower divisions. PvP Profession & Amulet balance isn’t perfect, but objectively better than pre patch. If you’re very upset about how your stat options are limited, remember that’s the way PvP’s always been

I wouldn’t say it is OBJECTIVELY better. Unless you consider just making the classes that were meta before nerfed into the ground and getting classes that were maybe not meta and buffing them to top tier as “better”. That isn’t better, that is flipping who you use.

The problem is that PvP balance affects every other mode and it shouldn’t, PvP balance in an MMO should NEVER infringe on other game modes because the systems are entirely different. The problem with this view is that a PvP player may see it as “fun” to get things balanced in their favor but anybody who is in WvW and PvE can recognize that changes made to classes due to PvP are terrible for their “fun” in the game. This isn’t a game that is solely about PvP, the vast majority of players clearly play PvE and WvW considering that you have several maps of dragons stand always filled up every time they are up and that alone is likely a sizable chunk of players compared to those who are into PvP. This is even more relevant now with Raids out and PvE content having something challenging to complete. Making assumptions about what I am or am not upset about is silly.

Look, read my exhaustive post above. It explains exactly what is wrong with Anet’s Esports and even suggests how to fix some issues. And yes, I know that there is a class limit now; However that should have been in there FROM THE BEGINNING. Because it wasn’t we saw things like teams of Elementalists which promptly got the class nerfed pre HoT.

Maybe Anet should stop spending on Esports

in PvP

Posted by: Senario.2038

Senario.2038

What I care because players of e-sports does not have to balls to come together and stop abusing some builds and amulets, the element choice disappearing more and more from GW2 PVP.

While e-sports players could not stop to abuse 2x bunker Mesmer 2xRevenant compositions, because 30 players who could potentially earn 200 000$ for normal people we have 4 less amulets, 100 less variations over the professions.

I don’t care about GW2 e-sport and I am sick and tired of the effects that it has over normal pvp players.

Forming an agreement amongst the Pro League teams to not play the last meta’s Bunker Mesmer, every player would have to be on board, or it would dissolve. The inability of pro players to go and do this wasn’t the reason that ArenaNet made changes.

Taking the game to the highest level does put imbalance under a magnifying glass. No internal testing or developer theorycrafting can be as strong as what the Pro League can discover.

It’s better to know what’s broken then to have it fly under the radar. Blame the players who discovered OP combinations, or blame the state of balance? Don’t hate the player, change the game, kinda deal, bro.

Also, ArenaNet removed 4 Amulets and added 4 Amulets, you do the math man. . Class balance is much more fun now, in my opinion. It’s bad that Mesmer, Ele, & War are in a terrible spot now (warrior still??), but better than 80% of slots going to Mes/Rev representation in any organized group.

I’m just surprised you think it’s a downgrade. To each their own, no balance patch can please everyone.

I just want to say…If players have to make “gentleman’s agreements” concerning options that are available to everybody and not random then the game is likely not a good candidate for any type of Esport involvement.

If there was a rule from the beginning you couldn’t pick more than one of each type of class that would’ve been fine but saying “well even though an amulet like celestial exists we should have a gentleman’s agreement not to use it” simply invalidates any sense that you could make an effective esport out of it considering they are not random elements and available to all players.

How is ele ever going to beat reaper?

in PvP

Posted by: Senario.2038

Senario.2038

Do what the rest of us do and focus the necro down in a TEAM effort.

I know ele has been a 1 man show since celestial covered all the bases, but now it’s time to come back down and play with the rest of us

XD

To be fair, since I don’t have a real personal stake in this…if you have to devote more than 3 players to taking down one class that isn’t a tank class and is a damage class…well then that is unbalanced. You can’t say “oh just because this class does damage having to take 3+ people to kill them” is balanced.

Maybe Anet should stop spending on Esports

in PvP

Posted by: Senario.2038

Senario.2038

Blergh

Devs have stated multiple times that the Marketing budget related to esports either can’t or won’t be allocated to another division, like QA.

Great, you didn’t address any of my arguments. You just said “well the devs said nothing can change or improve so I’ll take their word for it”. Not to mention I did say other forms of advertising is fine like ads.

Maybe Anet should stop spending on Esports

in PvP

Posted by: Senario.2038

Senario.2038

We know season one wasn’t good. All valid points applicable to the last 3 months are out there.

The marketing budget that ArenaNet has is allocated towards different layers of communication. Having a Twitch presence of 3k-10k from PvP, it’s worth having in conjunction with other advertising channels.

The big flaw in ‘cut competitive funding’ threads is that if competitive GW2 dies, it’s not gonna remove development limitations on game balance or WvW.

Except it isn’t really a flaw with their argument. The thing is, NOBODY wants to remove pvp from the game. By all means have your PvP. What people are saying is that the game is not yet well suited nor supported by the playerbase for it to be a viable esport.

You’re saying that viewership is 3-10k for GW2 tournaments. Do you know how pitifully low that is? Not to mention that you can pretty much 100% say that not even one fourth of those players are new players who will get into the game, much less spend money on it because they play PvP and not PvE/WvW. They have zero incentive to play PvE and WvW if they joined for PvP and much less incentive to even buy anything off the gemstore besides Heart of Thorns. Problem with that is…it is pay to win. At best most or all of those players already play the game and are into PvP. Nothing wrong with that, except it does nothing to increase the game’s popularity and size. And it obviously doesn’t help their bottom line. You’re allowed to spend on other avenues as well but right now Esports is the worst way to spend their marketing money.

Let me list off a few reasons why this game will never be an esport as it stands:
1) It is an MMO, you have three game modes which players like to play in with some overlap. The problem is…The game simply does not have seperate balance for each game mode as it should. PvP functions off of an entirely different system than PvE and WvW where gear doesn’t matter and stat amulets do, the problem with this is that by balancing around PvP and thus these PvP amulets you ignore things and change things specifically for PvP. What this tells the players of PvE and WvW is that they DON’T MATTER because esports. If you were to take it in the opposite way where a change is made for PvE, now you have the groups of WvW and PvP scratching their heads asking why something even needed to be changed because it wasn’t strong there. This is compounded with the fact that Anet doesn’t exactly “balance” they remove or nerf till nonviable then switch balance every time just to “flip the meta on its head”. Popular Esport games do not do this, if a balance change comes through they are generally levelheaded without going to extremes. And if they do go to extremes? They generally rework the mechanics so that the play style is both effective and not un-counterable.

2) The game is stuck in the same “stand on the point” gamemode because that is what existed from the start. The game has not been built from the ground up due to player support and company support for esports. The company is the sole reason why this is being promoted as an esport. You really need the support of the majority if not a supermajority of the players in order for a game to make the transition into an Esport. The bottom line is player support, not company support. I recognize stronghold exists but it clearly isn’t catching on with the playerbase, you need players to play an esport. The problem with stand on the point mechanics is that it is a game mode with not a lot of strategy besides “stand on the point”, little to no map objectives and the mode has a heavy bias towards Bunker builds or the very least the build that can stay on the point the longest.

3) “balance patches” come once every 3 to 4 MONTHS. And often times miss the mark or clearly show that they don’t know how to balance their own game. Look at Diamond skin, instead of making it a soft counter and not a hard counter they just made it useless. Or lets look at Thief and Necro, is buffing them up so much really necessary? Or did they just not know what to do with the game so they decided to make the underused classes top tier and make the most used classes bottom tier? Exchanging the extremes is NOT balancing the game, it is simply flipping the meta on its head because you can. No other Esport does this, most other esports try to be fair and leave the strong classes at least good while making sure they don’t go overboard with buffs and nerfs. If they do they will PROMPTLY fix it.

In conclusion, nobody is saying remove PvP they are just asking that the budget for Esports prizepools be used in something more productive. This will NOT cause the death of competitive GW2 because if players support a competitive mode then the game will never die competitively. I’ll use the example of Super Smash Brothers Melee, that game had absolutely ZERO support from the company that made the game but against all odds the community is the one who propped up the game to become one of the most successful fighting game esports games ever, as long as PLAYERS support the competitive scene it will never die.

So here are some things they could spend the budget on: More ads for the game or promotions in the form of events that are more generally appealing, more developers to work on fixing the issues in ALL game modes by communicating with the community and applying their knowledge (PvP, PvE, WvW), or even just fix some longstanding bugs or issues. I think everybody can agree that we don’t need to funnel 200-400k into a tournament for a small subset of players who are good at PvP instead of providing something tangible for the rest of the players. And yes, I’m including fixing PvP’s issues as well as PvE’s and WvW’s.

AGAIN, NOBODY IS CALLING TO KILL PVP/REMOVE IT FROM THE GAME. THEY ARE ASKING THAT LESS MONEY BE SPENT ON ESPORTS AND MORE SPENT TO FIXING BASIC PROBLEMS. If I have to say this again it is clear that you guys aren’t listening. Heck, just on one point the complete splitting of PvP and PvE balance will be a good thing for everybody involved because PvP will have no reason to care about PvE and PvE will have no reason to care about PvP as they are entirely separate games.

Maybe Anet should stop spending on Esports

in PvP

Posted by: Senario.2038

Senario.2038

Why they even bothered to move this into the PvP form instead of keeping it a general discussion is silly. Mostly players who play a variety of modes that have an opinion on it and moving it to the PvP forums again, which mind you has happened with every single topic that relates to “we don’t want to see esports before fixing your game and only if people actually want to see it”. They basically sent this topic to die and it really gives perspective to what Anet thinks of players who aren’t into their ultimately failed esports game.

January 26th Update: Your feedback

in Guild Wars 2 Discussion

Posted by: Senario.2038

Senario.2038

PvE/PvP/WvW balancing needs to be ENTIRELY separate.

That said, new diamond skin is terrible considering it has to compete with the “you can’t be crit while in earth attunement” and what it used to be.

Having it have the condition of being hit in addition to the removal of celestial amulet and energy sigil’s nerf makes it so that the trait effectively counters itself as when you get hit you will get a condition but then you have to get hit again and likely will be below the health threshhold due to lower overall healing and having the lowest base armor and hp in the game.

Also the version that requires you to be struck does nothing for giving eles build diversity if they want any condi cleanse. The old version which simply removed condi if you were above 75% every second was much better because it allowed Eles to get some condi removal if they didn’t spec water or extra condi removal if they needed it (all gamemodes, particularly important in WvW)

(edited by Senario.2038)

So is my build obsolete now?

in Elementalist

Posted by: Senario.2038

Senario.2038

I took a few months break from GW2 and I’m thinking about playing again. I ran a Staff Bunker build. I just went on meta battle and found only one build under conquest lol! Is Staff Ele just obsolete in Spvp now? If so can someone lead me toward a build (particularly Support)that’s not D/D?

Don’t play Ele in sPvP. Take a break from it and go do something else. My heart breaks to type this but it always sucks when you can’t recommend your favorite class in a gamemode.

Maybe Anet should stop spending on Esports

in PvP

Posted by: Senario.2038

Senario.2038

PvP is really lacking in a lot…..

-Queue times are very bipolar… they are rather very very short or you have enough time to finish a novel or two.

-The Lobby is so huge that you feel like no one is pvping because 50-60 people idle within a very tiny area of it.

-There is no more Team Q and Solo Q … both of which need to return with restrictions on each. No Premades in Solo, no solos in Team.

-There is nothing to do while you wait for your Queue to pop.

-They refuse to add anything to the Heart of the Mists for us to do ((crafting areas, mystic forge, practice dueling pit, what ever else))

-There is nothing new cosmetically for PvP players to purchase, the last finisher we saw that was New to the game was the Revemant Finisher from preordering.

-Balancing isn’t happening enough, not just on classes but on sigils, runes and amulets.

-Rewards from reward tracks are very very sub par and require a great deal of luck to get anything on par of PvE or WvW. Even though this is not the main objective of PvP (to make money) most PvP players would like to save up for content that can be used in all 3 areas of GW2. ((Legendaries, Unique Skins, mini pets, super rare particle infusions like ghostly, Chak, Bee, Polys etc))

- PvP is NOT separated from PVE.. .until it becomes separated, PvP will NEVER be a major esports success. PvP is constantly suffering from what ever content the devs want the players to focus on within PVE. We can see this with the Tank Meta and the direct correlation of Raids.

Some things in Guild Wars 1 that made PvP awesome:
-PvP only weapon skins, something that couldnt be earned in PVE or WvW
http://wiki.guildwars.com/wiki/Gallery_of_Envoy_weapons

-Zaishen Keys and Zaishen Chest
http://wiki.guildwars.com/wiki/Zaishen_Chest

Would be nice if they made the Zaishen Chest return, put it in the kitten lobby to eat up some of the empty space. Adjust the loot tables to be more GW2 aligned, make winning 3 matches a day in unranked/ranked reward 1 key, and make it repeatable.
Keys can’t be sold or mailed. The Loot in the chests can be sold or traded though.

It’s frustrating when the developers ignore the very obvious and when they forget about all the successful content they had in Guild Wars 1. The PvP issues in GW2 can be fixed and resolved, and the ideas they had in GW1 can EASILY be imported to GW2.

The Problem is in my opinion, is that the higher ups do NOT want to let the developers work on PvP. The Developers do NOT want to separate PvP from PVE since that would be more work for them to do.

The way PvP is ran now, is along the lines of a Turnkey operation…. start a season and wait till the devs have time to balance classes for PVE content and start another season. Rinse and repeat.

Nothing against PvP as a mode but lemme ask you this question…Can you imagine a hypothetical situation where Anet spent less resources on esports which benefits a small subset of players and spent those resources (organizing, inviting people, getting a prizepool together) on actually fixing basic things of the game so people could LIKE THE GAME first then play it as an esport later. All current Esport games are successful because the community AT LARGE supports the game because they honestly think it is a great game. Any fighting game has groups of players who LOVE the competitive aspect, any Moba same thing. But then you get to GW2 which is an MMO and the best ways to get people to love the game are always delayed. Any PvP balances are woefully underdone and not separated between modes, most of the PvE content updates are delayed almost without fail, and lets just say that Anet doesn’t understand one thing about WvW and is too stubborn to ask and would rather not support it. Remember that WvW is probably the most unique mode the game has to offer.

If they made players love the base game for the most part first then you could see an accurate representation of if people wanted to play it as an Esport as esports games are only successful if the community has fun and wants it to become one. What you have now is esports being shoved down everybody’s throats without fixing basic issues with the game. Some players will say “oh no, it is FINE nothing is wrong” but in general those players are the small subset of players who are willing to tolerate the sillyness that is Anet and their updates in order to try and get some of that prizemoney.

Maybe Anet should stop spending on Esports

in PvP

Posted by: Senario.2038

Senario.2038

It just is absurd that they can claim that “it is working” when there is no real way to determine if it really is working to bring in new players. You don’t exactly have players signing up because they were watching GW2 PvP very often and I’m sure the number of viewers on stream supports that.

Nerfing

in Guild Wars 2 Discussion

Posted by: Senario.2038

Senario.2038

(The the guy above me)
yea right. As if PvP is the Master Race and PvE and everything is is a peasant.

Same struggle with PC vs Consoles. People call PC a Master Race or they call Console Players a Dirty Console peasant.

Same old Story nothing surprisingly new.

How is that in any way related? That is largely just a joke because you have a group of players who largely aren’t affected by each other as they play on different systems and typically play different games. It isn’t like people can only get one.

The problem is that Guild Wars 2 is a single game, an MMO. By focusing on a specific subset of players, the type that gets all of these nerfs done for their game mode regardless of what happens in other modes, you will alienate players who play the other modes. Look at WvW, anybody can tell you that how they’ve been treated is absolutely terrible. It isn’t at all odd that focusing on a single group of players will alienate the other players. This is even more apparent in the way HoT went where some players simply just couldn’t have fun with the expansion because they couldn’t explore the content they bought without a group. There is nothing wrong with these players but rather the system which favors a subset of players that are typically not the majority.

Maybe Anet should stop spending on Esports

in PvP

Posted by: Senario.2038

Senario.2038

Personally, I don’t mind them spending time fleshing out the esports side of the game. In general it is always good to have new players moving towards the game.

That being said let’s clear some things up:

WvW is NOT esports.
Spvp is partly esports, but certainly not with this terrible design of a league system.
Pve is no esports (this one is kind of obvious to most, but spvp and wvw get mixed up a lot).

Now where do things go wrong?

Once the entire game gets balanced around 1 of these aspects. We’ve seen this in the past with pve and arenanet balancing the game around this game mode. The spvp crowd, no matter how big or small, was up in arms, rightfully so, and we are now almost 3.5 years into a game where 3 years of this time was spent on mostly only pve.

The last few months post HoT (and slightly before) have been heavily focused balance wise towards the spvp segment while the trying to grow the pve game (content and mechanics wise). We’ve gotten:

- raids
- fractal redesigns
- harder open world maps
- new skins and pve movement skills
- masteries

It does not take a genious to notice that balancing and focusing on spvp instead of pve, while expanding the core game might be a bad idea. Get the new stuff fixed first, then move on to other projects. Cue the people who say: but there are multiple developer teams working on different parts of the game. True, but what they’ve done so far is mediocre at best, and terrible at worst.

At least they’ve started trying to improve their communication on the official forums. Baby steps I guess.

People might notice that I have completely omited WvW from my argumentation. Well for me to talk about WvW, there would have to be WvW to talk about. The neglect that game content has seen (yay new maps, which were more a design orgy than actually play tested) is very sad.

Here would be my 3 main advices:

- The marketing department is NEVER right. Marketing is a tool to be used which when used properly will greatly enhance the strengths of your product. Once you let them run the show though, you lose.

- have 1 person half the numbers the balance team throws out there. Literally do the same things as before, then at the very end, have 1 person go through ALL the numeric changes (no matter if good or bad) and cut them in half. This excessive over the top balancing back and forth (while done in most MMOs) is really hurting a game with 3 game modes.

- other games have had to deal with similar problems (matchmaking and Elo, pvp rankings, pve rewards, wvw, etc.). Stop trying to reinvent the wheel (new league system for example). Go and take a look how others have solved the problem, then addapt that approach to GW2.

I would have to agree, focusing only on PvP is going to get the game killed with how they’ve been going about it.

What they are essentially telling their playerbase is that “if you don’t play PvP we don’t care about you and you don’t deserve much” when the opposite is true. The people who spend the MOST gems are those in PvE and WvW because skins are actually somewhat visible in those modes. In PvP generally nobody should really care about skins or anything on the BLTC store because well…Nothing benefits them. If they are pure PvP players they don’t need gear to look good or really care. They play the game and don’t contribute at all to profits because there is nothing you can sell them besides the expansion that will make their PvP experience better or more convenient.

Meanwhile PvE brings in gold and contributes to profits because they need convenience items and generally want skins. WvW overlaps with PvE in this regard but with the added bonus of actually being a gold sink which is good for an MMO economy so overinflation doesn’t happen. Aka, it is the correct way to go about a gold sink by giving players a mode that they want to put time in for fun but have to invest something to play. It isn’t overly expensive by any means for an individual player but it is definitely taking money out of the economy because people buy stuff off the TP and pay the tax. It rarely brings in money too.

Nerfing

in Guild Wars 2 Discussion

Posted by: Senario.2038

Senario.2038

They cater to PvP players and ultimately it is to the detriment of PvE and WvW players. The continued effects of their focus on PvP will likely cause a game with a very low population of elitists who only play PvP.

Diamond Skin is absolute Rubbish

in PvP

Posted by: Senario.2038

Senario.2038

Hi there, welcome to how the rest of the game deals with condies. Hope you enjoy.

pretty much this

now show us all of that so called skill y oou eles supposedly had since you’re in actual even playing field

Actual even playing field? Are you kidding me?

Eles have the least health AND the least armor.

There is no even playing field. That’s why their sustain was always OP because they were balanced around it, and celestial stats. Without that, THE CLASS ITSELF DOES NOT WORK MECHANICALLY.

the class works perfectly fine if you do your rotations right ele is all about boon upkeep

I laughed because Boon upkeep → Boon corrupt lol. What boons were we talking about again?

Diamond Skin is absolute Rubbish

in PvP

Posted by: Senario.2038

Senario.2038

Here’s a question for eles who have actually tested the trait:

Let’s say you get hit with an attack that applies a condition. Does Diamond Skin instantly cleanse that condition, or will it not remove until the next hit?

As for the question on Daimond Skin vs. pulsing conditions, I can tell you how that works.

Locust Swarm is probably one of the easiest skills to demonstrate with, since it pulses one condition (and only one) per second along with damage. Every other tick would have Diamond Skin cure the Cripple. The reason it is not every tick is because the pulses are exactly lining up with the ICD. That is, the ICD is still active when the next pulse occurs.

To answer your question. I’m fairly sure that they have to wait to get hit a second time.

Now that DS was given more counterplay

in PvP

Posted by: Senario.2038

Senario.2038

By counterplay you mean making it 100% useless because it counters itself?

How does it counters itself by having an actual telling of when it is being used?

Now people can actually dodge it on reaction, thus it is useless…?

I’m guessing DS doesn’t stand for Diamond Skin for you. I made assumptions because honestly DS seems most commonly to stand for Diamond Skin.

Sorry, thought you were talking about Plague Signet.

Yeah, I meant Diamond Skin…it does have more counterplay now – for better or worse (dunno how underwhelming it is now, yet to play my elementalist)

Then yeah, Diamond skin is hot garbage now. It only applies if you get hit (one hit per second) and you are above 75% hp. And it doesn’t apply to any condi that is applied to that hit so if you had zero condis on you and you got hit with Rev Mace which applies torment it would not cleanse the torment, you would have to get hit again. Generally what the trait has become is that you get hit and then maybe one condi gets removed as you go below 75% hp since you no longer have Celestial amulet and sigil of energy. Your hp is a lot lower and you likely don’t have toughness or healing power which are the main stats Eles used in PvP.

It doesn’t really have counterplay so much as “you might as well have removed it from the game”. It counters itself because in the process of getting hit it deactivates itself and can’t even cleanse conditions effectively.

If it was the suggested change seen in the preview where you get 1 condi removed every second if you stay above 75% I would’ve considered that a net neutral and 100% ok as it just made a strong choice that had no counterplay have some counterplay (loads of direct damage or a ton of condi).

Now that DS was given more counterplay

in PvP

Posted by: Senario.2038

Senario.2038

By counterplay you mean making it 100% useless because it counters itself?

How does it counters itself by having an actual telling of when it is being used?

Now people can actually dodge it on reaction, thus it is useless…?

I’m guessing DS doesn’t stand for Diamond Skin for you. I made assumptions because honestly DS seems most commonly to stand for Diamond Skin.

PvE Balancing???

in Fractals, Dungeons & Raids

Posted by: Senario.2038

Senario.2038

They always go from to OP to nothingness. So orher easy changes were possible regarding burnzerkers… nownthey are useless

How are they useless now? The Scorched Earth change makes it sound like the dps will now be reasonable instead of stupid strong.

Zerker is not a contest against engi anymore. Nor agaisnt an ele. RIP.

Look what effort make warr and what effort engi and how they rewarded… compare both rotations. And ele pay his dmg for squishy..

Engie gets constantly rewarded nowadays. At least Ele is an extremely Glassy Cannon. Their damage is fine because you so much as breath on them and they die.

Visual nerfs [Merged]

in Guild Wars 2 Discussion

Posted by: Senario.2038

Senario.2038

Definitely going to not spend any money until I get my good old FIREBALL back. Not fire raindrop.

Now that DS was given more counterplay

in PvP

Posted by: Senario.2038

Senario.2038

By counterplay you mean making it 100% useless because it counters itself?

The nerf mesmer needed

in PvP

Posted by: Senario.2038

Senario.2038

I would agree with this as Mesmer’s skills are balanced around the old alacrity. The reason it was so strong is that applying it to a team was crazy. The new value is good for teammates but Mesmer should’ve kept the old value for themselves if they took improved alacrity.

Diamond Skin is absolute Rubbish

in PvP

Posted by: Senario.2038

Senario.2038

should have been a net neutral

No, Ele was too strong and the changes needed to be a reduction to pull them inline.

Maybe you need to read again what diamond skin does now.

It removes a condition when you get HIT above 75% hp..which I may add that if you do get hit you’re likely going to be dangerously close or below that amount of Hp. The trait counters itself rather than being an alternative of equal power to the old diamond skin.

Aka being made fair but equal. Diamond skin before was unfair for condi players because they simply couldn’t do anything. But the change should have been what was proposed as a cleanse of one condition every second above 75% which would have been fine due to the removal of Cele amulet and the change to sigil of endurance which were two of the big reasons why ele was good. With them gone every skill that was nerfed in order to accommodate the fact that they had the amulet is generally weak. This version allowed condi to do its thing but kept the trait as a good alternative to water, now eles are even more pidgeonholed into taking water.

As far as I can tell Ele wasn’t even in the meta majorly compared to bunker mes, rev, and scrapper.

From the friendliest to the most toxic

in PvP

Posted by: Senario.2038

Senario.2038

because anet has focused very hard on bringing in the F2P PvP crowd with their esports nonsense. PvP is fine as one of the modes of the game but to focus it and promote it as the only mode of the game has likely caused many more PvP players or players who like that type of gameplay in other games (look at Mobas) to come to this one… which, unfortunately for every other relatively nice player, are the most toxic types of players.

(edited by Senario.2038)

Maybe Anet should stop spending on Esports

in PvP

Posted by: Senario.2038

Senario.2038

I agree that spending on their crazy Esports notion is incredibly harmful to the game. This is an MMO, it will NEVER be a big esport because not only is the game type not suited for it but the players clearly don’t want it to be a big esport with the outcry on this very topic appearing very frequently both on the forums and reddit. And of course the balance team is very much not up to the challenge with a balance patch every three months and their idea of balancing is nerfing something into the ground or buffing something too high. They really don’t know what they are doing.

In all honesty that money could be better spent at working on Living season and World v World which is the most unique gamemode I’ve seen in an MMO to date. Not to mention that WvW also functions as a gold sink which is perfect for Anet’s economy goals.

They can SAY that their esports campaigns are successful but so does every other company when something isn’t really all that successful. Companies NEVER admit that something isn’t working when it is done at this scale. There is no way of tracking who joins specifically for PvP and if they spend money because of it or if they joined and happened to like PvP and play it.

But I’d like to give a bit of advice. If your playerbase doesn’t support your PvP overwhelmingly as an esport you will never be an esport. Look at the numbers of update videos and compare them to what the views are on say a PvP video. Or look at how many upvotes a general PvP topic will get on reddit. The only time it ever gets any notice is if it is a complaint about something being OP “please nerf”. And even then it isn’t a lot.

Thanks for destroying the revenants

in Revenant

Posted by: Senario.2038

Senario.2038

Nobody likes it when their OP character’s profession gets adjusted to be not so OP.

They balance around PvP, Rev barely needed any touch ups in PvE at most just move some damage from the autoattack to sword 3 or 2. WvW coalescence of Ruin was the only outlier.

I don’t think anybody cares if something is strong in pve, raids or not. What they care about is getting a nerf because something is strong in a game mode that is at best 1/3rd of the game compared to the vast majority who play PvE because this is an MMO and not a PvP centric game.

January 26 Patch Notes - Thoughts?

in Guild Wars 2 Discussion

Posted by: Senario.2038

Senario.2038

Removed Elementalists from the game. Again.

agree, the Diamond skin change makes it absolutely worthless. It really should have been remove a condition every second above 75%.

Diamond Skin is absolute Rubbish

in PvP

Posted by: Senario.2038

Senario.2038

Fun fact: eles do crap load of condi dmg themself~

You mean almost none? because Condi Ele is a joke compared to any other condi class. The only reason they did condi damage before was because of celestial amulet lol.

The new DS?

in Elementalist

Posted by: Senario.2038

Senario.2038

They are extremely incompetent. I was hopeful that the grandmaster would make for alternative condi removal with one condi a second but then they changed it so you have to get hit. But to make matters worse it still has the 75% hp requirement which is absolutely silly. If you get hit you aren’t staying above 75 for very long.

Diamond Skin is absolute Rubbish

in PvP

Posted by: Senario.2038

Senario.2038

It is pretty trashy. It really shouldn’t have a health requirement considering it is every time you get hit.

Standing on the Pole in Mossman

in Fractals, Dungeons & Raids

Posted by: Senario.2038

Senario.2038

So yea, 1 update and no fractals above lvl 50 in the LFG tool,

They patched this “safe” spot but failed to fix the problem with high level fractals, there is a reason why people did what they did, because the other levels are boring, long drawn out battles for no rewards, this is why they ran the Mossman over and over and for dailies,

This is the core problem with Anet they never look at the bigger picture, in 1 update you pretty much killed off all LFG 50+ there are currently none for 51-75 or 76-100 good game.

So much for wanting to push forward with fractals and raids, both are failing now.

Mossman at lvl 83 will kill you in 2 hits, the instabilities punish you for having to play the game a certain way to avoid death, totally stupid, so like most fractals will be dead now, not because I cant run them, because I cant get a team to run them now.

They need to massively rethink them instabilities now, before fractals goes the way of WvW and dies off with lack of interest.

I really enjoy fractals, but I cant enjoy content without a party.

I have to agree with this. The main problems were the health and instabilities not the safe spot. I’m actually really worried I won’t even get a party together for 50+ today in addition to already having a pretty low average drop rate for any ascended chests from fractals.

People did this mainly because the instabilities are absolutely horrendous to deal with. My biggest issues are if you crit the enemy gets boons (permanent all boons with retal is greaaaat) and if you dodge you lose all your boons which in all honesty just completely sucks for players who actually play correctly and avoid getting hit for over a fourth or half their health. I don’t even play Thief but…I honestly feel sorry for them in fractals because their main mechanic is dodge. So much so that they have three instead of two with which to lose boons on.

Standing on the Pole in Mossman

in Fractals, Dungeons & Raids

Posted by: Senario.2038

Senario.2038

Eh, they changed it but honestly I can see it only driving away people from fractals because nobody likes the fractal instabilities you get at high levels.

I mean, seriously whose bright idea was it to punish people for dodging when that is GOOD play? I’d much rather have the broken but easy system we had before than the silly instabilities.

Elementalist/Tempest changes discussion.

in Elementalist

Posted by: Senario.2038

Senario.2038

That Diamond Skin Nerf is terrible lol. I thought it was supposed to remove a condition once a second which honestly felt like a net neutral because before you couldn’t have condi applied to you at all while above 90% (at all times)

Guess the complaining people got to the devs and they got cold feet. I see nothing wrong with removing a condi once per second above 75% considering Ele does not have all that much health or toughness with healing power after the changes to amulets. Not to mention the new change makes it useless in all game modes because if you get hit to remove a condition then you’ll likely drop below 75 anyway. If it had to be remove when hit it should have no internal cooldown and apply at all times because it is hot garbage.

Guess we’ll all just take Water then instead.

On a side note. The Raid build with warhorn got a buff thanks to the Fresh air buff =/ I guess I’ll have to make a warhorn now.