Showing Posts For ShadowHunter.5173:
Agreed that 7% is low, but than again there is 0% conversion from healing to condi…
Resulting in a decent amount of weapons/skills/traits not viable while specing druid.
If a solution for power ranger will ever be found I wouldn’t want to see conditions left behind again.
The poorly chosen requirements that need to be met are astounding…
- You can only generate AF in combat.
- You must heal yourself/targets lower than 100% with inconsequential heals (aside from Staff water combo) to generate the AF necessary to actual heal them effectively.
- You must have 100% AF charged in order to use CAF.
- Your regen must be the one currently healing a target in order to gain AF (if someone else puts regen on a target after you then you have to wait for their duration to run out and for yours to kick back in).
With that being said, I rarely see my bar full, and when I do I’m always surprised.
Why is it so hard to charge it?! aside from that the amount of dedication needed to healing power to see any effect is discouraging.
On a completely different matter :
The fact that there is no healing power→condition damage conversion/cooperation completely negates half the weapons and skills while using druid.
If anyone ever addresses the issue stated by power rangers and Zerker’s of willing to make power a more viable stat alongside healing, I would hate to see condition damage left aside. (especially when its only logical to run a shortbow/1h sword versions with staff to be able to abuse the #1,#4,#5 skills of staff.. if you are not far enough while using those they are essentially wasted).
As it stands I see the GS+staff combo to be really awkward in terms of strategic positioning in PvE and I am fine by excluding a single weapon when committing to druid spec but as it stands most of the condi based weapons are left behind as well.