Showing Posts For ShadowHunter.5173:

Druid Bugs [merged]

in Ranger

Posted by: ShadowHunter.5173

ShadowHunter.5173

Staff skills combo 3#(wisp form) + 5#(water field) do not trigger a blast finisher upon collision. Only if the center of the wisp form hits the center of the water field it triggers.. It feels kind okittenward how complicated it is to trigger the combo and actually heal someone.

Besides if other people trigger the combo for AoE healing on my water field, which healing power is applied? mine or the one who triggered the combo?
if its mine does it work both ways? (enemy projectiles + ally triggers) or is it my healing for enemy projectiles and his healing for cases in which he triggers a combo?

Ranger needs a Better Stat conversion trait.

in Ranger

Posted by: ShadowHunter.5173

ShadowHunter.5173

Agreed that 7% is low, but than again there is 0% conversion from healing to condi…
Resulting in a decent amount of weapons/skills/traits not viable while specing druid.
If a solution for power ranger will ever be found I wouldn’t want to see conditions left behind again.

Astral Force nerf yet again.

in Ranger

Posted by: ShadowHunter.5173

ShadowHunter.5173

The poorly chosen requirements that need to be met are astounding…

- You can only generate AF in combat.
- You must heal yourself/targets lower than 100% with inconsequential heals (aside from Staff water combo) to generate the AF necessary to actual heal them effectively.
- You must have 100% AF charged in order to use CAF.
- Your regen must be the one currently healing a target in order to gain AF (if someone else puts regen on a target after you then you have to wait for their duration to run out and for yours to kick back in).

With that being said, I rarely see my bar full, and when I do I’m always surprised.
Why is it so hard to charge it?! aside from that the amount of dedication needed to healing power to see any effect is discouraging.

On a completely different matter :

The fact that there is no healing power→condition damage conversion/cooperation completely negates half the weapons and skills while using druid.
If anyone ever addresses the issue stated by power rangers and Zerker’s of willing to make power a more viable stat alongside healing, I would hate to see condition damage left aside. (especially when its only logical to run a shortbow/1h sword versions with staff to be able to abuse the #1,#4,#5 skills of staff.. if you are not far enough while using those they are essentially wasted).

As it stands I see the GS+staff combo to be really awkward in terms of strategic positioning in PvE and I am fine by excluding a single weapon when committing to druid spec but as it stands most of the condi based weapons are left behind as well.