Is it allowed? Programming macros on your keyboard? Gaming publishers tend to ban people for that, I’m not sure with GW2, was there an official statement yet about macros set in gaming keyboards?
You’re right about how it works for overflow (I forgot about that), so you’re probably also right about how guesting will work, even though we don’t know for certain yet. But that’s still a disincentive to guesting, in terms of influence accrual. Either the home world loses out or the guest world loses, unless both worlds get the increased influence of multiple guildies cooperating.
ANet hasn’t really articulated why they think it’s important to divide influence in this way, so it’s hard to know whether posts like this are, erm, influencing their thinking on the topic. We do know they changed other things based on player feedback, so I’m hoping that they realize how much the current mechanic hurts smaller guilds.
Yep, let’s hope for that.
Personally, the best way would have been to just restrict those upgrades that they think has to do with WvW. But the rest shouldn’t, like the emblem (and to an extent, armour license), which has nothing to do with WvW.
Unless they’re thinking that there are guilds who wants to have different emblems when for some lucky matching, both of their servers were matched up for the week.
Storage too. It’s not like we can not trade with each other cross-server so why restrict storage as well? The only thing I can think of in relation to that is storage is limited. One instance of the guild on another server might fill up the storage :p But that’s the problem of the guild leaders and officers lolz.
Well, let’s hope for a more social friendly guild system. 
And read the rest of the thread too, new information from other players were posted.
You just wasted a rename, you know that? You could have thought of a new very good name instead of “WasForced ToRename”
But hey, your choice.
I know you’rekitten but still you wasted a rename. You’ll never get another one unless they find a reason to give you another rename.
You should have cooled yourself before renaming.
THE GRUMP CANNOT BE COOLED
I AM A PROP KILLER
I WILL NOT BE TREATED THIS WAYNah I don’t really take my names seriously, my 80 thief is called The Thief lol.
This way I will never forget the travesty that happened today, I’m also getting a four paragraph tattoo on my chest documenting today’s events.
Haha, cool then.
But who knows, maybe they’ll sell rename tokens in the Black Lion down the road ~_^
The whole game is endgame. 
No class is more fun than the other. If I say Ranger is more fun, then that is my opinion because I’m biased towards range characters.
More important/needed – it doesn’t matter either. GW2 is a game that went back to the roots of RPGs – meaning no Holy Trinity. There is no concept and the game wasn’t made to fill in DPS/Tank/Support (ie Holy Trinity). So which is needed or more important doesn’t matter.
Saturation – doesn’t matter either. What matters in this game is how well you know your character and how many styles you have mastered.
GW2 is a game where you have to think, adapt, observe, adjust, be flexible, be able to switch from one mode of gameplay to another in a fly. No matter which profession you play, that is the case.
Example, I play Ranger, Engineer, Elementalist. Is one better than the other? Nope. They’re all equal. Is one more fun than the other? Nope, they’re all fun.
Is one more important or needed? Nope. If I want to do damage only (not DPS, remember there’s no DPS types here), I can do good damage with my Ranger, Engineer, and Elementalist. If support is needed, I can switch on-the-fly and adapt to the situation quickly, regardless if I’m playing Ranger, Engineer, or Elementalist.
So, play whatever you want to play. Because at the end of the day, each profession is unique and fun to play. What matters here is, can you adapt, adjust, and be flexible? If you can, then no matter which class you play, you will be “important” and “needed” because people will know you as someone who can play his character well and knows what to do at any given situation.
Hope that helps.
Personally, don’t. It’s a waste of hard-earned money. If the keys are too far out, try to change the keybindings to somewhere close.
Or, do what I sometimes do when – I point my mouse to the skill. There are ways to overcome the keys being too far from your left hand, try those first before you buy a gaming mouse or a gaming keyboard.
Also, once you get used to it, you’ll find it hard to play without it. In the long-run it will become a disadvantage not carrying it with you.
You just wasted a rename, you know that? You could have thought of a new very good name instead of “WasForced ToRename”
But hey, your choice.
I know you’rekitten but still you wasted a rename. You’ll never get another one unless they find a reason to give you another rename.
You should have cooled yourself before renaming. 
Remove the keybinding on your Guild Wars 2 client so you won’t get duplicates. Then set your Fraps to use PrintScreen for screenshots.
No, I don’t have Fraps, but I don’t need Fraps to test it :p
I use SMAA which has it’s own screenshot too (SMAA is better than FXAA btw).
Huh? What “hot topic”? What about YouTube? I find it hard to believe there’s a hot topic about a YouTube issue because I can’t find it here in the official forums or in guru or in some other GW2 sites I visit (not even in other popular gaming portals).
Copy paste please?
The Grump, if you played other online games where they did not enforce their own ToS/EULA especially when it comes to naming, let me be the first to welcome you to ArenaNet. They are serious when it comes to naming. Either you change your name or risk getting a ban.
It is for their own protection when the people you copied the name from, for whatever reason (a joke or an insult or whatever), finds it offensive or inappropriate or whatever, they can sue ArenaNet for it. And who knows, maybe they can sue you too – do you have the means to defend yourself? Or do you think you can win in the court by just saying “it was just a joke, what’s the harm”?
Either way. Rules are rules. All games have ToS/EULA. ArenaNet is just strict when it comes to enforcing it. I’ll even say that it wasn’t ANet actually but NCsoft itself that is strict.
Which is good, especially naming our characters.
Now maybe, you haven’t seen cases wherein some party asked a company to remove all copyrighted names from their game. But I tell you, it happened a lot before
They just got tired. But not because they got tired does it mean no new party will bother to do the same.
Imagine the horror of renaming everyone using a copyrighted name or a real-life celebrity/famous name. I also know International guilds that takes their name seriously. They have a trademark and copyright filed for their names in many countries and asks game companies to rename guilds with the same name as them
It was fun to watch how real-life Law gives power to people and groups over game publishers and gamers.
It happened before, it will happen again. It’s just a matter of time and money.
(edited by Shael.4703)
What the heck does that mean? O.O Almost everyone who played GW1 wants to play a tengu, it isn’t an Asian thing.
Oh yes, it is.
I wasn’t referring to the tengu itself, rather the implied that only asians want to be tengus :p
I’m not 100% positive on this because its a vauge memory but i beleef Ogden Stonehealer was talking about: him being the last dwarf that lives in the light
Now like i said i’m not sure but i think he also said something like: “the rest of my race lives deep underground fighting the dragons from below”.
Now i’m going to look at this when i’m back from work (A) but also on the wiki it states:
“As of 1325 AE, Ogden Stonehealer is the last dwarf interacting with the surface”.
But then it follows with: “and last known living dwarf”.
Makes more sense. Ogden is the last (stone) dwarf on the surface while the rest are in the bowels of the world contain the destroyers.
At the end of the personal story, an NPC states there’s only one dwarf left – she’s a member of the Durmand Priory.
Seriously? That kind of killed the dwarf lore. We were told that all of them turned to stone, chose it, unified in it. Even the stone summit, some were killed, some also felt the need. It’s in their “DNA”, like a calling, that dwarves have to go back to being the Great Dwarf.
And if there’s a female organic dwarf… and somewhere there’s a male organic dwarf too… they can’t reproduce?
Makes this very interesting, if there is indeed an organic female dwarf living.
me and my brother thought of that paying issue, and got agreement on only one solution: since its asuran magic-based technology, i wouldn’t be surprised if there was mechanic that takes money in midway of waypointing. what bugs me most is how does supposedly dead hero manage to activate waypoint and resurrect in near death-site or near destination. if someone has theory to that, i would be glad to hear it. i mean by how could this system know, where you are trying to get. it has to have some degree of ability to independent thinking, otherwise hero, traveling through Sparkfly Fen and dying would end up to The Brand into lap of The Shatterer.
Well, it’s one thing to know how things work and another to find an explanation to everything.
If you love to watch sci-fi movies and tv series, or read books with sci-fi in it, you know that you can not explain everything satisfactorily. You either have to live with what the author has explained or find another movie/tv series/book because it bothers you that it wasn’t explained.
Even in anime. Why is it that Doraemon have a bottomless pocket where all things of all sizes can fit? There’s no official and valid explanation about it except that Doraemon is hiding something.
The same with waypoints. It works. How? We don’t know and we’ll probably not know. And it being in the universe of Guild Wars where technology and magic co-exists, I wouldn’t be surprise if waypoints are part technology and part magical. Or maybe, 100% technological and 100% magical.
For example, I can give a theory that the waypoints know you are “down” and wants to “reappear” again, that is probably the magical part of the waypoint system.
Or how can it know where do you want to go? My answer is simple: before you travel, your character actually inputted/selected a destination. We just don’t see it with our clients because it’s not something you want to code.
In other words, just take it for what it is. Not because we don’t see our characters selecting destinations from some asuran display, does it mean we did not select one.
Or if you want the magical explanation, the waypoints probably can read our character’s brains and can process it from there.
^_^
But the first scout you talk to in Shaemoor says this:
“This is a waypoint. Waypoints appear on your compass, which is in the lower-right corner of your screen. You can also see them on the world map, which you can access by pressing “M.” Press “M” again to close the world map. To teleport to a waypoint, open your world map and click on the waypoint to which you want to travel."The Human zones were done before the other zones were, which means it’s likely that ANet decided to make them in-universe after the Human zone had been completed, and simply hasn’t gone back to fix the dialogue yet.
There’s more than a few quests in later zones that treat Waypoints extremely in-universe and even as being vital to troop movements in the area.
They’re probably just not as ubiquitous/easy to use as they are for us, as they are in-universe. But they -do- exist, and they -are- used.
Yep. There are other areas of the game wherein it’s pretty obvious (at least to me) that they forgot to go back to the finished sections of the game to update it so the new content will flow beautifully to it.
Not to de-rail the thread, but one of such is the sylvari storyline. It was created last, and at some point, it was obvious that the rest of the storyline weren’t updated to fit the sylvari storyline. Suddenly, sylvari characters are “strangers” to the Mother and other sylvaris.
It’s the same with waypoints. More likely than not, they did not bother to update that waypoint explanation from a human NPC. But that aside, waypoints are still IC or in-lore.
^_^
That…didn’t answer the questions really. Or at least, I should say, yes…I’ve read those pages too and I do know how to use Google.
I know what the Mists is. What I don’t understand is why there is a war there. The most I’ve come to understand is that the spirit inhabitants of the Mists continually match up mortals against each other for sport.
Which is all well and good but why are people entering the Mists then? For a chance to be enshrined in the Hall of Heroes? For blessings from these spirits? (I suppose the allure of riches could count as motivation as well.) It seems that if it is common knowledge that the Mists War is just some game run by vengeful spirits, there’d be a lot less motivation to participate. It also raises another question…
What does death mean in the Mists? Does it even exist there? Or are we dealing with a place where death is cheap and these spirits just keep people in perpetual battle, bringing them back from deaths door for another battle?
Hehe :p I didn’t say you don’t know how to use google :p
Anyway, I understand what you mean. The answer is in Guild Wars 1 to be honest, but those two wiki entries did not capture all of the explanation. I can’t remember much of it either (too long already). There were also information on GW1 Collector’s Edition which isn’t on the wiki too.
The Mists, if I remember it correctly, is like a central area of a multiverse (I’ll call that multiverse ArenaNet-multiverse). Spacetime is chaotic inside it. Time doesn’t flow. Space is not space as you know it. It is a world unto itself connecting all universes, time periods, timelines, everything, and anything to the Mists.
Some gods, on Guild Wars Universe side – Balthazar, loves battles. He conducts organized battles in the Mists.
However, in GW2, it changed a bit. There is now seem to be other warriors from a world we in the GW universe doesn’t know, and is invading the Mists maybe trying to control it. Gaining control of the Mists = power. You can conquer worlds and time.
(In fact, ArenaNet-multiverse is real, we can actually use the Mists to meet the heroes of GW1, as far as the lore of the Mists is concerned.)
So if the great dwarf created the dwarves, and the dwarves all came together to become to great dwarf, then it seems to me like this process is reversible.
Yes, that is a possibility. The Great Dwarf and the dwarven race are just one and the same. They cycle. For all we know, they’ve been cycling that way everytime the EDs starts to stir and starts to slumber.
I can’t remember much of GW1:Factions, but I remember encountering a Tengu NPC there and mentioned something like how the planet of Tyria have subterranean tunnels that the Tengu uses to travel all over the world. And that, it was how their branch (ie the Canthan Tengu) arrived in continent of Cantha. That they were originally from what the humans call the continent of Tyria.
When the humans started conquering the lands of the continent of Tyria, the Tengu moved elsewhere.
So this “Dominion of the Winds” could be something else altogether. The walled area could be a place sacred to them so they protected it. Or probably something is there like their secrets and way of travel.
It was in GW:Factions if I remember correctly.
Try to clean your cache, cookies, everything. To limit the impact, just search for everything with guildwars2 in it and delete those cache, cookies, etc.
Restart browser. See if it still occurs.
Usually it has to do with sessions. Either on your browser or their server. If it still occurs, then it probably is on their side. However, it is hard to trace because it seems to be an isolated case. Me and my friends haven’t experienced it for example, and we login to the forums from different locations (our respective homes, offices, some even in office network).
So try that and post back here, it will help ANet
Yep, it’s random. I also noticed yesterday that even on threads I posted a reply, I can not see the said features.
I’m fairly certain the game doesn’t give akittenabout your items. It looks at your total stats and scales those down. So if you’re not wearing lvl appropriate items then you could indeed get scaled down lower than you’d like.
edit: why is the filter removing spaces that’s messed up.
Yes, that’s true. It uses the final tally of the stats and scaled that down, not exactly per item. The item example was only meant as that, an example. ~_^
Disclaimer: This was found to be true diring BWE2 and has not been re-verified.
Downscaling is a linear multiplier applied to all of your stats. The multiplier is the ratio of your natural (naked, no buffs) stats at the to/from levels.
If I remember my numbers right, this means that an 80 (natural stats are 916) being re-scaled to a 40 (natural stats are 308) will have all their stats adjusted to 308/916 ~= 33.6% of the level 80 values. This multiplier is plied to the composite stats—natural+gear+buffs.
That said, I haven’t re-validated this since release and I haven’t followed the curve to see if gear inflation follows the curve of your natural stats well enough to result in no change, gain, or less as you level.
What you gain for leveling is not actually stats, it is options. You gain access to more traits, more skills, and more varied gear. As you level you should be better equipped to take on a larger variety of situations and have a better-defined playstyle. If you feel that a mission is too hard, chances are a change in technique will have more impact than gear ever would.
It might be a quirk of how the curves interact, but at 80 being downscaled to other content, I kill noticably faster than I did when level-appropriate: Panthers do not have a chance to stealth on me, skills don’t refresh every fight, etc.
I think it is still valid, at least from the way I play, I know immediately when to adapt and adjust to cope up with the downscaling – it’s how I play in any games, online or offline. Adapt quickly, be flexible, adjust, change. Gear is of little importance, unless the difference is too high and the game is gear-based, in GW2’s case it isn’t.
But of course other players coming from other games doesn’t understand downscaling and are too used gear-based games.
So does this mean that being level 80 and using the best level 80 gear will not make, say, a level 35 explore-mode dungeon easier than it would have been at level 35? Only that you would have more ‘options’?
No, definitely not. Because when you get scaled down to that dungeon’s level, you are technically of that level.
But of course, you still have the advantage like traits, which a real level 35 only have a few compared to a level 80 that can min-max already.
But you did get an infraction?
That’s weird and possibly a bug then.
BBCode list doesn’t work
But textile works:
- Unordered list
- Unordered list
- Sub-Unordered list
- Sub-Unordered list
- Sub-Unordered list
- Ordered list
- Ordered list
- Sub-Ordered list
- SUb-Sub-Ordered list
- Sub-Ordered list
I hate textile formatting by the way because it blocks our beautiful Asian emoticons like this: ~_^
Edit: Oh, GW2 forum team fixed it. Haha nice. First textile formatting fix I have seen. (Other software that uses textile are too lazy to fix it. Kudos to GW2 team again.) Even this works now! —>
(edited by Shael.4703)
Hi,
I’m not sure if this is a bug but since I am a forum admin (incl. back-end) and moderator myself, I haven’t encountered a feature wherein we get moderator PMs from threads we replied on (but not created) when that thread gets a moderator action. At least not from my choice of forum software (vBulletin, Invision Power Board, Simple Machines Forum, Vanilla, and others [Chinese and Korean made forum software]).
It’s kind of confusing (not yet annoying) because I just replied on the thread but I also get a moderator PM with a message that makes it appear that I created the thread, and with a link that leads not on the topic itself but to the parent forum where it was moved (in case it was moved).
If this isn’t a bug of the forum software you are using – fangamer forum (which I haven’t tried yet) – then this post is a suggestion. Only the thread starter should receive PMs if the thread received any moderator action. The “repliers” should only receive a PM if their “reply-post” itself received a moderator action.
Thank you very much.
:)
You shouldn’t be able to place buy orders below vendor price, that is the bug. We’re aware of it and will have a fix soon.
Just don’t forget to clean those up so we don’t see them when we happen to have an item that they’re requesting but no one has offered higher than them, since we’ll never be able to fill their order so might as well remove their orders from the TP. 
I’ve encountered the error that we can not sell to “buy orders” that are below the vendor price a few days ago. If that is the case, then these “buy orders” that are below the vendor price will never be satisfied and will just sit there in the TP.
I suggest that the TP be cleaned-up of these “buy orders below the vendor price” so if there are no more valid buy orders, we won’t see such invalid orders when we’re selling. There’s no point telling us to “match highest buy order” when we can not sell to them because they’re buying below vendor prices
Never the twain shall meet. If there was a buy order for 5 silver when you listed your items for 4 silver, why didn’t you just sell? and vice versa. If there were items to purchase for 4 silver, why would you place a buy order for 5 silver.
In the unlikely event that this should occur, the TP doesn’t do auto buy/sale. When you place a buy order, another player has to make the selection to sell to you. And when you place a sale listing, another player has to make the selection to purchase said listing.
The TP will never automatically connect these two separate listings.
Oh, it happens. I’ve seen plenty of it around and at first I was dumbfounded why that scenario even exists. The only thing I can think of is that people doesn’t check at all. 
Also, a few days ago, I started seeing an error that we can not sell to “buy orders” whose price is below the vendor price. I’m not sure if that was in originally, but it was only a few days ago that I started seeing it.
If we can not (or no longer) sell to “buy orders” that are below the vendor price, then those buy orders should be cleaned up because no one will ever be able to sell to them.
+1
Not to mention, we also need the hover feature so we get to see the stats of the item just be hovering over it. Probably add to that, comparison as well. With TP loading slow and usually not loading at all, clicking each item just to see more details is time consuming.
Same here. Ever since they re-released the TP, the font is hard to read and usually hurt my eyes – I’ll probably go blind and blame ANet for it soon (I’m exaggerating obviously, but you get the idea).
I’m using small UI with screen resolution of 1600×900, 20" monitor (Samsung S20B300B), and it’s already hard and painful to read. I am not surprised it is even messed up in higher resolutions.
I don’t use the in-game screenshot feature – it is just plain lossy and ugly.
I use SMAA’s .bmp screenshot feature, which actually captures the SMAA enhanced graphics I see (which is far better than NVIDIA’s FXAA).
Well, blame the exploiters. If it wasn’t for them, such diminishing returns we get to see almost on every patch, wouldn’t even have been patched. Not to mention, how useless the TP currently is. Until they change TP, golds will always be for the rich only.
The rich gets richer. The poor gets poorer. That’s GW2 currently.
This was suggested in GW1 too and if I remember correctly, it was explained that the game is about the heroes – you and me. It is about a story of the world, being part of it. So it doesn’t make sense to be being able to join an “enemy” or be one.
They created the PvP maps for that – the Mists if you want a lore side to it.
Also, your suggestion will make GW2 tip more towards a sandboxMMOG
That’s a feature you only see in sbMMOGs.
Best advice: delete from your brain the words: Holy Trinity, DPS, Tank, and Healer/Support.
Then you’ll be fine. 
Yes you are weaker than the actual level because of the gear you are wearing.
This was pointed-out by another player in another thread, right now, no one knows if this was intentional or a bug.
So here’s what happens when we are scaled down:
- Level 80 character wearing 3 level 40 items
- Level 80 character went to level 40 zone and got scaled down to level 40
- Item stats and character stats also gets scaled down to level 40 equivalent by percentage
Meaning, your 3 level 40 items were scaled down to level 40 by percentage. Assuming that it is -50% (level 80 character on a level 40 zone – that’s half your level), then your level 40 items gets scaled down to -50%. Your 3 level 40 items end up being level 20 items = you’re weaker than a real level 40 character wearing a level 40 gear.
The above explanation is the simplest one. Someone made a thread above it, tested it, and confirmed his observations. No official statement from ANet about it yet, if it was intentional or a bug.
I hope it’s a bug, because like hello, a level 40 item shouldn’t get scaled down when you’re in a level 40 zone. They’re the same level!
+10000^99999 for an official Linux client!!!
I mean, c’mon! Read this:
Bringing Guild Wars 2 to the Mac is huge for us, because it introduces the game to an entire group of players who are often ignored by game developers.
That statement they made is best suited for Linux, never Mac. Linux gamers are an entire group who are often ignored by game developers. It was never Mac, they get plenty of love from select game developers. But Linux? No.
That statement should have been like this:
Bringing Guild Wars 2 to Linux is huge for us, because it introduces the game to an entire group of players who are often ignored by game developers.
^ Now that’s more accurate.
I agree with you there but I don’t agree where you posted it. It will be of a better use if you posted this thread in the suggestions forum, as ANet said so themselves, their suggestions guy reads the suggestions forum (can I add ‘only’ there?)
Anyway…
MMOs can do away with armour restrictions – even weapon restrictions if you want. They just have to suffer for it. For example, professions that rely on the protection of heavy armours but is wearing light armours will receive more damage, though they’ll be able to move much more faster. Professions that rely on ‘concentration’ and being able to move faster, but chose to wear a heavy armour, will move slower, and will have a hard or longer time to cast.
Take it from the father of RPGs – D&D.
Weapons the same thing. A profession that doesn’t like a particular weapon, will not get complete proficiency from it (not even 50% if I may so). So say the lore of a warrior states that they have bows. They can still use it but they won’t get near to 50% proficiency of it – in GW2 that would relate to not being able to unlock the other skills of that weapon.
Definitely, a warrior can not cast spells or use mage-type weapons, their lore states that they hate it. And vice versa. And so on and so forth.
Again, take it from D&D.
Oh, btw, if you want an MMO like that, there’s Ultima Online for you :p the father of MMORPGs hehe.
But if GW2 goes down that path, then GW2 will become a sandbox MMORPG, which today’s generation of gamers hates a lot (because they’re the themepark generation).
Exploring isn’t banable. I done this several times in console games in the past that I enjoyed playing. Finding new heights and scenery just by jumping around is all good.
Unless you get stuck in place!
Haha, true. Happened to me twice already, like “nooooo!! I have to start all-over again.” Lolz.
True, they might have some detector or something. Although if they do have, they’ll get plenty of attention soon (people hate such hidden detectors).
You can search tho, I’m sure there are those who already extracted it (people love to see what’s inside).
10% definitely. Percentage goes higher as the base value goes higher, so it will always win. (Well, most of the time.)
I don’t have a preference. I switch depending on what I plan on doing. I always keep 1 weapon of each type a ranger can use.
Remember, once you’re out-of-combat, you can switch skills and weapons, so it’s good to always have 1 of each weapon type (and unlock all your skins).
Lolz, I even switch my dynamic traits if I have to :p (and if I’m fast enough)
CPU: Intel Core2Duo
OS: Lubuntu Linux 64-bit and Windows 7 Ultimate Edition 64-bit
RAM: 2GB DDR2 Kingston
GPU: nVIDIA 620 – using CUDA flag in GW2
Monitor: Samsung 20" 16:9 set to 1600×900 resolution
Mboard: ASUS
HDD: 1x 750GB; 1x 160GB; 1x 80GB, all Seagate Barracuda
I don’t use GW2 or nVIDIA’s FXAA or any AA settings. I use a different AA which is far better than FXAA, called SMAA.
Last but not the least, I get 20 FPS max settings; 30 FPS medium settings. But I play on low settings, with selected ones on medium. I like it that way, I’m not an eye-candy gamer.
They will announce it a few days or even a few weeks before free-transfers are stopped. So just keep checking the official GW2 website, Twitter, forums, and FB page.
Secondly, “home server” setting is account-based. All your characters will always be on the same “home server”.
Your best option is to take advantage of the free world transfer, however, I don’t suggest doing that – because once they announce they’re stopping it on some date, many people will more likely switch back to their original choice. And if that server happens to be your choice as well – who knows what will happen, probably your transfer will not be accepted (a possibility if the server gets full).
So the safest way is to, well, wait for the guesting feature.
The name you have entered is a reserved Guild Wars character name. When is this going to end?
Posted by: Shael.4703
I would really like to know as well, I have a very unique name and I am incredibly surprised that it is reserved, but the thing is it may be reserved but nobody is using it and I doubt nobody is going too. It just sucks I bought Guild Wars 2 and I really want my name and I can’t play because I try every day to get the name but it’s reserved, so I just wait till the next day. I just want to play already, I thought reserved names that never got used were going to be released for use already?
Well, if someone already have the name in Guild Wars 1, then it isn’t “very” “unique”, right?
Personally, don’t count on it. I haven’t tried using someone else’s name in GW1 but it is possible that the GW1 player who used your “very” “unique” name before you is actually using it in GW2 (as a main, an alt, or a mule). The system is just returning “reserved name” because well, it’s a reserved name.
Unless someone tested it already and can say that a used reserved name will return “already used” instead of “reserved name”, then you have to assume it is a used name indeed. Otherwise, you might only get disappointed down the road.
Btw, I’m not being sarcastic. GW1 doesn’t allow a one-word name, so if the name you thought of is a reserved name then it isn’t very unique at all, not even just “unique” (without the ‘very’). The odds of someone coming up with the same two-word or three-word or four-word name like you is not as a big as a single-word name, and yet it still ended up being a name that already exists in GW1.
Think of a new name. Play the game. Enjoy it. The last thing you want is to get disappointed later on.
Tip: Open your friends window (‘Y’) and search for that name. If it gets added, you’ll see the ANet Display Name of the person. It also meant that s/he actually used the name in GW2 too. If no user was added, then there really is no character using that name – you still have a chance to take it. 
So I ask my guild, what is going on? And I get the response “well the tank needs to do… whatever.”
I just spent the last 3 hours working with this group, who for all their passion, could not get past Vassar and Ralena. And this is the 4th time I’ve spent about that much time to only have everyone finally give up. Am I just stupid for assuming that ANet meant exactly what they said?
I’m not sure. The first time we did AC, we did it fast and simple. No talks of healer, DPS, or tanks. Someone shouted LFG, we formed a PUG, entered, and blast our way inside. I even got a very good Ascalonian Hat which I only replaced after I reached 70, but I’m still keeping it because the hat skin is really good.
So I can only say that the PUG you have still need to adjust and adapt with the game. I think the reason why you guys were having problems is because you still cling, unconsciously, to the Holy Trinity. Your reaction, analysis, tactics, still rely unconsciously, in having a tanker, a healer, and a DPS.
In the PUGs that I join with, we don’t. Some PUGs, the leader reminds everyone to forget the Holy Trinity or we’ll experience endless wipes.
In a Holy Trinity format, you rely on someone else to do tanking, DPS, and healing. In GW2, you should be aware of your healing and tanking and DPS without forgetting about your team.
I don’t know how best to explain it, it is normal to me and others because we just happen to be from a generation of gamers that doesn’t have a Holy Trinity to begin with – so we’re used to it, we know what to do, we know how to handle it, how to react, when to react.
It’s challenging for the Holy Trinity generation of gamers, the only suggestion really is to forget about it, as-in forget it, literally. It’s all about keeping yourself alive and synchronizing with your team.
Think about how the fight would be IRL, or say recall LoTR movies. Did they rely on each other as tanks, DPS, and healers? Nope. Do the wars of old, medieval, feudal times relied on tanks, DPS, and healers? Nope.
Each individual thinks for himself, his survival, his own strategy, his style without forgetting about his allies. Haven’t you wondered how they were able minimize friendly-fire in the ancient days when they don’t wear “marks” to identify themselves?
It’s the same thing here. Though we don’t have friendly-fire, but the concept is the same. Think for yourself without forgetting your allies. You are your own DPS. You are your own healer. You are your own tanker. But never forget your allies. Do they need a heal? Drop a heal. Do they need a rez? Rez when you can (don’t attempt to rez when the enemy is damaging you). Do you need to tank for them? Switch to it.
Remember how in the real world, people go back-to-back with each other when in a pinch? Do that in GW2 dungeons. In the real-world, you don’t go tell your ally “you tank, I’ll do the DPS”. What you do is you both do tank and DPS. Give and take. Give and take. Give and take.
Then GW2’s dungeons will be easy.
So if you want to do dungeons – then forget about the Holy Trinity, delete it from your vocabulary. The words “tank”, “DPS”, and “healer” does not exist in your brain ever. That’s the best suggestion I can give you. As long as you cling to it, consciously or unconsciously, you will never be able to react properly. Because that’s what matters – your reaction.
Oh btw, if you guys haven’t tried, you can pull mobs. Try to find a good puller too
(And it doesn’t have to be a ranger.) It’s rare to see pullers in GW2 because everybody wants to “CHARRGEEEEE!” but pulling is still as useful as before. (I’m for hire btw… 10g per pull, haha, just kidding.)
Hope that helps.
Well, people already raised those points numerous times but their stand stays.
But as for the “… guest to the second world, since it would decrease influence gain in the first…” I’m not sure about that yet. If I remember correctly, they did explain that when you guest in another world, your influence earned still goes to your account’s “home server”.
So even if you play in overflow servers most of the time, for whatever reason, the influence you earn still goes to your account’s “home server” – contrary to what is written in the GW2 wiki re: Influence.
Influence each account earns always goes to the account’s home server, not on where the character is at currently.
Unless things changed post-launch.
1) Influence and benefits shouldn’t be server specific. I get the idea of having different branches of your guild on different servers, but even then I think those guilds would rather it be a large pool.
I don’t think you get the idea at all why non-guild_social features are server-bound. The major reason why it is the case is because of WvW. Since WvW is based on the account’s “home server”, then the guild benefits that they carry in WvW should be coming only from their guild instance/version from their account’s “home server”.
Those members who have a different home server for their accounts should not get the same benefit.
However, as we have pointed out, they could just have flagged those “upgrades” that has to do with WvW to be server-bound, not affecting guild upgrades like Emblem, Storage, and what not.
2) You should still have access to Gchat for guilds you aren’t representing. This is the essential social medium for joining a guild. Right now it’s just a list of people with no interaction as a group unless you’re representing.
I don’t know if you are really serious. I don’t know if you have imagined how it would be like getting your screen filled-up by guild-chatters from 2 or more guilds at the same time.
They can add a feature wherein you can choose which ones to participate to and which ones to turn-off though.
No. You can only have up to 10 ranks currently.
If it says in the description allies, then everyone can use it. 
Example, I’ve seen guilds dropping defense banners during major DEs. I also benefit from it as long as I enter the area of the banner. I can even pick-up the banner and move it elsewhere or use it as a weapon.
No, you shouldn’t be able to choose an overflow server.
What you are looking for is “guesting”. It is currently disabled because there’s free server transfer for everyone. Once the free server transfer is turned-off, they’re going to enable guesting.
Then you can guest on your friend’s server (or them to yours) and play together.
If you want to suggest a more zoom out factor, better post it in the suggestions forum. They’re strict when it comes to suggestions, feedback, bug reports, etc.
Post it in the proper forum = gets attention more quickly.
Just saying, since I agree with the zoom suggestion :p
No matter how many gold-seller accounts ANet bans, they will never stop. These guys are from rich companies with money to waste. They’ll buy new accounts for as long as they want. Did you notice how the spam mails and /map spam skyrocketed after ANet resumed digital and retail sales worldwide?
Also, ANet needs to change the forum system. Our ANet Display Name should stay hidden, not like what we have now. This includes our Friends list. I shouldn’t be able to see your Display Name unless you add me back.
I can add any character in-game, and I can already see their Display Name. And vice versa. “Followers” should not be able to see that information.
Eventually, ANet have to hire 50 people minimum, dedicated to catching and banning gold-spammers in /map. Then hire another 50 to process spam reports.
These gold-spammers are here to stay. The best way is to 1 hire 100 people dedicated to it; and 2 make our display name hidden in the forums; and 3 don’t let “Followers” see our display name – not even our guildmates.