I agree, there needs to be some way to disable right-click targeting. Like others, I also thought I was suffering from some odd targeting bug for a while until a saw someone mention this right-click behavior. Until then I didn’t even know right-clicking could be used for targeting.
It seems pretty clear to me that if a lesser known feature (which also exists in a better way elsewhere) is commonly being accidentally invoked and perceived as a bug, then that’s a good sign it needs to be removed or revised.
It does require you to be careful not to draw the attention of the knights patrolling the upper rim, and the patrolling abomination is pretty much a walking deathtrap if you don’t avoid it.
It seems a bit odd for the player to be given a whole group of NPCs, presumably to fight enemies, but then be expected to avoid several of the enemies. I certainly didn’t get the impression of a stealth or avoidance mission. Given that, I didn’t even think about stopping to watch enemy patrol behavior and see what could be avoided.
And if I recall right, that champion Abomination isn’t actually labeled as such. For me, I just turned a corner, saw a “Risen Abomination” and attacked. By the time I noticed the gold portrait frame, I was already in battle. And with all the AI-controled NPCs, I’m not sure retreat would even have been possible.
If the difficultly in that spot isn’t considered a problem, then perhaps it’s an issue that the player isn’t given any hints that they would want to be avoiding some of these fights. Unless of course the intent is for the player to figure it out themselves and possibly have to take a couple deaths in the process (depending on profession, skill, and luck).
But this is just a minor point overall, and there’s other quests probably in greater need of tweaking…
I just did Ossuary of Unquiet Dead solo last night with my Necromancer. Most of it wasn’t too bad, except for one particular spot. And I believe it’s the same place Ragamok is talking about.
After you follow the ghost around and the door to the lower chambers finally opens, there’s a Champion-level Abomination near that doorway, as well as 5 or so normal enemies at the door way and some Veteran Risen Knights wandering around.
I bumped into the champion Abomination by himself at first and he wiped out all the NPCs aside from Trahearne pretty quickly. Then he started chasing me around single-mindedly. And since abominations are “unstoppable”, it was a struggle just to keep out of its attack range. In the mean time, two Veteran Risen Knights wandered by and settled on fighting with Trahearne. Fortunately I was a condition-based necromancer so I could bleed down the champion while having time to keep kiting it. It certainly wasn’t easy though. And by the time I finished off the Abomination, Trahearne had died. So I had to mop up Veteran Risen Knights myself as well.
I have doubts that every class could have handled that solo, at least not without foreknowledge of it. And meeting that champion-level Abomination at the same time as even 5 regular enemies (as Ragamok mentions) would make it worse.
For what it’s worth, here’s a screenshot from just after both the abomination and Trahearne died.
I have to agree with the OP and others: The current issues with costume storage and inconvenience of sharing between all my characters definitely act to discourage me from purchasing.
I do remember that Guild Wars 1 originally had the same problem. At first their holiday hat rewards took up inventory space, could be lost, weren’t convenient to share between characters, etc. But after a while they recognized the issue and implemented better ways to manage costumes.
So it’s a bit disappointing that Guild Wars 2 has taken a step back to where costume management is lacking again. I’m expecting they’ll address this someday… but after seeing GW1’s system as well as GW2’s HoM reward skin system, it really feels like some form of costume management should have been a feature from the start rather than something we have to wait for while the inventory woes set in.
Of course this has merit beyond people who are primarily or only PvP focused.
Lets say my character is out in the PvE world somewhere and I suddenly feel like PvPing. So I click the Heart of the Mists button, loading screen for a little while, then I’m there. Not too bad. But what if I want to use one of the PvP items I have in storage? (I’m certainly not going to be carrying all my PvP items in my character’s personal inventory while I’m out in the PvE world.) So I’ll have to portal to Lion’s Arch → loading screen → run halfway across the town or use a waypoint with another loading screen → grab whatever I wanted from the bank → click the Heart of the Mists button again → loading screen → and finally I’m ready to go. It just doesn’t make sense for it to be that cumbersome.
Either the PvP Locker needs to be able to store ALL the PvP-related items (tickets, boosters, etc) or the account Bank needs be accessible there.