Showing Posts For Sir Black.7423:

Investigation by Miyani bugged?

in The Lost Shores

Posted by: Sir Black.7423

Sir Black.7423

Our developers are reading all of your feedback and are taking all the critiques on board.

Then here’s some feedback from a long time fan of Guild Wars: This sucks. Don’t do things like this again.

While the new zone is nice and the new dungeon is nifty, then one-time event and time-limited quest aspects of this weekend have so far been rather unenjoyable for me.
- I don’t enjoy missing events because they only happen once at a time when I have real life obligations (such as my job).
- I don’t enjoy not being able to complete quests because they’re riddled with bugs.
- Even without bugs, I don’t enjoy being pressured to complete these in such a short period of time. (24 hours really isn’t that long. I would rather have several days to a week, like with the Halloween stuff.)
- I don’t enjoy standing around doing nothing waiting for a one-time event that finally happens 50 minutes after it was scheduled to. (And then when it actually happened, there was so much chaos, knockdown, death, and confusion that I only managed to kill a single Karka and only got Bronze for the event.)
- I don’t enjoy quest steps that end up being dozens of players standing on top of an NPC waiting for the event to rerun. And when it does, the battle is over in seconds.
- I don’t enjoy hanging onto potentially useless quest items because it’s unclear whether or not they’ll have some purpose in a further quest step. (Sometimes they’re cute and add a little flavor to it all. But please either make it obvious that they’ll be needed or else have them automatically removed upon finishing their relevant quest step. My inventory space is valuable to me, please don’t abuse it.)

I do appreciate that you’re giving us new content and all. But that “thanks for the effort” feeling only goes so far in the face of so many quest/event breaking bugs. At this point I feel like there must be some fundamental flaw in the way this game’s quest/event logic works because we really should not be experiencing this many problems. Personally I would rather wait for those flaws to be fixed, than to get new content sooner but with so many bugs like this time.

An option to disable right click targeting

in Suggestions

Posted by: Sir Black.7423

Sir Black.7423

I agree, there needs to be some way to disable right-click targeting. Like others, I also thought I was suffering from some odd targeting bug for a while until a saw someone mention this right-click behavior. Until then I didn’t even know right-clicking could be used for targeting.

It seems pretty clear to me that if a lesser known feature (which also exists in a better way elsewhere) is commonly being accidentally invoked and perceived as a bug, then that’s a good sign it needs to be removed or revised.

Personal Story Difficulty Unacceptable

in Personal Story

Posted by: Sir Black.7423

Sir Black.7423

It does require you to be careful not to draw the attention of the knights patrolling the upper rim, and the patrolling abomination is pretty much a walking deathtrap if you don’t avoid it.

It seems a bit odd for the player to be given a whole group of NPCs, presumably to fight enemies, but then be expected to avoid several of the enemies. I certainly didn’t get the impression of a stealth or avoidance mission. Given that, I didn’t even think about stopping to watch enemy patrol behavior and see what could be avoided.

And if I recall right, that champion Abomination isn’t actually labeled as such. For me, I just turned a corner, saw a “Risen Abomination” and attacked. By the time I noticed the gold portrait frame, I was already in battle. And with all the AI-controled NPCs, I’m not sure retreat would even have been possible.

If the difficultly in that spot isn’t considered a problem, then perhaps it’s an issue that the player isn’t given any hints that they would want to be avoiding some of these fights. Unless of course the intent is for the player to figure it out themselves and possibly have to take a couple deaths in the process (depending on profession, skill, and luck).

But this is just a minor point overall, and there’s other quests probably in greater need of tweaking…

Personal Story Difficulty Unacceptable

in Personal Story

Posted by: Sir Black.7423

Sir Black.7423

I just did Ossuary of Unquiet Dead solo last night with my Necromancer. Most of it wasn’t too bad, except for one particular spot. And I believe it’s the same place Ragamok is talking about.

After you follow the ghost around and the door to the lower chambers finally opens, there’s a Champion-level Abomination near that doorway, as well as 5 or so normal enemies at the door way and some Veteran Risen Knights wandering around.

I bumped into the champion Abomination by himself at first and he wiped out all the NPCs aside from Trahearne pretty quickly. Then he started chasing me around single-mindedly. And since abominations are “unstoppable”, it was a struggle just to keep out of its attack range. In the mean time, two Veteran Risen Knights wandered by and settled on fighting with Trahearne. Fortunately I was a condition-based necromancer so I could bleed down the champion while having time to keep kiting it. It certainly wasn’t easy though. And by the time I finished off the Abomination, Trahearne had died. So I had to mop up Veteran Risen Knights myself as well.

I have doubts that every class could have handled that solo, at least not without foreknowledge of it. And meeting that champion-level Abomination at the same time as even 5 regular enemies (as Ragamok mentions) would make it worse.

For what it’s worth, here’s a screenshot from just after both the abomination and Trahearne died.

Attachments:

Why I am not enticed to buy costumes in GW2, but had ALL of them in GW1

in Black Lion Trading Co

Posted by: Sir Black.7423

Sir Black.7423

I have to agree with the OP and others: The current issues with costume storage and inconvenience of sharing between all my characters definitely act to discourage me from purchasing.

I do remember that Guild Wars 1 originally had the same problem. At first their holiday hat rewards took up inventory space, could be lost, weren’t convenient to share between characters, etc. But after a while they recognized the issue and implemented better ways to manage costumes.

So it’s a bit disappointing that Guild Wars 2 has taken a step back to where costume management is lacking again. I’m expecting they’ll address this someday… but after seeing GW1’s system as well as GW2’s HoM reward skin system, it really feels like some form of costume management should have been a feature from the start rather than something we have to wait for while the inventory woes set in.

Trading Post and Bank in Heart of the Mists

in Suggestions

Posted by: Sir Black.7423

Sir Black.7423

Of course this has merit beyond people who are primarily or only PvP focused.

Lets say my character is out in the PvE world somewhere and I suddenly feel like PvPing. So I click the Heart of the Mists button, loading screen for a little while, then I’m there. Not too bad. But what if I want to use one of the PvP items I have in storage? (I’m certainly not going to be carrying all my PvP items in my character’s personal inventory while I’m out in the PvE world.) So I’ll have to portal to Lion’s Arch → loading screen → run halfway across the town or use a waypoint with another loading screen → grab whatever I wanted from the bank → click the Heart of the Mists button again → loading screen → and finally I’m ready to go. It just doesn’t make sense for it to be that cumbersome.

Either the PvP Locker needs to be able to store ALL the PvP-related items (tickets, boosters, etc) or the account Bank needs be accessible there.