Showing Posts For Sobin.5947:

destroyed Elixir Gun kit

in Engineer

Posted by: Sobin.5947

Sobin.5947

What do you guys think elixir gun vs utility goggles? I have to say i honestly LOVE analyze, 10% more damge instantly and it prevents them from stealthing. Recently i’ve thought about taking elixir gun though over it, i’d lose the toolbelt skill but i’d gain all the abilities of the elixir gun but i feel i’d also have to drop inventions for alchemy.

Anyone have any thoughts?

Could use some tips

in Engineer

Posted by: Sobin.5947

Sobin.5947

Conditions:
There are two types of stacking, intensity and duration. Intensity will add stacks, for example if you apply 2 stacks of bleed and I apply 3 stacks of bleeding the enemy has 5 stacks of bleeding. The other type of stacking is duration. If you apply 3s of chill and I apply 4s of chill the enemy has 7s of chill. Since condis were fixed in PvE there is no overwriting other people’s conditions regardless of condition damage. Wiki can give you more information on the different kinds of stacking and which conditions stack which way.

Runes:
If you’re looking to upgrade for PvE there are many good choices. Scholar (or Nightmare for condi) is meta, and anything with power and +% might duration is not far behind (Strength, Hoelbrak). Pack works, Flame Legion works, and those are just the power runes. It depends (as most of these things do) on your build and how much you want to spend. Again the wiki is helpful here, just search for rune and you can see them all sorted by main attribute.

Thanks for the reply!

I actually knew that part about conditions, i try to hover over everything now just to make sure i know what it does haha. What i’m not quite sure of is if you apply 2 stacks of bleeding and i apply 3 stacks but you have way more condi damage, do i basically troll you and make your condi damage less useful? Maybe i’m thinking about it wrong?

For runes i’m more looking at pvp, i plan on getting a second set of gear for pve sometime this week. Gotta learn how to do those fractal things!

Both conditions will tick at the values corresponding to whoever applied them. My 3 bleed ticks might tick for a total of 150 while your 2 ticks are at a total of 200.

PvP runes are free (except a few one-time unlocks) so if you want to try a new one go fot it and compare results.

As for the PvE and fractal side, we’re already friends in game and I fractal a lot on my Engi so feel free to ask anything about that

Sweet, thats exactly what i was unsure of. Thats actually really cool, i’m glad that it will tick both values.

As per runes, I see so much talk about them. In spvp i run pack runes and in wvw in run centaur. I’m not quite sure if i should switch my centaur to pack for wvw or not. As i previously said, getting hit is not something i enjoy. I know it’s inevitable, but avoiding damage seems to be my best bet in full berserker.

I definitely want to try fractals, but it seems that unless i’m some pro elite person, i’ll just make it harder for everyone else.

Could use some tips

in Engineer

Posted by: Sobin.5947

Sobin.5947

Conditions:
There are two types of stacking, intensity and duration. Intensity will add stacks, for example if you apply 2 stacks of bleed and I apply 3 stacks of bleeding the enemy has 5 stacks of bleeding. The other type of stacking is duration. If you apply 3s of chill and I apply 4s of chill the enemy has 7s of chill. Since condis were fixed in PvE there is no overwriting other people’s conditions regardless of condition damage. Wiki can give you more information on the different kinds of stacking and which conditions stack which way.

Runes:
If you’re looking to upgrade for PvE there are many good choices. Scholar (or Nightmare for condi) is meta, and anything with power and +% might duration is not far behind (Strength, Hoelbrak). Pack works, Flame Legion works, and those are just the power runes. It depends (as most of these things do) on your build and how much you want to spend. Again the wiki is helpful here, just search for rune and you can see them all sorted by main attribute.

Thanks for the reply!

I actually knew that part about conditions, i try to hover over everything now just to make sure i know what it does haha. What i’m not quite sure of is if you apply 2 stacks of bleeding and i apply 3 stacks but you have way more condi damage, do i basically troll you and make your condi damage less useful? Maybe i’m thinking about it wrong?

For runes i’m more looking at pvp, i plan on getting a second set of gear for pve sometime this week. Gotta learn how to do those fractal things!

Could use some tips

in Engineer

Posted by: Sobin.5947

Sobin.5947

Still learning more and more, loving this game. I know you thought you were all rid of me, but i have a few more questions. Ok, i have a lot more but i won’t bore you with all of them haha.

How do conditions stack with multiple people or with themselves? Like what if me and another engineer put on regeneration. Does healing power affect them in anyway? Will one overwrite the other if one person has higher healing power? Same for things like poison and if someone has higher condition damage?

Also, i have runes of the centaur cause they were super duper cheap, but i finally have some gold and i’m looking to upgrade them. I keep hearing rune of the pack, is that a wise choice? Only reason i’m hesitant is beacuse it seems the rune relies a lot of getting hit, which is something i want to avoid haha

Could use some tips

in Engineer

Posted by: Sobin.5947

Sobin.5947

I think i’m starting to get better. I’m recognizing the skills from other classes, or starting to. That tip about waiting out guardians till they pop their shield seems to help a ton. Theives still seem to wreck me, 10k backstabs, 5k cloak and daggers = dead me in 2 hits.

I also just fought an elementalist who always seemed to have 9 stacks of stability on him and i could not figure out what to do. He hurt like a demon and there was no way i could stop him. I tried running but he was always way quicker than me =/

Could use some tips

in Engineer

Posted by: Sobin.5947

Sobin.5947

That’s what i’ve noticed, i can switch much faster when using drop kit. However, i’ve also noticed that for things like gear shield, i can hit the kit button again and still be blocking but if i use drop kit the shield drops as well. Didn’t know if there were other circumstances like that

Could use some tips

in Engineer

Posted by: Sobin.5947

Sobin.5947

I’m wondering when you guys use the drop kit keybind (~) vs pressing the kit button again, to switch back to your main weapon.

Just came back after a 2 year break

in Engineer

Posted by: Sobin.5947

Sobin.5947

I’m in the same boat as you, recently started playined again after a long long time. I won’t comment on specifics because I feel i’m way too new and don’t want to give false information, but i will comment on what i think about the mortar.

When i first started using the mortar, the damage did seem meh. I then switched to elixir x because it’s just so much fun turning necros into moas. However, after reading more and more i decided to give the mortar another shot but instead of having the mindset of using it for damage i went with the mindset of using it as support. I LOVE flash shell, thats like my favorite ability, an aoe blind that pulses every second for 6 seconds (if traited). Thats like 1 shot from every enemy every second that will miss. I think it’s sweet. Need some healing? Drop 5 and orbital strike it. Don’t want the enemy to rez a teammate, use the poison + mortar 1 to intensify it.

I think i’ve only just discovered the basics, i think there’s way more that can be done but i’m still experimenting. I love the mortar.

This all comes from a potato engie, but I hope it can provide some insight

Could use some tips

in Engineer

Posted by: Sobin.5947

Sobin.5947

Did you make certain to always take the Alchemist Tree for the Alchemy traits. Alchemist will be one of Engi’s main source of condition cleansing.

Yea, i have alchemy right now. Before i was running explosives, inventions and tools

So if i drop my rifle turret for grenades, i see my traits don’t really have to change but what about my elite skill? Should i keep mortar or use grenades since they seem to do the same thing and swap to elixir x?

Also, if i drop my rocket turret i lose a blast finisher so i can no longer get a minor heal from healing turret toolkit use and rifle turret explosion

edit so i seem to be having an issue with switching kits. It seems like sometimes it switches instantly and othertimes i gotta mash the button for a second or 2. Is there some interal cooldown that is preventing me?

(edited by Sobin.5947)

Could use some tips

in Engineer

Posted by: Sobin.5947

Sobin.5947

About the mortar fields, it blinds every second. But thats also in the skill discription. All the other mortar fields work the same way. Initial damage just once but the field effect gets applied every second. Also the finishers gets applied to the oldest field you have set down. For example if you want to heal up against a war or other close combat fighter you place down your water field then the blind field on top of it. Then use the mortar toolbelt blast which will heal you up twice by comboing with your oldest field, that is the waterfield.

Grenades are pretty great Imo. They can be used offensively with their toolbelt skill which does loads of damage and can be used twice with your trait. You also get many usefull condis that can be used both offensively and defensively. Their best use imo is that they can spammed while running in any direction you choose. If you look into your options you can bind a key to looking behind you as long as you hold it. This works greatly when kiting your opponent. You can stay offensive and defensive at the same time. Its also great for hitting stealthed opponents and killing mesmer clones/ other minions.

Thanks for the response, i had no idea about the oldest field being the active one but that was actually one of my questions.

So it sounds like i’m just being stubborn when it comes to grenades, I’ll give it a try. Does anyone have a build that would work with beserker gear or would i have to get all new gear?

I just tried the water and light field followed by the mortar toolkit and i couldn’t get it to heal me, so i took the trait that extends the duration of the fields and i can get 1 blast in the water field and one blast in the light field, but not 2 heals

This is what i love about this game, the way that combos work is just so jawesomely jawesome

edit What is the amount of healing based off of, the field or the finisher?

edit2 so do overlaping fields both provide benefits?

(edited by Sobin.5947)

bombs now

in Engineer

Posted by: Sobin.5947

Sobin.5947

This nades vs bombs thing is no contest. Nades are awesome for you condi users and bombs are awesome for power builds. I just recommend mortar if you use bombs cause mortar has superior range compared to nades and it makes up for killing things on the wall. Also that Orbital strike does not support condi users, but power users. Go heavy power and watch orbital strike do wonders for you. I’m not missing nades one bit because there are a bunch of other moves you have such as the Rocket from rocket turret, Mine field from the mines, and Big Ol’ bomb from bomb kit. If you aren’t looking for damage I choose that wonderful elixir U to moa people who love their lich form.

The above is a way to make your Bomb build more balanced so you aren’t lacking when in combat. You must be skilled in both close and far combat because the classes you face definitely deal in that. Mortar has a talent of taking out those rangers by use of that light field that blinds people. Its a wonderful new thing that they added.

Damage for damage, bombs are just flat out superior. I love nades for that grenade barrage that I sometimes replace my mines for, however ultimately if you want maximum dps, you go bombs. After assassinating 5 people with that elixir U combo with fury, I don’t think there is much more to be said there. The bombs beat nades because the accuracy of the weapon kit. Bombs are more of a direct fire weapon than nades cause nades are constantly changing in direction and distance while bombs are steadily in the same spot every single time.

Is there a build you would suggest trying with bombs?

Could use some tips

in Engineer

Posted by: Sobin.5947

Sobin.5947

Thanks everyone for the tips. The build i’m running is

http://metabattle.com/wiki/Build:Engineer_-_Static_Discharge
(Note i did not see that BIG message at the top until just now..)

I was previously running

http://www.wolfineer.com/static-discharge-burster/

First off, regardless of what variation you’re running a Static Discharge build is NOT user friendly. It is an advanced build because of how squishy you are with limited defense.

I just had a look at the marauder build and i’m not a fan of the grenades. Is my build just not viable? If so, is there some variation of it or am i kinda stuck with the marauder build? I recently just got all of my beserker gear from WvW, so that kinda throws a wrench into things.

Anytime you say something like “I just don’t like to use _” followed by “is my build good anyways” the answer is usually no. There’s a reason we’re all tired of grenade kit. It’s really good almost regardless of what build you use.

Still, with that said you can run other builds, HGH is hot at the moment. Any weapon setup (P/P, P/S, Rifle) with Elixirs H, any, any, Elixir Gun, Elixir X is a pretty noob friendly and effective build. Pairing Alchemy/Inventions with Firearms or Explosives is a very defensive training wheels type build where not much can go wrong.

My issue with theives is they put everything i have on cooldown and i’m not sure how to react. I don’t think i have a way to get out of that, even elixir s goes on cooldown. When it finally comes off, i’m usually dead or close to it.

Any stun locks you out of your skills and makes it look like they are on cooldown. However you always are able to use your stun break (if it’s not already on cooldown of course). Even Basilisk venom which “turns you to stone” allows you to break out of it.

I’m honestly dying inside because you said guardians are an even fight haha, i feel so bad. Thats the class that makes me feel like i have the worst healing in the game, if i do manage to get them low (doesn’t happen often), they go right back up to full and block everything i throw at them.

Remember that was my particular build, play style, and experience. One Engineer could never have problems with Mesmers and another may rarely even be able to hit them. It’s experience mostly with contributions from your build. Learn what their different blocks mean (heal, focus, mace all have duration blocking) and keep poison on as much as possible. Remember there’s no shame in learning what build another profession has and then avoiding them for the rest of the match if it’s a hard counter to yours.

I think those builds that i picked don’t have many conditions to apply? I’m honestly not sure

Not only is Static Discharge a pretty advanced level build but you’re right it doesn’t apply meaningful conditions.

What i usually try to do is net shot (never lands) so i overcharge and then try to magnet then prybar. All while blowing my toolbelt skills on cooldown. This is like the ideal opener but its very rare i get to do that. Part of me wants to keep my distance to avoid as much as possible but my hardest hitting skills (blunderbuss/prybar) require me to be close in and if that happens i’m usually dead pretty fast to the telegraphs

Don’t start with Net Shot. 1) Terrain can make it miss more often than is necessary. 2) Many professions have automatic triggering traits or skills that are off of cooldown when you fight them. This means your first attack will trigger any of those “incoming condition” or “taking damage” traits. Additionally Guardians will have block up which will negate Net Shot.

Overcharged Shot > Magnet > Pry Bar is a good combo.

Your big hitting skills (you forgot Jump Shot) are indeed best in close range but that doesn’t mean you stay in close range to use them. Use the combos like Magnet > Pry Bar and Overcharged Shot > Jump Shot to make sure they land while you are in minimal danger.

I think one of my big problems was combos. Someone tell me if im wrong, but i didn’t use any. I just swapped out the elixir x for the motar kit and i’ve started to lay a field before i engage or if i try to back up i put down the frost field thingy. I feel like i’m doing better but it’s tough to gague.

Solo combos in PvP is a pretty advanced tactic, I would just use your skills normally and practice the more general PvP strategies and awareness until you feel more comfortable.

Another big problem i discovered is once i get someone on the ground, then what? I have a very hard time securing kills. I try the toss elixir s to stealth, but usually the class still gets away and back to his team (engineers are no problem).

This is another general tactic I didn’t mention but I’m glad you brought it up. This depends wholly on what profession you downed and the immediate environment. If you are being attacked by someone else you likely won’t have a chance to stomp unless you use elixir S. If someone tries to revive them use CC. If they have Stability then just put as much poison (slower healing = slower revive) and damage as you can to not only make it harder to revive but damage the reviver and sometimes even down them.

Each Profession also has general guidelines of how to treat them when they are downed, notably based on the #2 skill of their downed bar. Downed state management tips are something pretty widely available outside of the Engi specific forum.

I’m starting to get that feeling that its an advanced build, only reason i’m sticking with it is cause for some reason i like it, that’s kinda why i was asking if it’s good or not. If it wasn’t a good build, of course i’d like to switch off of it.

What’s the benefit of the grenade kit? I dropped my elixir X for mortar kit thinking that would supplement the grenade kit because in my mind it was only used for combos (I could be wrong here).

I’m not quite sure if it’s been helping, or my past arenas i’ve just been playing against people who are just as bad as me, but switching to the mortar seems to help. I’m not sure how it helps, but i just feel like it does haha. I try to drop the mortar 3 (freeze field thingy), maybe having my enemy slower makes a noticeable difference for me.

You mention poison and healing, is there a connection? Like do higher poison stacks mean slower healing, or were you only talking about killing the guy reviving as fast as possible?

Lastly, the light field on the mortar. I could use an explanation of how that works. I watched some videos of people dropping it on a downed player, so i basically just copied that. I know it gives blindness but i’m not quite sure on the mechanics.
If i have the field on a down player and he tries to hit me, will he miss his first attack or will every attack miss as long as the field is up? Also, what about an enemy shooting in at me, will his attacks miss?

Thanks guys, i know i’m a pain in the kitten but this helps me soo much.

Edit I’m stupid, says it right there on the poison description that it reduces healing effectiveness

(edited by Sobin.5947)

Could use some tips

in Engineer

Posted by: Sobin.5947

Sobin.5947

I think one of my big problems was combos. Someone tell me if im wrong, but i didn’t use any. I just swapped out the elixir x for the motar kit and i’ve started to lay a field before i engage or if i try to back up i put down the frost field thingy. I feel like i’m doing better but it’s tough to gague.

Another big problem i discovered is once i get someone on the ground, then what? I have a very hard time securing kills. I try the toss elixir s to stealth, but usually the class still gets away and back to his team (engineers are no problem).

You guys have been such a tremendous help

Could use some tips

in Engineer

Posted by: Sobin.5947

Sobin.5947

Thanks everyone for the tips. The build i’m running is

http://metabattle.com/wiki/Build:Engineer_-_Static_Discharge
(Note i did not see that BIG message at the top until just now..)

I was previously running

http://www.wolfineer.com/static-discharge-burster/

I just had a look at the marauder build and i’m not a fan of the grenades. Is my build just not viable? If so, is there some variation of it or am i kinda stuck with the marauder build? I recently just got all of my beserker gear from WvW, so that kinda throws a wrench into things.

I was having major issues with necros beacuse of that whole double hp bar but then i read about toss elixir x that takes them out of that form and that makes it pretty even for me to fight.

My issue with theives is they put everything i have on cooldown and i’m not sure how to react. I don’t think i have a way to get out of that, even elixir s goes on cooldown. When it finally comes off, i’m usually dead or close to it.

I’m honestly dying inside because you said guardians are an even fight haha, i feel so bad. Thats the class that makes me feel like i have the worst healing in the game, if i do manage to get them low (doesn’t happen often), they go right back up to full and block everything i throw at them.

I think those builds that i picked don’t have many conditions to apply? I’m honestly not sure

What i usually try to do is net shot (never lands) so i overcharge and then try to magnet then prybar. All while blowing my toolbelt skills on cooldown. This is like the ideal opener but its very rare i get to do that. Part of me wants to keep my distance to avoid as much as possible but my hardest hitting skills (blunderbuss/prybar) require me to be close in and if that happens i’m usually dead pretty fast to the telegraphs

Thanks again guys, this has been awesome so far

Could use some tips

in Engineer

Posted by: Sobin.5947

Sobin.5947

Hey,

Recently started playing again and let me state that i’m 100% awful. I’ve been doing a lot of pvp trying to get a grasp on things but i just can’t seem to get things to ‘click’. I try out wvw but it seems to be even tougher there.

So far i have zero issues with fighting engineers, they die super fast and don’t seem to do much damage to me but everyother class appears to be an issue.

I need tips on fighting mesmers, they justually stealth up behind me put out 3 clones and i’m dead before i can do anything. If i do manage to survive that, they stealth and then hit me again and i’m dead.

Thiefs basically do the same thing, come out of stealth, put my skills on a super long cd and kill me before that ends.

Guardians seem to block every attack, net shot, overcharged, even when i use the throw elixir x, they just never get hit by it and are in my face 24/7. I usually get them down maybe 10-15% hp and by that time they completely dunk me.

I know i’m bad, not much more needs to be said on that. I’m going to continue playing to try to learn but if you guys have any tips i would greatly appreciate them.