I looked at this briefly today and saw that it unfortunately isn’t a trivial thing to do. But you are basically correct, we could provide the ‘game_type’ value (possibly an array) in maps. I’ll put this on my todo list, but will probably later rather than sooner.
Showing Posts For Stefan Larimore.6872:
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We have located a part of the API system which is vulnerable to missing event updates from EU during high load periods. There was a combination of factors that caused this to be particularly bad yesterday. I have a plan to fix this problem and will as soon as I can.
Hi and welcome Stefan! My question to you: how do you think APIs help improving gameplay? I’m really confused why Anet supports people creating maps which show ongoing events etc. when ingame there is intentionally no way to show these events. I can’t see how this improves the GW2 experience. Can you help me here?
Hi Marcus,
Thanks for the welcome! To answer your question:
In my understanding, comes down to a question of resources and priorities. Sometimes there is information in one part of the system that is expensive to expose in-game in a quality manner. Or perhaps the information is not deemed necessary for typical play, so its priority is reduced. However, it may be relatively simple to expose via an API. This is where 3rd party apps can come in to fill the void. We provide the APIs, and 3rd party apps provide the advanced experience.
Thank you all for reporting this problem as well as noting that it is EU-centric. I’ll be looking into it.
Hi All,
I’m the new primary developer on Guild Wars 2 APIs. I’m ramping up, but I’ve actually been working behind the scenes with Cliff for a while now. I’ll do my best to minimize any hiccups.
I’ll be active on the forums, answering your questions, and reading feedback and suggestions. So please keep participating and let us know what you think.
My short term goal is to support the existing un-authenticated APIs while working on our new OAuth2-based authenticated APIs.
Thank you for your participation and I look forward to working with you all!
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