Showing Posts For Tim.6450:

Plz remove the corrupt boon on scepter auto

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Posted by: Tim.6450

Tim.6450

and you say “only”?? XD XD XD Aniway most of the revenants kills was whitout reaper shroud. Most of the time i used reaper, was to defende myself. You want also a screen showing the number of my necro games? it’s 0, man XD XD XD XD. Necro so braindeath XD XD XD XD
Aniway as i said, if you can do this with any other class by just winning autoattack and 3 utility, make a video in response!

Btw i killed also mesmer, thief, ranger, well i wont count the warrior cuz… he run away, and aniway warrior sux against anithing so XD XD. The only class i couldnt beat was ele, and only if he run full healing cleric meta.

If even this video wasnt enough, well what i have to say… people are getting carried to diamong thx to this class, so off course they will defend it in any possible way XD XD XD XD.

Still i repeat, was so fun making this troll video^^

Yes, I say only beacause pvp is more about winning duels. How fast you win fights, team support, rotations,… all these are important parts of pvp which have costs. Also you fought one ranger using a very outdated build and a mesmer with one strange build.
Also vids can be manipulated to prove your point better.

i understand what you are telling me.
No matter how many proofs i bring you, if you dont want to admit it you wont.

Is like with my weakened eviscerate screen, where you can still see the intelligence sigil active and the 82% dmg reduction. Talking about weakness, watching the video i saw i ate an entire UA from Imi, and with no dmg reduction, i got a total of 3200 dmg … weakness is not OP.

Which moment in the fight you got a lot of fight with Imi after all ( my suspicion is 6:45).

Read the description on the video. I already explained there i won 50% of the match i did, but that i could won much more if i abused reaper shroud. Still i gathered 5 hours of duels, this means i also won much more duels than the ones i showed. Aniway, to me even winning just one single match with just autoattack spam is more than enough to show unbalance issues…

So what part did you eat the UA and took only 3200 damage, that was my question. You did say you saw it in the video and I ask the moment of that UA.

EverythingOP

Plz remove the corrupt boon on scepter auto

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Posted by: Tim.6450

Tim.6450

and you say “only”?? XD XD XD Aniway most of the revenants kills was whitout reaper shroud. Most of the time i used reaper, was to defende myself. You want also a screen showing the number of my necro games? it’s 0, man XD XD XD XD. Necro so braindeath XD XD XD XD
Aniway as i said, if you can do this with any other class by just winning autoattack and 3 utility, make a video in response!

Btw i killed also mesmer, thief, ranger, well i wont count the warrior cuz… he run away, and aniway warrior sux against anithing so XD XD. The only class i couldnt beat was ele, and only if he run full healing cleric meta.

If even this video wasnt enough, well what i have to say… people are getting carried to diamong thx to this class, so off course they will defend it in any possible way XD XD XD XD.

Still i repeat, was so fun making this troll video^^

Yes, I say only beacause pvp is more about winning duels. How fast you win fights, team support, rotations,… all these are important parts of pvp which have costs. Also you fought one ranger using a very outdated build and a mesmer with one strange build.
Also vids can be manipulated to prove your point better.

i understand what you are telling me.
No matter how many proofs i bring you, if you dont want to admit it you wont.

Is like with my weakened eviscerate screen, where you can still see the intelligence sigil active and the 82% dmg reduction. Talking about weakness, watching the video i saw i ate an entire UA from Imi, and with no dmg reduction, i got a total of 3200 dmg … weakness is not OP.

Which moment in the fight you got a lot of fight with Imi after all ( my suspicion is 6:45).

EverythingOP

Conditions and AOE

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Posted by: Tim.6450

Tim.6450

the thing i just dont get… is how people are having fun with condi XD XD. Rlly is so nice hit the opponent once, then dont have to bother to keep up the dmg and kite all the time since condi will thick aniway? Rlly what condi players have to do is… just survive!! the opponent will eventualy run out of condi cleanser, you have to spam condi and… survive!

the thing i just dont get… is how people are having fun with power XD XD. Rlly is so nice hit the opponent once, then dont have to bother to keep up the dmg and kite all the time since the damage is already done and your opponent is dead? Rlly what power players have to do is… just survive!! the opponent will eventualy run out of protection,heals….,, you have to spam damage and… survive!

Also, i dont get why people should change totaly their build to have condi cleanse, when condi players dont change a thing when they have to play against power builds. Also there is the weakness problem, wich can be totaly ignored by condi spammers.

You think condi builds play without anti power coverage???? I mean weakness and protection are still a thing that are taken, same with damage reductions.

EverythingOP

Plz remove the corrupt boon on scepter auto

in PvP

Posted by: Tim.6450

Tim.6450

and you say “only”?? XD XD XD Aniway most of the revenants kills was whitout reaper shroud. Most of the time i used reaper, was to defende myself. You want also a screen showing the number of my necro games? it’s 0, man XD XD XD XD. Necro so braindeath XD XD XD XD
Aniway as i said, if you can do this with any other class by just winning autoattack and 3 utility, make a video in response!

Btw i killed also mesmer, thief, ranger, well i wont count the warrior cuz… he run away, and aniway warrior sux against anithing so XD XD. The only class i couldnt beat was ele, and only if he run full healing cleric meta.

If even this video wasnt enough, well what i have to say… people are getting carried to diamong thx to this class, so off course they will defend it in any possible way XD XD XD XD.

Still i repeat, was so fun making this troll video^^

Yes, I say only beacause pvp is more about winning duels. How fast you win fights, team support, rotations,… all these are important parts of pvp which have costs. Also you fought one ranger using a very outdated build and a mesmer with one strange build.
Also vids can be manipulated to prove your point better.

EverythingOP

Plz remove the corrupt boon on scepter auto

in PvP

Posted by: Tim.6450

Tim.6450

Was a lot of fun to make this video.
Before u say even something about my opponents skill, i can tell you 3 things: frist of all, i know some of the people i duelled, and i know they were diamond last season, so not totaly “unexperienced”; second i didnt chose my opponents, was really hard to find people who agreed to play against this cancer, and even so mostrly of them didnt know i was just going to spamm scepter; third well go watch some Vans wvw montage and tell me if his opponents arent more noobs than mine XD XD

So this was only to demostrate the umbalance of this autoattack. Plz notice how, differently from what people is saying in this topic, you dont lose easily the scepter autoattack chain, not even after missing or after evading or after using an utility.
Plz notice the number of boons i’m corrupting especialy against revenant.
Plz notice the weakness 100% uptime on revenant.
Plz notice how hard is for the revenant just try to…play!!!
Plz notice how OP Corrupt boon utility is, most of the duels i won thx to that 15 sec cd unblockable 1200 range utility.

PLZ ANET REVERT THE SCEPTER AUTOATTACK BUFF! It is absolutely not needed!

To be honest you only showed how easy it was to beat revenant/heralds in duels which is not surprising since revenants are boon heavy and condi weak. On top of that you were forced to use your utilities and your shroud abilities. Plus you have a set of traits used as well. So the only thing you showed is that half a build can beat revenants in duels.

EverythingOP

Conditions and AOE

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Posted by: Tim.6450

Tim.6450

Scrapper has Healing Turret, Transmute, Elixir use removing condis, and if they run Adaptive Armor, reduced condi duration.

Condi mesmer is blocking, evading, or invis most of the time, so it doesn’t care.

That leaves non-Mallyx (power) Revenant as the only one which has trouble with condis. Druid and Dragon Hunter are barely hanging in the meta.

So 3 every 20 seconds, 1 every 15 seconds, 1 every 32 and 1 every 48. Thats 0.26875 condi cleansed per second. The shoutbow build of the past ran cleansing ire (4 every 10 I know theoritical 6 but 4 was quite common), 2~3 shouts with runes of the trooper (3 every 20) and traited warhorn (2 every 12 and 1 every 16). Resulting in a 0.77916666666… conditons cleansed per second around 3 times as much as the scrapper.
Another example would be ranger. Empathic bond was back then standard which dealt with 3 conditions every 10 seconds. They ran this with other condition cleanses (I think before june patch, people could even run wildnerness survival with empathic bond) resulting in over 0.3 conditons per second cleansed. Which in itself is more then that scrapper.

I don’t know where the 1 every 48 is from, but the elixir B (presumably) toolbelt has a 20s cooldown, healing mist has 28s and super elixir 16s cooldown. I won’t count elixir x uses for condi removals, and it’s possible to electro-whirl in the super elixir field for cleansing bolts.

So 3/20, 1/15, 1/32, 1/20, 1/28 and 1/16 to give 0.39 per second with the possibility of another 2/16 from whirling in super elixir for 0.52 per second total. That’s probably more than it used to be, but engis were always weak to condis.

Oh so the elixer gun also counts, my bad, the 1/48 is from self regulating defense and the 1/32 is from hidden flask. this was my main reference: http://metabattle.com/wiki/Build:Scrapper_-_Power_Hammer
So I missed the 2 elixer gun synergies (1/16+ 1/28) increasing the rate to 0.36, nothing to major. Ranger couldn’t just outclass with just ampathic bond but the example still stands.

Shoutbows also had a passive shout that removed 2 every 20s, and brawler’s recovery removing another 1 every 5s. They could even run both sigil of generosity and purity if they wanted to and only need two slots.

That’s 4/10, 5/20 (FGJ and 2x Shake it Off,) 2/12 (it can remove cripple, chill and immob all at once, but I’ll assume people only have 1 at a time,) 1/16 and 1/5 for 1.07 cleanses per second or 1.27 if they did actually use both sigils.

Given than the shout and warhorn cleanses were aoes, shoutbow alone kept away a lot of condi builds.

Wasn’t quick breathing a master skill therefore incompatible with whrug it off? I really can’t find the old build since the 2 sites that were used for builds have updated them.

EverythingOP

Conditions and AOE

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Posted by: Tim.6450

Tim.6450

Scrapper has Healing Turret, Transmute, Elixir use removing condis, and if they run Adaptive Armor, reduced condi duration.

Condi mesmer is blocking, evading, or invis most of the time, so it doesn’t care.

That leaves non-Mallyx (power) Revenant as the only one which has trouble with condis. Druid and Dragon Hunter are barely hanging in the meta.

So 3 every 20 seconds, 1 every 15 seconds, 1 every 32 and 1 every 48. Thats 0.26875 condi cleansed per second. The shoutbow build of the past ran cleansing ire (4 every 10 I know theoritical 6 but 4 was quite common), 2~3 shouts with runes of the trooper (3 every 20) and traited warhorn (2 every 12 and 1 every 16). Resulting in a 0.77916666666… conditons cleansed per second around 3 times as much as the scrapper.
Another example would be ranger. Empathic bond was back then standard which dealt with 3 conditions every 10 seconds. They ran this with other condition cleanses (I think before june patch, people could even run wildnerness survival with empathic bond) resulting in over 0.3 conditons per second cleansed. Which in itself is more then that scrapper.

EverythingOP

Conditions and AOE

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Posted by: Tim.6450

Tim.6450

Well to be quite honest , I would consider the ‘problem’ with conditions more a meta problem especially for reapers. You see back in the day (before HoT) people ran much, much more condition cleanses then now. With the introduction of HoT a lot of classes dropped their condition cleanses for the elite spec. So it is only normal that conditions start rising back again.

Reaper in itself is even more anti meta since everyone still relies heavly on boons. It can also suppress a lot of condi specs themselves with their transfers. However there are som other factors that push reaper to the top. Reaper has a lower skill floor which makes it a bit easier to get results with. Also condi reapers are specs which have to be handled differently. You can’t just focus on your strengths and win, they will turn it against you, you have to focus on their weaknesses.

EverythingOP

flashing shroud

in Necromancer

Posted by: Tim.6450

Tim.6450

I think the biggest danger of the suggested trait is the convergence of life force to health, while they are fundamentally different. Life force has pros and cons over health and this just seems to throw it (for the most part) out of the way. Also it forces a certain amount of life force generation.

Personaly I don’t think that ‘pure shroud’ flashing will be optimal, the utility offered by the shroud is too much. What I think might be viable is minimal shroud flashing. You stay in shroud for very short moments and use some of the utility in that small frame. The only problem is a lack of damage migitation. A trait to counter this would be:

“Rest In Peace: when entering shroud your life force will not decrease for 2 seconds. Exit shroud’s cooldown is increased by 2 seconds.”

Pros:
- anti burst
-connected to the shroud (high shroud uptime means low RiP uptime and vice versa)
-comes with a cost since you can’t leave the shroud
-only damage negation
Cons:
- pure flashing impossible
- long shroud durations started by 2 sec damage immunity frame is possible

EverythingOP

Deathly Chill nerf

in Necromancer

Posted by: Tim.6450

Tim.6450

where do you guys see this nerf message?
I checked the forum updates and didn’t see it. I checked dulfy also and didnt see it =/

https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-February-23-2016/6004136

last lines

that said, I do think that chill needs to be nerfed slightly. but just slightly. because well…I’m running a chill build and its not fun to win everything without breaking a sweat

Well you would have better losing chances if most players didn’t run the amount of condi cleanse of a pre hot engi.

EverythingOP

Necro is too OP

in Necromancer

Posted by: Tim.6450

Tim.6450

But the couple people saying that you aren’t op because you can get focused fire is a little ridiculous don’t you think? Of course you shouldn’t be able to live if you ganked…

It’s not that anyone expects necro’s to live when being focussed, it’s about how long you can survive being focussed and in what kind of state you are afterwards.
A lot of classes have damage immunity skills (like infusing light, elixer s,evades,…), which negate damage while necro charge up a bar which allows them to absorb damage. So when a another class is being ganked he activates that immunity skill and can survive for that duration, he also comes out of this situation with just his imunity skill(s) lost.
A necro being ganked is a bit different, they activate shroud and shroud absorb the damage. So if five player attack the necro, he will die five times faster then if one person is attacking him. Even if he manages to survive he will come out with 0 life force which means that they have to build it up for a while to be at full strength.

All i can say about reapers is the chill uptime is insane, and is very strong, but they recently at least toned the damage of it down in the last patch, and i think its likely to be addressed further.

For now though, enjoy your necros, its their turn to be top of the food chain for a kitten

ill uptime is insane, but it’s also heavily invested in. Most skill traits/have actually a lower uptime of chill compared to dark path. Also we are having a low condi cleanse meta at the moment so reaper can flourish easier.

EverythingOP

The Idea of Chill Damage is Moronic !

in Necromancer

Posted by: Tim.6450

Tim.6450

Oh poor baby, sounds like people wanna endless free stomp on necros like in the past. .L2P OP L2p. Hint: try using a cleanse or heal or maybe even a dodge roll or maybe look at your build and use your brain to come up with something that might help you.

To be fair I don’t think a few dodges will help against a wanderers necro, the chill uptime is huge. I did some calculations and I came on a theoretical 325% uptime, mind you if you have 72,33% chill duration any chill applied is entitled to last long. So even if you can shave off 225% you’re still at 100% uptime.
The cleanse and build thing is to be quite honest the biggest thing. Most classes traded their condition cleansing capabilities for their elite specs. On top of that these classes are still quite boon reliant. So what you get is matchup between a class with boons and ‘low’ condi cleanse versus a class which removes boons and has a lot of conditions. So they start with a big handicap.

EverythingOP

Difficulty against reapers as thief

in Necromancer

Posted by: Tim.6450

Tim.6450

I think you took too long to kill it and stayed in too long. A lot of good thiefs actually burst me down very quickly and then retreat to prevent me from counter. Wait a bit, reininitiate their burst rinse and repeat. It’s a bit more complicated like that but it is the general strategy seen against me. Sometimes they burst me down so much I’m not even in the state to counter fast enough and then finish me off.

EverythingOP

Pre Hot and Hot Skills

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Posted by: Tim.6450

Tim.6450

I’m still waiting for necro zero cast teleports, necro blocks, necro evades , necro invulnerabilities, elementalists boon corruption, necro aura sharing,… .

Necro has three health bars and king of boon removals. Should be glad he’s not like, nor plays like, every other class.

I just want to undermine his notion that everyone has everything. Also necro does not have three health bars. One simple reason it does not fill itself by normal means (like using healing skills or being out of combat) , there are many other but I’m tooo tired to list them all.

EverythingOP

Pre Hot and Hot Skills

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Posted by: Tim.6450

Tim.6450

I’m still waiting for necro zero cast teleports, necro blocks, necro evades , necro invulnerabilities, elementalists boon corruption, necro aura sharing,… .

EverythingOP

Most common Ranked Classes

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Posted by: Tim.6450

Tim.6450

I don’t see that many druids, though. The amount of reapers/dragonhunters are huge myself included. I wonder if it is because at the matches at lower (read my) level end in a very important 5v5 teamfight which decides in a lot of cases the outcome. Dragonhunter and Reaper perform better under these conditions thanks to their high amount of AoE. The lack of mobility is less important since outrotating barely happens at this level.

EverythingOP

Plz remove the corrupt boon on scepter auto

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Posted by: Tim.6450

Tim.6450

Honestly I never liked this one, the condition it applies as an auto attack were stupid. I would prefer if they instead of the the corrupt just placed a remove boon and an application of a weaker condi if it removed a boon if they felt the need to buff scepter.

when i’m revenant, i’m getting perma feared by autoattack… no sense

It does actually: https://wiki.guildwars2.com/wiki/Weakening_Shroud + runes of nightmare + wanderers amulet is already +75% weakness uptime.

EverythingOP

Plz remove the corrupt boon on scepter auto

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Posted by: Tim.6450

Tim.6450

Honestly I never liked this one, the condition it applies as an auto attack were stupid. I would prefer if they instead of the the corrupt just placed a remove boon and an application of a weaker condi if it removed a boon if they felt the need to buff scepter.

EverythingOP

Revert Nov. 4 Deathly Chill buff [Balance]

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Posted by: Tim.6450

Tim.6450

Chill is still useless in PvE environments because it can’t stack in intensity, so I don’t accept that card. :P

It is actually quite good in solo play which still is quite a bit of content.

And I don’t know how you can conclude that RS doesn’t work well with Condi. Shroud 5 is a pulsing chill field that synergizes well with RS 4 for even more AOE chill. RS 4 is a crapton of poison damage (my condi reaper does 9k poison from RS4), and RS2, when traited with curses can apply chill and corrupt 2 boons. RS1 works with dhuumfire.

First I said interaction between chill and condition damage. Also the only thing you describe is the interaction between the shroud and traits and not good ones for condis at best. For instance RS1 with dhuumfire clock around the same dps as scepter auto and lingering curses, boon corruption is converts a lort of times in non damge skills (5 out of 8 conditons deal no damage) the only synergy is RS #4 but in terms of dps uptime it is overshadowed by dark path and tainted shackles.

EverythingOP

Revert Nov. 4 Deathly Chill buff [Balance]

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Posted by: Tim.6450

Tim.6450

The problem with that revert is that it gave a very poor PvE experience (yes I’m pulling that card): in group battles it was nigh meaningless due to chill rules and in solo play everything died so fast when you reached that 50% mark (especially since you procced, chill of death and chilling nova) that you were stuck with the very low 400 ticks most of the time.

Also shroud 5 scales well with condi?? It seems strange but chill and condi reaper make very poor buddies. I mean look at the skills, most involve power damage and no condition damage.

EverythingOP

Probleme with multi deadly chill

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Posted by: Tim.6450

Tim.6450

Today i have done some observations in pvp concerning deadly chill.
I was chilled by 2 reapers but i take really fast chill damage 2 ticks per sec. So i go to check the record and the two reapers damage me with deadly chill. BUT, chill is just one unique dot, without stacking possibility. It´s like i have two stacks of chill.
Solution: only one reaper could hit with deadly chill.

Actually we have to face 2,3,4 necros in pvp.

That might be a serious bug.

Chill application is overcheated,

It is actually in a strange position on a skill/trait basis every chill is pretty fine: most skills/traits reach an uptime lower then base necro’s dark path. It is just that reaper has much more skills/traits that inflict/involve chill somehow it get ridicolous uptimes. Dropping them seems strange since you get a chill based spec without the chill.

EverythingOP

Does ferocity scale better than power?

in Guild Wars 2 Discussion

Posted by: Tim.6450

Tim.6450

Damage = K x Power x (1 + (Precision – 916) / 2100) x (0.5 + Ferocity / 1500)

This is plain wrong. Since it implies that while having 916 precison (zero crit chance) implies improved damage by crit damage. The real damage formula is:

Damage = K x Power x (1 + (Precision – 916) / 2100 x (0.5 + Ferocity / 1500))

Now on to my own result I’m going to describe the relations between the different stats : K x Power x (1 + (Precision – 916) / 2100 x (0.5 + Ferocity / 1500))

Let’s start with the easiest pair to compare Precision and Ferocity . So assume power unchanging we see that the only thing that can be influenced by either Precision or Ferocity is

(Precision – 916) / 2100 x (0.5 + Ferocity / 1500) which we want to maximize.

Since we have a limited amount of stat points for these stats combined (nl.O with O>=1000) we can write the formula to:

(Precision – 916) / 2100 x (0.5 + (O- Precision)/ 1500) = (Precision – 916) / 2100 x (750 + O- Precision)/ 1500

Since this is a second degree function we can find the top of this function at a Precision of:
-(916+O+750)/2(-1)= 833+O/2

Ferocity is O/2-833. Thus it is better to invest in Precision until the difference between the 2 becomes 1666.

Since we now can describe Precision and Ferocity in the term O we can now describe the damage formula as:

Damage = K x Power x (1 + (833+O/2- 916) / 2100 x (0.5 +( O/2-833 )/ 1500))

What we want to maximize in this case is:
Power x (1 + (833+O/2- 916) / 2100 x (0.5+(O/2-833)/1500))
Since we have a limited amount of stats (nl 5303 ) we can now rewrite the formula to:
(5303-O) x (1 + (833+O/2- 916)/2100 x (0.5+(O/2-833 )/1500))
Now try to maximize the formula and you’l see it will be when O = 0.

So power is in gw2 terms always best, but since we have to place stats in precision and ferocity we then have to place in precision until precision becomes 1666 higher.

EverythingOP

(edited by Tim.6450)

Deathly Chill nerf

in Necromancer

Posted by: Tim.6450

Tim.6450

If chill is what players are dying to, that implies Necromancer’s other skills are weaker. It also implies the player took too long in the fight against the Necro.

It’s not that the skills are weaker, chill investment is just that high in reaper builds.

EverythingOP

[Suggestion] Slick shoes

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Posted by: Tim.6450

Tim.6450

Personally I don’t think this is necessairy. I kinda like fighting against slick shoes, it is like a minigame of tag. If can kite the engi I win, since the skill didn’t anything, If I screw up and get myself boxed I take some extra damage since I can’t move. This is just my personal experience with slick shoes and maybe there is some play I either missed or simply forgot.

EverythingOP

'core' elite specialization suggestion

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Posted by: Tim.6450

Tim.6450

It was suggested before and my main gripe against it was that some elite specs have mechanics of the old specs and that the handling of these mechanics are delegated to the core mechanic spec. The stronger the ties the elite has to that mechanic the worse the idea it is. You could argue you could introduce those mechanics back in the elite but what is the point of the elite then if it contains the same mechanics?

The second argument against this that there the skill/weapon specific traits are in the core line what do you do with those? Leave them untraitable?

The third argument is that because the “vanilla elites” will need rebalancing it will be ok??? So forcing the core specs in that traitline is so much better. Because let’s be honest to get the core on the level of the elite you do not have to battle against the power of the skills but also against the power granted by having more options as well. The monstrousity that will have to be is ridicolous.

EverythingOP

A mathematical approach on reaper's chill

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Posted by: Tim.6450

Tim.6450

Ok with all the nerf chill threads, I thought too look at the chills of the “meta” reaper (http://metabattle.com/wiki/Build:Reaper_-_Corruptionmancer) a bit more in depth. Most of it will be numerical with a opinion at the end.Too make this work I’m going to start with the basics: the chill applying skills.

  • Executioner’s Scythe: it leaves a ice field that lasts 5 seconds but ticks six times, each tick applies chill with a base duration of 1 second. The skill has a 25,5 second cooldown resulting in a 23,5% uptime of chill if the opponent stand in the field for the full duration.
  • Chillblains: A 4 second base duration chill on a 16 second cooldown. Resulting in a 25% chill uptime.
  • Chilled to the Bone!: A 6 second base duration chill on a 90 second cooldown. Resulting in a 6,66…% uptime. In a best case scenario auagary of death reduces the cooldown to 58,5 and a 10,25% uptime.
  • Suffer!: A 3 second base duration chill on a 20 second cooldown. Resulting in a 15% uptime. In a best case scenario auagary of death reduces the cooldown to 13 and a 23,07% uptime.

That’s it, those are all the skills that apply chill by themselves. Combined those 4 skills give a 70,16~81,62% uptime, however suffer! and augary of death aren’t that popular resulting in a (stupid anti swear filtering) 55,16% uptime. Fortunately reaper has some traits that will help its chill application.

  • Chilling nova: A trait that procs on critical hits on chilled foes. It applies 2 base seconds of chill on a 8 second cooldown resulting in a 25% uptime. As a note it conflicts with augory of death.
  • Shivers of Dread: It applies 3 base second of chill when you fear a foe. The “meta” reaper has 2 fears: terrify and reapers mark. Terrify has a cooldown of 17 seconds and Reaper’s Mark one off 32 seconds resulting in respectively a uptime of 17,65% and 9.375%. However using Terrify so often results in a huge stability loss since you have to give up infusing terror to cast it. So a realistic cooldown of 21 seconds is more appropriate resulting in a uptime of 14,29%. Also don’t forget the runes of nightmare
    resulting in 3,333 uptime.

Thus the meta reaper skills and traits result in 107.158%! But wait there is more, reaper has access to combo finshers and an ice field. The ice field comes from executioner scythe and the finshers are:

  • Soul Spiral: As a whirl finisher Soul Spiral can inflict numerous bolts of chill in a very small test Soul Spiral could sent 5 bolts to a single foe. Each bolt has a base duration of 5 seconds resulting and Soul Spiral has a cooldown of 25,5 seconds resulting in a uptime of 19,6%.
  • Death Charge: As a leap finisher Death Charge does not inflict chill directly, instead it gives frost aura to the player for 5 second. This aura inflicts on hit 2 base second of chill with a icd of 1 second proccing up to 5 times. This can result in a 39.6% uptime of chill since the cooldown of the ice field is the limiting factor here.

We could consider corruptions but they are a bit more difficult to analyse. In short resistance and fear (thanks to Shivers of Dread) result in 3 seconds of extra chill. Due to rng and multiple boons it is nearly impossible to reach a solid conclusion about this.

So if your opponent is a noob, the reaper does a perfect rotation and the stars are alligned perfectly, the reaper hits an uptime of 166,358%. This number is a lot but to put this in perspective it takes 4 shroud skills, 1 elite ,2 weapon skills ,2 traits and 1 runeset to achieve this. On average you get a uptime of 18,48% of chill uptime per trait/skill. 18.11% in perfect case scenario, I would consider this pretty fair. Add a geomancy sigil uptime of 22,222% and reaper reaches a 188,580% uptime.

However there is one thing that hasn’t been calculated yet: condition duration. At this point I always refered to base durations however the reaper has quite some duration increases the first is 20% chill duration from Cold Shoulder then another 15% from runes of nightmare. On top of that this reaper runs wanderer which offers 560 expertise which gives a whopping 37.33% condition duration adding this together results in a 72.33% chill duration. So the theoritcal, perfect circumstance uptime is 325%.

I hope these numbers give you a great insight in reaper’s chill uptime and the investments required to reach it. My conclusion is that the numbers are in line with what I expected a lot hover around the 20~25% mark which is on the level with geomancy. The only exception is the deathly charge +ice field combo which is quite excessive in my opinion. It is also interesting to note that base necro had a 33% uptime chill with dark path.

tl;dr Reaper’s chill application fits uptime per skill/trait is fine ,it is just has a lot skills with chill.

EverythingOP

(edited by Tim.6450)

600 Radius. Stop it.

in PvP

Posted by: Tim.6450

Tim.6450

Honestly you talk about random stuns and you target the high cooldown/energy, long cast time , obvious animation all or nothing skills? So many options and you took these 2? These stuns are anything but random.

EverythingOP

Necromancer challange

in Necromancer

Posted by: Tim.6450

Tim.6450

You are going to (most likely) fail to make a good condition build out of reaper since reaper shroud is for the most part power, the only condition it carries is soul spiral. On top of that you are stuck with 2 minor traits for chill and little of the chill application comes with good condi damage.

Now on the chill, honestly I blame bad death breakdowns and the untransparant nature of condition damage. They make nice division by power damage per skills but for condition damage they show the damge of the condition , not making the difference between skills. So people don’t know by how much skills they got hit when they are chilled.

EverythingOP

Heavy damage and how it impacts support roles

in PvP

Posted by: Tim.6450

Tim.6450

Strange, you could say I’m running a supportish reaper. Chill, boon removal, weakness, vulnerability, projectile destruction, … . Of course I’m still doing damage but that comes with being reaper.

When you weigh up the casting time of your supportive skills in comparison to damage per second from the enemy team running meta builds, in most cases it’s just not a good option to waste time on defensive/supportive skills because damage reigns supreme. The damage output is much more than what you could possibly sustain. You can expect fights to end with you or your team wiping instead having an opportunity to fall back and form a new strategy. Even trying to hold a point while you wait for backup is unrealistic.

I don’t know what you do but the support I run is certainly worth the cast. A corrosive poison cloud can reduce some serious pressure.

ArenaNet has always been good at allowing any class to play any role they wanted, some classes could do it better but I always believed if you knew a class well enough and practiced you could still be as effective, which is why I’ve always loved warrior.

Unfortunately elite specs threw a wrench in this due to the inherent power creep created by the horiontal progression. But give it some time and elite spec and your roles will be back.

EverythingOP

(edited by Tim.6450)

Deathly Chill nerf

in Necromancer

Posted by: Tim.6450

Tim.6450

I wonder if it is enough to sway public perception. It is really a minor change. Like described it is only 54~72 damage loss, it will rack up but combined with the other conditions it will result maybe in 1 extra second extra survival.

EverythingOP

How observant are you of looks?

in Guild Wars 2 Discussion

Posted by: Tim.6450

Tim.6450

I’d like to know how observant you people are of other peoples looks?
It depends on how active I am and if I’m in a group. So a lot during raids & fractals and less in open world.
What does impress you?
Original combinations and good coloring.
What turns you off?
Genericness and what I would call christmass trees ( a random mix of bright colors).

EverythingOP

I Miss My Necromancer

in Necromancer

Posted by: Tim.6450

Tim.6450

Let’s see 2 signets (signet of vampirism and signet of locust), a dagger skill (main hand dagger #2), every traited well, on weapon swap (sigil of leeching) and one healing skill usage ( runes of vampirism). On top of that you can consider warhorn #5 an active siphon skil due the sheer amount of ticks it can offer whe used with vampiric. I would consider that quite good for active siphoning.

EverythingOP

Is core equal to elite specs desirable?

in PvP

Posted by: Tim.6450

Tim.6450

Is a company selling things desirable?

It is but it is not the perspective I’m looking for. I just think to get elite specs on the level of core specs you need to get a weak elite spec trait and skill wise, which I would consider undesariable.

EverythingOP

Is core equal to elite specs desirable?

in PvP

Posted by: Tim.6450

Tim.6450

Whether that type of situation (limited diversity and many trait lines rarely being used) existed before does not excuse it being every worse now. Elite being too strong is a problem because it makes builds even less diverse then they were before which wasn’t diverse to begin with. Its not a hard concept to grasp. You might be ok with most classes using 3 or 4 trait lines at most in a tiny selection of workable builds but many people are not.

I’m NOT ok with it BUT I prefer it over useless elite specs.

In my opinion making elite specs balanced would benefit both 1) Players who didn’t buy HoT – 2) Players who did buy HoT – 3) ArenaNet itself. Allow me to explain:

1) The first group will have a decent chance to play this game without being killed by someone with an elite spec regardless of personal skill.

2) The second group will also benefit from this, because it will make the game more competitive again, and allow for more diversity. Right now you have to run an elite spec to win, so that’s not good for purchasers either.

3) This is also good for ArenaNet itself, because a lot of people have quit the game because the meta is dumb and elite specs are overpowered… they wish a level playing field.

I’m not talking that it isn’t the preferred option but I simply don’t believe that you can balance elite spec skills and traits on the level of core specs without it being OP due to the extra diversity granted by elite specs. That and being elite specs on the level of core means you have to the shared 3th weakest traitline.

The point is not that the elite specialization supports a certain role and thus requires you to play that role while using that spec. The problem is that the elite spec is so better than core, that you are forced into playing that role – every other role is subpar in comparison.

Strange the poster mentioned otherwhise. Also being forced to play a role, I see chronoshatters these days please tell me they are the same role as past chronobunkers. I’ve seen hammer heralds vs malyx heralds, same role? So you can’t say elite specs themselves force a role.

Previously, the core prof usually had several useful roles you could play (depending on the profession and current balance). Elite spec pushes you towards one role, eliminating all choices.

Previous metas did the same in the past as well. Nothing new.

Originally, builds were rarely defined by only a single traitline choice. Now, with elites, the elite becomes the primary defining factor of the build.

Builds are not defined by their elite specs. Meta shifted just to that role which as I said again is nothing new.

And no, adding more elite specs won’t help with that – they will still replace core choices. They will still be primary defining option, overshadowing all others.

But you can get new synergies between core and elite, which (could) result in all core choices chosen. Of course not all combinations work but that is nothing new.

EverythingOP

How to kill a berserker?

in Necromancer

Posted by: Tim.6450

Tim.6450

what about corrosive poison cloud? no gunflame for 8 seconds.

EverythingOP

Is core equal to elite specs desirable?

in PvP

Posted by: Tim.6450

Tim.6450

They put themselves in a position where they can’t win:

If they make an elite spec that’s too weak to be used, then everyone playing that profession will be unhappy they didn’t get anything new. So they have to make the elite specs OP, killing build variety and pushing those without the expansion to quit. And considering the poor expansion sales, that’s a disaster.

This is one of the reasons they should have gone the Magic: the Gathering route (Type II, or whatever it’s called these days): where periodically, so many skills/traits are replaced that you have to play a new build.

You’d have to drop the full-priced expansion model to do this though.

I don’t think that’s true, if you were to design elite specs to be balanced to their counterpart you could lure new players by the newness of the elite spec while maintaining balance. That’s always been their advertised design goal with elites unlike the name. The elite specs are overpowered in the horizontal aspectby design but thought that since you choose only 1 heal, 3 utilities ,… it wouldn’t turn out so bad. However they forgot that more option result in better options creating a power creep. It’s the fallacy of pure horizontal progression.

Hi @Tim, I appreciate your detailed answer.
I don’t agree with you on several points:

1.1)It is a fact that most if not all meta builds share the same principle of A. Elite trait line B. Old profession mechanic trait line C. Optional trait line, the only trait line that actually creates differences between builds.

3)I can’t say for 100% for all profession, but I haven’t seen a reaper build without soul reaping(Most good condi reapers I c are reaper/soul reaping/curses amd power builds use reaper/soul reaping/spite), its is good they have good synergy with other trait lines,. I’m sure, this change will break meta builds and will create evenly powerful core builds.

Aura share tempest doesn’t use arcane and scrappers doesn’t use tools. These two I know for certain are true. Also the old mesmer tank did not use illusions as well. Looking at metabattle.com for other classes, I see revenant,mesmer breaking this mold. Considering meta I haven’t been able to determine a meta due to unranked but I do consider revenant and scrapper to be strong contenders for meta which places it at what 2 out of 5. As close to 50% as you can get.

1.2) The fact that you actually stated that some elite builds cannot be effective without the old profession mechanic trait line, only proves I’m right. If reaper cant can’t create a build without soul reaping, it’s a big design flaw, reapers like all elites supposed to be viable with any 2 other trait lines , ofc you can have better options than others but all trait line are supposed to be good. When you have two mandatory pillar trait lines (elite and old mechanic) it’s very bad for build diversity as you have only one trait line as optional.

It’s not what I intended to say with reaper, what I intended to say with reaper was that it kept a lot of it’s old mechanics (damage absorbtion, life force, entry cd, natural degen) while the new mechanic is the changed skill set. Soul reaping enhances a lot of theses old aspects (lower degen, lower entry cooldown,… ). While the other trait lines affect the new stuff. So if reaper trait line were to enhance it’s own mechanics what would it have to address? The same stuff as soul reaping which makes the new playstyle concept a bit lowered.

  • #2 – The elite specs are so good that they force you in to the role that elite spec is designed for. For example: A Druid must be a healer with low DPS to play it’s new traitline role and succeed. A Dragonhunter must use a longbow and traps to succeed. Ect.. Ect.. The functions of the elite specializations are too prominent and I don’t mean they are OP. I mean they force a prominence in the characters role that can’t be avoided. This is boring and no fun.

Isn’t this the point of specialisation: to go more prominent in a certtain direction? Does releasing more elite specialisations not solve this?

So if you want me to address your post directly, I’d say the HoT specializations need to be toned down and core specializations need reworking and some of them slight buffs. This way we have actual options in different build structures again. I mean really now… every class has six specializations. Each specialization offering three minor traits and nine major traits. How many of them are even worth looking at?

Could you specify your design goals? I mean you say what has to happen but not the why. Unless you mean making the elite specialisation less specialised which makes me question your methods.Nerfing the skills will not make the design aspect of a specialisation change: Druid would still have celestial avatar. A lot of people want elite specs on the lvl of core specs but it is a design goal I can’t see happening while maintaining healthy elite specs as they are designed now. Which is the essence of my post are the design goals of “elites on the same level as core” and " healthy elite specs" compatible with the design of elite specialisations?

EverythingOP

(edited by Tim.6450)

Is core equal to elite specs desirable?

in PvP

Posted by: Tim.6450

Tim.6450

It just seems silly to me to invalidate 3 years worth of work. I would have no problems with elites being a bit stronger if the old trait lines all fit in workable builds along with the elite which they 100% do not. Most classes have multiple trait lines that no one uses in spvp anymore because they don’t synergise much at all with the builds that work with the elite. That’s dumb imo.

It does not invalidate 3 years of work since you still have 2 pick other traitlines. Also multiple traitlines that aren’t used, has been a bane for a long time before HoT.

They need to first start with detaching the weapon from the trait lines.

On the contrary, it only creates more power creep. More equal choices == power creep. It would make elite specs less desirable though.

There needs to be a reason to run without an elite spec, but my opinion is that elit specs should be balanced against each other. Right now, this is impossible, since there is only one per class. In the future, though…

I would aggree but the current design of elite specs does not allow it. The only thing I could think of is too make elite specs a bit more of a plus-min game by making it remove a weapon type and a utility set. However it would mean some traits are useless which does not sound like a good idea as well.

From what I understand, your point is that the elite specs has access to more traits (6 traitlines) and more skills (1 more weapon and skill category) and is therefore stronger.

This is not really true. First, all builds (core or elite) have access to 3 traitlines, so they have the same number of traits to choose from. A better way to say it, is that when you make your build, you choose 3 lines, and sometimes one of them happens to be an elite spec line.

The only somewhat true part is that once you have chosen your traitlines, you have more skills to pick if you slotted an elite spec. But this is greatly minimized (or should be) by synergies. The key is that the elite spec should bring a new role and playstyle to the class. So it should be (one of) the best choice(s) whenever you want to play this role, but not the best choice if you want another role.

That would be true if we have “pure” roles. However our roles are muddled by a need of being selfsufficient. A lot of builds have acces to damage migitation, cc, healing, … .

So my point is that there are many ways to design the new specs so that they have a clear role and are not always the best in all situations.

The problem with that is again overspecialisation is not a good thing in this game.

It has nothing to do with having the traits and skills weaker than the core, but simply making sure they have a clear focus and are not CLEARLY STRONGER than core ones.

Most actually are not stronger then core specs. It simply that elite specs has acces to “full” core specs (it misses one trait line in most cases most likely their 3th weakest one ). So it is not the skills are stronger, you can just pick the ones that suit your build better.

And at the end, if some bunker guards choose DH to get some additional survivability at the expanse of some support, I am perfectly fine with it. I just want to ensure that the elite specs has a clear opportunity cost, which is not always the case currently.

Most have oppurtunity costs but it is not that high by design. The loss of a trait line is quite low because you can choose which one. In terms of skills , you only gain more options.

Note however, that I think the new weapons and skills should be given to both core and elite specs.

No, this just results in more power creep.

@Tim.6450,

The elite trait lines are stronger by design, how do I know? They’re being referred to as an “Elite” and have a restriction which limits the player to play with only one of them at a time.

We feel the power creep now because this is the first “Elite” trait line. Next expansion when we’ll have 2 elites trait lines, I don’t think the new elite will be a power creep over the current one, Just a different way to play your profession.

I don’t think this is the reason why elite specs are stronger by design. I believe that the extra options give it the edge.

Because we supposed to pay for extra content only and not for a power creep, we need to address the gap between core professions and elite professions, the solution is simple.

  • Make the old profession mechanic trait line an “Elite” trait lines, because you can’t run 2 elites trait lines this change will break most if not all, meta builds.

This would work with the classes that didn’t tie the new mechanics to the old ones, like druid or thief. But it would be stupid with reaper or warrior since the reaper still maintains the concept of life force and the own line does not offer much of support in that department. Same for warrior and adrenaline. Thoses classes would get elite traits that are almost duplicates of their previous ones like “class mechanic has a 20% lower cooldown”. So much for a new way to play. Also there is already a cost in trait lines due to being forced in the specialisation line.

  • Making the old profession mechanic trait line to be classified also as an “Elite”, is enough to bring back pre-hot builds and reduce the effectiveness of current elite builds.

I think it would require a redesign of some elite lines are in need then.

  • Like you I think that the elite trait lines, while very strong, by themselves are not as powerful as most think. It’s the synergy with the old profession mechanic trait lines which makes the builds very superior compared to non elite builds.

Like you I think it is a synergy aspect because you have more options you can take the ones that synergises best. However I don’t think that is the class mechanic line by default for instance tempest did not run arcane, chronobunker did not run illusions and reaper’s best synergy is with spite and not soul reaping.

*Just think about druid without the BM trait line, Reaper without the soul reaping trait line, DH without the virtues traitline etc….

It scares me to think that elite trait line specs would be reduced to mechanic traitline v2.

*I do think that any new profession content that comes with expansion like weapons and skills, should be locked behind the “elite spec” as its more of a content issue rather than a balance issue. Some of the Meta builds even don’t use the new weapons and utilities some use a combination of both old and new. I rarely see a player with running around with all the new toys as an effective build.

I think they do this split to keep a better eye on balance and future skills. By keeping weapons and skills locked behind elite specs, they don’t have to think about synergy between those locked skills. Which makes it easier to balance and gives the developpers more options for new skills and traits since potential synergy is less of an option.

For that reason, the old profession mechanic trait line, even when classified as an “Elite”, will not lock any content from players specing into HOT elite builds, but will deny the strong trait synergy between two very strong trait lines.

So you are trying to limit the option of better synergy by locking out a trait line. I can get that however I don’t think that locking the mechanic line is the best choice. Sometimes some renments of the old class mechanic are kept needing these lines intact.

EverythingOP

Is core equal to elite specs desirable?

in PvP

Posted by: Tim.6450

Tim.6450

You know a lot of people love to complain that core specs are so much weaker then the elite specs. They also claim that elite specs should be “on the same level as core specs”. So in other words it should be viable to play as a core spec. I’m questioning that statement to be honest for 2 main reasons.

  1. The elite spec would be the shared 3~4th strongest traitline. That means that by default 2 core spec trait lines are stronger then the elite spec trait line. You could argue that it has to be but then it means that the core & elite trait lines are incompatible which is also undesirable.
  1. The skills offered by the elite spec would be weaker then the skills of the core spec. in gw2 we have skills that suit better depending on the scenario. The easiest example is the discrepancy between the different game modes. Some skills are better in PvE and some are better in PvP. The same can be said within a game mode. A projectile reflection is far more usefull against a longbow ranger then it is against a scrapper. The elite spec through it’s design offers an extra set skills. So even if those skills are on the same level as their core counterpart. It would mean that core specs are less desirable then elite specs because elite specs have a higher amount of skills. The only way for an elite spec to be on the same level as a core spec would be that these skills are never better in any scenerio so the elite spec skills should be weaker to achieve this.
EverythingOP

Guild Wars 2.1 [Cleaning up]

in Necromancer

Posted by: Tim.6450

Tim.6450

Not going to happen. Ever… . Too much work, too much unblockable due to loss of damage, too much solo play, also no counterplay to some things, a complete loss of identity, … . And this is just at first glance.

EverythingOP

Death Knight-like armor for Necro/Reapers

in Necromancer

Posted by: Tim.6450

Tim.6450

The helm should be accessible to you, it is citadel of flame armor. But I do undertand what you mean, the “armor” like light armors are low. You also have to see some context here: before HoT all light armor classes where mages which is why you see the robes, dresses, costumes, … with some exceptions.
The elite specialisations are blurring those lines, so that there is a lack of “armor like” light armor is only normal. That doesn’t mean HoT is not changing this, on the contrary the new armors (leystone and bladed) in HoT are more armor like. While I do not like the aesthethics of the leystone armor it still has aspects of armor. The bladed set is a nice addition to the light armor while being “armor”. So please be patient.
For things like the bone armor, I think you may wait for a while, the “you wear your foes remains” style is not really GW2.

P.S. My reaper is humane female, that was my mesmer.

EverythingOP

Death Knight-like armor for Necro/Reapers

in Necromancer

Posted by: Tim.6450

Tim.6450

I took a bit of artistic freedom, since it was “remotely”. I also didn’t know what your race was (I just took my male human). You are also quite lucky that the gloves and shoulders are available to all armor classes. Here are three pics : front shot, back shot with weapon, back shot without weapon.

Attachments:

EverythingOP

To the Bristleback complainers...

in PvP

Posted by: Tim.6450

Tim.6450

i got a lot of complains about druid being to tanky and pet doing way to much damage for a tank build. So i took tiger, put on zerk amulet, used opening strike trait+signet of the hunt (75% extra damage on next attack) on tiger f2 (10k hit) and maul (9k hit).
I was glassy as hell, but guess what, still got rage whispers about to much damage and to much sustain and how i am bad and just facetank without brain.
Ppl only be satisfied with ranger when the class is destroyed and not to be found in pvp.

That’s not it, people don’t want rangers destroyed. It’s just that most people only understand meta builds and associate said classes to meta builds. So when they see a ranger they just think it’s the meta build. They are smart enough to recognize some variants but knowledge is limited. For instance The amount of dragonhunters/longbow ranger that keep firing on my corrosive poison cloud (which is also my bristleback counter) is quite large.

EverythingOP

last balance patch before next season?

in PvP

Posted by: Tim.6450

Tim.6450

Have fun with your (very) long break then, because in order to make an elite spec on the same level as a core spec it needs to be a shared third strongest traitline of the class. Not going to happen.

EverythingOP

Good job, ANet

in PvP

Posted by: Tim.6450

Tim.6450

IMO the condi damage is out of control. What was wrong with 25 max stacks? Condi builds were mad that there conditions were wasted if the target already had max stack of conditions. I run power/crit builds so why is it fair for might to be capped at 25 stacks? If there are enough boons out between me and my allies, why can’t i get 40 stacks of might?

Do you even reach a situation where you get 25 stacks of something and don’t die??? The cap realease was a solution to PvE problem and did have little impact to PvP . Also wrong anology condi builds also use might.

EverythingOP

Condition Pressure

in Necromancer

Posted by: Tim.6450

Tim.6450

As a final remark is are 2 questions I’m not sure about: “if I transfer a non-reaper chill do I proc my bitter chill?” and “if I transfer a reaper chill do I proc his bitter chill?” (I think the last is true based on a plague signet pull but not 100%).

Whenever a condition is transferred, it is still considered to be the original caster’s condition. Your own traits mean nothing to the behavior of that condition. Interestingly, neither do “- condition duration” effects on whoever you transferred it to.

Epidemic is a copy, not transfer.

Yeah, I know it counts for effects when the conditions proc (like deathly chill and parasitic contagion) but I’m not sure for on application rules.

EverythingOP

Condition Pressure

in Necromancer

Posted by: Tim.6450

Tim.6450

http://gw2skills.net/editor/?vRAQBoYMBgBA

That one trait is my only problem. When playing as or against a Necro (not even Reaper to be fully honest) I am more terrified of being chilled than anything else. Chill means less defense and so many other bad things. What if that got Icd’d to match this trait?
http://gw2skills.net/editor/?vRAQBwoYoiBAweGA

I’m not sure it is the greatest idea, since chills aren’t really predictable. I mean yeah it can stack high on certain skills but only on people who eat a soul spiral, stand in chill fields or attack a necro after allowing a 2.5 second setup of executioner scythe + death charge. The only thing that might be OP is the exuctioner scythe+death charge bue to the none hitting nature but the rest is pure l2p. The downside is as I said chills are unpredictable: corrupt stab by chance, corrupt resistance by chance, get the enemy below 50% by chance,… . So an ICD will seriously hurt. Also staff is not really the weapon where I would conser bitter chill OP.
Another question I want to know is how many of our vuln comes from bitter chill alone, we also corrupt some protection, apply some by death embrace and extend it with 15% duration thanks to ruin of nighmare (sometimes I wonder if our synergy with this rune does make us so strong).
As a final remark is are 2 questions I’m not sure about: “if I transfer a non-reaper chill do I proc my bitter chill?” and “if I transfer a reaper chill do I proc his bitter chill?” (I think the last is true based on a plague signet pull but not 100%).

EverythingOP

So whats everyones Reaper gonna look like?

in Necromancer

Posted by: Tim.6450

Tim.6450

I had no idea that this hood existed, but I’m super happy that it does. I think I’m pretty happy with the current state.

Where did you get that hood from?

You get it for completely unlocking the reaper specialisation track.

EverythingOP

Cheap armor choices for pve HoT?

in Necromancer

Posted by: Tim.6450

Tim.6450

Well considering your choice is PvE, I have a question. How much karma do you have and how much are you willing to spend it on gear? After all karma can bet raded for cheap exotic gear in Orr (look up temple armor if interested). Rabid and berserker will do you fine.
I’m not sure about a hybrid build for pve. I did a simple test ( kill some randomstuff in verbant brink) on a simple build using scepter/dagger and dagger/dagger with spite (up,up,up) ,curses (mid,up,down) and blood magic (down,down,down) and seemed to be doing fine. I used some berserker gear and some rabid as well (armor was ascended though). The heal was signet of vampirism and the utilities where blood is power, plague signet and epidemic. The elite was lich form but each of the necromancer elites are fine for this build. You can try some different traits/weapons/skills but spite and curses will be your main trait lines.

EverythingOP

Spectral healing skill?

in Necromancer

Posted by: Tim.6450

Tim.6450

How about a skill that applies to the enemy?
Spectral Siphon: Heal and apply Spectral Siphon to a foe for 4 seconds. Enemies with Spectral Siphon applied to them return 25% of damage dealt to them as Life Force. 30 second cooldown, 600 range

SoV?

EverythingOP

Suggestion: Unholy Martyr/U. Sanctuary swap

in Necromancer

Posted by: Tim.6450

Tim.6450

That’s the thing with this trait, the statement "2s damage negation every 10/12s on top of our natural bulk " is not true by coupling the damage negation through the shroud, well unless you get bursted so hard that your 30K shroud is evaporated (which would the situation this trait should work against anyway). The more life force you amass the longer the effective cooldown your damage negation will have so our shroud bulk is working against the trait. It’s not like while a lot of other traits/skills where using one of the defensive effects helps you cross the gap to the other defensive effect since the 2 are tied to the same mechanic.

You’re forgetting that in small scale fights like 1v1 and 2v2 you could just flash your iframes since you won’t need the full DS and this would give you an inappropriate amount of survivability for small scale and you’d still be able to use the trait for negating full focus fire if you get rotated to.

You make it sound like having a 2 second damage negation frame every 10~12 seconds as your major defense would be horribly op. I have seen worse.

I would rather have us stay weak to focus than risk us becoming like Scrapper and Ele/Chrono pre-nerf.

So getting focussed when getting in a team fight, while not having the mobility to avoid said teamfight is a good idea?

EverythingOP