Please have plenty of adventures that don’t use a timer. The odd race against the clock now and again is fine but it’s a mechanic that gets very old very fast. Please don’t overuse it.
Also I agree with everyone above – “Adventures” is the wrong name for this content. Trials sounds like a good suggestion; or Tests.
The issue I’m particularly thinking of is the use of skill points to make Superior Siege for WvW. Each piece of siege requires 1 skill point to buy the Siege Master’s Guide component. Omega golems require 3 skill points. Every match uses many hundreds, probably thousands of these siege engines.
Presumably WvW players won’t be required to do large amounts of PvE to get skill points so there will have to be some alternative method of obtaining them outside of PvE. Alternatively the Siege Master’s Guide could be altered not to require a skill point to purchase or it could be replaced or removed altogether.
Be nice to know what the plan is.
From the “Reimagining Progression” post:
“The ability to train Masteries is unlocked at level 80 for all players that own Heart of Thorns…Because the Mastery training bar completely replaces the experience bar, players who’ve reached level 80 will no longer gain levels but will instead train Masteries. This means characters that have reached level 80 will no longer gain skill points through leveling.”
Simple question: what happens for accounts that don’t have HoT but do have Level 80 characters?
Do they continue to gain xp but not skill points? Both? Neither?
If the answer is they still gain Skill Points I would strongly consider not buying the expansion just to retain that facility.