Showing Posts For Tulinor.6745:

Need help with gear decisions.

in Thief

Posted by: Tulinor.6745

Tulinor.6745

Hi all.

I just got my exotic berserker daggers made and have the sigil of superior rage and superior fire in them.

For armor the only exotic I have is the lyssa chest armor. I went with that because the numbers were so high for survivability in the chest armor. 101 power 74 vit and 74 toughness I believe. In pve I feel pretty good already but I am wanting to gear up for WvW. I was thinking of doing Valkyrie armor for the pants then round it out with knights for the rest of the pieces. For runes I was planning on using divinity. What do you think?

Here is my build. http://www.gw2db.com/skills/calc/thief#3|3|3537|4004|3999|3997|4485|0|0|0|0|30|1190|1193|1196|10|2199|0|0|30|1165|1695|1692|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|

I went with 0 30 10 30 0. My thought are that the crit damage from 100% crit chance for backstab is huge so I use it. I also like gaining 2 initiative every time I use cloak and dagger. Which plays into gaining health for using initiative along with health when attacking which gives me 1 for crits in my traits. I don’t know about PvP but in PvE the heath gain is really noticeable and I rarely find myself short on initiative.

While this build isn’t strong in burst the rune and skill that give quickness do provide a high dmg output that can be continued after you use them. I like the signet of agility for those times when you need to dodge 4 times or when you need to get your endurance back after using haste. I have done a little bit of work in WvW and I would say that zergs are trouble but in a fight I can stay on the opponent easily which leads to death eventually. At least for one of us but if I have dodged their cooldown skills it is usually them.

So how much does toughness help or is vit more important? Any other suggestions for traits or gear direction?

Your input is appreciated.

(edited by Tulinor.6745)

End game farming and karma zergs.

in Suggestions

Posted by: Tulinor.6745

Tulinor.6745

I am currently lvl 80 and working on gearing all the way up. I am viable in “The ruins of orr” but far from having anywhere near the best gear.

The karma farming around the bases needs some tweaking. I find that the drop rate for me when there is a lot of people there is really low. I figure it is because I am not able to do enough damage to get any credit. When I am out on the map the drop rate is fine. If you adjust the drop rate lower on the karma events but also decrease the damage needed to get credit it will help the people with decent gear keep up with the others who have full top end gear and can dish out a lot of AOE damage.

To encourage map exploration away from the nodes and also party play you can have veteran packs which have a higher chance to drop good items/materials but are away from nodes and thus in low travel areas.

Is the "cowardly" trait broken?

in Thief

Posted by: Tulinor.6745

Tulinor.6745

Is anybody else having problems with the trait cowardly? I am only getting it to function around 20% of the time.