Renth/Eirik
[DP] Diamond Pirates
ah ok. the player carrying the orb had tried to put it back, but failed. Maybe he should have tried more often then. Thanks for the reply. I hope this will work next time.
The quaggans were neutral, so I don’t think it had anything to do with them.
So presumably we would have needed to wait for some time longer for it to repair?
Is this repair progress visible? Because the look of the altar didn’t change at all over the course of time. It remained in shambles and didn’t look as if it would rebuild. The supply of the keep was full, if the repair would need supply.
Yeah it’s definitely not fun and I also don’t think that it’s intended to work that way. So we may see some update on that. (But then again, some classes have more, some less aoe, if you wouldn’t limit the aoe somehow, a bunch of eles with meteorshowers would take out whole zergs) But I think a lot of things that are working right now in WvW are not being used in the way the devolopers imagined them being used;
ie mesmer portals: everyone with a bit of organization uses them by now, but I still think it’s lame to kill off defenseless enemies who have no chance on reacting to the attack. At least not on a zerglvl; if it would only work for groupmembers I would be ok with it, but one mesmer taking through 50 people seems a bit crass to me.
The problem is the following. Some random player of Piken Square managed to get (through exploiting, I’d assume as all walls have been intact for the whole time) into the lord’s room in Dream Bay keep (or whatever it’s called, the left keep on the red borderlands) and managed to destroy the orb altar. As it was only one player he was easily dealt with and the orb was taken up by one of the defenders. However, the altar did not respawn.
As we didn’t want to put the orb in one of the other, strategically less optimal placed keeps on the map, we let it reset and, as we had superior numbers on the map, were easily able to retake it from the orbs spawn altar in the north of the map. But the problem with the altar in the keep remained and so we had to put the orb into one of the other, not upgraded keeps, which is of course a major setback.
None of the players on the map seemed to know anything about how to repair that altar, so I’d like to ask if there was any possibility to repair a destroyed altar, or if this was just a bug?
Player AOE is limited to 5. Siege AOE not. So if you see someone using that cuddle tactic (legit, as long as mesmer zerg port is legit, imo, because fighting invisible enemies is as uncool…) put down some arrow carts or ballistae and soon you’ll have killed them.
However, I’m not against changing this, as it seems to powerful. But I’d also change the mesmer portal and limit it somewhat so that not a whole zerg can fit through; Because as it stands now, this cuddling was pretty much developed because of mesmer portal action. With this tactic you can at least react before being dead. If you would spread out as usual all you’d see is a short lag and then all your comrades dead on the ground.
(edited by Turkman.1089)
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