Showing Posts For Undertow.2389:

"Autoattack Isn't Fun" or "I Miss DPS Priority System"

in Guild Wars 2 Discussion

Posted by: Undertow.2389

Undertow.2389

I agree that when there are a large number of players doing an event they get pretty boring in general due to not really needing to use defensive or supportive abilities that much. Players aoe/cleave mobs down too easily, and the mobs don’t know how to aoe back. Perhaps this will fix itself somewhat over time just due to lower concurrent players in the world as the game gets older.

There is a significant difference among the classes still. Try playing an elementalist, engineer, or mesmer if you want a bit more activity just doing offense. I just deleted my warrior because he was so boring and shallow to play, but have lots of fun with the more complex classes.

The answer though, is NOT to homogenize the complexity/difficulty of the pure offense toolkit of the classes like WoW did. WoW moved in that direction too far, it’s surprising how much you could apply a generalized “how to play” to all the dps specs:

This is your dot, keep it up as often as possible.
This is your harder hitting ability/spell, use it on cooldown.
This is your random proc ability/spell, use it as soon as it lights up.
This is your filler, spam it when none of the above are applicable.
This is your 1.5-3 min dps booster cooldown.

I played that game for 6.5 years, I don’t want to play it here too.

The answer is to always make sure the defensive, survivability, and control matter. I think for the big zerg DEs they need to start spawning more veteran/champion mobs, not just increase the number of normal aoe/cleave fodder that comes running at you.