Showing Posts For UrieltheFlameofGod.8643:

NEW Elementalist bugs and glitches thread

in Elementalist

Posted by: UrieltheFlameofGod.8643

UrieltheFlameofGod.8643

I’ve noticed that in the last week Ride the Lightning has been acting bizarrely. It used to be that it would only auto-target enemies in a small area in front of me, making it a great skill for movement. Lately, it seems to auto-target any enemy in a much larger area, including enemies far behind my camera’s FoV, causing me to hurtle backwards into neutral creatures I didn’t even see instead of charging forward.

Where are the new events in Fireheart / Dredgehaunt?

in Halloween Event

Posted by: UrieltheFlameofGod.8643

UrieltheFlameofGod.8643

Any info on the Fireheart one? Does he randomly patrol? I thought I read that these might be time-limited.

Where are the new events in Fireheart / Dredgehaunt?

in Halloween Event

Posted by: UrieltheFlameofGod.8643

UrieltheFlameofGod.8643

Nobody seems able to tell me where the new Tomb in Dredgehaunt / shark thing in Fireheart are. Since these are limited time events, I want to make sure I can find them and experience them before the end of the holiday.

Does anyone have any info to share on where these events are, or where they spawn?

GW2 has the most competition orriented PVE I have ever seen an an MMO.

in Dynamic Events

Posted by: UrieltheFlameofGod.8643

UrieltheFlameofGod.8643

Level 1-79 I felt GW2 had the least competitive PvE of all time. Everyone helped each other, you were glad to see other people. At level 80, getting a tag is so hard that everyone groups up and fights to tag the mobs first.

So I attempted my first dungeon (AC)

in Fractals, Dungeons & Raids

Posted by: UrieltheFlameofGod.8643

UrieltheFlameofGod.8643

If you think AC story is hard, wait until you do the rest of the dungeons on story

Dungeons 6 months from now?

in Fractals, Dungeons & Raids

Posted by: UrieltheFlameofGod.8643

UrieltheFlameofGod.8643

The devs are already aware that the current reward solutions aren’t acceptable and are presumably working on bugs. So that’s great. But I haven’t heard much about the fact that half the bosses in dungeons are 5-10 minute autoattack snoozefests. That’s not fun, it’s just tedious. Or the bizarre roller-coaster difficulty curves, even in story mode (TA spider-swarm boss was way harder than any other boss, trash is harder than anything else, the last fight was well balanced, and the other bosses were autoattack).

If SM is meant to be “moderately challenging” for an uncoordinated group big changes are needed. Some instances (TA Story, second last boss of SE story) are completely out of whack with this, with bosses that require cheesing the fight or really intense coordination. Meanwhile 50%+ of EM bosses have no mechanics beyond autoattacking them to death.

I would also like to see some changes so that Arah loot (which is way harder to get than, say, AC/SM loot) is actually better in some way, or for Arah to be made comparably difficult (or at least comparable in length…) to AC/SM.

Edit: Thanks for being so transparent with us about this issue, devs.

Dungeons 6 months from now?

in Fractals, Dungeons & Raids

Posted by: UrieltheFlameofGod.8643

UrieltheFlameofGod.8643

^

A report that dungeons won’t be the same six months from now is the best news I’ve heard since release.

Arah - why?

in Fractals, Dungeons & Raids

Posted by: UrieltheFlameofGod.8643

UrieltheFlameofGod.8643

Arah takes way too long given the rewards and difficulty i.e. yes, Lupi is a pain that wipes a lot of PUGs but I don’t avoid Arah because my PUG might wipe on Lupi. I avoid Arah because if my PUG wipes on Lupi I’m out hours.

Fix the Orr grind: Give level-based DE rewards, not zone-based rewards

in Dynamic Events

Posted by: UrieltheFlameofGod.8643

UrieltheFlameofGod.8643

I don’t believe that everyone would farm level 1-15 zones. Since those events are so easy, as you say, they would be completed very quickly – making sure there aren’t enough DEs to go around if there are a lot of players trying to farm them. The DE chains in lower level zones already spawn much, much slower than those in Orr.

A first fix would be to make Devastation / Malchor competitive in terms of loot/karma/resource efficiency, before applying this world-wide, but there are just so many penalties for going to a lower-level zone (despite the fact that, while easier when downlevelled, it’s still not completely trivial, especially in mid-level zones) that there’s no reason to go anywhere but Orr.

The Plinx Dilemma

in Dynamic Events

Posted by: UrieltheFlameofGod.8643

UrieltheFlameofGod.8643

I agree with everything posted by Dee Jay and Katfish. It’s the same problem I’m having myself and the same solution I proposed elsewhere.

I think in addition, the Plinx chain could stand to be cut from 5 events to 2-3, to make other areas a bit more competitive.

Too many visual effects ?

in Guild Wars 2 Discussion

Posted by: UrieltheFlameofGod.8643

UrieltheFlameofGod.8643

I think this stuff is really pretty.

…the problem is it’s impossible to see anything, which is pretty problematic for dungeon bosses that can be the size of a freakin asura

Bots seriously affecting Dynamic Events

in Dynamic Events

Posted by: UrieltheFlameofGod.8643

UrieltheFlameofGod.8643

I noticed today that Cursed Shore was completely bot free for an hour or two, so it looks like a banwave must have gone out recently.

That said, our server knows the names of a bunch of Cursed Shore bots. There are probably about two hundred in total. Following them around is the best way to get to resource nodes, so I guess I can’t complain too much.

Fix the Orr grind: Give level-based DE rewards, not zone-based rewards

in Dynamic Events

Posted by: UrieltheFlameofGod.8643

UrieltheFlameofGod.8643

The whole point of downlevelling players in zones is so that they can experience that content roughly “at-level”, right?

Unfortunately, a great deal of this content is not being experienced. Many (most?) of the mid level zones are almost completely deserted (especially the Charr areas, but that’s probably due to level design). People are grinding for their legendaries, and the only place to do that is Orr – and that means the Cursed Shore.

It makes sense that the area with the most Dynamic Events is where people will go to farm their Karma. What doesn’t make sense is that there’s no alternative.

I would like to go and do DEs in zones I haven’t completed yet, or zones where my friends are levelling. But at present there’s no real incentive to do so. My proposed solution is simple: if I got the same karma (385 base?), experience, and gold for doing a Dynamic Event regardless of zone, I would feel much less penalized for exploring these zones instead of sitting around in Cursed Shore all day. At worst, it would get people out of Cursed Shore and into the other Orr zones…

come on u need to calm down on dungeon difficulty

in Fractals, Dungeons & Raids

Posted by: UrieltheFlameofGod.8643

UrieltheFlameofGod.8643

It’s a pretty straightforward problem. Trash has too much health, so trash fights are tedious; trash deals too much damage and on packs with seven silvers you can’t watch them all for dodges, so the risk isn’t worth the reward.

Bosses suffer from similar problems, most of them having only one attack but enough health to ensure a 5-15 (!) minute fight. So you fall asleep by the time the enemy hits 90% health, and the fight never changes…at least bosses are generally easier than trash, though a random few are so out of whack (mostly story mode bosses, too, like the second of three golems in SE Story) that you just sit there and ask, what the heck?

Add token drops to trash. Divide up maybe 20-30% of the dungeon-clear tokens to the bosses before the last one, so groups that fall apart get something. Add karma rewards to each “event” in a dungeon. Problem solved.