If it does work like that though then Revenants would have no real build options at all beyond weapon and legend. Your bar would literally just be weapon on the left and legend on the right. It defeats the entire point of having slotted skills.
I think maybe you’ve misinterpreted what they and others here have said.
It’s possible each legend’s utility skills are pre-determined and there’s no choice. Though there are little change-skill up arrows above the utility skills on the revenant ui. That suggests there could be a pool of utility skills for each legend and you have some choice. Or it might just mean you only have 3 and can only choose where they go on the hotbar.
I’m pretty sure at current the arrows are there so you can move the skills to where you prefer them. Like if you wanted your 7 utility to be at 9 instead. This seems like the smartest conclusion considering they said they were still deciding whether or not Legends will have a pool of skills to choose from.
Maybe it’s possible that each legend will have access to certain utilities, but not all; the utilities do work like glyphs, or you can save the utilities you want to each legend and swap the load out when you switch legends, or all of the above.
Now I’m more curious!
I believe the comparison with atunements has its ground but it lacks a pinch of toolbelt skills. As in legends would enhance slotted utility skills.
What I understood was that there three states: channelling legend A, channelling legend B (whatever both may be) AND a state when you’re not channeling neither and thus using the utilities/elite/heal you had picked.
Still my conjecture nonetheless
I don’t think so. Looking at the image of the mechanic, it looks like your either communing with one legend or the other. They also clearly show that you toggle between legends using the F1. If you’re thinking that you would cycle through from Legend A, Legend B, then no Legend, why wouldn’t they just have a F1, F2, and F3 respectively.
Neither of you are right.
No I’m pretty sure Bruno is right.
If it does work like that though then Revenants would have no real build options at all beyond weapon and legend. Your bar would literally just be weapon on the left and legend on the right. It defeats the entire point of having slotted skills.
Admittedly it would make Revs incredibly easy to balance in comparison to the other professions… maybe that could be why. :/
i’m not saying i like it, but that’s what we know it is right now. in fact, in the main revenant thread, you’ll see a lot of posts (mine included) discussing alternatives to the (red-post-confirmed) current system of “you don’t get to pick utilities, they’re bound to the legend” that don’t hurt the idea of legends playing a major role on your utilities.
making all revenant utilities glorified glyphs is out of question, for the record.
The red post also said that this is not necessarily the final version.^^
yep. which is why i haven’t given up hope and there’s such an extensive discussion on it in that thread. but it IS the current iteration of the profession.
I think this is a great idea, because it fits with concept of communing with legends. The skills are a reflection of what the Legend can do and we just tap into their power. So if each legend have different skills, we have to be mindful of which legends we can commune with.
Now due to the user not having any flexibility in skills, this may be a problem in being unique. For one, the first 5 skills are determine by your weapon choice. The next 5 skills are determined by you legend choice. The only real choice you have in standing out of the crowd is in what traits you pick and how you look.
(edited by VocalThought.9835)
The “Professional Trait Line” will be for recharge time between legends, I assume.
It looked to me, initially that each Legend would impact utility skills like Elementalist Attunements effects would be on glyphs. That would allow you to pick what ever skills you want while having two different effects available for each skill based on the Two Legends you have to switch between.
But, it clearly states that each legend will determine what utility skills you have in your skill bar. This will allow you to swap utility skills when you switch between legends. The energy bar is needed to fuel you skills and when you switch legends the energy bar will be start at 50%. Each Utility skills will use the energy bar differently. Some will use different amounts of energy and some will drain energy while being toggled on.
This mechanic will not allow you to pick your skills directly. I’m assuming the different Trait Lines will cater to the different legends that you can pick from. Clearly the Trait Line will focus on the recharge time on switching between legends and they may have traits that grants bonus or effects when you switch from Legend to Legend.