Showing Posts For Wanze.8410:

Salvage kits' "chance of rarer materials"

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Posted by: Wanze.8410

Wanze.8410

I did some research with a couple of thousand salvages for each kit back in the when the old crafting and bltc subforums were still active and came to the same conclusion most other posters came.
There seems to be a basic chance to get a higher tier common mat (t5 instead of t4) associated with each salvageable item on which the % stated in the tool tip of each salvage kit gets applied to.

IIRC (feel free to browse my post history to look for that thread and detailed data) basic chance was about 10% (with crude kits) and it went a couple of overall percentages up with hier tier kits, i had something between 16-18% for master kits.

I wouldnt be surprised, if there would be more variables associated with the rate and higher tier common mat output on salvages, for example:

The level of the salvaged gear, a level 43 light glove of common rarity might yield t4 instead of t3 cloth more often than a lvl 42 light glove of common rarity.

The rarity of the item itself, a lvl 20 masterwork glove might yield more or better mats than a lvl 20 fine glove.

The faucet of the item, a lvl 80 exotic scepter that came from an enemy drop might yield less t6 mats than one that was crafted or is a named weapon. A named weapon from dungeon tokens might yield less than one from the mystic forge.

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Ecto's at an all time low.

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Posted by: Wanze.8410

Wanze.8410

Only thing thats gonna drive prices back up is the introduction of massive ecto sinks.

Or just nerf AB Multiloot. The price for ectos was consistently in the same range until AB/ML, with minor variations during various special events. It didn’t start driving down as quickly until AB/ML. My guess, if AB meta ends up working like the other HoT maps (one map of chests per victory, not 8+), the price of ecto will hit 40 silver within 4 months, even without new ecto sinks.

Why should it be nerfed? I mean, whats the problem? I dont think that there is anything particular wrong with low ecto prices. And the lower the price gets, average rewards from AB will nerf itself. You already get 40% less gold for your ectos compared to six months ago.

One negative effect that comes to mind is that AB is so lucrative, that other content doesnt look rewarding anymore and leads to a congested population spread, which isnt very healthy for the game in general.

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Ecto's at an all time low.

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Posted by: Wanze.8410

Wanze.8410

It’s tied to the same reason rare runes are virtually at vendor price,

The bulk of rare runes is priced at 4 times the vendor value of 30c or higher.

Major runes you get from salvaging armor bought off the TP vend at 1.08s. Major runes you craft are vend at 30s but you can’t get them from armor on the TP. Due to TP fees and taxes, the 1.08s major runes can’t be priced less than 1.28s. Right now those are hovering around 1.29 to 1.31s.

A year ago they were over 4 silver.

yeah, see my last post. I wonder how vendoring undesired mats and components ranks on the list of gold faucets.
Right now the amount of individual items listed at vendor value + 15% (and therefore gets mostly vendored directly and creating a gold faucet) is still quite low, compared to the overall amount of individual items traded. But if a high enough percentage of items would hit vendor value, I would guess that it could have a great impact on the economy.

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Ecto's at an all time low.

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Posted by: Wanze.8410

Wanze.8410

It’s tied to the same reason rare runes are virtually at vendor price,

The bulk of rare runes is priced at 4 times the vendor value of 30c or higher.

Are you sure? Dont think ive ever vendored a rare rune at under 1 silver and I vendor them all unless i run out of bag space

Yep, I got the vendor value wrong, at least partially. I checked a couple of the rare runes with the lowest buy order prices and their vendor value was 30c.
So I thought all rare runes have a vendor value of 30c but there are plenty with a vendor value of 108c.

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Ecto's at an all time low.

in Guild Wars 2 Discussion

Posted by: Wanze.8410

Wanze.8410

It’s tied to the same reason rare runes are virtually at vendor price,

The bulk of rare runes is priced at 4 times the vendor value of 30c or higher.

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New Legendary Weapon Expection!

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Posted by: Wanze.8410

Wanze.8410

Legendary ice cream.

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Trading post down?

in Bugs: Game, Forum, Website

Posted by: Wanze.8410

Wanze.8410

bug forum also down?

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MF : worst scam ever ?

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Posted by: Wanze.8410

Wanze.8410

when i speak about gold , i don’t speak about money but yellow item.
In french we use term “gold” to speak about yellow item , sry for this missunderstand.

I havent done SW in a long time but as far as I can remember, the mobs there dont drop much items directly. As far as crafting mats are concerned, mordrem only drop t5 or t6 fangs and venom sacs and your mf should raise your chance of getting a t6 mat. I dont think the mobs in SW drop gear directly as most of it comes from the loot and event boxes.

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MF : worst scam ever ?

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Posted by: Wanze.8410

Wanze.8410

Wanze.8410 , i’ve never speak about event reward or containers , i just look drop about mob.
Amaimon.7823 , if an item drop 1% chance (with 0%MF) , with 802% it does 9,02%.

But gold and T6 is not about 1% ; its just gold or t6 its not a very good drop btw. but also this can’t be drop. so there are a problem with mf.

Which mobs that are dropping loot are you farming in SW? How does your loot table look like and how do you think it should be affected by mf?
Direct gold drops from mobs are only affected by gold find and not magic find, btw.

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MF : worst scam ever ?

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Posted by: Wanze.8410

Wanze.8410

MF only applies from drops directly from mob kills, so not from event rewards or containers.
So if most of your loot is coming from those sources, its pretty useless.

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played gw2for4days in single player"SKIP"Rage

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Posted by: Wanze.8410

Wanze.8410

well you all can say what you want,i might overreact a bit as well but at the end its a small thing that could have been fixed but it`s not.

and whatever you prefer to eat and where. it has nothing to do with the fact that most people probalby stoped reading quests texts at the end of vanilla wow,thats why there are also only at most 1 or 2 RP servers in most games.because people simply don`t care as mutch about the full story and don`t want to listen for 2 min to 2 npc`s talking to each other.

and sure there are other things to do and i was writing i did other things in the start until i needed masteries and did the story to finish it, but this does not change the fact that the skip button is not there now and would not be there when the story mode would be the last thing to do in the game for me.

which kind of restaurant serves vanilla wow?

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T6 Leather (Developer AMA on Reddit)

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Posted by: Wanze.8410

Wanze.8410

I would prefer for them to be targeting Silk, Gossamer, Mithril and Orichalcum prices, honestly.

Silk is as cheap as never before ever since ascended crafting got introduced, gossamer is cheap as well. Mithril lost 70% of its value in the last 6 months, orichalcum about 50% of its value.
What are you talking about?

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ANet and the case of Insider Trading

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Posted by: Wanze.8410

Wanze.8410

As i’ve stated previously, and as i believe currently, i simply want to see the release of market-affecting information provided to ALL players at the same time, instead of the info being given to the promoters first, and then 2-4 weeks later, the rest of the playerbase.

Where did that timeframe come from? Did you just make that up to make your point?
If Anet had content ready to be played by those fansites, they wouldnt wait 2 to 4 weeks to release it to the public.
They might get it a couple of days before official release but not weeks before.

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should Charged Quartz still be time gated?

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Posted by: Wanze.8410

Wanze.8410

Just mentioning grow lamps as well as the bountiful and furious nourishments, which also require charged quartz to create….

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ANet and the case of Insider Trading

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Posted by: Wanze.8410

Wanze.8410

It has gotten better, but ANet’s bread and butter is still gem-to-gold transactions. Its why leather, cloth, and T6 materials are so “fetch” for most people.

Anets bread and butter is gem→gemstore and not gem→gold.
The gem exchange doesnt destroy gems, only the store.

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ANet and the case of Insider Trading

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Posted by: Wanze.8410

Wanze.8410

People trading on inside information are taking money from other speculators (primarily) and from market makers (secondary). Instead of buying and selling at 1c, they put in offers at 2c to vacuum up a lot of apples – from speculators that had been holding a bunch at 1c waiting for an opportunity to double their money, or from market makers offering spread trades. The ‘sell as you go’ guy is actually a little bit better off as a direct effect, since he’ll get 2c for his apples instead of the 1c he would have gotten by just selling regardless of price.

While i completely agree with the main points of your post, I just wanted to point out that you cant sell anything for 1c on the tp, the minimum is 2c.
Why?
Because the minimum listing fee (5%) is 1c and the minimum sales tax (10%) is also 1c.

So if you are selling something for 2c on the tp, all you do is give your apple away for free, as you pay 1c (50%) listing fee and only get 1c in your pickup tab after 1c (50%) sales tax gets deducted.

You are being pedantic Wanze. Fine, change copper to silver or add a 0 to the end. You know what the point was.

And i completely agreed with Ensigns points, so what is your problem?

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ANet and the case of Insider Trading

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Posted by: Wanze.8410

Wanze.8410

People trading on inside information are taking money from other speculators (primarily) and from market makers (secondary). Instead of buying and selling at 1c, they put in offers at 2c to vacuum up a lot of apples – from speculators that had been holding a bunch at 1c waiting for an opportunity to double their money, or from market makers offering spread trades. The ‘sell as you go’ guy is actually a little bit better off as a direct effect, since he’ll get 2c for his apples instead of the 1c he would have gotten by just selling regardless of price.

While i completely agree with the main points of your post, I just wanted to point out that you cant sell anything for 1c on the tp, the minimum is 2c.
Why?
Because the minimum listing fee (5%) is 1c and the minimum sales tax (10%) is also 1c.

So if you are selling something for 2c on the tp, all you do is give your apple away for free, as you pay 1c (50%) listing fee and only get 1c in your pickup tab after 1c (50%) sales tax gets deducted.

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should Charged Quartz still be time gated?

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Posted by: Wanze.8410

Wanze.8410

It should be time gated and untradeable

care, to explain why you think it should stay as it is?

Because evil tp barons could store 6.250 quartz crystals in charged form per storage slot instead of 250.

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Globs of Dark Matter consuming

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Posted by: Wanze.8410

Wanze.8410

I agree: be nice if there were new sinks for this.

Whats wrong with crafting ascended insignias with them and selling them?
a couple of gold profit per glob are a decent return, I would say.

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[PSA] Flax Blossoms for Amalgamated Gemstones

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Posted by: Wanze.8410

Wanze.8410

With the new patch, its now possible to forge Amalgamated Gemstones with Flax Blossoms.

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Legit GM in game, odd name

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Posted by: Wanze.8410

Wanze.8410

That’s Chris Cleary

He is the local banbot – Head Security Lead

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That isn't how boats look!

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Posted by: Wanze.8410

Wanze.8410

They got the one on the Frostgorge loading screen spot on, though.
That is just a still image though and no animation.
Might be because it was a simple photo shop from a google image of a real sailing vessel (image on the right).

Attachments:

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Guild Wars 2 - What happened?

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Posted by: Wanze.8410

Wanze.8410

What does bother you so much that you have to express your feelings this way?
Where did game fail for you?

Its not the game that failed those people, its society.

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We need more sources for former LW materials

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Posted by: Wanze.8410

Wanze.8410

Technically, quartz isnt even a LW material, as it was introduced during the bazaar of the 4 winds, which is classified as a special event and wasnt part of LW season 1. It got reintroduced 10 months later during the festival of the 4 winds and since then, charged quartz was put onto the loot tables during halloween and wintersday.

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Leather farming

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Posted by: Wanze.8410

Wanze.8410

Another issue is that so many players use the copper fed salvage tool which has a 10% chance of salvaging that leather.

?

One of the methods of getting the leather is through salvaging. However, T6 materials are rare salvages depending on the salvage kit used. If players want more frequent T6 mats in the long run, then they need to use better kits such as masters or mystic which give a 25% chance.

I was under the impression that only applied to ecto.

Nah. It impacts the chances of getting the next tier’s mats too.

edit: corrected my post as it’s not a flat % increase as indicated on the tools.

I would advice against using higher tier kits for salvaging.
I did some research into this “chance of rarer materials” on different salvage kits two years or so ago. I also posted my findings in a thread in the old crafting or bltc subforums, if you care to find it.

What i found out is that every salvageable items (gear as well as salvage items) seems to have an internal chance of salvaging the higher tier mat, which i believe is around 10%.

you can check that by using a crude kit, which according to its tool tip, has a 0% chance of rarer mats. But after salvaging about 1000 of the same item with a crude kit, I ended up with higher tier mats on about every 10th salvage on average anyways.

In the test samples i did afterwards with basic, fine, journeyman and master kits (10%, 15%, 20%, 25% of rarer mats) i realized that they add their chances multiplicative and not cumultative, so if you use a master kit, you dont end up with a 35% chance (base 10% + 25%) but with a 12.5% chance (base 10% * 125%).

So the difference in rarer mats you get, if you compare crude kits with master kits, isnt really worth the extra salvage fee.

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What is up with charged quartz?

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Posted by: Wanze.8410

Wanze.8410

This game has never been this restrictive and I know it since I’ve been here since launch.
Quartz and time gated charged Quartz was added to the game in July 2013, so it’s been in game for 3 years now.

An offical response would be lovely.
It’s very unlikely you’ll get an official response for a mechanic that’s been in game for several years. There’s been a lot of threads over the years on this and they never got a response.

Fair enough maybe I should have gone for felt, since I’ve written this from personal perspective, boy does time fly. And even though it’s unlikely that I’ll get an official response you can’t blame me for hoping =) Though I’d say with the installment of ascended mats in fracs there might be a chance that they’ll listen this time around (although that might me being hopeful).

First poster already offered a solution for your problem. Sheets of charged Ambrite, which are needed to craft the sinister gear, are tradeable and therefore obtainable via the tp.

It’s not about sheets of charged ambrite, I used sinisters as an example of gear availabe in comparison to HoT gear which requires charged thorns. I want charged quartz on the market or not timegated; It’s not a t6 and the way it’s being handled atm makes no sense, I mean give me a reason as to not to make it more available? It wouldn’t hinder its market, on the contrary, demand would increase for quartz as people start experimenting with the new types of armor including celestial, sinisters and the hot stuff.

So what is it? First you say that lifting the timegate wouldnt hinder the quartz market and in the next sentence you claim demand would go up.

I am not saying that quartz/charged quartz is in a good place right now but i think the timegate and its relatively high price are two separate problems. When it got released in july 2013, the price wasnt really an issue because quartz was dropping plenty and it was available for less than 5% of its current value. Introducing the timegate at that time was just a test run to see how the player base reacts to introducing timegates prior to ascended crafting. That reasoning might have become invalid by now but changing it now will definately not go down easily with players that crafted celestial gear with time restrictions.
And keep in mind that these days, charged quartz isnt only used to craft account bound items but also tradeable ones, like sheets of charged ambrite, ley line infused tools or grow lamps. One reason, why they put a timegate on asc mats was to make sure that crafters, who craft it on a daily basis and sell it, will get a profit. The same is true for charged quartz now, so why change it?

You can also avoid the timegate by buying and opening lots of wintersday gifts or t&t bags, which both have charged quartz as a rare drop. If you buy these containers on buy order by the thousands and sell everything else, except the charged quartz for lowest listing prices, you should even get most of your gold back, or even make a profit.

As I said, I agree that expecially celestial gear is a bit pricy atm but I dont think that this has anything to do with the timegate. Changing the recipe to 2-3 quartz per charge isnt a good idea in my opinion because it will upset those players that charged it with the regular recipe in the past. Its always better to adjust the supply and its droprates, which they have already done, at least temporarily during wintersday, when quartz lost about 60% of its value.
Concerning the timegate, I think it should stay in place. At first I thought that making charged quartz tradeable as well might be a good idea but putting some thought into it, it will probably cause a decent price spike on regular quartz because investors that want to speculate on rising prices for quartz would need 96% less space to store it in charged form.

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What is up with charged quartz?

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Posted by: Wanze.8410

Wanze.8410

This game has never been this restrictive and I know it since I’ve been here since launch.
Quartz and time gated charged Quartz was added to the game in July 2013, so it’s been in game for 3 years now.

An offical response would be lovely.
It’s very unlikely you’ll get an official response for a mechanic that’s been in game for several years. There’s been a lot of threads over the years on this and they never got a response.

Fair enough maybe I should have gone for felt, since I’ve written this from personal perspective, boy does time fly. And even though it’s unlikely that I’ll get an official response you can’t blame me for hoping =) Though I’d say with the installment of ascended mats in fracs there might be a chance that they’ll listen this time around (although that might me being hopeful).

First poster already offered a solution for your problem. Sheets of charged Ambrite, which are needed to craft the sinister gear, are tradeable and therefore obtainable via the tp.

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Deflation of gold-to-gem [suggestion]

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Posted by: Wanze.8410

Wanze.8410

To help reduce general gold-to-gem-conversion inflation add a small percentage tax fee to conversions if a player exceeds a certain high total amount in conversions within a week. This would reduce conversions from high volume converters to help deflate prices for other players.

What do players think about this tax fee for conversions?

The question is what incentive Anet would have to do it. A lower conversion rate devalues their micro-transaction currency (gems), so from a business point of view, its nonsense.

There are also easier ways for Anet to decrease the conversion rate, if they would want to do it.

They could, for example, simply send 1000 gems to every account, which wouldnt be a great business decision either.

A better idea would be to offer deluxe versions of the next expac, which includes a bunch of gems at a discounted price, like they have done with HoT.

The gem exchange wasnt primarily put into the game to please players that would like to get gem store purchases at a low gold cost, disregarding in game gold inflation.

The way its set up it reflects supply and demand for gold and gems perfectly and also functions as a gold sink.
It acts as a temporary gold storage/faucet as well. If gold is in demand again (like after HoT), plenty of players will exchange their gems to gold again, bringing gold that was stored in the exchange back into the game economy as disposable income.

I dont know, why you would want to mess with that.

Apart from that, I dont think it will have too much of an impact anyways.
It would basically be an extra gold sink from people, who buy lots of gems with gold on a regular basis, which means they have plenty of gold anyways and i doubt this will stop them from buying as much gems as they need/want.

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Why so many buy orders for medallions?

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Posted by: Wanze.8410

Wanze.8410

I believe there is a small chance an amalgamated gemstone will crit from forging for a crest

From april 19th update notes:

  • Additionally, mystic forging crystals (tier 5 gemstones) or orbs (tier 6 gemstones) now have a rare chance of giving an amalgamated gemstone.
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Mystic Coins again

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Posted by: Wanze.8410

Wanze.8410

Its all because of me and my guild of monopolistic gentlemen.

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What's with these gem rates?...

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Posted by: Wanze.8410

Wanze.8410

AB doesn’t generate gold. You people need to stop harping on this, it’s a red herring. It may even sink some gold because of salvaging costs and fewer keys are given out from metas than farming would require.

http://wiki.guildwars2.com/wiki/Grand_Exalted_Chest

See, no coin.

You might want to look at that page yourself. Black diamonds don’t generate gold right oh and the champ bags don’t generate silver as well?

Generate means brand new. If you sell something to another player then no new gold is generated. It’s only transferred from one player to another (and some gold is lost due to the taxes).

Fair enough it doesn’t generate gold but no one that mentioned AB here said it generated gold. Still means people doing the AB farm are getting more gold to spend on whatever they want.

They kind of did say. You were saying black diamonds generate gold and

It’s the AB meta farming that is flooding the game with surplus gold. Inflation.

If AB gold is only being transferred and some is being lost with each transfer then it’s not flooding the game and causing inflation.

I didn’t mean generate in that way…

Just adding my opinion to this discussion because i found it odd to find you on the general forums, Sird.

I think AB farm definatly adds to the rising gold/gem ratio these days. Historically, the gold/gem ratio rose quite a bit during the anniversary sales last August, from 16g to 27g for 100 gems. The price dropped back down again to 20g for 100 gems after the Anni Sales, until HoT got released a month later. Then it dropped even more until mid JAnuary, as many players, who bought upgraded pre purchases of Hot, spent their gems to get gold. Since then, it has risen again, as many premium purchasers already spent their gems and so the balance between gems and gold in the exchange went up again.

Since the start of the year, we have also seen some iterations to the economy, especially the earning potential for average players, including the buffs to dungeons, fractals and raids and the introduction of daily gold and map rewards. Most of these, of course, are direct gold faucets, which generate more gold on a daily basis, so its only natural that the exchange ratio goes up.

So where does AB get into the mix? Its right that most of the loot from the AB “exploit” farm doesnt directly create gold out of thin air. Most of the value of the loot comes from selling it on the tp.
But apart from the various gold faucets (and sinks), there are also 2 mayor gold reserves, one is the gem exchange and one is the trading post.

The gem exchange stores gold in times of inflation (like now, when people need less play time to accumulate a certain amount of gold due to recent patches). And it releases gold as a faucet in the time of need. The couple of weeks after HoT release were a good example. Plenty of people tried to rush things, new legendary weapons, armor, backpacks, guild halls etc. And plenty of people had plenty of gems to spend from premium pre purchases.

The AB farm tabs into another gold supply, the trading post. IF you combine the value of all the buy orders on the tp, which you have to deposit, its a massive amount.
So naturally, if a decent farm pops up, the most general loot on the tp takes a mayor dip in value and the value of all the buy orders filled gets spun back into the economy, inflating it.

So right now, the average gold earning potential for average players is very high, compared to HoT release, from general gold faucets. They pump that gold into the gem exchange. Lots of gold from the tp is also getting released, being pumped into the gem exchange.

Gem price goes up.

Edit: Not really relevant in this discussion but account wallets and guild banks also make up a mayor gold deposit in the economy. RMT traders and hackers too in concert with rolled back accounts (recreating/duplicating wealth) as a gold faucet.

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(edited by Wanze.8410)

How Many Items Have You Salvaged?

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Posted by: Wanze.8410

Wanze.8410

For those interested in whether gem shop items pay for themselves

  • Silver-Fed Salvage-O-Matic is 500 gems. Under the current 25g/100 gem exchange rate, that’s 125g. As it saves 1.44 copper per use compared to master’s kits, it would take 653,000 salvages to break even. Only one person in this thread (so far) comes close — assuming all salvages are using master’s level (not sure why anyone would do that, though).
  • Copper-Fed is 800 gems, aka 200 gold. At a savings of 0.52 copper/use, it takes over 3.8 million uses to break even. Not even StinVec has come close.

tl;dr the infinite-use kits are poor investments to save money (although obviously wonderfully convenient).

Keep in mind that both cost around 65g at their time of release due to a lower gold/gem ratio.

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Reports of banditry have increased in Kryta.

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Posted by: Wanze.8410

Wanze.8410

A warning for what? And it is in general notes…

For more bandits in Kryta?

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Reports of banditry have increased in Kryta.

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Posted by: Wanze.8410

Wanze.8410

Its called a warning.

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Who will be the villain in the 2nd expansion?

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Posted by: Wanze.8410

Wanze.8410

It’s me.

My Bearbow math is stronger than ever before! You are no match for me!

Too bad the Gold Dragon switches up and locks your build during the encounter.

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Ectoplasm

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Posted by: Wanze.8410

Wanze.8410

This will answer your salvage inquiries: http://wiki.guildwars2.com/wiki/Glob_of_Ectoplasm#Acquisition

Tl/dr: No, no, yes

Good luck.

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PSA: salvage dyes instead of selling them

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Posted by: Wanze.8410

Wanze.8410

For the first few months after release, you could make buckets of gold salvaging brown dyes like this. The gap narrowed to almost nothing so I moved on.

Now that scribing has become popular again it may be worth a look.

(Yes, it’s probably better for the game when everyone becomes aware of this stuff… but I prefer to keep quiet about them to make a few gold while it lasts. The secret inevitably leaks out, and that’s why it doesn’t pay to be too greedy with the sell prices.)

Wether you make profit from salvaging dyes into pigments has very little to do with the scribing changes but with inconsistant dye supply. Pigment prices went down across the board since the quarterly update but that doesnt mean that you cant make a profit.

With the update, they also changed the dye kits that are available from bl chests and the loot table in general, for example the new permanent repair contract. This usually sparks a higher temporary consumption of bl chests. The dye kits available from the chests usually have a couple of unique rare dyes on offer but also a couple of dozen regular fine and masterwork dyes. So those dyes have a pretty buffed droprate during times when bl chests get promoted (either through sales discounts or loot table updates). During the first couple of days after an update like this, you will be able to get the fine and masterwork dyes from those kits at a heavy discount compared to other dyes, simply because their supply spikes extraordinarily and it takes a couple of days until people realize the profit margins for salvaging/flipping.

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Make the Expac 2 feel like a real expac

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Wanze.8410

i suggest you google expac. You just made that word up.

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irrelevant but interesting question

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Posted by: Wanze.8410

Wanze.8410

How much?

This much.

No, this much. Like most people your little princess underestimates the humongous fungus that is the global in game economy.
My source: https://forum-en.gw2archive.eu/forum/game/gw2/please-delete-14/page/19#post4833156

Attachments:

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(edited by Wanze.8410)

The Economy: Draining the Liquid Gold

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Posted by: Wanze.8410

Wanze.8410

So a quick summary:
Liquid Gold income has been reduced from many sources including Dungeons (which may get raised). It is now harder to earn liquid gold – it is becoming a rarer commodity.

From the TLDR – this we all seem to be agreeing on (from the first post).

I am talking about individual liquid gold rather than across the whole economy.

Wether an individual is able to earn more or less gold since HoT is irrelevant for your theory that there is less gold in the economy.

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The Economy: Draining the Liquid Gold

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Posted by: Wanze.8410

Wanze.8410

The problem is the pool is big for gems its been inflated for a very long time – its a good wealth transfer back now for an individual to get liquid gold. The pool will take a very long time to drain.

I cannot see yet how there has been any increase in actual liquid gold across the players. Events reward XP (not gold).

Materials quantity’s have gone up for players which are being swapped for gold via TP.
It honestly looks like the plan is to drain the economy a bit more of liquid gold.

I think JS mentioned once they they are actually aiming for a general slight inflation. I wont disagree that the last couple of months might have looked like deflation to some people but i think its because demand for so much goods spiked as well. We simply destroyed more mats and items since HoT, compared to the 6-9 months before it, where we literally got no new content, plenty of people saved their stuff for HoT and not much new players entered the economy.
Its generally harder to re-balance supply and demand, when there is a bulk of undemanded supply of an item in the economy. Most demanded items went through the extra supply already and most found their equilibrium atm, even though that equilibrium seems a bit high for some mats atm. So i am pretty sure that we will see some iteration to some mayor markets with the next quarterly update. Im quite certain some common mats for asc crafting will be iterated, probably amalgamated gemstones as well.

I think the game economy is pretty well equipped for a temporary deflation of liquid gold due to the extra gold that the player base stored in the gem exchange and can be taken out again, if people think gold is too hard to come by.

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Account worth over 5 million gold?

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Wanze.8410

Its not too hard to have a lot of things listed on the TP though…

yeah it depends how you define account value, liquid gold, etc. Your trading post sell order value of 32k on efficiency just means that all the things you have listed atm accumulate to that value, if you add their lowest listing prices. And the 641k value of your estimated gross sales from gw2bltc is what you listed it for.

Which means that all your listings are listed at 20 times their current lowest listing values.
So i would guess that its mostly items that are or have been bought close to vendor value and listed with an ROI of several thousand percent. Your listing count must be in the millions…

Yes- about 7.2 Million items

My Mantra is as follows:
I believe ‘buy’ low (at bottom) and sell ‘stupid’ high – spread beat across a large market.

Yeah, nothing wrong with that point of view. Some investments of this sort definately played out in the past. I usually never did because I wasnt too keen on the logistics it involves to relist 1m+ items. I am usually more interested in wether an investment scheme works or not and for that, I only need a couple of thousand gold in value to spike my way, not tens of thousands.

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Undocumented Trading Post Changes - Thankyou

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Wanze.8410

I stated some stealth changes to the tp ui 10 days ago, if you are interested: https://www.reddit.com/r/Guildwars2/comments/48d1bt/psa_i_am_evon_gnashblade_tp_mode_stealth_update/

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Scribing Costs

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Wanze.8410

Just to bump this out of oblivion. Is there any news towards changes in scribing costs?
At least anything that can be shared if you don’t want to talk about it in detail yet.

I don’t think that there’s anything we can say at this time, but I will be happy to ask the team to see if there is.

Just going by past game design decisions concerning iteration towards the game economy, i would suspect the change to happen with the quarterly update in April.

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The Farewell Colin Johanson Thread

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Posted by: Wanze.8410

Wanze.8410

Colin,

I played gw2 since head start and it is probably the game i spent the most time on in my life. And i started playing video games before you. So i guess a Thank You is in order.

I was fortunate enough not to be engaged with online games for a long time because i was too busy traveling the world and meeting new people and communities in real life. Unfortunately, i was grounded at home for the most part of gw2 being live due to medical reasons. During that time, I was very engaged with the online community of gw2, be it in game or through other media and I was quite surprised at how good this game community has been throughout the years.
Even though I think that the game and the community didnt take the best direction since HoT, I am very grateful for what you have directed in the last few years because it gave me alot of joy in a time i needed it.
I fully respect your decision to leave Anet for family and marriage matters and wish you all the best in the years to come.

Cheers,

Bloin

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Flax Farming... 4 or 5 hours daily? Um...

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Posted by: Wanze.8410

Wanze.8410

I get bored relatively easily, so I’ve set things up so any of my daily routines won’t take up more than an hour total (across all toons). Some people have a higher threshold and/or more time than I do, so they can have a longer daily.

The trick is to be aware of your limits and patience and reduce the ‘farming’ accordingly. Then try to do other stuff (including playing a different game).

I’ve set up my routine so that it’s very little movement: start the toon, press [f], load the next one. So most are parked at node farms and don’t move more than a few steps. Some at JP chests.

That works for me. Your mileage will vary.

Looks ike you just said more or less the same, while i wrote post, so i agree.

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Flax Farming... 4 or 5 hours daily? Um...

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Posted by: Wanze.8410

Wanze.8410

I agree with flesh wound.

If your main reason why you do this farm routine is to keep you occupied for long stretches of time and it causes you physical pain or other inconvenience, you should look for something else to do. I know that it can be quite exciting trying to find the best farm routine because in my eyes its not much different compared to dungeon runners or raiders, pvpers or event farmers. Everybody tries to be as efficient as possible in his own gamestyle.

Even though you say that you dont need the rewards from it, its a great measure of success and efficiency.
Your bottom line is that you feel that you are kinda inefficient in your farm methods, i guess thats why you opened this topic.
I think your problem is that you are trying to take advantage of the fact that you have 20+ characters to utilize. Maintaining daily cooldowns of any source on such a high amount of characters just takes alot of time and is very repetitive gameplay. After all, you do the same routine 20 times over, thats boring and can also cause alot of medical conditions. So i would suggest to scale down a bit and diversify your activities.
For half the time gw2 was online, i had plenty of time to play, while recovering from a heart condition and 2 surgeries for about 18 months. Personally, i started trading alot because I was interested in economics and everything related to trading and the economy was always changing, while new game content was sometime hard to come by. Being a successful trader also meant alot of research and reading outside the game, so I usually double tabbed and did some research or done something else i wanted to do in real life. So while i had the gw2 client running for 16 hours a day, i only played on it for 5-6 hours or so per day.

My advice to you is: Change up your routine and dont do the same with all of your characters. Place them in parties of 5, 4 parties overall. Then go find a farm routine for the first party that lasts about 10 min each. Flax farm (just the bulk ones) would be a good start. One of your parties should hit the blooming passiflora nodes (3 per day per account in SSC), other ori and ancient nodes along the way and maybe do it while the karka queen event is being set up. Freeing those villages from karka invaders gives plenty of good loot, from t6 blood to karka shells. One party can be your crafters, all maxed in different professions, which craft daily cooldowns, like t7 mats, stuff for maudrey etc. One party can be the one exchanging account bound currencies that you accumulate to gold, be it spirit shards via t1 refined common mat promotion or mystic forging karma gear into salvaged common mats.
Give each party of 5 characters a different mission instead of giving all 20 characters the same one. Researching different ways for your parties to be sufficient in an 1 hour timeframe, will keep you occupied not only for the 4 hours they run but an additional 2-4 hours to evaluate the effectiveness of each party, do research online and document your accomplishments.

Just my 2 cents.

Tin Foil [HATS]-Hardcore BLTC-PvP Guild
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.

Account worth over 5 million gold?

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Posted by: Wanze.8410

Wanze.8410

Its not too hard to have a lot of things listed on the TP though…

yeah it depends how you define account value, liquid gold, etc. Your trading post sell order value of 32k on efficiency just means that all the things you have listed atm accumulate to that value, if you add their lowest listing prices. And the 641k value of your estimated gross sales from gw2bltc is what you listed it for.

Which means that all your listings are listed at 20 times their current lowest listing values.
So i would guess that its mostly items that are or have been bought close to vendor value and listed with an ROI of several thousand percent. Your listing count must be in the millions…

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The Economy: Draining the Liquid Gold

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Posted by: Wanze.8410

Wanze.8410

How do powerful blood and charged lodestones generate gold?

These are the material swaps for gold.. they are just the swaps for X being made.
They are just a distribution of items for karma – for those getting pact supplies.

I would argue that gold generation X in actual liquid rewards has probably gone down.

But selling anything on the tp for gold doesnt create gold in a macroeconomic sense, it destroys it via fees and taxes. You might claim that it has become harder to target farm liquid gold or items to sell for every individual but that doesnt mean that less gold is entering the market. The gold faucet is just distributed more evenly now. While before 10 dungeon runners might have generated 90g overall in one hour in liquid gold and 90 more players generated 90g through regular gameplay (coins from monsters, event rewards, rank chests, champ bags etc.). Now dungeon rewards got nerfed and other gold faucets buffed and all 100 players get 1.8g per hour. Its still the same amount of gold coming into the economy.

That concept does not apply to this game because there are no centralized monetary institutions. In order to apply the taxes and fees have to stay in the system (weakening the monetary unity) but they are essentially deleted having no effect. Median gold income would be the only valuable measurement.

That said distribution itself weakens Median Income overall and lowers economic prices in general due to a lack of necessity. Scarcity slows the effect but eventually all items would settle at a baseline of their vendor price (or below if allowed) presuming new players joined at a slower and slower rate since eventuality would work it’s magic.

The first question would be how median income is measured. Of course, its gold created out of thin air but in which relation? in relation to account numbers, active account numbers or overall hours played by the player base?

I would find it hard to believe, if anybody claims that less gold has entered the market since hot compared to pre hot, for the simple fact that the active player base was probably way bigger in the three months after hot compared to the 3 months before.

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Account worth over 5 million gold?

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Posted by: Wanze.8410

Wanze.8410

If I said one of the richest players has a bank full of eternitys -1tab – you would not believe me.

but one tab of eternities is just valued at 150k gold, 1.8m gold, if you have all 350 slots full of eternities.

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