Showing Posts For Wolfric.9380:

Matchmaking is broken : solution

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Posted by: Wolfric.9380

Wolfric.9380

Oh I agree that the closeness of matches should change the rating loss to encourage people to push themselves. I even made a thread about it.

+1 i also stated this multiple times.

Matchmaking is broken : solution

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Posted by: Wolfric.9380

Wolfric.9380

exactly and per class MMR will be needed for that. But measuring contribution in a team match is hard and will never be exact. But it does´t need to be exact.

Matchmaking is broken : solution

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Posted by: Wolfric.9380

Wolfric.9380

quite clear. If you hold a point and let your team 4:4 you will be fully dependent on that team. You just contributed your 20% and thus are at the mercy of ohters. this is not carrying … But if i can 1:2 or 1:3, even offpoint then the weak links have more space to make errors or will outnumber oponents and propably not die in even fights while my team has more points then the other… Thus i carried.
Top stats tell about role and contribution so are not worthless, but a singe top stat often tells nothing and rotation / binding oponents is far more relevant.

Toughness is Broken

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Posted by: Wolfric.9380

Wolfric.9380

Toughness is fine. 33% damage reduction is more valuable than 75% increase in base health.

Why? Because this thing called healing exists. The less damage you take, the less healing you need to stay alive. With vitality however you are still taking the full value of incoming damage which means you have to receiving healing on a 1:1 ratio to incoming damage, which is impossible because damage in this game way out scales healing.

Vitality is only really good against spikes, it’s terrible in any form of protracted fight.

Vitality is also good against condition damage, while Toughness does nothing. I think Vitality is okay, I think Toughness and Healing Power are both generally underpowered.

I think it’s a bad system. I feel like toughness should be reworked so that it reduces damage by a fixed amount rather than by a percentage, so that minor hits can easily be shrugged off while heavy hits still need to be dodged.

Well. Toughnes alone might only save you a second more, healing power alone feels weak but both combined make for strong survivability … It did lead to bunker builds that could stall 1:2.

(edited by Wolfric.9380)

Matchmaking is broken : solution

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Posted by: Wolfric.9380

Wolfric.9380

It sounds not bad. Of course it must be carefully thought how to use the statistics but they are not totally meaninless. Shure a single one is but multiple one´s or sometimes a singel one like for ele healing at least tell if you managed your role. It might get complicated but i can aktually work to estimate a players contribution.

And then the folowing can be done:

winning team:
The one leading in this calculation gains the points the last one woudl have gained and that one gains noting.

Loosing Team:
The one leading in this calculation losses nothing and the points he would have lost are added to the last one in the team.

Sounds harsh and depends if a good calculation is found but it will support fighting for a victory and reward the best player in a team. AFK will be punished.

A Quick Update on DBL

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Posted by: Wolfric.9380

Wolfric.9380

I am still hoping for a third borderland and thus having three rotation maps.
My suggestion would be to adapt EB as borderland (or borderlands a bit more like EB)
So you have three diffrent and intresting maps to fight.
Desert is a nice map (the adaptions were good). I don´t want it to be removed even if i am on it only about 20% of my WvW time.

Seven's D/D ele Content (+Build)

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Posted by: Wolfric.9380

Wolfric.9380

for leveling basically all works. Primary get power + precision. For not dying too fast you can use some toughnes. So basically berserker and knight mix is useful.
If you are 80 for open world content most builds work if they are actually consistent.

Do you ragret voting for solo queue?

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Posted by: Wolfric.9380

Wolfric.9380

this is why focus should be on WvW and PvE maybe even dropping PvP and building more small scale WvW scenarios/maps. Well and then theya need to focus on WvW balace which will get more difficult …

Do you ragret voting for solo queue?

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Posted by: Wolfric.9380

Wolfric.9380

Its good as it is. But not perfect. Pure solo Q would be much better, but the play with a friend aspect weights more. I personal would go for a pure solo Q and a seperate team mode without solo players.

S/X Ele In Essence [Video]

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Posted by: Wolfric.9380

Wolfric.9380

true … I am one of the tempest users but still often draged to arcane. Base fresh air ele ist very diffrent.

S/X Ele In Essence [Video]

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Posted by: Wolfric.9380

Wolfric.9380

I am one of the S/F players and always prefered it over other sets. And while i often play fire trait arcane always feels great being a real ele…. I even dare to say. Don´t call yourself ele palyer if you can´t handle arcane playstyle :-).

Carry or lose

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Posted by: Wolfric.9380

Wolfric.9380

I agree that a singel top stat often means not much or just says you played your role at least decent (if its the right stat like offense for thief, healing for ele …). But multiple top stats in combination are a good indication for good performance compared to the team. Shure this often mean your team was kitten. When i as ele get, defence, offence, kills, damage and healing then i wonder about the MM …

Warrior is too strong in PvP

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Posted by: Wolfric.9380

Wolfric.9380

This ist somthing people have to accept. Skill floor is very diffrent for classes and builds.
Guard is easy and warrior vorgiving so also a good entrance. On the other side ele is much more difficult and thief easy to deal large damage but very unvorgiving if you make a mistake but this also depends on the build. Low skill floor builds tend to loose efficiency the more skilled gameplay gets.
Warrior is powerful but the strong builds are all “Lonestars”.

Suggestion: Duells

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Posted by: Wolfric.9380

Wolfric.9380

In open PvE world no need and might cause some problems, but in one of the big cities i see no problem to add an arena zone like see in PvP lobby.

In WvW people do it. With ocasional steamrolls ^^.

In PvP people do it in private instances but thats not compftable enough.
In PvP loby an easy duel mode where you challenge someone and he can accept and both go to a duel instance this would be a great training option. Of course it´s not suited for anything else exept training and some fun. the only reason this is not there might be that it´s feared that a very large player number will start to duel instead of going for a PvP match, further decreasing players available for Q.

So basically yes. In PvP lobby and PvE cities like lions arch, a challenge option would be great (can be disabled in options so if someone challenges you he gets autodeclined).
But not shure how many players will be draged in and thus impacting other modes population. I expect this is the main reason not to have an easy duel mode for everyone.

Elite for Condi Ele

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Posted by: Wolfric.9380

Wolfric.9380

well the nice part would be the chaos armor :-). Of couse sending conditions will be great but not so fitting for ele. I also prefer more offense so instead of resistance:
Gain chaos armor and send out a wave of energy puting a random condition on all enemies stuck and random boon on all allys. (600 rad). If this is not powerful enough i would like a lower CD of 45 sec.

Elite for Condi Ele

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Posted by: Wolfric.9380

Wolfric.9380

Elite signet:
CD: 60s
Passive: +20% condi duration
Active: gain chaos armor (which is an aura) and 5 sec resistance.

This one sounds nice or ?

Warrior=GODMODE

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Posted by: Wolfric.9380

Wolfric.9380

I play war only as a backup to my ele. With ele (not meta, much more damage) i can´t kill a warrior that knows to play it. As warrior using demolisher amulet not zerker and an off metabuild using stength over discipline that is more mobile i rarely loose a duel and i am not trained well with warrior…

Warrior makes noobs cry, here is why:

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Posted by: Wolfric.9380

Wolfric.9380

not shure becauei don´t play it but scrapper against power war might work?
And ele if full cleanse should endure condi war. Well its not a win but …

Warrior is too strong in PvP

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Posted by: Wolfric.9380

Wolfric.9380

whould be intresting what happens if mace burst gets shaved and arch divider 300 range.

Warrior makes noobs cry, here is why:

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Posted by: Wolfric.9380

Wolfric.9380

same here playing ele. Thiefs were unbeatable for me and i trained and adapted my build till i beat them regulary ….And i accept that my build can´t win against all classes(builds) (if played well). I know warrior is close to unkillable for me. For me on ele fights against warriors are very long(often minutes …) but i loose most duels. Same with good necros or mesmes. But on the other side i know i win most of the rest.
I had the chance to duel a good power necro two days ago. I had no chance.the fight looked good at the beginning every time, but then when he did send all conditions back to me and went into shroud the preassure went to unbearable for me …. Also fought against his thief and lost most which is unusual but it showed me that the “Lazy” version i used is not suited to beat good players. It does more damage which feels good but i go back to arcane ele now due to this experience ….

Hammer/longbow dh roaming video

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Posted by: Wolfric.9380

Wolfric.9380

yey the funny part is actually the swap to hammer, rage sigil triggers and a fast ward or dragon´s maw catches the oponent inside eating 2 autoattack chains and banish hasted …

Hammer/longbow dh roaming video

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Posted by: Wolfric.9380

Wolfric.9380

My daughter likes hammer + bow but its slow. Hammer 2 should have lower CD, the nr 5 ward cast on move and the others two lower CT. But thats old stuff most gurdians know … you mentioned defence is low against good players, on the other side she jumps recless into 1:3 and can be successful … of couse this is totaly unstable in PvP and might cause some ranting … but it´s all for the fun :-). I remember one scene that was just great and felt like a real hero even with her going down in this 1:3. I have to describe … The build is a modified meditrapper version using hammer + Bow.
It was on niffel and she aproached mid from the back with three oponents in the point.
She jumped on the point with hammer 2 from above, droped TOF, banished one down the stairs, cought the other in her hammer 5. 20s or so fight downed 2 of them, the third got her down but at that moment a teammate arrived killing one of the downend rallying her and so she finished them off. This fight was great to watch from RPG viev not from skill level (catching two in hammer 5 makes no good picture for oponents skill …), the leap from above, sending on flying, the circle and following close combat bashing. Rare, but moments you remember.

Not realy a top meta build but is actually works …. Intresting is the initial burst using rage sigil when she leaps or ports in …. It was when scrapper rune had a bit more damage reduction.

http://gw2skills.net/editor/?vVAQJASTn8cCVDhlDBWkittendilEi6aZDgEAbDeuyUe5j+rH-TpBFAB3v/AAHCg/LD02RAggLAwDPAAA

(edited by Wolfric.9380)

(Question) Casual build for pve

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Posted by: Wolfric.9380

Wolfric.9380

If you want to run high level PvE content you should consider meta builds …. It might be booring but is efficient.

(Question) Casual build for pve

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Posted by: Wolfric.9380

Wolfric.9380

sturdy, mobile, hard hitting. Not optimised for raids but very comftable and WvW roaming usable.

http://gw2skills.net/editor/?vJAQNBhYD7kpDosDstDwKEgoUsQEYvF3lb0Fp113GBGBgIwAA-TlSBQBRSJ4DOCAXU53BV/ZCXAAA8AA63+D3TzwHOIAJSHQAAEgbez0ZdGcezbezbezz1t5Nv5NvZpAycMA-w

of couse you can use cheap food. Also this version has expensive gear. I got most last season in PvP but they changed it to more crafting. If you have ascended weapons, fine otherwise use exotic.
You can use axe or even mace. I like the leap from sword for running around.
If you want to duel in WvW then use shield not WH. I have a shield with sigil of paralysation in my back.

Basically it´s an alround build for all except raids or the maybe highest fractals but i don´t play this. If i will go for a raid i would play ele as my main.
If you don´t have the rune, pack rune is totally fitting and a very good one. Also durability rune is a great match for this build.
for PvE you also can change utilities as you like it. I usualy run this in WvW.

Waring: It´s a personal build that works well for me and has nasty surprises in duels. Most will say use discipline ;-).

(edited by Wolfric.9380)

What Would Bring Me Back To PvP

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Posted by: Wolfric.9380

Wolfric.9380

yes. Would be intresting :-). More modes for tournaments from 2:2 to 5:5 or even larger 10:10 for guilds. Then make ranked a solo Q game.

Bring Back Warhorn Condi-to-Boon Conversion!

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Posted by: Wolfric.9380

Wolfric.9380

agree. WH got lost in the powercreep …

Warrior is too strong in PvP

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Posted by: Wolfric.9380

Wolfric.9380

I agree if you know them (maybe by playing it) then they are quite predictable. But still very dangerous and whiping the floor with most targets. I personaly enjoy playing war as diversification from my ele. Fast and fun. For my ele war ist propably the most dangerous oponent (beside necro with currupts and condi chrono). I can survive a while but they often chase me till i am dead … When playing it myself it doesn´t feel so OP.

(edited by Wolfric.9380)

Warrior is too strong in PvP

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Posted by: Wolfric.9380

Wolfric.9380

Sigh …

I play warrior myself after ele…. I play a strengh/defence/zerk power version.
My experience is you need to have more then one stunbreaker or you die. The problem might be the NEED. There are exceptions like guards (aegis) or thiefs (more doges) but a mistake and they are gone. I killed many thiefs with tount …

classic engagement.
I leap on my oponent. If they doge fine one wasted …
First hard CC incoming… Doge (usually no kiting possible!)
Second CC incoming … Dodge
Third CC incoming —- this is usualy headbut. — mostly Stunbreak from oponent.
I go zerk with taunt. If target is cought in tount he´s dead. I follow with arc divider + rush. All hasted and i get the 20% damage from strenght trait. Rush is usualy 10k+
CC ing me is not working well too. I will use two stunbreakers in the process and put up stability after the first CC.

No average player survives this and even good ones might struggle and i am not a good warrior. When in combat and they used their doges in a teamfight hitting with my bull rush alone is the end with 3s knockdown.

And i ignore condies with berserkes stance if needed. Long enough to down one oponent.
I also run boonrip sigil in one weapon set. So i usualy rip stability on my opening strikes before swaping to GS. This greatly supports this burst strategy.
On top of that i have good regeneration. 450 rad arc divider hits …. Added on that my doges. More endu and damage on dodge from strenght. Also traited GS is nice more GS3 whirls and some might ….
And the discipline version is propably the better long term fighter but i guess not so much diffrent. It adds an imob breaker which helps against kiters.

(edited by Wolfric.9380)

Death of Ghost Thief

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Posted by: Wolfric.9380

Wolfric.9380

I have only one thief build i use on ocasion. It´s a trap build using traps for stealthing to save ini for attacks (or disengage). So i don´t use any other stealth only from traps to break target and reposition. It´s a maurauder P/P (SB) build using traper rune. The build is to be mobile and kite. The only thing i dislike is that the trap´s arm time is shorter then the 2s stealth, which might lead to earlier reveal and i miss my sneak attack. I don´t care to much about the traps damage acually the damage on trip is quite nice for my build ….

Warrior is too strong in PvP

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Posted by: Wolfric.9380

Wolfric.9380

Basically playing against a warrior is unforgiving. Make a mistake and you die or can´t kill him while the warrior has room for errors. I can only beat worriors if i watch their toolbar carefully and am patient in what i do kiting and this needs time. Thers no fast kill against a good warrior. It´s no fun for casuals to fight warriors that are average or better. You need to understand the warrior´s capabilities and actualy pay atention to the small icons … And as mentioned a warrior duo is a killing duo that will burst down annything if coordianted.

PvP QQ

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Posted by: Wolfric.9380

Wolfric.9380

It´s exactly why people give up sooner or later.

They feel their contribution doesnt´matter much.

Its fun and i like the combat system but this is an absolute motivation killer that started to bring down GW2 PvP at an alarming rate.

Returning ele build help

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Posted by: Wolfric.9380

Wolfric.9380

I personally run S/F in WvW. Celestial trinkets is fine.
First question is do you have HOT and will you PvE and/or craft for gear?
I use staff in tower and keep combat but prefer roaming.
I run more strange personal builds but am effective.
Usually i would advice you to get maurauder weapons and armor to your celestial trinkets for WvW power focused staff ele and can use that for fresh air S/F too. Berserker stats are more for PvE but shure can be use in WvW too if you can handle lower HP.

I guess we are not on at the same time as you (i am EU) but if yes we can chat in-game or TS.

(edited by Wolfric.9380)

S6: We have no Champions LOL.

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Posted by: Wolfric.9380

Wolfric.9380

I don´t think i will make over 100 matches this season so won´t show up in the end … 100 is a lot of games and GW2 playtime. The minimum matches seem quite high.

Can the pvp scene be fixed? Yes, here's how.

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Posted by: Wolfric.9380

Wolfric.9380

HOT powercreep with elite did a lot of damage. “Kittencluster” and lowerd build diversity did hit exitement … It actually balanced pvp much more but balance doesnt´help when no one plays due to boredom or feeling their contribution has low impact on the outcome. The last thing is the worst part why people give up. And it about what people feel not their actual impact.

LF Specific Ele Build

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Posted by: Wolfric.9380

Wolfric.9380

Don´t say ele roaming is dead ….
I ran havoc solo roaming two days ago in WvW till a guild group stopped me with my build:

http://gw2skills.net/editor/?vFAQJArdnUMA9XiVYCOOA8RgFBAbIIsDSiup2XbuNIAEKLiA-TlCGQBA4EAoP1KkiSM9oE0YPAAEqMQRqqwElGrZ/B1pHIAACwOrzAY9qX9qX9qnrrzduzduzSBY3CA-w

Guess i had a dozend kills before they got me …
2 times FSG rocked hard fighting with it. 1:2 was not an issue. I only struggle with condi mesmer and sometimes warriors with it. I can´t catch good thiefs but many thiefs just die on their attack. One fight was i did see a thief and another guy. I kew the thief will attack the ele prey thinking he has a teammate as backup. He died after his first stealth assault while trying to disengage in stealth….
I have to say i lost to thiefs horribly when starting to play WvW and developed and trained to beat them. Now i engage them whenever i can.

(edited by Wolfric.9380)

Warrior is too strong in PvP

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Posted by: Wolfric.9380

Wolfric.9380

Really people should play a class to beat a class. Every time I have troubles with a class I learn to play it myself and see what others do.

Here is the reality about warriors: More so than any other class, warriors are countered by the simple act of movement.

Bad players: Doesn’t kite the warrior, gets dunked, complains on forums.
Good players: Realizes that kiting counters warriors hard. Doesn’t get dunked.

When I’m playing on my Warrior it’s extremely easy to tell when I am fighting someone who thinks warriors are OP or not. A Necro that just sits there and tries to outsustain the fight that I ultimately end up killing in less than 5 seconds… VS a Necro that actually watches my cooldowns, applies chill while kiting, boonstrips resist at the right moment.

You cannot beat Warriors by spamming skills at them. In many ways Warriors are similar to DHs in that the class is a “noob check” – you actually have to employ some kind of real strategy to beat them and can’t just 12345 your hot DPS build you got off metabattle. Just like how inexperienced players die to DHs because they stand in POB, inexperienced players die to Warriors because they don’t understand how mobility works in this game.

I actually agree on that, but i have to run like a crazy chiken around the warrior and its extreamly hard to bring him down. PvP rotation is faster then killing a war in 1:1 and the war can burst you down in seconds with his CC support. I switched to warrior as alt to have an option but still main ele.

LF Specific Ele Build

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Posted by: Wolfric.9380

Wolfric.9380

dagger has the shoking aura but i am a scepter player too. You mentioned they used shoking aura. Might be that tempest defences was traited. It´s a good option (but i only used it in a lighning rod build)
I also like to use arcane brilliance but the sigil heals a lost without pressign the heal skill when you rotate trough your skills. Might have a gab after you did go trough all elemets but it will make a shocking impression for the first seconds dealing strong damage, healing, CC ing so like untouchable ele killing stuff … Then you get some “Lag” :-).
And durability rune is very strong on arcane ele.
A very nice option with tempest is surging rune so if you want more punch use that. Rebound and surging rune make up for some anoyness. You fire rebound in air and get 2x 4s shoking aura. But yes its no longer base ele. I made a funny lighning rod tempest build with it. I usualy play condi heavy hybrids or the funny lighning rod thing. (or meta healbot but with sage in PvP i needed …)
Just for fun:

http://gw2skills.net/editor/?vFAQJAodnMMA9XiVYC+MAcYilHATIAcAahDngMwL0dyWZ/sA-TJBCQBA4BAIgTAg+2fYhlBAA

Weakness and stun anoyance to support your team. Decent damage.

(edited by Wolfric.9380)

LF Specific Ele Build

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Posted by: Wolfric.9380

Wolfric.9380

yea base fresh air ele. Air/water/arcane or air/earth/arcane. Definitly feels good.
I would go with maurauder/celestial mix but up to zerker is possible (but too squishy)
So basically a mix of cele, maurauder, zerker or commander as you personally like.

scroll a bit down to:

WvW Core “Fresh Air” build

example:

http://gw2skills.net/editor/?vFAQJAodhcMonhFOwzB8RM0AYTKoDMDrC5NMKIVgAwHE-T1BFAB4r+D77PQwJAAgHAgfKBVXPgVK/WHcAcWzCgLswCLswCGwszO7szKFQgjBA-w

can be quite tanky and is a boon machine. The more power damage you want the more you use zerker or marauder in your trinkets. It also stacks might and can do noticable condi damage as side effect. Arcane precision is mainly for the weakness and more damage.

(edited by Wolfric.9380)

Just theory but what might happen

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Posted by: Wolfric.9380

Wolfric.9380

to this i agree. Auramancer would be focus only, agressive would be OF dagger with one more CC and staff the ranged weapon to go. WH woudl only be PvE which is it already. On one side is might theoretically reduce diversity having weapons for roles on the other side it might create three viable builds instad of the current one. From current view it will increase diversity, looking forward reworking to have much more options for the same build it would lock some builds to sets.

Just theory but what might happen

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Posted by: Wolfric.9380

Wolfric.9380

its offhand dagger. It trades frost aura for comet and thats all. So dagger will get a cc.

I agree that focus will get the to go weapon for auramancer but it is already in most cases. WH is mainly used PvE and auras don´t help much in PvE DPS.

Its to auras moved to focus while moving two good focus skill to other weapons which will get buffed by the change.

Obsidian flesh on staff will make staff more useful in all game modes even if you don´t want to be in earth much. It´s not so much diffrent with focus.

Warrior is too strong in PvP

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Posted by: Wolfric.9380

Wolfric.9380

defy pain back to 25% trigger not 50% …
Well while i like the 450 rad on AD i know it´s large .

[PvP] New Metabattle Build Published

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Posted by: Wolfric.9380

Wolfric.9380

I agree that the full medi version is sweet. But how about using sage and guardian rune?
I personaly used deadshot in another build and am a fan of it also using proc sigils so if i can´t use the power for significant more damage deadshot is the way to go.
But what woudl happen if you add smoldering instead of torment to your focus set and use guardian rune. a bit more healing and more toughness the reactive burn might even out or even go more bursty then bathasar.
OK i am not a fan of balthasar rune. If i go for a vit amulet and condi i am a fan of scavenger rune. So going this way also with the smoldering sigil might work.

so like this one.

http://gw2skills.net/editor/?vVAQRAsd7fnkICVDhlDBeDB8DhlEiSu6b+r/aZDgEIbG+vBE-TphAQBBa/BAcQAmwDAIjlB42RAYDnAAA

If using guardian rune i would put smoldering into the focus.

Warrior is too strong in PvP

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Posted by: Wolfric.9380

Wolfric.9380

i play without defy and endure pain (WvW). I would only need them in outnumbered fights (that are shure losses) that i avoid …. No need to hold 8-10 sec longer and then loose annyway. Better avoid or run immidiately. I did build on movement for roaming annyway. But yes defy pain is not realy good. Maybe make it to trigger 10s protection instead.

Warrior is too strong in PvP

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Posted by: Wolfric.9380

Wolfric.9380

Given the current state of Warrior, i don’t see any further improvements unless they decided to raise the skill floor and ceiling which i doubt; because the way it was design right now and if we talk about mainstream RPG or MMO’s warriors are labeled as Easy in terms of difficulty setting.

this is it. But shaving skull grinder and reducing AD´s radius a bit won´t break it.

Why are you keep playing WvW?

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Posted by: Wolfric.9380

Wolfric.9380

Well roaming is still fun. I never liked zerging. Freedom of playing what I want and flexible gearing is enjoyable. There are some too powerful things (e.g. dura rune, condi crono in dire/trailbalzer) I would prefer WvW goning lower scale fights more. Running as duo meeting 10+ 80% of the time is bad.

Warrior is too strong in PvP

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Posted by: Wolfric.9380

Wolfric.9380

This is logic when looking on the total playerbase not the competative ones alone. This is also not a problem as with guard when there is a falloff and/or high skill floor on the other side. It´s good to have entrance builds that are effective. Classes with a low floor to be a threat on average players but a high floor to compete at platin or legendary are not so bad. It gets bad when the strong skills scale so that top palyers get OP. I am not shure if there is a very close balace at high level but it seems so. War and guards rock low level play. War/thief/mesmer also seem to rule average to good level play so like 80% of all games and here its going to get too one sided. Especially ele and revenant fall of hard in the current duo Q environement and i would say up to gold level. ele falls of because he doesnt have a good damage/mobile build and relies on teammates and also revenant needing a team to strengthen his back and having a high skill floor.

(edited by Wolfric.9380)

Warrior is too strong in PvP

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Posted by: Wolfric.9380

Wolfric.9380

The worst part of skill.. skull grinder is the daze.

well yes … but the combination with such a load of condies makes it too much ..
I play power war and normaly don´t use mace unless only dueling. I acidently forgot to swap weapons before a PvP match and got stuck with mace after going zerk. Well i thought wayne and used skull grinder … Interrupt … mace strike, pomel bash … interrupt …. oponent flees out of meele range for about 2 seconds till primal burst recharged and i leaped on him with another skull grinder … Well he was done … And i don´t play so much warrior and it was a power build :-/ …

Warrior is too strong in PvP

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Posted by: Wolfric.9380

Wolfric.9380

Skull grinders condi spam was always totally strange for me and too much. A simple 1s stun and the power damage. Might feel booring but totally fitting …

Reducing arc divider to 300 range also feels more in line. But this will raise warriors skill floor which I feel is what Anet tries to avoide.

[PvP] New Metabattle Build Published

in Guardian

Posted by: Wolfric.9380

Wolfric.9380

i am not shure if all the same sigils pay off but agree these synergize well. I might use doom and smoldering or fraility in addition. Also did you consider another rune like forge, scavenging, guardian, nightmare or maybe sunless?

Edit: I see that meditations are very powerful but maybe people are too foused on them? Well i am more of a passionate theocrafter and only played a meditrapper hammer variant a bit.

How about this one ? I expect significant more damage. Yes it sacrifices healing from traited meditations which is a lot but offence is often the better defence. And it has more health .. 29% critical chance should be enough (ok 10% comes from burning target but …) Elite can also be meditation and healing might be trap but litany will be ful heal when you jump in with focus block. Also amulet deadshot has condi duration which is powerful but the higher power + still having crit chance adds also noticeable damage aswell as higher condi damage + 15% burn damage hurts too ….

http://gw2skills.net/editor/?vVAQRAsd7fnkICFdiNDBeDBEEhF/hyKAqg6MLJqwMUe9H/2H-TphAABbcQA4+IAMWZAr2fYiHAAAnAAA

Most agressive amulet might be viper here but i guess too squishy. I played viper on ele and those just over 11k HP is too low …

(edited by Wolfric.9380)

Sigil Proposals v2

in PvP

Posted by: Wolfric.9380

Wolfric.9380

indeed trapper runes are realy not an issue. The actually create diversity and allow nice builds …