Showing Posts For Zero.6082:

Theif Mug Heal

in Guild Wars 2 Discussion

Posted by: Zero.6082

Zero.6082

I am confused I like my three step process that kills you in three hits forget your boons your on the ground XD

Theif Mug Heal

in Guild Wars 2 Discussion

Posted by: Zero.6082

Zero.6082

Doesn’t matter how much IT heals for i have FULL HEALTH!!!!!!

Theif Mug Heal

in Guild Wars 2 Discussion

Posted by: Zero.6082

Zero.6082

I don’t know any theif that doesn’t use steal and mug as there opening skill when they go to attack someone. Now it is a waste!!!! Doesn’t deal crit damage inorder to heal your self. Hello MCfly what good is healing for 3000 when i am already at full health. This doesn’t work at all now all that money i just spent on fixing my thief to be perfect shadow killer doesn’t work. They are just going to keep nerfing builds for us to spend money on their trader. ITS A TRAP!!!! …….. So in conclusion i have to say this what they just nerfed Shadow Form!!!!!!

Theif Mug Heal

in Guild Wars 2 Discussion

Posted by: Zero.6082

Zero.6082

I don’t understand what they were thinking? A Thief’s best skill steal just got nerfed and they wont admit it!

The classes and their builds

in Guild Wars 2 Discussion

Posted by: Zero.6082

Zero.6082

I have been looking through the forums on gw2 and reddit and come across a startling comment: "Mesmer, warrior and guardian are the best and only classes in this game. " While most of these players are talking about in general pve dungeon running (specifically cof, coe, and arah speed clears) a lot of people have been wondering whether or not they have picked the right class to play for pve and pvp. While i can admit a 4 warrior team with a memser can get the job done fast i have to disagree that they are the only viable option for players to call upon to complete difficult dungeons and make money. So i will start of with the statement, " there is no such thing as bad builds or bad classes." It is impossible to call one class better than the other every class has the ability to do any one of the tasks from the holy trinity (DPS, Heal, Tank). While some might be easier to grasp or play then others we forget: just because it is easy, doesn’t mean it is the best (like the thief dagger dagger build).

Now most of you probably are thinking why does this guy believe such a thing. Well i have done cof p1 speed clear with 2 warriors, a guardian, a theif, and a memser in 10 mins. I have also completed a cof p1 speed clear with 1 ranger, 1 thief, 2 warriors and a mesmer. Say what you want, but it is possible to bring more classes into speed clears. I have a friend who swears he wont go into a cof speed clear with out a ranger XD.

So now I get to the major point of this forum. I have created and played all of the classes in gw2. Why does that matter? Well i have been playing gw2 since it came out in August and have found many different builds and substitutes for any give situation in wvw, pve, and dungeon running. And with that i would like for all of you to rethink your class and how they can improve or change the dynamics of team work or strategics!

So i don’t keep this post long and you guys to give up on reading: I challenge everyone to post comments or builds saying how there class is the best in what ever you do. I want other people to see that an elementalist can tank just as good as a guardian and a engineer dps combo to be just as powerful as a thief. I want everyone to believe in their favorite class and enjoy playing the game as much as i do. Last I challange everyone to go out of their way to help and promote multi class dungeon runs to help improve play for everyone and anyone who can build classes.

So i will end with builds i have found viable and fun for the whole family:

engineer: Kit build and bomb build best dps i have seen for pvp in awhile

necro: dagger dagger or scepter dagger can have just as much crit and tank as a warrior, best condition build ever.

Elementalist: Staff, scepter dagger, and dagger dagger: are the best tanks and boon supports, i pick them everytime i need them for heals and support in dungeons.

Ranger: Best dps with a short bow and short sword, Remember great sword and short sword have dodges which makes tanks viable. (If they can’t hit you you can tank) and for pvp pets are beast (krytan drake hound lockdown killer XD)

Theif: Crit valk build can be just as tank as warrior in a cof speed clear very powerful if played right and they can get the switch the fastest.

Good luck and thanks

(edited by Zero.6082)

Guild Wars 2 gear over priceing

in Suggestions

Posted by: Zero.6082

Zero.6082

OK once again we are off topic of the main point in which i was trying to express. Back when Guild wars 1 was created it was easy to get max armor and it was not better then elite or skinned armors. However, there is a huge jump between exotic and regular cheaper armor in both stats and price. People can work for what they want, but i just don’t want to buy my way to play the game. Its already bad enough that people can buy there commander title in WvW and not earn it through actual hard work. I spend money on trait books, money on gear, money to change my gear when my build is bad, money on jewelry, money on traveling, money on repairing, and the worst money when i want to sell something. The pricing is way out of hand and it needs to stop. I explaining to the game programmers why no one ever goes to the low levels.

If you actually go questing in the low levels Lenneth then you are lieing to everyone or you a poor character that go lucky when everything was cheap during the boting phase. One there are no quests they are chores. A quest requires equal compensation for doing a difficult task usually involving an adventure diving into a dungeon, defeating a boss, or collecting treasure in a lost ruin. A chore is killing spiders in an orchard, gathering grapes for wine, and feeding the cows. Which brings me to probably my final post:

The reason why no one is in the low level areas is because an hour spent farming high level materials is worth more than completing 5 heart quests. If i am going to be bored i might as well get money out of it. They can’t expect the human being to want to complete the tasks. Its not a game anymore, its a job to get your characters and there max gear just so you can actually get to the fun part: questing in dungeons, competitive WvW and not getting killed every single time you want to fight more than 3 enemies.

I just want my guild wars back when the game involved skill, exploration of new builds and stratagies, and coop game play. The game revolves around loot to much and if you don’t believe me ask a burst Theif. And if you want to change you build you have to buy a whole new set of armor for 14 gold. I wanted to try a new build on my elementalist that i though might be good and now i have come to find that the only thing good is the dagger dagger elementalist. Now i have to spend 14 more gold again to change my stuff because i was wrong. I shouldn’t have to be penalized for trying something different!

I play guild wars 1 and i bought guild wars 2 because i believed in the creators, but it lacks the same heart and soul that was put into the first game. I mean you can program thousands of dyes into the game, but you can’t make a max armor fair and equal to the poor and the rich players.

If guild wars employees read this post all i have to say is i want my guild wars back where i could change my build and try something new without having to pay more money. I want more coop play where i can help my friends with quests no matter how bad there level or gear, and i want a game to reward people for skill not how much gold they have in there pocket. Otherwise I will be a the cursed shore like everyone else until i have enough gold to buy my way through the game like the rest of the crowd.

(edited by Zero.6082)

Guild Wars 2 gear over priceing

in Suggestions

Posted by: Zero.6082

Zero.6082

I appreciate all the response that i got for the forum to show the guild wars team that there is a problem. However, i am not talking about the people who get level 80 in 5 days because they spent money on gems to craft there way to the top or have a level 80 that farmed to get where they are today. I agree with the skins, but i was trying to explain a problem in the video that they posted along time ago which is that the game lacks one the most important things: FUN. You guys all explained that you spend how many hours:
1. Farming.
2. Redoing dungeons over and over again.
3. leveling up characters for heart quests.

The show is to get people interested in the low level areas i am explaining to GW team why everyone has spent there entire life farming in the curse shore and why no one cares about the other maps. You guys hit what i was explaining before that you spend your time farming and then gaining 20 levels at the crafting table (wheres the fun in that) There are no dynamic characters in the game as is today, there is no sence of heroism or helpfulness, there are no dynamic event’s IE: you get a blue from a champion troll. the problem will be fixed when guild wars gets what my statements say:

1. It takes to long to level when doing it the right way.
2. There is no point in leveling anymore
3. All of the players time is wasted on farming just to stay afloat or gain things in the game.

I don’t want a game where i spend 40 hours + farming in one location, I don’t want to have to redo a dungeon where the story lacks depth or care IE: explorable mode, I want to go on an adventure and gain rewards as i play worthy of the difficulty in which i face. Why should i care about helping other people kill a level 30 troll when all i get is a blue horn. Why should i water NPCs plants to gain 66 copper. Why can’t my friends and i go on an adventure and kill zitan with my friends. I’ll tell you why, because, i am forced to sit in the curse shore until i bore myself to death to farm for drops, because its worth more. Plain and simple. You want people out of the curse shore, you want people to explore what you have make the exotic gear easier to obtain, make the low levels have a reward worth of its choice, AND FOR CRY OUT LOUD I AM A HERO I HAVE BETTER THINGS TO DO THEN RID YOUR ORCHARD OF LEVEL 3 SPIDERS! or maybe i am a just a errant boy (Trahearne tell me what to do, because i can’t do anything myself)

Guild Wars 2 gear over priceing

in Suggestions

Posted by: Zero.6082

Zero.6082

Hey guild wars team I have been thinking about the solution to get people to play in the lower level maps. I know that the game is intended to make people work hard for their achievements but here is where the game gets a little out of hand:

1.The Leveling system:
The game takes way to long to level up to level 80. I know this game involves trying to get people to stay in the maps long, but it just gets them frustrated, because they are stuck in one area for to long. There are many times while i was leveling up that I completed everything on map and was still to low a level to go to the next area its not fair and it is not fun especially when you already have completed a character at level 80. People will quickly revert back to there level 80s to aquire money for the cost of leveling up the character and the joys of be 80 (better gear, more things to do, and better areas to farm). The person is already level 80 they spent 5 weeks plus getting to that high level why would they torture themselves to do it all over again especially when it takes 5 plus weeks to do it. Make the leveling system more fun for the player instead of unrewarding heart quests for 1.5 sliver a piece, make it faster to level ie more exp for hearts and creature kills, and make them more interesting quests then pour water on the corn to make it grow (serious we can do better).

Which brings me to my next point and the main topic.

2. Game Gear is way over priced:
I know you ask me what are you talking about its only a few silver to get level 80 gear. That would be true but to get level 80 max gear or exotics, which to the player who has not acquired a level 80 exotics are way better than master the gear, is over priced. The players of this game have to spend hours just to make money or spend there real money on gems in order to afford the outrageous prices of being able to play at level 80. So guild wars you ask the players why do the spend all there time in the cursed shore? Is it because it is more fun? More players? More events? none of the above, its because it takes 60 + ectos for player to gain max gear, weapons and jewelry. I mean seriously i have calculated that to be 18 gold worth of ectos only for the gear not counting the over priced crafting materials and things to make them. It takes an average person about 6 gold to gain max crafting in most of the major armor crafting professions so now were at 24 gold worth time wasted (not to mention the 3 gold spent on trait books that should just be given away). So I ask you guild wars you guys keep pressing the fact that no one wants to play in the low level areas that’s because no one can. They have to spend there entire time playing the curse shore just to make sure 1 level 80 is good enough to take to the dungeons, world vs world and measure up to its full potential. So if i decided to make all level 80 characters that would cost me for 4 give 24 X 4 or 96 gold and 20 weeks worth of time (not including farming time to gain the money).

My proposal:
Would it be bad to increase the drop rate of god material so the prices were not so crazy that we have to spend our weekends hammering Grenth or the cursed shore for all its got. That will make people spend less time farming in the curse shore and more time leveling and play characters in the low level areas. In addition, cut the tax on the black lion. I don’t know who i am paying tax to the united states of guild wars or whatever, but who is the one that needs the fake money to run a fake government. Make the game more entertaining with better heart quests, better rewards and exp for the player to level up faster. I don’t need to spend months leveling up a character it is not fun. And finally think of the game you would want to play. I heard you spent thousands of dollars on economist to make sure the game economy would be right, spend thousands of dollars on making the moments more memorable, killing more dragons, saving more towns, bring back the demons the plague and the mursatt if you have too just make people feel like what they are doing is worth something not a bunch of orders from a sylvari scholar.