Showing Posts For ZeroRaiNs.7154:

The root cause of all endgame problems (and solutions)

in Suggestions

Posted by: ZeroRaiNs.7154

ZeroRaiNs.7154

I agree with what you’re saying in relation to large scale group content and perhaps it being possible with dungeons. I’m surprised there isn’t much talk about the idea of large group dungeon play, but I believe it would be a success. I understand people will say that they don’t want the gear grind wheel and that’s fine, but at least make it rewarding.

I understand it was advertised that dungeons would only involve 5-players, but why not explore the idea of large scale competitive group content? Guilds want more to do with their new friends besides WvW and it would invigorate the masses to accomplishing goals within large scale group play.

Guild Wars 2 has the epic capacity to support such a system with dynamic events that can really be challenging to large groups of players. There are some interesting threads talking about the idea of large scale group play that is very challenging, and I really hope you all look into this being possible.

https://forum-en.gw2archive.eu/forum/game/suggestions/Combat-Dynamic-Events-what-s-the-point-if-they-re-easy-mode/page/1

Summary: I and many people in my guild want hard challenging large scale PvE group play. Failure/downed/dying is healthy to push players into playing better. We don’t want to zerg bosses, but we want a challenge if we all fail.

Please make it rewarding and explore the idea of large scale dungeon PvE achievements. We as a guild want more to do in a cooperative way besides WvW.

-Thanks

(edited by ZeroRaiNs.7154)

We need Outward Scaling, not just Upward.

in Dynamic Events

Posted by: ZeroRaiNs.7154

ZeroRaiNs.7154

I don’t usually post on the forums a lot but I really do support this idea. Everything the OP has said is really accurate. I hope you all take it into consideration.

Dungeon Updates

in Fractals, Dungeons & Raids

Posted by: ZeroRaiNs.7154

ZeroRaiNs.7154

Thank you for the clarification ArenaNet. It was a much needed change and please keep the explorable mode dungeons hard. I’ve done the CoF runs and what they did was incredibly necessary considering how simple that one particular path was in that dungeon.

Hammer Time!

in Guardian

Posted by: ZeroRaiNs.7154

ZeroRaiNs.7154

I agree with the OP. I want to enjoy the hammer as well, but it just seems like the Greatsword has incredible synergy for both pvp and pve. The hammer seems to be aimed towards pvp more than pve and that’s a problem. They just need to find a way of making hammer just as fun as Greatsword.