So I know we have some crafting disciplines which can craft bags with special properties: Armorsmiths create safeboxes for armor/weapons, leatherworkers create oiled packs for junk, and artificers create pouches for ingredients. (and each has their invisible variant)
But what about consumables? And Kits/tools? What about trinkets/accessories.
This is the idea I have: Round out the other three crafting disciplines their unique type of bag. For example:
Chefs can make food bags, for looted consumables, with “sealed” bags being the invisible variant
Huntsman can create “tool boxes”, where looted salvage kits and gathering tools go first
And jewelers can create jewelry boxes, where looted trinkets/accessories go first
This idea came out of necessity as I found a bunch of food mixed in with a bunch of leveled tools I keep around when going into lower level zones.
Also, this would give players who have no intention of becoming any of these disciplines an incentive to do so.
Just a thought.