Cretius-Elementalist
Condiments-Thief
Condiments-Thief
Full bunker Ele (Staff) is a bit overpowered for tourney play and needs to be mildly nerfed.
D/D aura Eles are amazing at survivability, group utility (aura sharing), do respectable damage, and are amazing at 1v1 or 1v2.
Scepter/Dagger is mildly underpowered, but is still pretty good. A couple minor tweaks to some key abilities and it would be very strong.
Eles are in a much better spot than they’re being given credit for. They do require more effort to play than a lot of other classes, but they’re also much more versatile than a lot of other classes.
This. I am absolutely tired of elementalists on this board complaining about how weak they are, and how difficult the class is. This class is easily one of the most fast paced diverse classes in the game, and they’re constantly quoting the class description of how they can’t “deal massive damage with one button”. After the initial learning curve of learning how to adequately swap attunements, the class isn’t really that difficult.
The class isn’t without problems, fire and air trait lines need to be improved, same with bugs. I think the arcane tree’s attunement swapping cooldown should be removed in favor of a widespread attunement cooldown reduction, because swapping is the lifeblood of this class. Is it “underpowered”?
Hard to say and I don’t really think so. Staff bunkers are borderline overpowered, scepter/dagger eles provide great AOE point pressure and support with some sustain, and dagger/dagger auramancer eles are easily one of the strongest 1v1 classes in the game. I lose to very few classes in any single engagement, and backstab thieves blow up by simply being in my proximity.
So could ele be better? Sure. Its not in a bad place now, however.
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