Showing Posts For magestik.4132:

Bring back solo queue [merged]

in PvP

Posted by: magestik.4132

magestik.4132

I think one problem is that people don’t even want to organize,
usully people don’t even speak before starting a match,
and most of the time they don’t want to reroll if necessary.
group have this advantage, that they are well balanced and know where to go.
But usually with the team up I usually found that game send strong pug vs medium premade. And the only reason we lose is cause people don’t want to team up.

the only difference if we were to go back to solo queue would be that everyone would play solo, with no strategy.

But that’s my impression with my games in pug, maybe you get more lucky and have some team work in your pug groups.

Tempest & Warhorn confirmed – Feedback [merged]

in Elementalist

Posted by: magestik.4132

magestik.4132

You just simply don’t get it. It doesn’t matter if it’s good or bad, ele does not need an offhand. There’s little variety in the playstyles, because the class lacks some solid choice of weapons. Adding an offhand won’t change it, there’s nothing more you need to know. So maybe restrain from calling other people kids.

The specialisation add variety, not by the weapon, but by the change it make to a class, and that we’ll only be able to know it when they show us how tempest work.

Tempest & Warhorn confirmed – Feedback [merged]

in Elementalist

Posted by: magestik.4132

magestik.4132

A specialisation doesn’t have to be stronger than the main class.
Specialisation is about playing differently each class.

Tempest Warhorn Skill Predictions [merged]

in Elementalist

Posted by: magestik.4132

magestik.4132

What about minions,
where they can spawn little tornado with different effects,

Tempest & Warhorn confirmed – Feedback [merged]

in Elementalist

Posted by: magestik.4132

magestik.4132

Even if we had got sword, it could have been sword offhand. So same power with a different weapon. I find it better to have a weapon who fit the specialisation.

And about the specialisation. It’s not an upgrade to ele, it’s a different way to play it.
So maybe they could even remove the 4 attunement, to make a different way to play ele.
For exemple there is always a storm around the ele, and using f1-4 can change the nature of the storm.

Progression Block in Twilight Arbor

in Bugs: Game, Forum, Website

Posted by: magestik.4132

magestik.4132

We were doing the dungeon Twilight Arbor.
We did ok until the last boss room
But got wipe once during the part whis electricity and holograms:

Shut down Scarlet’s security system.
Generators Remaining: x/8

We tp and go back inside, the 8 generators had reset, it was normal,
But this time no holograms appeared. the generator weren’t working

And we didn’t want to take more than 1 hours to destroy them without holograms, because we tried many trhings, getting all out and in again, nothing change.

We destroy one just to see how long it take, 10 minutes, (1h20 minutes for all if we had the time)

then we all got out and in again, in hope it would change something, but there were still 7/8 generator. We also tryed to all die, by going in the flower field at the start, but it changed nothing, exept that this time all the generator were back. 8/8 1h20, so we decided to quit.

Can you see what can have caused this bug? and correct it please,

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