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The Mr Freeze Build. SPvP Video. Fun CC & Damage Build!

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Posted by: manveruppd.7601

manveruppd.7601

This seems like fun, definitely gonna try it! Only change I would make is use an axe in the offhand (for the life force gain and burst damage in skill 2, and so you can start damaging at range), and possibly replace Reaper’s Precision with Weakening Shroud or something as 1% on every third crit seems very little even with your high crit chance and attack speed!
I’ll probably try it your way first though since it’s tried and tested.

A bad necromancer always blames the corpse.

[movie] Spectral dreams full spectral build necromancer pvp

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Posted by: manveruppd.7601

manveruppd.7601

@riotnrrrd.9582 that’s pretty inspiring man, I admire you!

A bad necromancer always blames the corpse.

Guild Wars 2 - SPvP Necromancer POV (tutorial), power build and counter vs glass cannon thieves

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Posted by: manveruppd.7601

manveruppd.7601

Thanks Nemesis, I always enjoy your videos, you offer solid advice and your explanations are clear and logical.

A bad necromancer always blames the corpse.

Flesh golem should work underwater.

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Posted by: manveruppd.7601

manveruppd.7601

Signed: all the other minions work, why not ol’ Fleshie?

A bad necromancer always blames the corpse.

What killed the Mesmers? The Grenth age!

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Posted by: manveruppd.7601

manveruppd.7601

Are you sure about this? I always thought cooldowns of similar type were shared. Was this in the last patch? Cause I didn’t notice anything in the notes!

A bad necromancer always blames the corpse.

How Much "Health" does DS have....

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Posted by: manveruppd.7601

manveruppd.7601

Yeah DS #3 saved me many times! If you’re getting jumped by melee characters make sure you have a “closest enemy” key bound, makes it easy to jump into DS, select them, and fear them away.

A bad necromancer always blames the corpse.

What killed the Mesmers? The Grenth age!

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Posted by: manveruppd.7601

manveruppd.7601

Post in Ele/engi/warrior forums to ask?

A bad necromancer always blames the corpse.

What killed the Mesmers? The Grenth age!

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Posted by: manveruppd.7601

manveruppd.7601

Or even better, stacking chill when you blind someone in Plague Form…

Come to think of it, are we sure that traits not working in transformations is working as intended and not just another bug?

A bad necromancer always blames the corpse.

Greater Marks Chillblains

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Posted by: manveruppd.7601

manveruppd.7601

I thought the other marks already worked properly with Greater Marks? I think there’s still a bug with how Mark of Evasion interacts with Greater Marks but I haven’t noticed the weapon skills (other than Chilblains, up till now) having problems.

A bad necromancer always blames the corpse.

So aegis is not a boon?

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Posted by: manveruppd.7601

manveruppd.7601

You can corrupt Aegis with Well of Corruption. It turns into burning. Corrupt boon getting blocked is normal.

What kind of logic is this?

Well of suffering and corrupt boon is the similiar skills, but one of them requires an enemy stay inside of an area, and other one only hit 1 target and corrupts it, this is not normal at all.

I agree with you: if it’s not a weapon skill, it shouldn’t count as an attack, and therefore shouldn’t be affected by aegis or blind.

A bad necromancer always blames the corpse.

Testing Health Siphoning builds: help wanted!

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Posted by: manveruppd.7601

manveruppd.7601

OK, guess I have to eat my words, I switched to testing with staff with its slower attack speed and can confirm that it does in fact proc on every hit! Guess with dagger the numbers were simply flying too fast for me to be able to tell… :p

And yeah, you’re right about the numbers too: they don’t scale with stats, which I found pretty shocking tbh!

I’ve noticed that both Vampiric and Vampiric Precision heal for more than they damage though, which was unexpected. Vampiric heals for 25 without Bloodthirst and 38 with (damage is 21/33 like you said). Vampiric precision does 25 damage and 32 healing without Bloodthirst, so only marginally better, pretty poor considering how seldom it’ll proc with most builds!

I did find a bug with Bloodthirst and Vampiric Precision though (yes, again). When both are specced, the damage text for the lifesteal appears in green, as if it were healing. In fact I think it IS healing, because the number was 51, which definitely isn’t 150% of 25, but is roughly 150% of 32. However, the text was appearing over my target, like damage text does, and anyway I was at full health so healing text shouldn’t be appearing (I definitely wasn’t seeing any green healing numbers from Vampiric, so I shouldn’t have been getting any from Precision either). I hope it doesn’t mean that my target was being HEALED by 51! When I wasn’t at full health Vampiric Precision seemed to be healing for 38, which is ~150% of 25, so I suspect that’s the real damage number. However, it was DEFINITELY healing text as it was appearing over MY head, not my target’s, and it was ALSO in green!

I don’t know if this is just a visual bug or if the trait is bugged and it’s actually HEALING the target. And I don’t know if the trait has actually inverted the healing and damage numbers or if it simply made the damage numbers appear in green by mistake. I submitted a bug report just in case.

A bad necromancer always blames the corpse.

Testing Health Siphoning builds: help wanted!

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Posted by: manveruppd.7601

manveruppd.7601

With last week’s fix to Vampiric Precision and Bloodthirst I thought I’d try out a build that relied on stealing loads of health by critting constantly.

I came up with this: http://www.gw2build.com/builds/high-crit-build-crits-pvp-7326.html

With both the Vampiric minor trait, the blood sigil on my dagger, the Vampiric Precision major trait, and a high crit rate, I was expecting that I would be stealing health with every hit, and that some of my hits would be proccing the lifesteal three times!

Sadly, this proved impossible to test conclusively, as health siphoning doesn’t appear in the combat log.

I therefore did some testing on the combat dummies, and, indeed, although I can’t confirm it because I can’t be bothered to FRAPS a test session and count exactly how many times it procs, it’s definitely not proccing multiple times per hit like I thought it would! In fact, I don’t think it even procs on every single hit like it should because of that minor trait!

Is there some kind of internal cooldown to health siphoning? And, if there is, then what is the point of Vampiric Precision at all??? If the cooldown is too long for even the Vampiric minor trait to proc every single hit (using the fast attacks of dagger at least), then why does Vampiric Precision even exist?

What I HAVE been able to successfully verify is that, with the build I used, health siphoning does 90 damage and heals for 52. I assume those numbers will vary depending on your Power and Compassion stats. In fact, if other people can post their results with different Power and Compassion stats we could figure out how it scales. (Which is the help I wanted in the title.) Remember to also say whether you had traited Bloodthirst too, since that presumably also affects the amount.

If any devs are listening, I would LOVE for health siphoning to appear in the combat log! Or at least for the option to do so!

Anyway, anyone who wants to contribute to this by posting some numbers, please do so and I’ll collect them in a spreadsheet or something.

This stuff was also posted in http://www.guildwars2guru.com/topic/69514-health-siphoning-build-testing-lifestealing/

A bad necromancer always blames the corpse.

Think we got some fixes.

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Posted by: manveruppd.7601

manveruppd.7601

@ Ascii – you can’t die while in death shroud bro u go back to normal mode, people are mixing the matrix with real gaming life too much.

I was referring to getting out of DS and using the skill before dying.

Also… just for you.

GF, i guess this is the matrix after all.

I would assume that happens because you took so much damage that it was enough to consume your DS life pool and your “normal mode” hitpoints as well. You fell from too high.
Remember, the max damage you can take in DS isn’t equivalent to a whole other life bar. I haven’t worked out the equivalency of Life:HP yet, but I’ve often had my entire Life Pool consumed by 2 hits from full in pvp.

A bad necromancer always blames the corpse.