Showing Posts For musu.9205:

could we change Consume Plasma a bit ?

in Thief

Posted by: musu.9205

musu.9205

The best was the thread on lyssa rune spam by warriors and thieves

Lyssa rune was too strong (if you really hate to someone use word "overpowered ").But nothing to do with spamming . People usually cry something spamming they just think those stuff are too easy to use and high rewarding .Yes , players shouldn’t be so exaggerated , but many things are understandable .
You could disagree , but if fighting each other for some usage of certain words is so fun for you , we should turn all balance topic to balance semantics?

[Suggestion] Signet of Inspiration revamp

in Mesmer

Posted by: musu.9205

musu.9205

or anet could just fix/buff focus #4 and rework mesmer healing skills.

could we change Consume Plasma a bit ?

in Thief

Posted by: musu.9205

musu.9205

could we discuss the topic if you don’t agree change say so and explain .
stop saying
“I’m good you are bad I’m good you are bad ,I’m good you are bad "
that’s so childish .

could we change Consume Plasma a bit ?

in Thief

Posted by: musu.9205

musu.9205

Because you’re talking about balancing the game around BAD Mesmers and GOOD Thieves.

That’s why it’s funny.

Ok , give me a name of so called good mesmers who actually think thief isnt counter to mesmer?
just give me a name .
It is a fact every pvp player is knowing.

could we change Consume Plasma a bit ?

in Thief

Posted by: musu.9205

musu.9205

http://wiki.guildwars2.com/wiki/Consume_Plasma

I know this forum is so tired of all those thief haters’ post .But since thief highly counters mesmer ( good mesmers can beat thiefs too) , removals of aegis or stability won’t affect thief itself that much ( why u want to change it then) but will help classes variety in tpvp ( not rly).

(Anet could nerf it only in tpvp ,so please don’t start "pu mesmer ")

so why we don’t just nerf thief for god sake of no reason . because you know , a good thief will beat anything anyway who needs balance ?
could we don’t be so ridiculous ?
It won’t change the situation where thief faces other classes but it will help mesmer against thief .So it will slightly help mesmer in high rank pvp (portal carried this entire class no matter what build you are running ). Making mesmer more viable in tpvp is something broken to you ?

could we change Consume Plasma a bit ?

in Thief

Posted by: musu.9205

musu.9205

But since thief highly counters mesmer

Never noticed this, 4/4/0/0/6 shatter.

And no to your request, 3s stability from a stolen ability from a steal that might not even land and clones usually deal with Aegis. You can also make a build focusing on destroying boons if it bothers you that much.

I don’t know you are trolling or whatever , but as a shatter mesmer , if you really even don’t know stability is usually last boon in order of boon removal (and lets say you could hit 6 shatter in a row stability will still be there but if you could land all those shatter thief will just die , reality is you hardly do that to a good thief , otherwise no one could say thief counters mesmer)then maybe you should play something like mm necro ?

could we change Consume Plasma a bit ?

in Thief

Posted by: musu.9205

musu.9205

http://wiki.guildwars2.com/wiki/Consume_Plasma

I know this forum is so tired of all those thief haters’ post .But since thief highly counters mesmer , removals of aegis or stability won’t affect thief itself that much but will help classes variety in tpvp.

(Anet could nerf it only in tpvp ,so please don’t start "pu mesmer ")

lol. That made my day. Thanks.

It’s really hard to interrupt a 1s casting time skill using a homing projectiles that looks like you.

EDIT:

…or the thief is just failing to spam f1.

My whole week is made.

You mean a good thief will steal a mesmer then doing nothing but use that stolen skill first ,are you drunk?
please i’m not talking about how to balance game around good mesmer and bad thief ok ?
I came here to discuss , then u guys basically saw a nerf then went so mad .
Could we stop things like those.
I said i know a lot of complains and haters post towards to thief , but change to this skill just give mesmer more chance to face thief ?
whats wrong with you guys?

could we change Consume Plasma a bit ?

in Thief

Posted by: musu.9205

musu.9205

http://wiki.guildwars2.com/wiki/Consume_Plasma

I know this forum is so tired of all those thief haters’ post .But since thief highly counters mesmer , removals of aegis or stability won’t affect thief itself that much but will help classes variety in tpvp.

(Anet could nerf it only in tpvp ,so please don’t start "pu mesmer ")

help for a shutdown build

in Mesmer

Posted by: musu.9205

musu.9205

So after patch I swapped to this following build from shatter:
http://gw2skills.net/editor/?fhAQJAWBlkntGNmphbtRMNGTfTM5QyAaokhMOA-TJxHwADeCAa2fAwlAQZZAA
Less burst potential than shatter but better sustain
but i can’t decide if that debilitating dissipation is necessary, it adds a bit more teamfight support , a ok condition cover . Should master of manipulation or illusionary defense be better ?

I'm tired of fighting longbow warriors.

in PvP

Posted by: musu.9205

musu.9205

Your point? Classes while use what is effective and lately I think has been alittle bit more variety than the standard hambow wars.

If you meant variety for war , yes longbow and defense line carried this class so much . They could do whatever they want now . And this heavily hurts other classes variety.

Consume Plasma should be nerfed

in Mesmer

Posted by: musu.9205

musu.9205

hmm 45 is cats ?

Consume Plasma should be nerfed

in Mesmer

Posted by: musu.9205

musu.9205

Lyssa also did remove condis, which was the main reason why it got used.
However, a removal of aegis and maybe stabi would actually be quite nice…

Lyssa also triggers on elite skill with kitten icd.
Remova of aegis and stabi would help a lot .
which is ironical tho ,half stolen skills thief got from otehr classes are crap while this one fits thief perfectly(beside another stealth skill from thief themselves)

Consume Plasma should be nerfed

in Mesmer

Posted by: musu.9205

musu.9205

Consume Plasma is a thief skill, you should post it in the thief section.
You don’t actually want an answer to the question “why is this reasonable?” – you’re only putting it here in the hopes that you’ll incite others to moan alongside you.

Well , It’s just a thought .
Also I’m not any king of top pvp players ,so i do want to know if there is any ways to deal with it from here .
And i shortened this title a bit , i want to ask here before i do any post in thief section .
Since there are a lot of thief haters’ posts there. I don’t want to get a lot of angry feedback . It’s a safe place to make sure I’m not totally wrong.

Consume Plasma should be nerfed

in Mesmer

Posted by: musu.9205

musu.9205

Thieves are designed to gank, that’s why this exists.

thief are not designed to gank people with pretty low risk .

Please nerf rune of strength

in Profession Balance

Posted by: musu.9205

musu.9205

I don’t think every class should have plentiful boon removal that is what specializations are for. You don’t bring a Condi Mesmer for condition pressure you bring a necro or engi same concept here both of which also have boon removal abilities.

You don’t need to remove all the might all the time which I think some people are looking for, that would be a hard counter like diamond skin vs conditions. You just need to keep might low 5 stack of might and getting 7% modifier isn’t far off from 5 stack of might and a sigil of force.

To be honest even you listed those boon removals , actually effective to migh tstack and worth-taken ones are :
Shattered Concentration on shatter or shutdown mesmer
standard s/d thief build with Bountiful Theft and Larcenous Strike
power necro build with focus or axe and lich form and Well of Corruption

and from those builds the actually viable one in high level tpvp is s/d thief , and if your team is really good enough to carry a mesmer for portal ,we could say 2 builds in the entire game counter might stack .Not to mention mesmer build is pretty hard to land shatter considering war and ele have crazy a lot of aoe. And s/d thief is single target (also could we agree s/d thief is a bit op right now?).
Meanwhile, we got double ele or double war in team . I don’t think this kind of counter is enough

Why is necro so broken (PvP)?

in Profession Balance

Posted by: musu.9205

musu.9205

S/D thief is kinda counter to necro or mesmers , engi can counter thiefs etc. This is how this game works , and trust me some necro builds require a lot of skill and knowlage.

To be fair it shouldn’t happen that a class almost entirely counter other class. Specific build could work like that way . And that does hurt game balance .Before patch ,necro drive engi away from meta and thief made mesmer unplayable in high end tpvp. This just lowers builds variety.

Would this make sense?

in Elementalist

Posted by: musu.9205

musu.9205

Every attunement needs evade/cc (hard or soft)/damage mitigation, cause you can’t wait 10sec to get one exept if you want to die. Currently its the case ( DD: evade in fire, chill in water (well its crap, but its there ^^), mobility + cc in air, soft and hard CC in earth).

No you don’t need that , all you need is adding all those said abilities to one button.

Would this make sense?

in Elementalist

Posted by: musu.9205

musu.9205

Am I the only one that has read this that think it sounds overpowered beyond belief? You clearly haven’t played many other classes if you think Ele’s have it rough with regards to being able to play how you want/be viable.

You are not that only one , not at all .
This forum is keeping amazing me .

War nerfed too much, we need improvements?

in Warrior

Posted by: musu.9205

musu.9205

how this forum amazed me , again!

Why is necro so broken (PvP)?

in Profession Balance

Posted by: musu.9205

musu.9205

Actually they got a higher skill ceiling than anything except engie because of their very lacking and very limited vigor/stability and 0 blocks evade moves invuls and combat blinks.[/quote]

again ,underpowered , not viable and having a significant weakness don’t mean they have high skill ceiling.
Anet never tried to design necro with high mobility to begin with .

Why is necro so broken (PvP)?

in Profession Balance

Posted by: musu.9205

musu.9205

Terror necros can be a tough fight for any condi build but engies especially because we have limited CC and condi cleanse.

Necros don’t have the most mobility or defense against CC. As en engi you have tons of mobility and CC.

Did you just make a 180 in a single comment?

On topic, there are no real counters to Lich Form 7K crits, you can hide or nuke them and hope they die first, that’s it. The condi spammers with MM are just very hard to beat because hitpoints are so wonderfully balanced.

CC is your best weapon, since they don’t have vigoror stability.

Lich form with 180 cd isn’t even good as a staff ele .Also you can strip that stability or steal it then cc that huge free kill target. MM necros usually run power tank build not condition .
Necros do have some ridiculous stuff like signet of spite ,MM and 1200 range instant cc .And yes they do have a pretty low skill floor and skill cap comparing other classes.But that’s not balance issue.

Strength of rune is a necessity...

in Profession Balance

Posted by: musu.9205

musu.9205

Power builds are not automatically skillful builds .
War and ele made condition builds worse not due to they have more damage but they have best condition removals.
And before this , 2 condition heavy classes :engi and necro are lacking of stunbreak , easy to target and suffering from low mobility .And necros don’t have dhuumfire on auto attack anymore.
It’s a bit earlier to judge if strength runes are op .But keep in mind , making another build or class op isn’t a way to balance games .That’s power creep

Consume Plasma should be nerfed

in Mesmer

Posted by: musu.9205

musu.9205

http://wiki.guildwars2.com/wiki/Consume_Plasma
It’s free lyssa rune within 35s cd when untraited on a class which highly counters mesmer .
why this is reasonable ?

Balance is subjective

in Profession Balance

Posted by: musu.9205

musu.9205

Even you argue balance is a subjective thing , should we work towards to objective balance .

You still get standard to judge whether something goes wrong or not in every game .Sometimes that standard might not work well for everything, but having standard helps balance. that’s it.

1200 Blink range should be standard

in Mesmer

Posted by: musu.9205

musu.9205

For comparsion, theif shadow step is standard 1200.

And is on a 50s cooldown, remember that. Ofc it does do more, so a little difficult to compare it.

As a stunbreak skill shorter cd does have a huge advantage. I actually feel blink is better than shadowstep when i use staff.

1200 Blink range should be standard

in Mesmer

Posted by: musu.9205

musu.9205

Sure. I’d never need to take the manipulation range trait ever again because for an extra 300 range, it’s not just not necessary, it’s not worth it. Then we could all run phantasmal fury or blade training.

To be fair for a gs/staff mesmer I simply don’t have any interesting trait to use that slot for a shutdown or shatter build.
And even without extra 300 range , blink is still one of best stunbreak skill in this game .
I would rather wish anet fix their path code for all tele skills.

Chinese Mesmers

in Mesmer

Posted by: musu.9205

musu.9205

they will use easy mode and feel they are good players and complain about mesmer op
just lke other noob wars in NA and EU .Its pretty much human nature.

Mesmer build 'The Stunner' now viable?

in Mesmer

Posted by: musu.9205

musu.9205

It honestly was a hard decision for me to switch to CI. Honestly I might go back to CS due to interrupts being harder and harder to land due to the increase of asuras. NA LOVES their asuras zzzz

to be fair , interrupting asura ranger , war , mesmer and d/p thief is just fine .Problems are d/d ele ,guard ,s/d thief and engi. For guard and s/d thief longer daze duration doesnt work well .50% chance stun on thief might be helpful tho . About d/d ele , right now with this setup you might need might from interrupt to outdps cele d/d ele’s heal, so in the end you do have to interrupt otherwise no matter you stun ,daze or not you simply don’t have enough damage.(keep in mind i meant good d/d or same skill level as yours). Shatter mesmer is still your best friend to deal with ele anyway .
Try to interrupt engi’s skills is a pain i can confirm. And you never know what nades or bomb they are spamming .And it fairly hard to interrupt engi’s healing turret ,I did make it few times but that were almost lucky hit with my 200 ping.

Btw you can interrupt stomp and rez that’s another reason 2s immobilize is better .Not to mention gs #5 for capturing point.

{Phase 3} :Risk/Reward:

in Profession Balance

Posted by: musu.9205

musu.9205

-Crowd control spam. No risk high reward, although they don’t stack they do reset which means they can be chained to technically maintain the overall effect. I think the term to balance this would be diminishing returns….. considering they apply that to pve dungeons already I know this isn’t a stranger to anet. Stability is not a counter to this, only a few professions have any stability at all and requiring someone to invest into stability is not opening doors to build diversity at all.

-Condition damage auto attacks. Low risk, moderate reward. Auto attacks should have some sustained damage but should not be the lethality of a weapon set. From what I see, 2-5 are to cover up the auto attack in condition builds or give it a little extra punching power but the auto attack just amounts to far too much and lets you kite people with heavy DoT. Not a huge issue in pvp although it certainly is present, pretty big issue in wvw where condition duration is easily accessed.

-universally passive condition clears. Low risk, high reward. Granted some professions absolutely need them, having no thought behind it with such a grand defense is terrible for class diversity. Look at warrior cleansing ire, great trait but try running without it in today’s meta. Ranger with empathetic bond, I’m sure there are a couple others that are stapeled onto most classes. There should be more active condition clearing across the professions who don’t deal with them all that well as well as to the trait lines and utility skills that don’t work well in that department. Not suggesting put heavy condition clearing traits in every tree, but some people go to those trait lines specifically because no other trait line comes close to dealing with their build weakness. Everyone needs condition clearing and everyone needs some form of stun breaking.

End result with conditions? It’s kitten. Give a bunch of condi clearing now condi builds are irrelevant, buff conditions and we’re back where we started. Bottom line conditions need to be looked at to stay relevant but not be overwhelming with such high reward. This comes down to 3 parts only, condition duration, condition stacking, condition removal.

yes, we need less condition spamming and less passive condition cleanse trait ,so we could actually make those active condition clean skills useful . that will add more counterplay not entirely condition dominates or entirely condition passive cleanse dominates(which we got right now).
the hell ,we almost had that 1 year ago,then anet decided that using skill to clean condition is too hard.

Mesmer build 'The Stunner' now viable?

in Mesmer

Posted by: musu.9205

musu.9205

overall in team fight and cap decap situation , CI >CS imo.

Mesmer build 'The Stunner' now viable?

in Mesmer

Posted by: musu.9205

musu.9205

i use almost same setup but with CI instead CS
first CS 50% still hardly count a handy trait . but you do get more damage than CI build .
Also CI could get benefit from gs5 .
and strength rune+ battle sigil is your friend for this build .more might and +7%damage would save you, better than 0.25s daze.

A new pvp light on Bountiful boons build.

in Mesmer

Posted by: musu.9205

musu.9205

If you want heres my version of the spec. I debate 20 in dom vs inspir a lot but since this boon meta is here in NA I have to go dom for boon remove. http://gw2skills.net/editor/?fhAQNAR8dlknpMtFoxUNcrNipBZ6bEjjSyA0gS2ixB-TZBFwAOOIA12fYxVAoaZAAPAAA

You might question my choice of pack runes. But honestly, try them and you will love them with this spec. I would rather have perma swiftness and fury then more might (and the fury/swift is aoe also for the team)

Edit: Sorry for the wrong build haha.

IMO , CI still better than Bountiful boons , and make much more sense in team pvp. Also , celestial could work well with this build (weaker to against d/d 0/0/2/6/6 ele tho).

Elementalist Focus Air 4

in Profession Balance

Posted by: musu.9205

musu.9205

necro want stability and now this
let every class have 0 weakness
we don’t need war 2.0 any time soon.

Discussion: Disruptor's Sustainment [Rework]

in Mesmer

Posted by: musu.9205

musu.9205

i dont want any rework i just want to see any of anet devs play mesmer with that trait and actually use it once in pvp . just need once .

where is guide for Disruptor's Sustainment

in Mesmer

Posted by: musu.9205

musu.9205

well , i guess u guys missed the point
here is condition guard guide :
https://www.youtube.com/watch?v=R46zZCn1_UI

"Role": What should Mesmers fill?

in Mesmer

Posted by: musu.9205

musu.9205

control , support and more situational damage which requires more awareness for mobs and dungeons .This is for pve .
as for pvp , more counter skills to shutdown certain damage or cc and have chance to against thief , stay as roamer but more team support beside portal and boon removal . give us something which does require more skill and reward that effort .

for wvw i feel i dont want a mesmer zerg or something like that , give us some unique stuff to counter something like stability (boon removal isnt really good enough at all for more than 5 man wvw raid ) give us stuaff which will highly punishe those spammers (dont give us an another confusion spam ),CI with chaos storm has some interesting combo so it could turn into a new thing for mesmer to do beside veilbot.

where is guide for Disruptor's Sustainment

in Mesmer

Posted by: musu.9205

musu.9205

people even made a guide for condition guard build .
After many heart broken (today another hit , supcutie is playing spirit ranger in TOL, not a surprise ), Lets relax and have some fun from our uselessness and powerful healing skills anyway .

My opinion about Immobilization

in Profession Balance

Posted by: musu.9205

musu.9205

also this can happen when just 3v3 or even 5v5 . Focus on necros , stack stun stack immobilize if he does a lucky dodge your group memeber will die first and you lose.
On the other hand if you are real coordination team then limit it to one stack that shouldn’t be a problem with your coordination .
This game right now is so spamming ,either anet takes much more effort to rework a lot of stuff or simply limit those ability .Everyone would suggest easy way because they can hope that happens.

My opinion about Immobilization

in Profession Balance

Posted by: musu.9205

musu.9205

Rangers stacks immob so fast, so easily that you get screwed by it.

Entangle = 14x 1 second. 1 sec immob/pulse/second
Muddy terrain (on creation) – 3 seconds
Krytan Drakehound F2 Howl – 3 seconds
Spider (AI skill) – 3 seconds
Spider (F2 skill) – 3 seconds

then there is thief;
Devourer Venom – 2x 2 seconds (3x if traited)

So we have the ranger elite-150sec
A jungle spider pet f2-40sec
A Hound f2-20 sec

and muddy terrain-25sec

All of those are spammable?

On the thief?
Why would you take a Devourer venom ( on a 45sec CD) over another-more useful utility.

Unless you plan on running in a group to share venom.
Then the argument is still 1 v X
And you would need to explain why you feel your class needs to have an advantage/ be privileged to win 1 v X

we are not talking you should take advantage in 1vx situation we are talking there should be more response rooms to actually counterplay more than just who acts first who wins .You can just add a skill that 2 players could press that button same time and their enemy dies .If you feel that’s enjoyable then good for you .Its all deponds on how often and how easy that kill button can be used .Right now ,Its too easy to use (lets be honest its even easy than using moa actually hit target).
If this game support skills are not that lacking then it might be far less issue .So anet could do many changes to balance this but for now just making it unstackable is easy way to do .

My opinion about Immobilization

in Profession Balance

Posted by: musu.9205

musu.9205

on the earth , comparing other cc skills in this game most classes have a short cd immobilize skill or trait to apply it .Also it takes 0 skill to stack and this game doesnt have monk support skills are still lacking ,so those 2 men stack then instantly kill should be nerfed . just ask most pvp players .
And many has all lv80 classes dont try to sound smart like this game skills are so complicated

(edited by Moderator)

Where do you want the mesmer?

in Profession Balance

Posted by: musu.9205

musu.9205

I think the real problem with mesmers lies in their whole confusion mechanic. (not the condition but the “who’s the real mesmer”-thing). Anet has made it pretty clear that they want gw2 to appeal to casuals. which isnt a bad thing in general. You can balance numbers and skills. But the thing with mesmer is, against a new player they are inredibly strong because they have no clue what to attack with all the clones and stealth. it frustrates them. Against good or experienced players, clones arent really a distraction. maybe they give you half a second more time before your enemy has targeted you again. Now if you would make mesmer stronger to make them more viable in high tier pvp, doesnt even matter in which way, the effect against casual players would be 1000x stronger. frustrating them even more. and i dont think thats what anet wants.
Balancing mesmer how he currently functions isnt possible in my opinion. They would have to revamp the whole class. To make them more like a lockdown-class like he used to be in gw1, they would have to get rid of clones totally. And im sure thats not gonna happen. So they just make some minor tweaks, mostly nerfs, but for me it looks like they dont even know in which direction to go.

TL;DR. Mesmer will never be balanced because the whole class mechanic is too strong against bad/unexperienced players, but weak against better players.

excactly what i thought , i said this in another post . A reason why anet wont balance mesmer in a short time .sigh.

My opinion about Immobilization

in Profession Balance

Posted by: musu.9205

musu.9205

Care to define and explain why it is “unskillful” play?

Why should immobilize be treated differently then any knock back, blow outs, daze, stun, cripple, and chill?

it is spamable and as a condition easily to cover and hard to removal this certain condition (only engi rocket shoes works ).and easily counter power spec build like power ele ,mesmer and thief.
And just like this any other cc build like hambow should be nerfed more . otherwise this game will need cc duration reduce mechanism?

[Mesmer] WAIT A SEC! Hotfixing Power Block

in Profession Balance

Posted by: musu.9205

musu.9205

It doesn’t take a genius to interrupt an AA and please don’t make it sound like something amazing.

For your record, I am not a Shortbow Ranger AA but putting someone’s AA on 10sec CD is like saying using Healing Signet takes skill.

What could have done with this Trait is that it should also increase daze duration by a little.

point is how many cc skills mesmer has and if you are not shortbow ranger how could it hurt so hard to other classes?
A 30s cd interrupt with 6 trait points (general mesmer cc skills cd)to punish a cheap spammy weapon set sounds fair enough to me.

Also It doesn’t take a genius to use healing skill when low hp. easy to use skill itself doesnt mean op or stupid . You still have to pick up target and have awareness also consider effectiveness and trade off for that trait .In this case , lets be honest ,how hard powerblock could hurt to ele and engi’s AA?

(edited by musu.9205)

Where do you want the mesmer?

in Profession Balance

Posted by: musu.9205

musu.9205

How are Arcane Thievery, Null Field and 2 conditions cleansed on heal weak condition cleanse options (and those are simply the options on top of my head and doesn’t include Shattered Conditions or condition cleanse via torch). There are many rumors on those forums about certain professions (in this case Mesmer), that I personally have never observed…

Make a viable build using these utilities and traits. Sure you can cleanse a lot but youll not kill a thing. Not even talking about your usefulness to group.

Typically phantasm dueling build ,no wonder why he feels so awesome .
And yes gw2 has 1v1 pvp mode .GW 2 just has too many secrets when it comes to mesmer lol.

Where do you want the mesmer?

in Profession Balance

Posted by: musu.9205

musu.9205

And also we are talking about design direction and balance issue here , stop using your 1vx experience as a fact to say game is balanced .
Many pvp players will agree that phantasm build is boring and op for 1v1 .also AI play is bad in any pvp game ,so don’t even try to argue here .
Shatter power build is fun and useful for team fight ,but with condition spam , hambow stun spam , immobilize stack its hard to do full damage now and easily get owned by hambow and necro. those are balance issue .Either give mesmer more condition removal or generally nerf condition in pvp.
shatter condition build with new trait now might have enough damage output and its fun to play . but we dont know if its comparable with condition necro and engi yet so lets just wait and see.
About pu condition ,i know someone think champion farm is fun too so i won’t try to convince someone like that here .
PU power or hybrid build is ok for wvw roam and makes mesmer have some use beside veil bot in wvw raid with that high survivability. But still pu needs a serious balance , stealth mechanism needs balance too right now it’s just no punishment and not enough counter .

Shutdown 4/4/6 CI mesmer is most fun to play after playing shatter for a year now . still lack of condition removal so that’s balance issue ,but it still doesnt punish thief as it should do . this is game design issue or direction problem here . And to fix this anet needs to do a lot of work , redesign many skills and animite . Just look at necro scepter AA chain , staff 4 marks , ranger shortbow etc and u know why shutdown doesnt work great in this game .

About pve for casual play anything works there. but for speedrun people still think rangers are useless and many bad rangers are still running around .Mesmer is still better than engi and necro . So we should have no complaint here .

All those are why mesmer players feel useless in every aspect in this game now.

It seems you simply don’t like to adept your build. I have two Mesmers and on one I ran for a while PU. But it was not satisfying. I didn’t die, but also didn’t kill in WvW roaming for instance. PU is boring imho. And the claim that Mesmers have bad condition cleanse is very untrue. I think Mesmer has very good condition cleanse and usually condition builds are no different then power builds to fight for me.

I didn’t use 1v3 as an argument for it being balanced. I used as an argument, that you can have fun with Mesmer. When I started playing GW2, people understood that Mesmer is easy to learn, but hard to master. And this is still the case. I can fight (after almost 24h practice) any build you throw at me in GW2. I am not saying I will win all those fights, the win rate might be about 50/50 against good players, so it is fairly even.

Over all I don’t share your assessment of Mesmer being useless. On the contrary, I find Mesmer very useful. The lack of willingness to adept is an issue, that is very prevalent on those forums. I see it in the condition damage discussion and I see it here. For instance (covering both topics): How are Arcane Thievery, Null Field and 2 conditions cleansed on heal weak condition cleanse options (and those are simply the options on top of my head and doesn’t include Shattered Conditions or condition cleanse via torch). There are many rumors on those forums about certain professions (in this case Mesmer), that I personally have never observed…

That being said, I still would like to see Mesmer going a more GW1 direction. Mesmer in GW2 is fun, but it is nothing compared to the amazing GW1 Mesmer play style.

Simple fact there are other 7 classes in gw2.
I’m sorry but I have 2 mesmers lv80 with ascended weapon different sets ,builds and one mesmer has another 4 sets for different builds .And yeah let’s just play a AI phantasm build with all those condition removal traits(oh i forgot one is for pu ) .That’s what i called balance and direction issue .
The lack of willingness to adept , before you offend someone with your ignorance check any gw2 pvp forum. Or you can feel you are the only one smart enough for this game where most builds on simply deponds on numbers.

Where do you want the mesmer?

in Profession Balance

Posted by: musu.9205

musu.9205

I 1v3ed in solo arena and effectively delayed them for minutes.

I play in a WvW Guild on FSP and I main Mesmer, even on raids. I even play a shatter Mesmer with boon rips. Our glamor Mesmers and Necromancers have nice boon rip, but I have mobile boon rip. When I am on sword, I am meleeing with the melee train and have boon rip that moves with the party and otherwise I am jumping all over the place.

I admit, that as of now in Zerg raids other professions do more damage, hit more targets and are often tankier. But ask Thieves, Rangers and Engineers where their place in a Zerg is.

I agree that ANet could work on the Mesmer profession a bit more. But some remarks in this thread, judging Mesmer useless and all possible Mesmer play styles as totally despised, are just out of any perspective. If you don’t like the profession, you can make constructive suggestions or stop playing it. But disregarding the enjoyment other players have with it, is simply closing your eyes to the community. Your remarks of “hotjoinmonkey” in an earlier post are a good example for your disrespect, making me not take you too seriously.

sadly , ranger are actually good for pve dungeons also as thieves . And engi ,ranger and thief are still great in team pvp .
The only thing mesmer could do better now might just be wvw roam and after power spec nerf almost pu only now which is a stupid 1v1 op build and anet didn’t nerf it at all.
I have all classes and i know what they are good at .My main mesmer gets nothing to do in this game now .

My main Mesmer still is. I am not saying, that Mesmer is totally fine. I like Rym’s way of thinking and would be glad, if GW2 Mesmer would go more the ways of GW1 Mesmer. (I already hear the complaints: That Mesmer shut me totally down… Mesmer in GW2 once were able to via confusion, however people just spammed and died. Would be funny how they reacted to skills like Backfire)

What I don’t like is, if someone seemingly tries to tell me that my way of playing GW2 is no fun. And why is Mesmer behind in dungeons? I always play Mesmer in dungeons and I have no issues.

Its not about your feeling ,its just a fact ,mesmer needs some serious balance .Otherwise we don’t need balance at first play .Players feel wrong on mesmer ,so they said that ,and hope for balance. Saying mesmer useless is overkill but on the other hand when you get other better choice why play mesmer?
Also gw2 pvp player see pre nerf confusion op due to most classes do have to spam skill themselves and gw2 has faster pace than gw1 .In most cases you don’t have other players to rely on .Waiting 10s in gw2 you will almost die .It’s not player stupid enough not to stop using their skills .
So basically you prefer suggestive way to discuss with ,but i think players saying “mesmer feels weaker/useless ,needs a buff/rework/balance” are reasonable .
I played shaman in wow , paragon in gw1(not my mian tho) so nothing is new to me now lol.

Where do you want the mesmer?

in Profession Balance

Posted by: musu.9205

musu.9205

And also we are talking about design direction and balance issue here , stop using your 1vx experience as a fact to say game is balanced .
Many pvp players will agree that phantasm build is boring and op for 1v1 .also AI play is bad in any pvp game ,so don’t even try to argue here .
Shatter power build is fun and useful for team fight ,but with condition spam , hambow stun spam , immobilize stack its hard to do full damage now and easily get owned by hambow and necro. those are balance issue .Either give mesmer more condition removal or generally nerf condition in pvp.
shatter condition build with new trait now might have enough damage output and its fun to play . but we dont know if its comparable with condition necro and engi yet so lets just wait and see.
About pu condition ,i know someone think champion farm is fun too so i won’t try to convince someone like that here .
PU power or hybrid build is ok for wvw roam and makes mesmer have some use beside veil bot in wvw raid with that high survivability. But still pu needs a serious balance , stealth mechanism needs balance too right now it’s just no punishment and not enough counter .

Shutdown 4/4/6 CI mesmer is most fun to play after playing shatter for a year now . still lack of condition removal so that’s balance issue ,but it still doesnt punish thief as it should do . this is game design issue or direction problem here . And to fix this anet needs to do a lot of work , redesign many skills and animite . Just look at necro scepter AA chain , staff 4 marks , ranger shortbow etc and u know why shutdown doesnt work great in this game .

About pve for casual play anything works there. but for speedrun people still think rangers are useless and many bad rangers are still running around .Mesmer is still better than engi and necro . So we should have no complaint here .

All those are why mesmer players feel useless in every aspect in this game now.

Where do you want the mesmer?

in Profession Balance

Posted by: musu.9205

musu.9205

I 1v3ed in solo arena and effectively delayed them for minutes.

I play in a WvW Guild on FSP and I main Mesmer, even on raids. I even play a shatter Mesmer with boon rips. Our glamor Mesmers and Necromancers have nice boon rip, but I have mobile boon rip. When I am on sword, I am meleeing with the melee train and have boon rip that moves with the party and otherwise I am jumping all over the place.

I admit, that as of now in Zerg raids other professions do more damage, hit more targets and are often tankier. But ask Thieves, Rangers and Engineers where their place in a Zerg is.

I agree that ANet could work on the Mesmer profession a bit more. But some remarks in this thread, judging Mesmer useless and all possible Mesmer play styles as totally despised, are just out of any perspective. If you don’t like the profession, you can make constructive suggestions or stop playing it. But disregarding the enjoyment other players have with it, is simply closing your eyes to the community. Your remarks of “hotjoinmonkey” in an earlier post are a good example for your disrespect, making me not take you too seriously.

sadly , ranger are actually good for pve dungeons also as thieves . And engi ,ranger and thief are still great in team pvp .
The only thing mesmer could do better now might just be wvw roam and after power spec nerf almost pu only now which is a stupid 1v1 op build and anet didn’t nerf it at all.
I have all classes and i know what they are good at .My main mesmer gets nothing to do in this game now .

[PvP] Revert Power Block.

in Profession Balance

Posted by: musu.9205

musu.9205

many comments here are like "hmm i don’t play mesmer but mesmers have stuff so they should be fine in competitive team pvp ".so why we need balance then , just give war one button to win , I’m sure u guys are skilled enough to stop them using that button.
and considering even now there are still many players in pvp crying mesmer op simply due to they cant find real mesmer I doubt anet will balance our class in any time soon.

And lets pretend mesmer isn’t that bad as we said since we still have 6/6/6/6/6 build with all portal , nullfield , decoy ,blink ,moa , massive invisibilty in the same time .
After all we are the secret class with too many secret weapons which are never used in high level team pvp.

Ha, balance updates...

in Profession Balance

Posted by: musu.9205

musu.9205

80% skill fact updates. 15% useless new grandmaster traits they didn’t pay attention to feedback on. 5% balance updates to the class.

check mesmer one ,mesmer and guard got least balance notes and guard actually got something ,mesmer patch note = bug fix list and after all that they still didnt fix iwarden. others are nerfs to skilled builds .