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Guild Wars IS an MMO

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notebene.3190

I have a question? If you don’t mind?

You did ‘not’ have that name since release. Fractal.

Are you a brand new player? Or did you ‘change’ your display name some how post launch of fractals?

Edit: I see you have a post from 2 months ago? Did you ‘know’ they were going to make something called a fractal, or it’s just coincidence?

Sorry, I’m a bit ‘rabid’ about this, because if you got them to change your name, I’m about to go ape kitty on them, as I’ve been hounding on this for months!

(edited by notebene.3190)

Nov. Monthly Achievement Alienates Casuals

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notebene.3190

I’ve posted this in similar threads, and I’ve seen other make the same suggestion.

Daily and Monthly achievements should be a grab bag of items, and you choose a subset to complete it. Here’s 10 things you could do, finish any 5 and you are done. Mix and match things you enjoy doing.

The sad thing is I ‘hate’ dungeons, but early this month I gritted my teeth and went and did the 5 needed. I figured the two ‘surprise’ ones were going to be some fun, cute event-y type thing, much like the Mad King monthly was (certain number of events or something?). One of them was, kill lots of karka. I got some doing the first and second one time events. I skipped the third, I didn’t feel like it, and the rewards didn’t seem like they were going to go in the direction of actually getting something useful, guess I lost out there. The other one is fractals. I have no interest in that sort of testosterone-filled activity, so I won’t be doing my monthly. And that’s fine. Hopefully next month.

I will be sad not to get that 60 copper though.

What type of player are you? (6 categories)

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notebene.3190

I have a problem with needing to put people in boxes (nobody puts baby in a corner?).

I have a problem with the verbiage. It is obvious it’s written from a point of view.

From the survey: Would you refer a friend?

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notebene.3190

As the question is worded? No.

Would I recommend the game to friends? Yes. Have. Two started about 9 days ago. It’s possible two more might start within the next few weeks. They might not play very long, perhaps 3 months, but it’s box sales. Plus without a monthly, I anticipate they’ll pop in from time to time. Two of them, I think, will ‘really’ like WvW and stick around solely based on that for awhile.

Easy solution to the Ascended Gear problem #2

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Posted by: notebene.3190

notebene.3190

Someone wrote up an interesting ‘numbers’ post and explained that in the long run it might not make all that much difference for those of us who don’t want to pursue fractal gear. So I’m thinking maybe we don’t need it.

I’m torn on your idea.

On the one hand, it would solve the problem.

On the other hand, I’m vain. I like to look how I like to look. I use the Mists to teleport back to Lion’s Arch, and other than that I got to dye it Celestial, I don’t really like my ugly white terry cloth robes. I feel like I should be getting a big mug of coffee and curling up on the couch with my iPad to read some news, not venturing out to kill people.

I will say I probably wouldn’t cry ‘too’ much if this were the solution, but I’d be sad.

I ‘dearly’ wish they’d just overhaul the cosmetic system. There must be a way they can make ‘appearance’ work more like ‘dyes’, where you learn a ‘skin’ and then you can apply that on the fly to anything you want, just like a dye. That way they’d still get their money from people buying transmutation stones for each characters to learn skins (though in the long run it would peter out a little as a money source), but make it easy for me to re-skin my WvW or PvP clothes however I wanted.

Then your idea would be awesome

But getting back to that other post I read, the one where the guy/gal put forth numbers explaining why it might not be a big deal? Well, it might not be a big deal. I say we let it go for 3-4 months and see what happens.

Guild Wars IS an MMO

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Posted by: notebene.3190

notebene.3190

It’s an interesting read, and my personal opinion on vertical progression aside, that distinction has nothing to do with whether it’s good bad or indifferent. Personally, I’d like to see more horizontal progression in the ‘world’ rather than vertical progression. It’d be much healthier for the soul. But I digress.

CORPG, MMORPG, AARP (I’d post Jon Stewart’s ‘go to’ acronym, but I don’t want an infraction), it doesn’t have anything to do with the discussion of the other.

Your hypothesis is flawed in you are making the argument that since it is an MMO, and it’s predecessor was not, that since the predecessor didn’t have vertical progression, rather horizontal progression, that since this new one is an MMO and not the same as the predecessor, then it should have vertical progression? Because…that’s what MMOs do?

Similar to another thread talking about “what if there were no WoW”, some of the same thoughts apply here. An MMO has some fundamental components, persistent world, many people in that world playing all at once in the same spaces, blah blah blah, but when you start talking about the specific ‘mechanics’ in said MMO, those have always been up for grabs and waiting to be evolved.

EQ gave you experience loss when you died, often times de-leveling you, often times erasing hours of your work. Should we incorporate that?

UO (pre-Trammel) had constant open world PvP (which was really griefing), whether you wanted to or not. It amounted to a few bad souls killing you not because there was some sort of competition or sport going on, but because they knew that it upset you. Should we incorporate that?

You talk about grind. Remember before there were quests (quests were those things that hearts now mask, and mask quite well, in a new, fun organic sense)? That’s right. You went to find 3 goblins standing at a tent. The first fight was tough, you had to ‘break’ those 3 up. Then it was easy, they’d respawn one at a time and you and your party would sit there for hours until you leveled. Should we incorporate that?

Oh, and what if someone else came to your goblin tent? Remember that? Lots of yelling and fighting and reporting? Remember? What was that? Was that this ‘socializing’ that we don’t do any more? Should we incorporate that?

Yes. GW2 is an MMO. What does that have to do with whether vertical progression is a concept that should be evolved away from, or whether it’s something that needs to stay?

What if WoW never existed?

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notebene.3190

(my first 5000+ post. surprised it took this long)

The ascended discussion aside, and how some of these ‘sand box’ MMOs might turn back that are all on the door step and what they might mean, I think for a theme-park style MMO that has some ‘parkishness’ to it, if theme parks are to continue and survive, I would hope they would start to mirror a lot of what GW2 has done mechanically moving forward.

But as with all opinions…

What if WoW never existed?

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notebene.3190

I know there are some folks that like ‘the old days’ (which is why a game like Vanguard spawned), but I remember playing EQ and UO, and while back then everything was new and exciting, there were mechanics in them that made me scratch my head and wonder why. Why was I being punished to ‘play’? Corpse runs, experience loss on death, de-leveling (remember how hard it was to get a level and then how you felt when you de-leveled when you died). UO was amazing because it was a sandbox. I couldn’t stand how everyone was forced to hang out with griefers all the time. That experience is pretty much what soured me to PvP over the years, and it’s only been recently where I’ve been willing to try it again, in a much more impersonal way, which is what WvW is like. It’s just plain fun.

I could go on and on, but WoW solved many of those problems all at once. Questing was there. Not so much in UO. Very ‘limited’ in EQ. We started to see it in DAoC, and what I remember feeling then was how fun it was to get some quests every level or two, and how that maybe got me half a level, but then I’d have to go find a ‘spot’ somewhere like I was playing EQ and grind. That wasn’t very fun. WoW solved that by going quest heavy. No corpse runs, no experience loss on dying, death penalties were negligible. It was ‘fun’ (imagine that).

Then most games followed that formula, adding one or two neat ‘ideas’ along the way, but nothing really ‘evolutionary’.

To me, and maybe many would argue against this, GW2 made some really big ‘evolutionary’ (not ‘revolutionary’) changes much the way WoW did back in it’s day. They have also done some questionable things recently, but that was another thread.

Hearts are awesome because the take the idea of questing (which is still a great way to mask the monster grind) and make them more organic. Rather than having 10 specific quests to do in an area before you move on, and you have to clear your list out before you go to the next area, it’s just “do any combination of these things to help me out” and then you move on. It’s nice because it lets you pick what you want to do, for the most part, there are some hearts that were a pain. I’m playing with some friends now that mostly just like to kill things (I prefer feeding cows and watering plants myself, mostly because there’s plenty of time for killing, and one day the hearts will be gone and you haven’t fed a single cow, and you’ll regret it!), and some of those hearts don’t have much killing.

The ‘big group’. I know there is an armada of people who never really got behind this, and think you must join a party so you can talk in /p to have a social experience, but really at the end of the day, a party was always a bit of a ball and chain, for everyone. We all like to meander and do things at our own pace. I like to work on hearts of DEs but I’ll get distracted by things. Maybe I realized that monsters are dropping a ‘lot’ of blood and I need blood to craft, so I’ll just start doing that for awhile. Parties like to join up and methodically do things as fast as they can so they can race towards the end game. Blech.

In this game, we’re all in one big group. That, since WoW, has been one of my biggest pet peeves, just as death penalties and open world PvP and generally punishing players were before WoW. We all just show up, and kill things. There’s no monster tapping. What did that lead to? People helping each other more, or better yet, just being more social by loitering near and around someone else, which often times leads to conversations, and “hey let’s go try that DE now that there seem to be 5 of us loitering around together?” And we’re not in a party. :p

We all get our own loot. Amen. Now, I said there was no monster tapping, but there is a little imbalance if you don’t get a chance to tap something, where people with lots of fast area attacks will get more loot, and I think the simple solution would be to do some cost averaging at the very least for those people. If there are 5 mobs, and you only got a chance to hit one because Captain Rain O’Fire (he’s Irish) melted all 5, then maybe since you are ‘near’ what is going on, you ought to get rolls on 3? Or heck, all 5!

Much to the chagrin of people who get their jollies (when was the last time you saw the phrase ‘get your jollies’, hunh? That ‘alone’ should be reward for reading my drivel) by finding ‘any’ mechanic in a game they can use to grief someone else, we all have our own nodes! There’s no node stealing!

I could go on, but there are lots of great mechanics here that once you put them all together at once (yes, some of them existed before in small doses, Warhammer comes to mind), it makes for an ‘evolutionary’ experience much like WoW was in the day.

(to be continued)

'Why' was the 5-target heal implemented?

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notebene.3190

Thanks for the replies. The balancing the healing affects against damage which only hits 5 targets makes sense, though I didn’t know ‘that’ was in place either (which is what I get for missing meetings).

Were the damaging spells always that way, or did that spawn out of a need to balance that against something else? Melee vs casting maybe? I thought there was something about the 5 person and AoE damage that made them change that. I had till now assumed it was to undo that restriction, but was the issue something else?

Side question for both damage and healing. Does it pick the 5 targets at the beginning of the spell, if it has a duration, and stick with those 5 targets for the duration? So if I rain down fire in an area, does it register the first 5 targets, and stick with those targets for the duration, even if they move out of the area and someone else moves in? Same with healing (assuming it turns out that the big area heal of an Elementalist on the staff – I forget the name – also follows the same rules), does it pick the 5 at the start, pick a new 5 per tick? If it’s per tick, I’m starting to see why there might be an issue with stacking to ‘disperse’ the impact of an area attack.

'Why' was the 5-target heal implemented?

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@Clark – I guess that went with my question of whether fights were lasting too long then? If one group of 100 people could stand in a spot and be kept alive longer (I’d debate indefinitely), then could the other side? So a fight that now takes 5 minutes used to take 15? And that was too long?

And then what about damage spells, how do those work? Do those only hit 5 people?

@nacho – I hope that’s at least true of the big heal. Would be a shame on the little once, especially since I have the Arcane ability to make my areas bigger, and of course, it’s a faster regenerating heal.

And what about the auto-attack? That’s a random 5 people? What about the auto-attack on the staff for fire? Does that fire damage only splash to 5 people?

Still seems like an odd change to me, especially since it’s then further hindered by things you “don’t” now want to count, like pets, turrets, plants, crawly things and other things that aren’t players.

Thanks though.

'Why' was the 5-target heal implemented?

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notebene.3190

I know that it happened, it’s just not really clear to me ‘why’ it was implemented?

When someone asks me at work, “How hard would it be to…”, I always respond with, “What problem are you trying to solve?”

What was the problem that was solved?

Were fights lasting too long?

On a related note, wasn’t there some weird bug or something with area effect spells that did damage only affecting 5 random people in a given area, and so people were stacking to spread the damage or somehow disrupt it? And then they fixed it, or something? I thought I heard someone saying something about that, though I admittedly wasn’t tracking, but it begs the question: How do area damage spells work?

When I’m attuned to fire, and I have a staff and do my big number 5 move (I forget what it’s called), does that hit everyone in the area? Or is that limited to 5 people as well? If it is, why? If it isn’t, well the next question is obvious?

Thanks.

Not even allowed to talk about Ascended Gear

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notebene.3190

On the plus side, it takes away from not having to say “the H word” when talking about healing?

I have not received dye from drops in 10-12 hours

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notebene.3190

Can always buy them from the gem store, haha

A few weeks ago I bought my one and only dye from the TP. I was lucky enough to get Abyss early on (though sadly I put it on my main Elementalist, and I don’t particularly fancy wearing black on her. In hind sight, I would have saved it for a Leather or Heavy wearer), but what I really wanted was Celestial. I put in a big for 1.45 (I think it was going for 1.6 at the time) and picked it up within a day or two.

I just looked and it’s going for over 6.

I have not received dye from drops in 10-12 hours

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notebene.3190

I’ve gotten quite a bit in the past 5 days or so. Even one harvesting a plant. Having said that, I do spend quite a bit of time in lower level areas, either playing with friends who just started in 1-15 areas or in 35-60 areas collecting crafting materials for my Ranger (and Guardian who makes my Ranger’s weaponsmith items).

I’ve been getting maybe 2 a day?

Thoughts on Ascended Gear? [Merged threads]

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notebene.3190

That makes me a feel a bit better about the impact on WvW if it pans out that way in the end. I wish they didn’t allow it at all in any of the player-v-player arenas, but knowing that it might not be that big of a deal I guess makes that moot.

Ultimately I wish they had made it something that was useful ‘specifically’ for vertical content, like that new dungeon and possible raids in the future, for anyone that wants to play the vertical progression game, and keep it out of the other environments. PvE out in the world? Happy to have them. Dungeons? I don’t do them, so I don’t particularly care, and as a mod posted (and they are right), if it wasn’t ascended gear, it would have been something else. There’s the ‘Starbelly Sneetch’ crew that likes vertical progression and that’s great, they should have access to that type of content if that’s what interests them. I just don’t like it so much when that content crosses and impacts other content in negative ways.

Thanks for the write up.

Safe to delete Phase 1 event items?

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No word yet?

I still have that candy meter thing as well. Can I get rid of that too?

Has anyone done anything else but FoTM?

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notebene.3190

I don’t expect I’ll go to that place. Not my thing.

I did some WvW today with my Elementalist.
I farmed some materials so my Ranger could make her 50 armor.
My 11th level Guardian made my Ranger her metal weapons.
My Ranger also made her Huntsman weapons for 50.
Did several DEs in the area I was farming mats with my Elementalist.

Tonight I will play a bit with my friends that just started, and it’s great that I can either bring my Elementalist or Ranger along, depending on my mood, and it’s all still fun.

Now that might sound fun, but I don’t have that whole competitive, Gordon Gecko, ’Mer’ca spirit, and it was all pretty fun to me.

Oh... Quaggans...

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Well that was a fun read, especially the part where you hesitate to revive a dead one for fear it may thank you…aloud.

Fun fact: Your subject was the original first line to Styx’s “Renegade”.

The more you know…

Fractal of the Mists destroyed PVE!

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notebene.3190

Not for me, I don’t like dungeons.

That was my same answer in the anti-thread.

I’d be happy with.

1. Mo’ Money (without the Mo’ Problems part)

2. More (also Mo’?) green things. Queensdale-esque zones with villages to save and bandits and farmers and DEs and money and, blue skies shifting to pouring rain back to blue skies, and some more money and more DE chains designed for 1-80, with lots of chances to get Fine Transmutation stones, and maybe one snowy hamlet high up on a peak, and warring towns with factions and a little be more money and new things to craft.

Fractals of the Mists Saved PvE!

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notebene.3190

Unless you don’t care for dungeons or the baggage that goes with it?

I’d be happy with a new 80th level zone that looks like Queensdale with townsfolk to save and bandits and farmers, and lots of new DEs, but with more money dropping. I have a heck of a time finding that.

I do enjoy WvW a lot, and I’m a self-proclaimed PvP hater, which I’m still trying to reconcile myself. Pretty good money taking a keep. I’d like to see DEs out in the world offer that sort of money. And no, not in Orr, I hate Orr. Depressing place. We need more green.

Thoughts on Ascended Gear? [Merged threads]

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I guess there isn’t an option for me there, as I won’t actively be trying to get ascended gear. It sounds like you have to run dungeons to get it, and I don’t care for dungeons. So I’m sticking with WvW and gathering resources so my alts can learn to craft items for themselves as they level up. I’m only going to level one at a time. I have a 45th level Ranger to go with my Elementalist now. I have two friends who recently started, and I use one or the other to tool around with them.

I’m still just trying to figure out how to make money, honestly.

Disappointed in other players (jealousy)

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notebene.3190

15 gold. Well that’s a bummer. I skipped out because I was a bit exhausted after the other two steps, and wanted to do some other things today anyways. Guess they back loaded the rewards.

I do have a partial map and another map fragment and a soggy bag I was told to hang on to by a red poster, so maybe I’ll get something for that?

Weather?

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notebene.3190

Seems like there is more of it now?

I like it.

Or maybe it was always there, and I never noticed it?

Well I noticed it then, I guess, and I still like it.

Saw some big rains in Queensdale last night. There’s an epic snow storm happening in Dredgehaunt while I’m farming for blood to give to my Ranger so she can make her level 50 gear. Very nice.

Safe to delete Phase 1 event items?

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notebene.3190

Potion+Scroll+Shell were taken and I was given a jug of karma. What I still have on me are the two map pieces and the bag from the first-first part. Those were the pieces I was wondering about, as to whether we just delete them or if someone will take them in exchange for a hat or something.

Space is precious. :p

Or it costs gems, at any rate, and maybe that’s the idea.

[Red Poster] “Yeah, those 20 things we gave you on National Hug your Postman Day? I’d hang on to those, because you ‘neeevvvver’ know, you know?”

/wink
/wink
/nudge
/nudge
/say no more

Future of WWW

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notebene.3190

I don’t like PvP.

Exceptions for me in the past were Darkness Falls and the 30th level BG in DAoC. Also, Wintergrasp. That was really fun and impersonal and a blast.

I had no intention of doing WvW, but after going on a quest to see if it was going to be feasible for me to get 100% Exploration (I went to WvW early on, figuring if I couldn’t do that, there would be no reason to try for the rest), I fell in love with WvW, and it’s one of the things I do mostly. I use it to get about 90% of my daily done, to make money, and those two things just ‘happen’ while I’m running around learning and having fun. I don’t really have to think about it too much.

My two biggest fears for WvW are:

1. Guild vs Guild. I’ve heard talk of it. I don’t really know what it is? It just ‘sounds’ like something that would pull a lot of people out of WvW, leaving a GDI like me out in the cold.

2. Gear Progression. You could get Exotics a lot of ways. If you had money, you could buy them. You could buy them with karma. You could craft them yourself, with far less money than out right buying them (at least I did). Lots of different ways for us to get the same equipment, and we all met up in WvW, and when it wasn’t about zergs, it was about coordination and skill and teamwork. Not the ‘Sword of 1000 Lies’. Now, you apparently get them in super dungeons where undesirables are slowly being weeded out, and if you have a lot of money. No way to just buy them with karma (I don’t think?), or to craft them (for a lot less than outright buying them, as the materials were fairly easy to get or buy). So if you don’t like dungeons, or will tolerate dungeons but aren’t Chip McSuperSauce, and don’t have a lot of money…but have 400 crafting and time and karma, you won’t ever get those. My concern there is if we start seeing a gap in the ability to do well between those with Exotics only and those with the ‘Sword of 1000 Lies’.

Granted, too soon to tell, but those are my biggest fears at this point.

But I wouldn’t trade the past few months for anything. If it all ends tomorrow, it was a lot of fun while it lasted.

Sea of Sorrows, welcome to Tier 1

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Congratulations you guys!

Sadly, I had to move on to another server, as friends and family started playing and it was too difficult to get us moved to the server. I was there from the beginning up until the past week, and a bit sad I didn’t get to see the final step.

At any rate, well done folks!

Ascended Gear Availability in WvW

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notebene.3190

I see people complain they don’t want gear for progression in WvW. It makes it like WoW blah blah. But I know that if they don’t do anything that we can progress towards this game will be deader than dead in a few months. Hell it is already headed in that direction as we speak according to 90% of the people on theses forums. They have to give us progression that makes our toons better. No “Titles” will not cut it. Granz “The Super Awesome” above my head won’t work. I personally think Mythic nailed the PvP progression system in DAoC. Abilities and stat buffs was awesome. But never the less we need something. We need a reason to play this game. Right now there isn’t one.

Pardon my ignorance, I don’t see this out right posted very much when talking about gear progression, but is it really about the ‘haves’ and ‘have nots’? Is that what this boils down to? I know that playing for skins maybe didn’t feel like progression because you numbers didn’t go any higher, but is that all there is to the discussion? Is it enough to see yourself get better, or is it almost more about knowing that you are better? That there is a class hierarchy and you are in the upper tier?

But then wouldn’t the argument be it’s not about skill any more, that it’s about who has more money, or who is able to excel and enjoys progressing in one play style (really hard dungeons that over time tend to include only desirable players and excludes undesirables)? I see arguments ‘for’ winning on skill, aren’t items and sub-classing of players changing that dynamic? Or the people that talk about how important skill is in a game not the same subset of people that want gear progression?

The whole thing is rather baffling to me. If at the end of the day, the subtext to all of this is that we ‘need’ gear progression because it fulfills the basic instinct for us to separate ourselves by winners and losers. Well, having nothing to do with GW2, that’s just really sad.

Having said that, I personally am just going to meander on as I have been, having fun, and when things start to happen that makes me realize that I’m failing solely based on the fact that the best I’ll ever have is Exotic gear, then I guess I’ll get forced out of WvW.

Which, ironically, wasn’t something I was ‘remotely’ interested in doing when I started GW2, but after testing out how feasible it was going to be for me to get the 100% Explorer achievement, I fell in love with it. The idea of ‘recruiting the reluctant self-proclaimed PvE only person’ seems to have totally worked on me, if that was their intention.

It would be a shame if that reversed itself. Too soon to tell though.

Unidentified dyes

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notebene.3190

I’m still getting them 4-5 in the last 3 days maybe?

Any new fun social thing in phase 3?

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Can’t be in right now. Was wondering if there were more map fragment of lore or running around fun type stuff to do, or just some big battles in the new place?

If there is a new series of events, do we have until tomorrow to complete them?

Can we now remove those 3items from phase 1, if they aren’t being used for anything? Or are they?

Safe to delete Phase 1 event items?

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notebene.3190

So now that phase 3 started (I can’t be in right now), and [insert deity] did not cry and sand did not accumulate in [person/place/thing], who do we give the pieces of map or whatever that other thing was from phase 1 to for a cat or prize or candy corn or what not? Doesn’t need to be a secret now, right?

Or do we just delete them because the investigation quest forgot to?

What do we expect for 55 euros/$?

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notebene.3190

Gyros?

An upset stomach

I’m having a good time. I had a few new friends join recently. Hopefully a few more husbands, wives, families on the way.

I’m a bit nervous about the whole have/have-nots ‘seeming’ direction, but I won’t know how it impacts me until I see how my WvW experience plays out in the long run. I will never have anything better than what I can craft myself without ‘crazy’ money. Right now that is exotic. If the gap gets to big and I can’t do anything in WvW any more, then it might cease to be fun for me.

Too early for me to tell now though. Right now I’m still having a lot of fun.

80 Elementalist
44 Ranger
10 Guardian (all crafting xp)

Pet Shopping List?

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notebene.3190

Nice, thanks folks!

2 Map Fragments & a soggy bag?

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notebene.3190

Congratulations! Those are our rewards for Phase 1 and 2.

Heh

2 Map Fragments & a soggy bag?

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Posted by: notebene.3190

notebene.3190

I have those 3 items still as well. Reluctant to get rid of them. I’m not really sure if they’ll be used again or not?

Pet Shopping List?

in Ranger

Posted by: notebene.3190

notebene.3190

Is there a guide/site somewhere that would help a Ranger (40) start ‘shopping’ for missing pets that I can tame at or below my level across the world, and to plan to look for moving forward?

Thank you.

Remove Pets and give us Animal Spirits

in Ranger

Posted by: notebene.3190

notebene.3190

It sounds like a neat idea, but it makes me a little sad. I kinda like my bear following me around.

Now, this is my second character (my Elementalist is my main), and I’m only 40, and I really only use my bear, so maybe because I have too little experience, I’m not understanding why everyone wants to get rid of physical pets?

I only have 5-6 tamed now. I’m looking forward to finding and trying more (though, on the survivability side, other than the bear, I guess I can understand that concern, as they do seem to die rather easily).

Being only 40, what “haven’t” I experienced yet that would also make me get on this band wagon?

It does sound like a well thought out idea, but I’d be sad to see my physical bear, Myrrh, go away.

Diving Achievement?

in Players Helping Players

Posted by: notebene.3190

notebene.3190

Swore I looked there. And there it is. I think I was expecting it to be at or near the bottom, didn’t look at the top.

Thanks!

I'm desperate to find people to play with.

in Players Helping Players

Posted by: notebene.3190

notebene.3190

I don’t have any specific tips other than to try to find other people with the same apparent dispositions you have. I would play with you, but we would not mesh well.

Maybe loiter around Lion’s Arch looking for guild invites for guild’s that are “serious about running dungeons”, something like that?

Diving Achievement?

in Players Helping Players

Posted by: notebene.3190

notebene.3190

I got a Vista in Lornar’s Pass with my second character, and noticed there were goggles there, so I put them on and did a dive. I didn’t get any sort of achievement message, but recalled (other than Lion’s Arch) they added an achievement in for finding dive spots like this around and diving with goggles on?

So I went looking for it, and I can’t find it?

Where is the diving achievement located? Or, did they remove it?

Thanks.

The Lost Shores: phase 1, update

in The Lost Shores

Posted by: notebene.3190

notebene.3190

For what it’s worth, Sabala is working on Emhry Bay on the ‘overflow’. At least as of the time of this posting.

The Lost Shores: phase 1, update

in The Lost Shores

Posted by: notebene.3190

notebene.3190

Pastkeeper Saballa can’t move, pls fix it.

Having this problem on Emhry Bay as well. I got the Potion and Shell. I can’t get the Scroll because she won’t move very far from the cage (after doing her little ADHD swim first).

I’m trying to get everyone in the area to just let her die to see if that fixes her (or at least gives some of us a ‘little’ satisfaction). So far no takers.

Perhaps a longer timeframe?

in The Lost Shores

Posted by: notebene.3190

notebene.3190

They seem to have this idea to have it all at one time, at what they deem is the best possible time for everyone around the world, to make it all a ‘surprise’ before it can all be posted.

While I guess that’s admirable in a J.J. Abrahms-esque way, it just doesn’t seem to work too well.

I’d much rather they vet this stuff out better. Dulfy is so fast with the guides, as are others, you aren’t surprising anyone. And those that want to be surprised know how to ‘not’ go actively looking for guides and YouTube videos.

My two cents.

Conceptually, it seems like a lot of fun. Sadly the momentum of reading and following the lore is being broken far more than spoilers and guides waiting for us after 3 weeks of testing would have.

Bugged NPC's - Who and which server

in The Lost Shores

Posted by: notebene.3190

notebene.3190

Noll – Emhry Bay

I did a fight twice. The second time, I swore I was the one who did the conversation. I got no email or item to let me move on.

His little dead corpse was there for a few seconds, was I supposed to “/kicksand @”?

Broken + Cryptic = Not Good Bedfellows

Flashing Textures?

in Account & Technical Support

Posted by: notebene.3190

notebene.3190

This is the first time I’ve seen something like this in the game.

http://imgur.com/a/0or35

It’s actually flashing on and off, and I happened to capture each mode. Flashing on and off, sometimes stuck on the bright white.

The bridge is in Lornar’s Pass south of Greybeard’s Landing.

I suppose it’s possible it’s the result of my beta nVidia drivers, but FYI if it’s not.

Trying to find Cotton

in Players Helping Players

Posted by: notebene.3190

notebene.3190

Ok, I’ll try those. I was also going to try maybe bandits on the lower end of Lornar’s Pass? That’s where I was heading now. Not sure if it was a good idea or not.

Thanks.

Trying to find Cotton

in Players Helping Players

Posted by: notebene.3190

notebene.3190

And, it’s kinda embarrassing.

I’m 80. I’ve collected lots of cotton, mostly without thinking about it.

Now that I ‘need’ a bunch of cotton, I can’t figure out where to go farm it?

And no, I don’t want to pay for it on the TP.

So I tried a little Harathi, and that was dropping wool from human bags and such. Too low.

I went to Dredgehaunt next, got a lot of Linen. Too High.

There has to be a little cave somewhere with some humanoids named Chip McGetchaCotton…somewhere.

Where’s that?

Stop Saying Kitten

in Players Helping Players

Posted by: notebene.3190

notebene.3190

K-Bombs !

Corrected

Remake GW1 a good idea or what?

in Guild Wars 2 Discussion

Posted by: notebene.3190

notebene.3190

I can’t compare it to GW1, because I only played that game for about 2 weeks before deciding it wasn’t for me (at release).

I do really like this game. I think of it as evolutionary in much the way WoW was evolutionary before it. It took big steps to remove the next level of annoying things that built up since WoW (as WoW removed many annoying things that had built up before it).

A friend called last Saturday and wanted me to talk about my experience with the game, having read a good review on a site they trust (coupled with some other reviews they so-so trust). It had been awhile since I had thought about the individual mechanics and what they really mean. I’d make a statement, and I’d hear back “Wow!” (the exclamatory; not the game). I won’t bother going through the list, we know what they are.

I suppose if there is something about structured PvP that you’d like back from GW1, sure, I don’t do that, it wouldn’t impact me. I dearly love the PvE game, big open worlds, not all instanced, hearts, DEs, Vistas, POIs, underwater combat, always fighting ‘with’ people even though not grouped (which is an outdated mechanic), no trinity (which always leads to fights over who has to be the tank or healer while the other 3 get to be aw3s0m3 s@u53 DPS!). I even totally got sucked into WvW, which to me seems like a hybrid of the only two times in the past I ever did PvP (Wintergrasp in WoW and some battlegrounds and Darkness Falls in DAoC). I don’t care for dungeons, but I never care for dungeons.

So if there’s a way for you to get that game, that’d be great. I wouldn’t care for an SWG NGE/FFXIV treatment of a game I’ve come to enjoy, however.

How many people did you invite?

in Guild Wars 2 Discussion

Posted by: notebene.3190

notebene.3190

I tried to invite 3, but 2 of them went ahead and bought the game a few days ago before the event.

What will kill GW2

in Guild Wars 2 Discussion

Posted by: notebene.3190

notebene.3190

For me it’s when I’m not having fun any more. I fear Puritans more than I fear gear grinding. I can ‘choose’ not to participate in gear grinds, so long as I find other things fun to do (though, WvW is currently a large part of my fun, and if not participating in gear grind makes that less enjoyable, that’ll hurt). Now, if new in-between gear can be crafted by crafters, like Exotics, then I’m all in.

I like making things. I just don’t care for dungeons and the social baggage, pressures, stress, specific time commitment that goes with them. In WvW, I can spend 15 minutes helping take a keep, but if I gotta stop and do something, I can stop and do something and they don’t suffer much when I’m gone, and pop back in when I can. My time is my own. I’m not a slave for 2 hours to 4 other people.

But getting back to Puritans. They are my biggest fear, because the things they passively aggressively voice their concerns about end up being ‘all or none’ type things where choices and options are squished. That would cause me to go.

I certainly wouldn’t go play WoW again. I’d do nothing, or anything new that seemed interesting. I’m a TSW player as well, I like that game. Having a difficult time with it lately because I upgraded to Windows 8 and it’s not gelling well with 8 and my nVidia card and DX11, sadly.

I never look at a game and say it’s dead or it’s a killer of something else. I’m there when I’m having fun, I’m gone when I’m not. I’ve never understood the need to put a grand label on something relative to whether I’m playing it or not, like I’m in a Sorority or Fraternity and inheriting a mob mentality that puts down whatever is not the collective. Doesn’t seem terribly healthy or realistic.

Why must something be a WoW Killer while you (not OP you, just a hypothetical ‘you’ to anyone who makes a comment like that) are playing it?

Why must something be declared ‘dead’ when you decide not to go play it any more (because you moved on to another game…which…is clearly ‘the WoW Killer’)?

I’m all for comparing features in games, or leveraging an existing feature in another game to help describe what you want (I have recently used how TSW allows you to make tiny camera movements with each mouse ‘tick’ to describe how I ‘hope’ GW2 changes their camera movement in the future, as an example). What I don’t get is the whole ‘threatening’ thing (if you don’t implement LFG, then your game will ‘die’, and I’ll go play [the next WoW-Killer]).

And the cycle continues.

Didn’t used to be so bad. Mostly been the last maybe 5 years where this cycle seems to jump from game forum to game forum like a plague of locusts. An interesting experiment would be to make a forum with a bunch of hi-jacked threads from other game forums the past 5 years, removing anything specific that lets you identify exactly what game they are talking about (always using [current game] and [next new awesome current game killer] as replacements). And then after letting us read a bunch of those for a month, let us know which game forums they came from.

That’d be an interesting read.